X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fmisc.c;h=966abb021611fc22c78d8c37adfaa0131d33f198;hb=7eb9afbda870a52bfef66b5d1750696a6add61c4;hp=56978dccc9d3831e6af989f1f1ee1eaed15f955b;hpb=4dad971280a07058d01449d5e6db2b036470015d;p=rocksndiamonds.git diff --git a/src/libgame/misc.c b/src/libgame/misc.c index 56978dcc..966abb02 100644 --- a/src/libgame/misc.c +++ b/src/libgame/misc.c @@ -362,7 +362,7 @@ static void sleep_milliseconds(unsigned int milliseconds_delay) if (do_busy_waiting) { /* we want to wait only a few ms -- if we assume that we have a - kernel timer resolution of 10 ms, we would wait far to long; + kernel timer resolution of 10 ms, we would wait far too long; therefore it's better to do a short interval of busy waiting to get our sleeping time more accurate */ @@ -411,9 +411,10 @@ boolean DelayReached(unsigned int *counter_var, return TRUE; } -void WaitUntilDelayReached(unsigned int *counter_var, unsigned int delay) +int WaitUntilDelayReached(unsigned int *counter_var, unsigned int delay) { unsigned int actual_counter; + int skip_frames = 0; while (1) { @@ -426,7 +427,55 @@ void WaitUntilDelayReached(unsigned int *counter_var, unsigned int delay) break; } + if (*counter_var != 0 && + delay != 0 && + actual_counter >= *counter_var + delay) + { + int lag = actual_counter - (*counter_var + delay); + int delay2 = (delay + 1) / 2; + + if (lag >= delay2) + skip_frames = (lag + delay2) / delay; + } + *counter_var = actual_counter; + + return skip_frames; +} + +void SkipUntilDelayReached(unsigned int *counter_var, unsigned int delay, + int *loop_var, int last_loop_value) +{ + int skip_frames = WaitUntilDelayReached(counter_var, delay); + +#if 0 +#if DEBUG + printf("::: %d: %d ms", *loop_var, delay); + if (skip_frames) + printf(" -> SKIP %d FRAME(S) [%d ms]", skip_frames, skip_frames * delay); + printf("\n"); +#endif +#endif + + if (skip_frames == 0) + return; + + // when skipping frames, make sure to never skip the last frame, as + // this may be needed for animations to reach a defined end state; + // furthermore, we assume that this function is called at the end + // of a "for" loop, which continues by incrementing the loop variable + // by one before checking the loop condition again; therefore we have + // to check against the last loop value minus one here + + last_loop_value--; + + if (*loop_var < last_loop_value) // never skip the last frame + { + *loop_var += skip_frames; + + if (*loop_var > last_loop_value) // never skip the last frame + *loop_var = last_loop_value; + } } @@ -1257,7 +1306,7 @@ void clear_mem(void *ptr, unsigned int size) /* various helper functions */ /* ------------------------------------------------------------------------- */ -inline void swap_numbers(int *i1, int *i2) +void swap_numbers(int *i1, int *i2) { int help = *i1; @@ -1265,7 +1314,7 @@ inline void swap_numbers(int *i1, int *i2) *i2 = help; } -inline void swap_number_pairs(int *x1, int *y1, int *x2, int *y2) +void swap_number_pairs(int *x1, int *y1, int *x2, int *y2) { int help_x = *x1; int help_y = *y1; @@ -2351,7 +2400,7 @@ DirectoryEntry *readDirectory(Directory *dir) dir->dir_entry->is_directory = (stat(dir->dir_entry->filename, &file_status) == 0 && - (file_status.st_mode & S_IFMT) == S_IFDIR); + S_ISDIR(file_status.st_mode)); return dir->dir_entry; } @@ -2378,7 +2427,7 @@ boolean directoryExists(char *dir_name) struct stat file_status; boolean success = (stat(dir_name, &file_status) == 0 && - (file_status.st_mode & S_IFMT) == S_IFDIR); + S_ISDIR(file_status.st_mode)); #if defined(PLATFORM_ANDROID) if (!success)