X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fmisc.c;h=569526af608cf081e8dd976e5e8d581f91567d8e;hb=2c611010f9bd58f6b2d61ed6e4d5c5730a191a7e;hp=b50abca74f18ac64e7e8580d93d7c131acace21c;hpb=466240bdd432835656962afbc3ab9ed9f9d5797a;p=rocksndiamonds.git diff --git a/src/libgame/misc.c b/src/libgame/misc.c index b50abca7..569526af 100644 --- a/src/libgame/misc.c +++ b/src/libgame/misc.c @@ -786,7 +786,12 @@ static char *get_corrected_real_name(char *real_name) #if defined(PLATFORM_UNIX) static struct passwd *getPasswdEntry(void) { +#if defined(PLATFORM_EMSCRIPTEN) + // currently not fully supported; force fallback to default values + return NULL; +#else return getpwuid(getuid()); +#endif } char *getUnixLoginName(void) @@ -883,6 +888,53 @@ char *getRealName(void) return real_name; } +char *getFixedUserName(char *name) +{ + // needed because player name must be a fixed length string + char *name_new = checked_malloc(MAX_PLAYER_NAME_LEN + 1); + + strncpy(name_new, name, MAX_PLAYER_NAME_LEN); + name_new[MAX_PLAYER_NAME_LEN] = '\0'; + + if (strlen(name) > MAX_PLAYER_NAME_LEN) // name has been cut + if (strchr(name_new, ' ')) + *strchr(name_new, ' ') = '\0'; + + return name_new; +} + +char *getDefaultUserName(int nr) +{ + static char *user_name[MAX_PLAYER_NAMES] = { NULL }; + + nr = MIN(MAX(0, nr), MAX_PLAYER_NAMES - 1); + + if (user_name[nr] == NULL) + { + user_name[nr] = (nr == 0 ? getLoginName() : EMPTY_PLAYER_NAME); + user_name[nr] = getFixedUserName(user_name[nr]); + } + + return user_name[nr]; +} + +char *getTimestampFromEpoch(time_t epoch_seconds) +{ + struct tm *now = localtime(&epoch_seconds); + static char timestamp[20]; + + sprintf(timestamp, "%04d%02d%02d-%02d%02d%02d", + now->tm_year + 1900, now->tm_mon + 1, now->tm_mday, + now->tm_hour, now->tm_min, now->tm_sec); + + return timestamp; +} + +char *getCurrentTimestamp(void) +{ + return getTimestampFromEpoch(time(NULL)); +} + time_t getFileTimestampEpochSeconds(char *filename) { struct stat file_status; @@ -3756,14 +3808,14 @@ void FreeCustomArtworkLists(struct ArtworkListInfo *artwork_info) char *getLogFilename(char *basename) { - return getPath2(getUserGameDataDir(), basename); + return getPath2(getMainUserGameDataDir(), basename); } void OpenLogFiles(void) { int i; - InitUserDataDirectory(); + InitMainUserDataDirectory(); for (i = 0; i < NUM_LOGS; i++) {