X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fjoystick.c;h=14ba7d2c61ee9eace068f84767b5176096ea2314;hb=HEAD;hp=4a1bc7d5074fcdcbdd0df41599eb72544802cc3e;hpb=4cd59cef0737229da365e385a8762e681a5e471f;p=rocksndiamonds.git diff --git a/src/libgame/joystick.c b/src/libgame/joystick.c index 4a1bc7d5..14ba7d2c 100644 --- a/src/libgame/joystick.c +++ b/src/libgame/joystick.c @@ -21,71 +21,6 @@ // platform independent joystick functions // ============================================================================ -#define TRANSLATE_JOYSYMBOL_TO_JOYNAME 0 -#define TRANSLATE_JOYNAME_TO_JOYSYMBOL 1 - -static void translate_joyname(int *joysymbol, char **name, int mode) -{ - static struct - { - int joysymbol; - char *name; - } translate_joy[] = - { - { JOY_LEFT, "joystick_left" }, - { JOY_RIGHT, "joystick_right" }, - { JOY_UP, "joystick_up" }, - { JOY_DOWN, "joystick_down" }, - { JOY_BUTTON_1, "joystick_button_1" }, - { JOY_BUTTON_2, "joystick_button_2" }, - }; - - int i; - - if (mode == TRANSLATE_JOYSYMBOL_TO_JOYNAME) - { - *name = "[undefined]"; - - for (i = 0; i < 6; i++) - { - if (*joysymbol == translate_joy[i].joysymbol) - { - *name = translate_joy[i].name; - break; - } - } - } - else if (mode == TRANSLATE_JOYNAME_TO_JOYSYMBOL) - { - *joysymbol = 0; - - for (i = 0; i < 6; i++) - { - if (strEqual(*name, translate_joy[i].name)) - { - *joysymbol = translate_joy[i].joysymbol; - break; - } - } - } -} - -char *getJoyNameFromJoySymbol(int joysymbol) -{ - char *name; - - translate_joyname(&joysymbol, &name, TRANSLATE_JOYSYMBOL_TO_JOYNAME); - return name; -} - -int getJoySymbolFromJoyName(char *name) -{ - int joysymbol; - - translate_joyname(&joysymbol, &name, TRANSLATE_JOYNAME_TO_JOYSYMBOL); - return joysymbol; -} - int getJoystickNrFromDeviceName(char *device_name) { char c; @@ -173,25 +108,6 @@ static int JoystickPositionPercent(int center, int border, int actual) return percent; } -void CheckJoystickData(void) -{ - int i; - int distance = 100; - - for (i = 0; i < MAX_PLAYERS; i++) - { - if (setup.input[i].joy.xleft >= setup.input[i].joy.xmiddle) - setup.input[i].joy.xleft = setup.input[i].joy.xmiddle - distance; - if (setup.input[i].joy.xright <= setup.input[i].joy.xmiddle) - setup.input[i].joy.xright = setup.input[i].joy.xmiddle + distance; - - if (setup.input[i].joy.yupper >= setup.input[i].joy.ymiddle) - setup.input[i].joy.yupper = setup.input[i].joy.ymiddle - distance; - if (setup.input[i].joy.ylower <= setup.input[i].joy.ymiddle) - setup.input[i].joy.ylower = setup.input[i].joy.ymiddle + distance; - } -} - int JoystickExt(int player_nr, boolean use_as_joystick_nr) { int joystick_nr = joystick.nr[player_nr]; @@ -305,24 +221,3 @@ int AnyJoystickButton(void) return result; } - -void DeactivateJoystick(void) -{ - /* Temporarily deactivate joystick. This is needed for calibration - screens, where the player has to select a joystick device that - should be calibrated. If there is a totally uncalibrated joystick - active, it may be impossible (due to messed up input from joystick) - to select the joystick device to calibrate even when trying to use - the mouse or keyboard to select the device. */ - - if (joystick.status & JOYSTICK_AVAILABLE) - joystick.status &= ~JOYSTICK_ACTIVE; -} - -void ActivateJoystick(void) -{ - // reactivate temporarily deactivated joystick - - if (joystick.status & JOYSTICK_AVAILABLE) - joystick.status |= JOYSTICK_ACTIVE; -}