X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fimage.h;h=9be07c5be1fe8a1bd6ab263fd19212dbce39b733;hb=HEAD;hp=12754ea9f2f9468fe3d5fa4727caa503d2fa4de5;hpb=b7282fd678d6f5c7ebf6a12062eb391129a800a7;p=rocksndiamonds.git diff --git a/src/libgame/image.h b/src/libgame/image.h index 12754ea9..04952e74 100644 --- a/src/libgame/image.h +++ b/src/libgame/image.h @@ -1,15 +1,13 @@ -/*********************************************************** -* Artsoft Retro-Game Library * -*----------------------------------------------------------* -* (c) 1994-2006 Artsoft Entertainment * -* Holger Schemel * -* Detmolder Strasse 189 * -* 33604 Bielefeld * -* Germany * -* e-mail: info@artsoft.org * -*----------------------------------------------------------* -* image.h * -***********************************************************/ +// ============================================================================ +// Artsoft Retro-Game Library +// ---------------------------------------------------------------------------- +// (c) 1995-2014 by Artsoft Entertainment +// Holger Schemel +// info@artsoft.org +// https://www.artsoft.org/ +// ---------------------------------------------------------------------------- +// image.h +// ============================================================================ #ifndef IMAGE_H #define IMAGE_H @@ -17,23 +15,80 @@ #include "system.h" -int getImageListSize(); +// bitmap array positions for various element sizes, if available +// +// for any loaded image, the "standard" size (which represents the 32x32 pixel +// size for game elements) is always defined; other bitmap sizes may be NULL +// +// formats from 32x32 down to 1x1 are standard bitmap sizes for game elements +// (used in the game, in the level editor, in the level preview etc.) +// +// "CUSTOM" sizes for game elements (like 64x64) may be additionally created; +// all "OTHER" image sizes are stored if different from all other bitmap sizes, +// which may be used "as is" by global animations (as the "standard" size used +// normally may be wrong due to being scaled up or down to a different size if +// the same image contains game elements in a non-standard size) + +#define IMG_BITMAP_32x32 0 +#define IMG_BITMAP_16x16 1 +#define IMG_BITMAP_8x8 2 +#define IMG_BITMAP_4x4 3 +#define IMG_BITMAP_2x2 4 +#define IMG_BITMAP_1x1 5 +#define IMG_BITMAP_CUSTOM 6 +#define IMG_BITMAP_OTHER 7 + +#define NUM_IMG_BITMAPS 8 + +// these bitmap pointers point to one of the above bitmaps (do not free them) +#define IMG_BITMAP_PTR_GAME 8 +#define IMG_BITMAP_PTR_ORIGINAL 9 + +#define NUM_IMG_BITMAP_POINTERS 10 + +// this bitmap pointer points to the bitmap with default image size +#define IMG_BITMAP_STANDARD IMG_BITMAP_32x32 + +// maximum number of statically and dynamically defined image files +#define MAX_IMAGE_FILES 1000000 + + +#define GET_BITMAP_ID_FROM_TILESIZE(x) ((x) == 1 ? IMG_BITMAP_1x1 : \ + (x) == 2 ? IMG_BITMAP_2x2 : \ + (x) == 4 ? IMG_BITMAP_4x4 : \ + (x) == 8 ? IMG_BITMAP_8x8 : \ + (x) == 16 ? IMG_BITMAP_16x16 : \ + (x) == 32 ? IMG_BITMAP_32x32 : \ + IMG_BITMAP_CUSTOM) + +#define GET_TILESIZE_FROM_BITMAP_ID(x) ((x) == IMG_BITMAP_1x1 ? 1 : \ + (x) == IMG_BITMAP_2x2 ? 2 : \ + (x) == IMG_BITMAP_4x4 ? 4 : \ + (x) == IMG_BITMAP_8x8 ? 8 : \ + (x) == IMG_BITMAP_16x16 ? 16 : \ + (x) == IMG_BITMAP_32x32 ? 32 : \ + 0) + + +int getImageListSize(void); struct FileInfo *getImageListEntryFromImageID(int); -Bitmap *getBitmapFromImageID(int); +Bitmap **getBitmapsFromImageID(int); int getOriginalImageWidthFromImageID(int); int getOriginalImageHeightFromImageID(int); char *getTokenFromImageID(int); int getImageIDFromToken(char *); -char *getImageConfigFilename(); -int getImageListPropertyMappingSize(); -struct PropertyMapping *getImageListPropertyMapping(); +char *getImageConfigFilename(void); +int getImageListPropertyMappingSize(void); +struct PropertyMapping *getImageListPropertyMapping(void); void InitImageList(struct ConfigInfo *, int, struct ConfigTypeInfo *, char **, char **, char **, char **, char **); -void ReloadCustomImages(); +void ReloadCustomImages(void); void CreateImageWithSmallImages(int, int, int); +void CreateImageTextures(int); +void FreeAllImageTextures(void); void ScaleImage(int, int); -void FreeAllImages(); +void FreeAllImages(void); -#endif /* IMAGE_H */ +#endif // IMAGE_H