X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fimage.c;h=8ccf1fcbe81350e15ed3502299e481600c109266;hb=0448c027347ae76facf5475a21884ca2476f035f;hp=6cfa44f4d0a1f11463a71a928138afda63374968;hpb=e05dda5c8cc6687dcbc59e182a81aed627e262d0;p=rocksndiamonds.git diff --git a/src/libgame/image.c b/src/libgame/image.c index 6cfa44f4..8ccf1fcb 100644 --- a/src/libgame/image.c +++ b/src/libgame/image.c @@ -385,7 +385,7 @@ XImageInfo *Image_to_Pixmap(Display *display, int screen, Visual *visual, if (!private_cmap) { if (options.verbose) - Error(ERR_RETURN, "switching to private colormap"); + Error(ERR_INFO, "switching to private colormap"); /* we just filled up the default colormap -- get a private one which contains all already allocated colors */ @@ -486,7 +486,7 @@ XImageInfo *Image_to_Pixmap(Display *display, int screen, Visual *visual, break; default: - Error(ERR_RETURN,"DirectColor, TrueColor or PseudoColor display needed"); + Error(ERR_INFO,"DirectColor, TrueColor or PseudoColor display needed"); SetError(error, "display class not supported"); return NULL; @@ -560,7 +560,7 @@ XImageInfo *Image_to_Pixmap(Display *display, int screen, Visual *visual, } default: - Error(ERR_RETURN, "RGB or TrueColor image needed"); + Error(ERR_INFO, "RGB or TrueColor image needed"); SetError(error, "image type not supported"); return NULL; @@ -594,7 +594,7 @@ XImageInfo *Image_to_Pixmap(Display *display, int screen, Visual *visual, } default: - Error(ERR_RETURN,"DirectColor, TrueColor or PseudoColor display needed"); + Error(ERR_INFO,"DirectColor, TrueColor or PseudoColor display needed"); SetError(error, "display class not supported"); return NULL; @@ -649,7 +649,11 @@ void ZoomPixmap(Display *display, GC gc, Pixmap src_pixmap, Pixmap dst_pixmap, if (scale_down) { +#if 1 + zoom_factor = MIN(src_width / dst_width, src_height / dst_height); +#else zoom_factor = src_width / dst_width; +#endif /* adjust source image size to integer multiple of destination size */ src_width = dst_width * zoom_factor; @@ -657,7 +661,11 @@ void ZoomPixmap(Display *display, GC gc, Pixmap src_pixmap, Pixmap dst_pixmap, } else { +#if 1 + zoom_factor = MIN(dst_width / src_width, dst_height / src_height); +#else zoom_factor = dst_width / src_width; +#endif /* no adjustment needed when scaling up (some pixels may be left blank) */ }