X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fimage.c;h=7fc7e2b82bca4edbaad546b5e996ac623b545658;hb=5e13b105ad48e61a5cd46941c61a16ad00445248;hp=14fd7c65de90badadcab8c8d79e3baec070831e0;hpb=8125bee6411975e55f2f571748782b11e9b6aae9;p=rocksndiamonds.git diff --git a/src/libgame/image.c b/src/libgame/image.c index 14fd7c65..7fc7e2b8 100644 --- a/src/libgame/image.c +++ b/src/libgame/image.c @@ -270,16 +270,10 @@ static boolean CheckIfImageContainsSmallImages(ImageInfo *img_info, // custom artwork set redefines classic (or default) graphics with wrong tile // size (by mistake or by intention), it will be corrected to its original // tile size here by forcing complete re-creation of all small images again - // (this does not work if different tile sizes are used in same image file) if (!strEqual(img_info->leveldir, leveldir_current->identifier) && img_info->conf_tile_size != tile_size) { -#if 0 - printf("::: RE-CREATING DEFAULT TILE SIZE: %d -> %d\n", - img_info->conf_tile_size, tile_size); -#endif - int bitmap_nr = GET_BITMAP_ID_FROM_TILESIZE(img_info->conf_tile_size); int i; @@ -309,6 +303,16 @@ static boolean CheckIfImageContainsSmallImages(ImageInfo *img_info, return FALSE; } + // special case 1 (continued): + // + // if different tile sizes are used in same image file (usually by mistake, + // like forgetting option ".tile_size" for one or more graphic definitions), + // make sure to use only the first tile size that is processed for this image + // (and ignore all subsequent, potentially different tile size definitions + // for this image within the current level set by disabling the above check) + + setString(&img_info->leveldir, leveldir_current->identifier); + // special case 2: // // graphic config setting "game.tile_size" has changed since last level set; @@ -316,12 +320,6 @@ static boolean CheckIfImageContainsSmallImages(ImageInfo *img_info, if (img_info->game_tile_size != gfx.game_tile_size) { -#if 0 - if (strSuffix(img_info->source_filename, "RocksHeroes.png")) - printf("::: RE-CREATING IN-GAME TILE SIZE: %d -> %d\n", - img_info->game_tile_size, gfx.game_tile_size); -#endif - ReCreateGameTileSizeBitmap(img_info->bitmaps); img_info->game_tile_size = gfx.game_tile_size;