X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Flibgame%2Fimage.c;fp=src%2Flibgame%2Fimage.c;h=799b28bb926cd2e07960aba5a744a6c36e1b3195;hb=76ae1ac5119938169d8201d94bd44fedaa4e298b;hp=4546d43646cf194567c46783810a15fecfff5507;hpb=df969973a1da42d3d6e4cce899e0c8b9fd0335a8;p=rocksndiamonds.git diff --git a/src/libgame/image.c b/src/libgame/image.c index 4546d436..799b28bb 100644 --- a/src/libgame/image.c +++ b/src/libgame/image.c @@ -19,13 +19,15 @@ struct ImageInfo char *source_filename; int num_references; - Bitmap *bitmap; + Bitmap *bitmaps[NUM_IMG_BITMAP_POINTERS]; int original_width; /* original image file width */ int original_height; /* original image file height */ boolean contains_small_images; /* set after adding small images */ boolean scaled_up; /* set after scaling up */ + + int game_tile_size; /* size of in-game sized bitmap */ }; typedef struct ImageInfo ImageInfo; @@ -33,38 +35,42 @@ static struct ArtworkListInfo *image_info = NULL; static void *Load_Image(char *filename) { - ImageInfo *img_info; - - img_info = checked_calloc(sizeof(ImageInfo)); + ImageInfo *img_info = checked_calloc(sizeof(ImageInfo)); - if ((img_info->bitmap = LoadImage(filename)) == NULL) + if ((img_info->bitmaps[IMG_BITMAP_STANDARD] = LoadImage(filename)) == NULL) { Error(ERR_WARN, "cannot load image file '%s': LoadImage() failed: %s", filename, GetError()); + free(img_info); + return NULL; } img_info->source_filename = getStringCopy(filename); - img_info->original_width = img_info->bitmap->width; - img_info->original_height = img_info->bitmap->height; + img_info->original_width = img_info->bitmaps[IMG_BITMAP_STANDARD]->width; + img_info->original_height = img_info->bitmaps[IMG_BITMAP_STANDARD]->height; img_info->contains_small_images = FALSE; img_info->scaled_up = FALSE; + img_info->game_tile_size = 0; // will be set later + return img_info; } static void FreeImage(void *ptr) { ImageInfo *image = (ImageInfo *)ptr; + int i; if (image == NULL) return; - if (image->bitmap) - FreeBitmap(image->bitmap); + for (i = 0; i < NUM_IMG_BITMAPS; i++) + if (image->bitmaps[i]) + FreeBitmap(image->bitmaps[i]); if (image->source_filename) free(image->source_filename); @@ -98,11 +104,11 @@ static ImageInfo *getImageInfoEntryFromImageID(int pos) return img_info[list_pos]; } -Bitmap *getBitmapFromImageID(int pos) +Bitmap **getBitmapsFromImageID(int pos) { ImageInfo *img_info = getImageInfoEntryFromImageID(pos); - return (img_info != NULL ? img_info->bitmap : NULL); + return (img_info != NULL ? img_info->bitmaps : NULL); } int getOriginalImageWidthFromImageID(int pos) @@ -246,13 +252,25 @@ void CreateImageWithSmallImages(int pos, int zoom_factor, int tile_size) { ImageInfo *img_info = getImageInfoEntryFromImageID(pos); - if (img_info == NULL || img_info->contains_small_images) + if (img_info == NULL) + return; + + if (img_info->contains_small_images) + { + if (img_info->game_tile_size != gfx.game_tile_size) + ReCreateGameTileSizeBitmap(img_info->bitmaps); + + img_info->game_tile_size = gfx.game_tile_size; + return; + } - CreateBitmapWithSmallBitmaps(img_info->bitmap, zoom_factor, tile_size); + CreateBitmapWithSmallBitmaps(img_info->bitmaps, zoom_factor, tile_size); img_info->contains_small_images = TRUE; - img_info->scaled_up = TRUE; + img_info->scaled_up = TRUE; // scaling was also done here + + img_info->game_tile_size = gfx.game_tile_size; } void ScaleImage(int pos, int zoom_factor) @@ -263,7 +281,7 @@ void ScaleImage(int pos, int zoom_factor) return; if (zoom_factor != 1) - ScaleBitmap(img_info->bitmap, zoom_factor); + ScaleBitmap(img_info->bitmaps, zoom_factor); img_info->scaled_up = TRUE; }