X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=ffb825943520cec7a3ddf10f7b3b21622e62527f;hb=534881ab3184952023d05c6aa739bc7fcf8da82a;hp=8fb9f80df81798f971ea07192ded0064caba7f09;hpb=014f8db5b98964dddaf817ce5cd8cf7930bc7ae4;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 8fb9f80d..ffb82594 100644 --- a/src/init.c +++ b/src/init.c @@ -5605,30 +5605,26 @@ static void InitArtworkDone() InitGlobalAnimations(); } -void InitNetworkServer() +void InitNetworkSettings() { -#if defined(NETWORK_AVALIABLE) - int nr_wanted; -#endif - - if (setup.network_mode) - options.network = TRUE; + InitNetworkInfo(options.network || setup.network_mode, + FALSE, + options.serveronly, + options.server_host, + options.server_port); +} - if (!options.network) +void InitNetworkServer() +{ + if (!network.enabled) return; -#if defined(NETWORK_AVALIABLE) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - - if (!ConnectToServer(options.server_host, options.server_port)) + if (!ConnectToServer(network.server_host, network.server_port)) Error(ERR_EXIT, "cannot connect to network game server"); SendToServer_PlayerName(setup.player_name); SendToServer_ProtocolVersion(); - - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif + SendToServer_NrWanted(setup.network_player_nr + 1); } static boolean CheckArtworkConfigForCustomElements(char *filename) @@ -6001,10 +5997,12 @@ void OpenAll() if (options.execute_command) Execute_Command(options.execute_command); - if (options.serveronly) + InitNetworkSettings(); + + if (network.serveronly) { #if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); + NetworkServer(network.server_port, TRUE); #else Error(ERR_WARN, "networking only supported in Unix version"); #endif