X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=f53022f7dad8d0d8dc11b572891b85350777f2b8;hb=4eff89df72ffc45c4ad59fcd01860eb8f4179b9c;hp=73b9348efc7bce7b41769e0bcc55263cd85e6e7a;hpb=effdabc5d3461d471514ef58a2294365f5030d3a;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 73b9348e..f53022f7 100644 --- a/src/init.c +++ b/src/init.c @@ -1550,7 +1550,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, // optionally, the second movement tile can be specified as start tile if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE) - g->swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES]; + g->swap_double_tiles = parameter[GFX_ARG_2ND_SWAP_TILES]; // automatically determine correct number of frames, if not defined if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) @@ -2446,6 +2446,8 @@ static void ReinitializeGraphics(void) InitImageTextures(); // create textures for certain images print_timestamp_time("InitImageTextures"); + InitGraphicInfo_BD(); // graphic mapping for BD engine + print_timestamp_time("InitGraphicInfo_BD"); InitGraphicInfo_EM(); // graphic mapping for EM engine print_timestamp_time("InitGraphicInfo_EM"); @@ -4276,6 +4278,7 @@ void InitElementPropertiesStatic(void) EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, + EL_BD_AMOEBA_2, EL_EMC_MAGIC_BALL, EL_EMC_ANDROID, EL_MM_GRAY_BALL, @@ -4571,6 +4574,7 @@ void InitElementPropertiesStatic(void) static int ep_editor_cascade_active[] = { EL_INTERNAL_CASCADE_BD_ACTIVE, + EL_INTERNAL_CASCADE_BD_NATIVE_ACTIVE, EL_INTERNAL_CASCADE_EM_ACTIVE, EL_INTERNAL_CASCADE_EMC_ACTIVE, EL_INTERNAL_CASCADE_RND_ACTIVE, @@ -4595,6 +4599,7 @@ void InitElementPropertiesStatic(void) static int ep_editor_cascade_inactive[] = { EL_INTERNAL_CASCADE_BD, + EL_INTERNAL_CASCADE_BD_NATIVE, EL_INTERNAL_CASCADE_EM, EL_INTERNAL_CASCADE_EMC, EL_INTERNAL_CASCADE_RND, @@ -5028,7 +5033,7 @@ static void InitGlobal(void) element_info[i].token_name = element_name_info[i].token_name; element_info[i].class_name = element_name_info[i].class_name; - element_info[i].editor_description= element_name_info[i].editor_description; + element_info[i].editor_description = element_name_info[i].editor_description; } for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS + 1; i++) @@ -5051,6 +5056,13 @@ static void InitGlobal(void) image_config[i].token, image_config[i].value); + // create hash from sound config list + sound_config_hash = newSetupFileHash(); + for (i = 0; sound_config[i].token != NULL; i++) + setHashEntry(sound_config_hash, + sound_config[i].token, + sound_config[i].value); + // create hash from element token list element_token_hash = newSetupFileHash(); for (i = 0; element_name_info[i].token_name != NULL; i++) @@ -5593,10 +5605,15 @@ static void InitArtworkConfig(void) // dynamically determine list of sound tokens to be ignored num_ignore_sound_tokens = num_ignore_generic_tokens; + for (i = 0; sound_config_vars[i].token != NULL; i++) + num_ignore_sound_tokens++; ignore_sound_tokens = checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *)); for (i = 0; i < num_ignore_generic_tokens; i++) ignore_sound_tokens[i] = ignore_generic_tokens[i]; + for (i = 0; i < num_ignore_sound_tokens - num_ignore_generic_tokens; i++) + ignore_sound_tokens[num_ignore_generic_tokens + i] = + sound_config_vars[i].token; ignore_sound_tokens[num_ignore_sound_tokens] = NULL; // dynamically determine list of music tokens to be ignored @@ -5713,6 +5730,7 @@ void InitGfxBuffers(void) // required if door size definitions have changed InitGraphicCompatibilityInfo_Doors(); + InitGfxBuffers_BD(); InitGfxBuffers_EM(); InitGfxBuffers_SP(); InitGfxBuffers_MM(); @@ -5938,6 +5956,29 @@ static void InitGfxBackground(void) redraw_mask = REDRAW_ALL; } +static void InitSnd(void) +{ + InitSoundSettings_Static(); + + // read settings for initial sounds from default custom artwork config + char *snd_config_filename = getPath3(options.sounds_directory, + SND_DEFAULT_SUBDIR, + SOUNDSINFO_FILENAME); + + if (fileExists(snd_config_filename)) + { + SetupFileHash *setup_file_hash = loadSetupFileHash(snd_config_filename); + + if (setup_file_hash) + { + // read values from custom sounds config file + InitSoundSettings_FromHash(setup_file_hash, FALSE); + + freeSetupFileHash(setup_file_hash); + } + } +} + static void InitLevelInfo(void) { LoadLevelInfo(); // global level info @@ -6036,6 +6077,9 @@ static void InitSound(void) InitReloadCustomSounds(); print_timestamp_time("InitReloadCustomSounds"); + LoadSoundSettings(); + print_timestamp_time("LoadSoundSettings"); + ReinitializeSounds(); print_timestamp_time("ReinitializeSounds"); @@ -6559,6 +6603,7 @@ void OpenAll(void) print_timestamp_time("[init element properties stuff]"); InitGfx(); + InitSnd(); print_timestamp_time("InitGfx"); @@ -6587,6 +6632,7 @@ void OpenAll(void) InitGfxBackground(); + bd_open_all(); em_open_all(); sp_open_all(); mm_open_all(); @@ -6705,6 +6751,7 @@ void CloseAllAndExit(int exit_value) FreeAllMusic(); CloseAudio(); // called after freeing sounds (needed for SDL) + bd_close_all(); em_close_all(); sp_close_all();