X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=d228ea5064a6340cfb7183da8b60f57b73bb681d;hb=5261391294502f3d757f9ac7a244dbb6d6a177c9;hp=27247acdb95fa296aba71e4163274e7de770ef31;hpb=823bddb0d9cc63ddda17a2cd20266aa3b82bde38;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 27247acd..d228ea50 100644 --- a/src/init.c +++ b/src/init.c @@ -1,1511 +1,4756 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* init.c * +* init.c * ***********************************************************/ -#include -#include -#include -#include -#include +#include "libgame/libgame.h" #include "init.h" -#include "misc.h" -#include "sound.h" +#include "events.h" #include "screens.h" +#include "editor.h" +#include "game.h" +#include "tape.h" #include "tools.h" #include "files.h" -#include "joystick.h" -#include "gfxload.h" -#include "gifload.h" - -#ifdef DEBUG -/* -#define DEBUG_TIMING -*/ -#endif - -struct PictureFileInfo -{ - char *picture_filename; - BOOL picture_with_mask; -}; - -struct IconFileInfo -{ - char *picture_filename; - char *picturemask_filename; -}; - -static int sound_process_id = 0; +#include "network.h" +#include "netserv.h" +#include "cartoons.h" +#include "config.h" -static void InitServer(void); -static void InitLevelAndPlayerInfo(void); -static void InitDisplay(int, char **); -static void InitSound(void); -static void InitSoundProcess(void); -static void InitWindow(int, char **); -static void InitGfx(void); -static void LoadGfx(int, struct PictureFileInfo *); -static void InitElementProperties(void); - -void OpenAll(int argc, char *argv[]) -{ +#include "conf_e2g.c" /* include auto-generated data structure definitions */ +#include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ +#include "conf_fnt.c" /* include auto-generated data structure definitions */ +#include "conf_g2s.c" /* include auto-generated data structure definitions */ +#include "conf_g2m.c" /* include auto-generated data structure definitions */ - /* TEST TEST TEST */ - InitServer(); - /* TEST TEST TEST */ +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" - InitLevelAndPlayerInfo(); +static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - InitCounter(); - InitSound(); - InitSoundProcess(); - InitJoystick(); - InitRND(NEW_RANDOMIZE); +static int copy_properties[][5] = +{ + { + EL_BUG, + EL_BUG_LEFT, EL_BUG_RIGHT, + EL_BUG_UP, EL_BUG_DOWN + }, + { + EL_SPACESHIP, + EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT, + EL_SPACESHIP_UP, EL_SPACESHIP_DOWN + }, + { + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN + }, + { + EL_BD_FIREFLY, + EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN + }, + { + EL_PACMAN, + EL_PACMAN_LEFT, EL_PACMAN_RIGHT, + EL_PACMAN_UP, EL_PACMAN_DOWN + }, + { + EL_MOLE, + EL_MOLE_LEFT, EL_MOLE_RIGHT, + EL_MOLE_UP, EL_MOLE_DOWN + }, + { + -1, + -1, -1, -1, -1 + } +}; - signal(SIGINT, CloseAll); - signal(SIGTERM, CloseAll); +void FreeGadgets() +{ + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); +} - InitDisplay(argc, argv); - InitWindow(argc, argv); +void InitGadgets() +{ + static boolean gadgets_initialized = FALSE; - XMapWindow(display, window); - XFlush(display); + if (gadgets_initialized) + FreeGadgets(); - InitGfx(); - InitElementProperties(); + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); - DrawMainMenu(); + gadgets_initialized = TRUE; } +inline void InitElementSmallImagesScaledUp(int graphic) +{ + CreateImageWithSmallImages(graphic, graphic_info[graphic].scale_up_factor); +} +void InitElementSmallImages() +{ + static int special_graphics[] = + { + IMG_EDITOR_ELEMENT_BORDER, + IMG_EDITOR_ELEMENT_BORDER_INPUT, + IMG_EDITOR_CASCADE_LIST, + IMG_EDITOR_CASCADE_LIST_ACTIVE, + -1 + }; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i; -/* TEST STUFF -------------------------------------------------------------- */ - -int norestart = 0; -int nospeedup = 0; + /* initialize normal images from static configuration */ + for (i = 0; element_to_graphic[i].element > -1; i++) + InitElementSmallImagesScaledUp(element_to_graphic[i].graphic); -/* server stuff */ + /* initialize special images from static configuration */ + for (i = 0; element_to_special_graphic[i].element > -1; i++) + InitElementSmallImagesScaledUp(element_to_special_graphic[i].graphic); -#define DEFAULTPORT 19503 -#define BUFLEN 4096 + /* initialize images from dynamic configuration (may be elements or other) */ + for (i = 0; i < num_property_mappings; i++) + InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); -int sfd; -unsigned char realbuf[512], readbuf[BUFLEN], writbuf[BUFLEN]; -unsigned char *buf = realbuf + 4; -int nread = 0, nwrite = 0; + /* initialize special images from above list (non-element images) */ + for (i = 0; special_graphics[i] > -1; i++) + InitElementSmallImagesScaledUp(special_graphics[i]); +} -void fatal(char *s) +#if 1 +/* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ +void SetBitmaps_EM(Bitmap **em_bitmap) { - fprintf(stderr, "%s.\n", s); - exit(1); + em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap; + em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap; } +#endif -void u_sleep(int i) +static int getFontBitmapID(int font_nr) { - struct timeval tm; - tm.tv_sec = i / 1000000; - tm.tv_usec = i % 1000000; - select(0, NULL, NULL, NULL, &tm); + int special = -1; + + if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + special = game_status; + else if (game_status == GAME_MODE_PSEUDO_TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == GAME_MODE_PLAYING) + special = GFX_SPECIAL_ARG_DOOR; + + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; + else + return font_nr; } -void startserver() +void InitFontGraphicInfo() { - char *options[2]; - int n = 0; + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; - options[0] = options[1] = NULL; - if (norestart) - options[n++] = "-norestart"; - if (nospeedup) - options[n++] = "-nospeedup"; + if (graphic_info == NULL) /* still at startup phase */ + { + InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); + + return; + } - switch (fork()) + /* ---------- initialize font graphic definitions ---------- */ + + /* always start with reliable default values (normal font graphics) */ + for (i = 0; i < NUM_FONTS; i++) + font_info[i].graphic = IMG_FONT_INITIAL_1; + + /* initialize normal font/graphic mapping from static configuration */ + for (i = 0; font_to_graphic[i].font_nr > -1; i++) { - case 0: - execlp( -#ifdef XTRISPATH - XTRISPATH "/rnd_server", -#else - "rnd_server", -#endif - "rnd_server", "-once", "-v", options[0], options[1], NULL); + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - fprintf(stderr, "Can't start server '%s'.\n", -#ifdef XTRISPATH - XTRISPATH "/xtserv"); -#else - "xtserv"); -#endif + if (special != -1) + continue; - _exit(1); - - case -1: - fatal("fork() failed"); - - default: - return; + font_info[font_nr].graphic = graphic; } -} -void connect2server(char *host, int port) -{ - struct hostent *hp; - struct sockaddr_in s; - struct protoent *tcpproto; - int on = 1, i; - - if (host) + /* always start with reliable default values (special font graphics) */ + for (i = 0; i < NUM_FONTS; i++) { - if ((s.sin_addr.s_addr = inet_addr(host)) == -1) + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) { - hp = gethostbyname(host); - if (!hp) - fatal("Host not found"); - s.sin_addr = *(struct in_addr *)(hp->h_addr_list[0]); + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; } } - else - s.sin_addr.s_addr = inet_addr("127.0.0.1"); - s.sin_port = htons(port); - s.sin_family = AF_INET; - sfd = socket(PF_INET, SOCK_STREAM, 0); - if (sfd < 0) - fatal("Out of file descriptors"); - if ((tcpproto = getprotobyname("tcp")) != NULL) - setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int)); + /* initialize special font/graphic mapping from static configuration */ + for (i = 0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + int base_graphic = font2baseimg(font_nr); + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean special_redefined = + getImageListEntryFromImageID(graphic)->redefined; + + /* if the base font ("font.title_1", for example) has been redefined, + but not the special font ("font.title_1.LEVELS", for example), do not + use an existing (in this case considered obsolete) special font + anymore, but use the automatically determined default font */ + if (base_redefined && !special_redefined) + continue; + + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } + } - if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) < 0) + /* initialize special element/graphic mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) { - if (!host) + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (font_nr < 0) + continue; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) { - printf("No xtris server on localhost - starting up one ...\n"); - startserver(); - for (i=0; i<6; i++) - { - u_sleep(500000); - close(sfd); - sfd = socket(PF_INET, SOCK_STREAM, 0); - if (sfd < 0) - fatal("Out of file descriptors"); - setsockopt(sfd, tcpproto->p_proto, TCP_NODELAY, (char *)&on, sizeof(int)); - if (connect(sfd, (struct sockaddr *)&s, sizeof(s)) >= 0) - break; - } - if (i==6) - fatal("Can't connect to server"); + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } - else - fatal("Can't connect to server"); } -} -void InitServer() -{ - if (server_port == 0) - server_port = DEFAULTPORT; + /* ---------- initialize font bitmap array ---------- */ - connect2server(server_host, server_port); -} + if (font_bitmap_info != NULL) + FreeFontInfo(font_bitmap_info); + + font_bitmap_info = + checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo)); -/* TEST STUFF -------------------------------------------------------------- */ + /* ---------- initialize font bitmap definitions ---------- */ + for (i = 0; i < NUM_FONTS; i++) + { + if (i < NUM_INITIAL_FONTS) + { + font_bitmap_info[i] = font_initial[i]; + continue; + } + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int font_bitmap_id = font_info[i].special_bitmap_id[j]; + int graphic = font_info[i].special_graphic[j]; -void InitLevelAndPlayerInfo() -{ - local_player = &stored_player[0]; + /* set 'graphic_info' for font entries, if uninitialized (guessed) */ + if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) + { + graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; + graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + } - if (!LoadLevelInfo()) /* global level info */ - CloseAll(); + /* copy font relevant information from graphics information */ + font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap; + font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x; + font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; + font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; + font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; + font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; + font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].num_chars = + graphic_info[graphic].anim_frames; + font_bitmap_info[font_bitmap_id].num_chars_per_line = + graphic_info[graphic].anim_frames_per_line; + } + } - LoadPlayerInfo(PLAYER_SETUP); /* global setup info */ - LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */ + InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); } -void InitSound() +void InitElementGraphicInfo() { - int i; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, act, dir; - if (sound_status==SOUND_OFF) + if (graphic_info == NULL) /* still at startup phase */ return; -#ifndef MSDOS - if (access(sound_device_name,W_OK)<0) + /* set values to -1 to identify later as "uninitialized" values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) { - fprintf(stderr,"%s: cannot access sound device - no sounds\n",progname); - sound_status=SOUND_OFF; - return; + for (act = 0; act < NUM_ACTIONS; act++) + { + element_info[i].graphic[act] = -1; + element_info[i].crumbled[act] = -1; + + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) + { + element_info[i].direction_graphic[act][dir] = -1; + element_info[i].direction_crumbled[act][dir] = -1; + } + } } - if ((sound_device=open(sound_device_name,O_WRONLY))<0) + /* initialize normal element/graphic mapping from static configuration */ + for (i = 0; element_to_graphic[i].element > -1; i++) { - fprintf(stderr,"%s: cannot open sound device - no sounds\n",progname); - sound_status=SOUND_OFF; - return; - } + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + boolean crumbled = element_to_graphic[i].crumbled; + int graphic = element_to_graphic[i].graphic; + int base_graphic = el2baseimg(element); + + if (graphic_info[graphic].bitmap == NULL) + continue; - close(sound_device); - sound_status=SOUND_AVAILABLE; + if ((action > -1 || direction > -1 || crumbled == TRUE) && + base_graphic != -1) + { + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean act_dir_redefined = + getImageListEntryFromImageID(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the action graphic ("emerald.falling", for example), do not + use an existing (in this case considered obsolete) action graphic + anymore, but use the automatically determined default graphic */ + if (base_redefined && !act_dir_redefined) + continue; + } -#ifdef VOXWARE - sound_loops_allowed = TRUE; - sound_loops_on = TRUE; -#endif -#else - sound_loops_allowed = TRUE; - sound_loops_on = TRUE; -#endif + if (action < 0) + action = ACTION_DEFAULT; - for(i=0;i -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } + else { - sound_status=SOUND_OFF; - return; + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; } } -} -void InitSoundProcess() -{ - if (sound_status==SOUND_OFF) - return; - -#ifndef MSDOS - if (pipe(sound_pipe)<0) + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) { - fprintf(stderr,"%s: cannot create pipe - no sounds\n",progname); - sound_status=SOUND_OFF; - return; + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + boolean crumbled = FALSE; + + if (special == GFX_SPECIAL_ARG_CRUMBLED) + { + special = -1; + crumbled = TRUE; + } + + if (graphic_info[graphic].bitmap == NULL) + continue; + + if (element >= MAX_NUM_ELEMENTS || special != -1) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + if (crumbled) + { + if (direction < 0) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) + element_info[element].direction_crumbled[action][dir] = -1; + + if (direction > -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } + else + { + if (direction < 0) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) + element_info[element].direction_graphic[action][dir] = -1; + + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } } - if ((sound_process_id=fork())<0) - { - fprintf(stderr,"%s: cannot create child process - no sounds\n",progname); - sound_status=SOUND_OFF; - return; + /* now copy all graphics that are defined to be cloned from other graphics */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + int graphic = element_info[i].graphic[ACTION_DEFAULT]; + int crumbled_like, diggable_like; + + if (graphic == -1) + continue; + + crumbled_like = graphic_info[graphic].crumbled_like; + diggable_like = graphic_info[graphic].diggable_like; + + if (crumbled_like != -1 && element_info[i].crumbled[ACTION_DEFAULT] == -1) + { + for (act = 0; act < NUM_ACTIONS; act++) + element_info[i].crumbled[act] = + element_info[crumbled_like].crumbled[act]; + for (act = 0; act < NUM_ACTIONS; act++) + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) + element_info[i].direction_crumbled[act][dir] = + element_info[crumbled_like].direction_crumbled[act][dir]; + } + + if (diggable_like != -1 && element_info[i].graphic[ACTION_DIGGING] == -1) + { + element_info[i].graphic[ACTION_DIGGING] = + element_info[diggable_like].graphic[ACTION_DIGGING]; + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) + element_info[i].direction_graphic[ACTION_DIGGING][dir] = + element_info[diggable_like].direction_graphic[ACTION_DIGGING][dir]; + } } - if (!sound_process_id) /* we are child */ - SoundServer(); - else /* we are parent */ - close(sound_pipe[0]); /* no reading from pipe needed */ -#else - SoundServer(); +#if 1 + /* set hardcoded definitions for some runtime elements without graphic */ + element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD; #endif -} -void InitJoystick() -{ - if (global_joystick_status==JOYSTICK_OFF) - return; +#if 1 + /* set hardcoded definitions for some internal elements without graphic */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + if (IS_EDITOR_CASCADE_INACTIVE(i)) + element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST; + else if (IS_EDITOR_CASCADE_ACTIVE(i)) + element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE; + } +#endif -#ifndef MSDOS - if (access(joystick_device_name[joystick_nr],R_OK)<0) + /* now set all undefined/invalid graphics to -1 to set to default after it */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) { - fprintf(stderr,"%s: cannot access joystick device '%s'\n", - progname,joystick_device_name[joystick_nr]); - joystick_status = JOYSTICK_OFF; - return; + for (act = 0; act < NUM_ACTIONS; act++) + { + int graphic; + + graphic = element_info[i].graphic[act]; + if (graphic > 0 && graphic_info[graphic].bitmap == NULL) + element_info[i].graphic[act] = -1; + + graphic = element_info[i].crumbled[act]; + if (graphic > 0 && graphic_info[graphic].bitmap == NULL) + element_info[i].crumbled[act] = -1; + + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) + { + graphic = element_info[i].direction_graphic[act][dir]; + if (graphic > 0 && graphic_info[graphic].bitmap == NULL) + element_info[i].direction_graphic[act][dir] = -1; + + graphic = element_info[i].direction_crumbled[act][dir]; + if (graphic > 0 && graphic_info[graphic].bitmap == NULL) + element_info[i].direction_crumbled[act][dir] = -1; + } + } } - if ((joystick_device=open(joystick_device_name[joystick_nr],O_RDONLY))<0) + /* adjust graphics with 2nd tile for movement according to direction + (do this before correcting '-1' values to minimize calculations) */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) { - fprintf(stderr,"%s: cannot open joystick device '%s'\n", - progname,joystick_device_name[joystick_nr]); - joystick_status = JOYSTICK_OFF; - return; + for (act = 0; act < NUM_ACTIONS; act++) + { + for (dir = 0; dir < NUM_DIRECTIONS_FULL; dir++) + { + int graphic = element_info[i].direction_graphic[act][dir]; + int move_dir = (act == ACTION_FALLING ? MV_BIT_DOWN : dir); + + if (act == ACTION_FALLING) /* special case */ + graphic = element_info[i].graphic[act]; + + if (graphic != -1 && + graphic_info[graphic].double_movement && + graphic_info[graphic].swap_double_tiles != 0) + { + struct GraphicInfo *g = &graphic_info[graphic]; + int src_x_front = g->src_x; + int src_y_front = g->src_y; + int src_x_back = g->src_x + g->offset2_x; + int src_y_back = g->src_y + g->offset2_y; + boolean frames_are_ordered_diagonally = (g->offset_x != 0 && + g->offset_y != 0); + boolean front_is_left_or_upper = (src_x_front < src_x_back || + src_y_front < src_y_back); + boolean swap_movement_tiles_always = (g->swap_double_tiles == 1); + boolean swap_movement_tiles_autodetected = + (!frames_are_ordered_diagonally && + ((move_dir == MV_BIT_LEFT && !front_is_left_or_upper) || + (move_dir == MV_BIT_UP && !front_is_left_or_upper) || + (move_dir == MV_BIT_RIGHT && front_is_left_or_upper) || + (move_dir == MV_BIT_DOWN && front_is_left_or_upper))); + Bitmap *dummy; + + /* swap frontside and backside graphic tile coordinates, if needed */ + if (swap_movement_tiles_always || swap_movement_tiles_autodetected) + { + /* get current (wrong) backside tile coordinates */ + getGraphicSourceExt(graphic, 0, &dummy, &src_x_back, &src_y_back, + TRUE); + + /* set frontside tile coordinates to backside tile coordinates */ + g->src_x = src_x_back; + g->src_y = src_y_back; + + /* invert tile offset to point to new backside tile coordinates */ + g->offset2_x *= -1; + g->offset2_y *= -1; + + /* do not swap front and backside tiles again after correction */ + g->swap_double_tiles = 0; + } + } + } + } } - joystick_status = JOYSTICK_AVAILABLE; - LoadJoystickData(); + /* now set all '-1' values to element specific default values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + int default_graphic = element_info[i].graphic[ACTION_DEFAULT]; + int default_crumbled = element_info[i].crumbled[ACTION_DEFAULT]; + int default_direction_graphic[NUM_DIRECTIONS_FULL]; + int default_direction_crumbled[NUM_DIRECTIONS_FULL]; + + if (default_graphic == -1) + default_graphic = IMG_UNKNOWN; +#if 1 + if (default_crumbled == -1) + default_crumbled = default_graphic; #else - joystick_status = JOYSTICK_AVAILABLE; + /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ + if (default_crumbled == -1) + default_crumbled = IMG_EMPTY; #endif -} - -void InitDisplay(int argc, char *argv[]) -{ - char *display_name = NULL; - XVisualInfo vinfo_template, *vinfo; - int num_visuals; - unsigned int depth; - int i; - /* get X server to connect to, if given as an argument */ - for (i=1;ivisual; - XFree((void *)vinfo); + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + if (element_info[i].graphic[ACTION_DEFAULT] == IMG_UNKNOWN && + i != EL_UNKNOWN) + Error(ERR_RETURN, "warning: no graphic for element '%s' (%d)", + element_info[i].token_name, i); } +#endif +#endif +} - /* got appropriate visual? */ - if (depth < 8) +void InitElementSpecialGraphicInfo() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, j; + + /* always start with reliable default values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + element_info[i].special_graphic[j] = + element_info[i].graphic[ACTION_DEFAULT]; + + /* initialize special element/graphic mapping from static configuration */ + for (i = 0; element_to_special_graphic[i].element > -1; i++) { - printf("Sorry, displays with less than 8 bits per pixel not supported.\n"); - exit(-1); + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + int base_graphic = el2baseimg(element); + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean special_redefined = + getImageListEntryFromImageID(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the special graphic ("emerald.EDITOR", for example), do not + use an existing (in this case considered obsolete) special graphic + anymore, but use the automatically created (down-scaled) graphic */ + if (base_redefined && !special_redefined) + continue; + + element_info[element].special_graphic[special] = graphic; } - else if ((depth ==8 && visual->class != PseudoColor) || - (depth > 8 && visual->class != TrueColor && - visual->class != DirectColor)) + + /* initialize special element/graphic mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) { - printf("Sorry, cannot get appropriate visual.\n"); - exit(-1); + int element = property_mapping[i].base_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; } + + /* now set all undefined/invalid graphics to default */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + if (graphic_info[element_info[i].special_graphic[j]].bitmap == NULL) + element_info[i].special_graphic[j] = + element_info[i].graphic[ACTION_DEFAULT]; } -void InitWindow(int argc, char *argv[]) +static int get_graphic_parameter_value(char *value_raw, char *suffix, int type) { - unsigned int border_width = 4; - Pixmap icon_pixmap, iconmask_pixmap; - unsigned int icon_width,icon_height; - int icon_hot_x,icon_hot_y; - char icon_filename[256]; - XSizeHints size_hints; - XWMHints wm_hints; - XClassHint class_hints; - XTextProperty windowName, iconName; - XGCValues gc_values; - unsigned long gc_valuemask; - char *window_name = WINDOWTITLE_STRING; - char *icon_name = WINDOWTITLE_STRING; - long window_event_mask; - Atom proto_atom = None, delete_atom = None; - int screen_width, screen_height; - int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS; - unsigned long pen_fg = WhitePixel(display,screen); - unsigned long pen_bg = BlackPixel(display,screen); - -#ifndef MSDOS - static struct IconFileInfo icon_pic = - { - "rocks_icon.xbm", - "rocks_iconmask.xbm" - }; -#endif + int i; + int x = 0; - screen_width = XDisplayWidth(display, screen); - screen_height = XDisplayHeight(display, screen); + if (type != TYPE_TOKEN) + return get_parameter_value(value_raw, suffix, type); - width = WIN_XSIZE; - height = WIN_YSIZE; + if (strcmp(value_raw, ARG_UNDEFINED) == 0) + return ARG_UNDEFINED_VALUE; - win_xpos = (screen_width - width) / 2; - win_ypos = (screen_height - height) / 2; + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + if (strcmp(element_info[i].token_name, value_raw) == 0) + return i; - window = XCreateSimpleWindow(display, RootWindow(display, screen), - win_xpos, win_ypos, width, height, border_width, - pen_fg, pen_bg); + /* !!! OPTIMIZE THIS BY USING HASH !!! */ + for (i = 0; image_config[i].token != NULL; i++) + { + int len_config_value = strlen(image_config[i].value); -#ifndef MSDOS - proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE); - delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE); - if ((proto_atom != None) && (delete_atom != None)) - XChangeProperty(display, window, proto_atom, XA_ATOM, 32, - PropModePrepend, (unsigned char *) &delete_atom, 1); + if (strcmp(&image_config[i].value[len_config_value - 4], ".pcx") != 0 && + strcmp(&image_config[i].value[len_config_value - 4], ".wav") != 0 && + strcmp(image_config[i].value, UNDEFINED_FILENAME) != 0) + continue; - sprintf(icon_filename,"%s/%s",GFX_PATH,icon_pic.picture_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &icon_pixmap,&icon_hot_x,&icon_hot_y); - if (!icon_pixmap) - { - fprintf(stderr, "%s: cannot read icon bitmap file '%s'.\n", - progname,icon_filename); - exit(-1); - } + if (strcmp(image_config[i].token, value_raw) == 0) + return x; - sprintf(icon_filename,"%s/%s",GFX_PATH,icon_pic.picturemask_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &iconmask_pixmap,&icon_hot_x,&icon_hot_y); - if (!iconmask_pixmap) - { - fprintf(stderr, "%s: cannot read icon bitmap file '%s'.\n", - progname,icon_filename); - exit(-1); + x++; } - size_hints.width = size_hints.min_width = size_hints.max_width = width; - size_hints.height = size_hints.min_height = size_hints.max_height = height; - size_hints.flags = PSize | PMinSize | PMaxSize; + return -1; +} + +static int get_scaled_graphic_width(int graphic) +{ + int original_width = getOriginalImageWidthFromImageID(graphic); + int scale_up_factor = graphic_info[graphic].scale_up_factor; + + return original_width * scale_up_factor; +} + +static int get_scaled_graphic_height(int graphic) +{ + int original_height = getOriginalImageHeightFromImageID(graphic); + int scale_up_factor = graphic_info[graphic].scale_up_factor; + + return original_height * scale_up_factor; +} + +static void set_graphic_parameters(int graphic) +{ + struct FileInfo *image = getImageListEntryFromImageID(graphic); + char **parameter_raw = image->parameter; + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int parameter[NUM_GFX_ARGS]; + int anim_frames_per_row = 1, anim_frames_per_col = 1; + int anim_frames_per_line = 1; + int i; - if (win_xpos || win_ypos) + /* if fallback to default artwork is done, also use the default parameters */ + if (image->fallback_to_default) + parameter_raw = image->default_parameter; + + /* get integer values from string parameters */ + for (i = 0; i < NUM_GFX_ARGS; i++) + parameter[i] = get_graphic_parameter_value(parameter_raw[i], + image_config_suffix[i].token, + image_config_suffix[i].type); + + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_image_width = 0; + graphic_info[graphic].src_image_height = 0; + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset2_y = 0; /* ... will be corrected later */ + graphic_info[graphic].swap_double_tiles = -1; /* auto-detect tile swapping */ + graphic_info[graphic].crumbled_like = -1; /* do not use clone element */ + graphic_info[graphic].diggable_like = -1; /* do not use clone element */ + graphic_info[graphic].border_size = TILEX / 8; /* "CRUMBLED" border size */ + graphic_info[graphic].scale_up_factor = 1; /* default: no scaling up */ + graphic_info[graphic].clone_from = -1; /* do not use clone graphic */ + graphic_info[graphic].anim_delay_fixed = 0; + graphic_info[graphic].anim_delay_random = 0; + graphic_info[graphic].post_delay_fixed = 0; + graphic_info[graphic].post_delay_random = 0; + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + /* optional zoom factor for scaling up the image to a larger size */ + if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; + if (graphic_info[graphic].scale_up_factor < 1) + graphic_info[graphic].scale_up_factor = 1; /* no scaling */ + + if (src_bitmap) { - size_hints.x = win_xpos; - size_hints.y = win_ypos; - size_hints.flags |= PPosition; + /* get final bitmap size (with scaling, but without small images) */ + int src_image_width = get_scaled_graphic_width(graphic); + int src_image_height = get_scaled_graphic_height(graphic); + + anim_frames_per_row = src_image_width / graphic_info[graphic].width; + anim_frames_per_col = src_image_height / graphic_info[graphic].height; + + graphic_info[graphic].src_image_width = src_image_width; + graphic_info[graphic].src_image_height = src_image_height; } - if (!XStringListToTextProperty(&window_name, 1, &windowName)) + /* correct x or y offset dependent of vertical or horizontal frame order */ + if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ { - fprintf(stderr, "%s: structure allocation for windowName failed.\n", - progname); - exit(-1); + graphic_info[graphic].offset_y = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height); + anim_frames_per_line = anim_frames_per_col; } - - if (!XStringListToTextProperty(&icon_name, 1, &iconName)) + else /* frames are ordered horizontally */ { - fprintf(stderr, "%s: structure allocation for iconName failed.\n", - progname); - exit(-1); + graphic_info[graphic].offset_x = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width); + anim_frames_per_line = anim_frames_per_row; } - wm_hints.initial_state = NormalState; - wm_hints.input = True; - wm_hints.icon_pixmap = icon_pixmap; - wm_hints.icon_mask = iconmask_pixmap; - wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint; - - class_hints.res_name = progname; - class_hints.res_class = "Rocks'n'Diamonds"; + /* optionally, the x and y offset of frames can be specified directly */ + if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + + /* optionally, moving animations may have separate start and end graphics */ + graphic_info[graphic].double_movement = parameter[GFX_ARG_2ND_MOVEMENT_TILE]; + + if (parameter[GFX_ARG_2ND_VERTICAL] == ARG_UNDEFINED_VALUE) + parameter[GFX_ARG_2ND_VERTICAL] = !parameter[GFX_ARG_VERTICAL]; + + /* correct x or y offset2 dependent of vertical or horizontal frame order */ + if (parameter[GFX_ARG_2ND_VERTICAL]) /* frames are ordered vertically */ + graphic_info[graphic].offset2_y = + (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].height); + else /* frames are ordered horizontally */ + graphic_info[graphic].offset2_x = + (parameter[GFX_ARG_2ND_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_2ND_OFFSET] : graphic_info[graphic].width); + + /* optionally, the x and y offset of 2nd graphic can be specified directly */ + if (parameter[GFX_ARG_2ND_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset2_x = parameter[GFX_ARG_2ND_XOFFSET]; + if (parameter[GFX_ARG_2ND_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset2_y = parameter[GFX_ARG_2ND_YOFFSET]; + + /* optionally, the second movement tile can be specified as start tile */ + if (parameter[GFX_ARG_2ND_SWAP_TILES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].swap_double_tiles= parameter[GFX_ARG_2ND_SWAP_TILES]; + + /* automatically determine correct number of frames, if not defined */ + if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = anim_frames_per_row; + else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = anim_frames_per_col; + else + graphic_info[graphic].anim_frames = 1; - XSetWMProperties(display, window, &windowName, &iconName, - argv, argc, &size_hints, &wm_hints, - &class_hints); + graphic_info[graphic].anim_frames_per_line = + (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); - XFree(windowName.value); - XFree(iconName.value); + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; + if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ + graphic_info[graphic].anim_delay = 1; - /* Select event types wanted */ - window_event_mask = ExposureMask | StructureNotifyMask | FocusChangeMask | - ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | - KeyPressMask | KeyReleaseMask; - XSelectInput(display, window, window_event_mask); + graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE]; +#if 0 + if (graphic_info[graphic].anim_frames == 1) + graphic_info[graphic].anim_mode = ANIM_NONE; #endif - /* create GC for drawing with window depth */ - gc_values.graphics_exposures = False; - gc_values.foreground = pen_bg; - gc_values.background = pen_bg; - gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; - gc = XCreateGC(display, window, gc_valuemask, &gc_values); + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + else + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + + /* optional element for cloning crumble graphics */ + if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE]; + + /* optional element for cloning digging graphics */ + if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE]; + + /* optional border size for "crumbling" diggable graphics */ + if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].border_size = parameter[GFX_ARG_BORDER_SIZE]; + + /* this is only used for player "boring" and "sleeping" actions */ + if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_delay_fixed = + parameter[GFX_ARG_ANIM_DELAY_FIXED]; + if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_delay_random = + parameter[GFX_ARG_ANIM_DELAY_RANDOM]; + if (parameter[GFX_ARG_POST_DELAY_FIXED] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].post_delay_fixed = + parameter[GFX_ARG_POST_DELAY_FIXED]; + if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].post_delay_random = + parameter[GFX_ARG_POST_DELAY_RANDOM]; + + /* this is only used for toon animations */ + graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; + graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; + + /* this is only used for drawing font characters */ + graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET]; + graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET]; + + /* this is only used for drawing envelope graphics */ + graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED]; + + /* optional graphic for cloning all graphics settings */ + if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM]; } -void DrawInitText(char *text, int ypos, int color) +static void set_cloned_graphic_parameters(int graphic) { - if (display && window && pix[PIX_SMALLFONT]) + int fallback_graphic = IMG_CHAR_EXCLAM; + int max_num_images = getImageListSize(); + int clone_graphic = graphic_info[graphic].clone_from; + int num_references_followed = 1; + + while (graphic_info[clone_graphic].clone_from != -1 && + num_references_followed < max_num_images) + { + clone_graphic = graphic_info[clone_graphic].clone_from; + + num_references_followed++; + } + + if (num_references_followed >= max_num_images) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(graphic)); + Error(ERR_RETURN, "error: loop discovered when resolving cloned graphics"); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (graphic == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + graphic_info[graphic] = graphic_info[fallback_graphic]; + } + else { - XFillRectangle(display,window,gc,0,ypos, WIN_XSIZE,FONT2_YSIZE); - DrawTextExt(window,gc,(WIN_XSIZE-strlen(text)*FONT2_XSIZE)/2, - ypos,text,FS_SMALL,color); - XFlush(display); + graphic_info[graphic] = graphic_info[clone_graphic]; + graphic_info[graphic].clone_from = clone_graphic; } } -void InitGfx() +static void InitGraphicInfo() { - int i,j; - GC copy_clipmask_gc; + int fallback_graphic = IMG_CHAR_EXCLAM; + int num_images = getImageListSize(); + int i; + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + static boolean clipmasks_initialized = FALSE; + Pixmap src_pixmap; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; - -#ifdef MSDOS - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "Screen", TRUE }, - { "Door", TRUE }, - { "Heroes", TRUE }, - { "Toons", TRUE }, - { "Font", FALSE }, - { "Font2", FALSE } - }; -#else - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "RocksScreen", TRUE }, - { "RocksDoor", TRUE }, - { "RocksHeroes", TRUE }, - { "RocksToons", TRUE }, - { "RocksFont", FALSE }, - { "RocksFont2", FALSE } - }; + GC copy_clipmask_gc = None; #endif - static struct + checked_free(graphic_info); + + graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (clipmasks_initialized) { - int start; - int count; - } - tile_needs_clipping[] = - { - { GFX_SPIELER1_UP, 4 }, - { GFX_SPIELER1_DOWN, 4 }, - { GFX_SPIELER1_LEFT, 4 }, - { GFX_SPIELER1_RIGHT, 4 }, - { GFX_SPIELER1_PUSH_LEFT, 4 }, - { GFX_SPIELER1_PUSH_RIGHT, 4 }, - { GFX_SPIELER2_UP, 4 }, - { GFX_SPIELER2_DOWN, 4 }, - { GFX_SPIELER2_LEFT, 4 }, - { GFX_SPIELER2_RIGHT, 4 }, - { GFX_SPIELER2_PUSH_LEFT, 4 }, - { GFX_SPIELER2_PUSH_RIGHT, 4 }, - { GFX_SPIELER3_UP, 4 }, - { GFX_SPIELER3_DOWN, 4 }, - { GFX_SPIELER3_LEFT, 4 }, - { GFX_SPIELER3_RIGHT, 4 }, - { GFX_SPIELER3_PUSH_LEFT, 4 }, - { GFX_SPIELER3_PUSH_RIGHT, 4 }, - { GFX_SPIELER4_UP, 4 }, - { GFX_SPIELER4_DOWN, 4 }, - { GFX_SPIELER4_LEFT, 4 }, - { GFX_SPIELER4_RIGHT, 4 }, - { GFX_SPIELER4_PUSH_LEFT, 4 }, - { GFX_SPIELER4_PUSH_RIGHT, 4 }, - { GFX_GEBLUBBER, 4 }, - { GFX_DYNAMIT, 7 }, - { GFX_DYNABOMB, 4 }, - { GFX_SOKOBAN_OBJEKT, 1 }, - { GFX_FUNKELN_BLAU, 3 }, - { GFX_FUNKELN_WEISS, 3 }, - { -1, 0 } - }; - -#ifdef DEBUG_TIMING - long count1, count2; - count1 = Counter(); -#endif + for (i = 0; i < num_images; i++) + { + if (graphic_info[i].clip_mask) + XFreePixmap(display, graphic_info[i].clip_mask); + if (graphic_info[i].clip_gc) + XFreeGC(display, graphic_info[i].clip_gc); - LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]); - DrawInitText(WINDOWTITLE_STRING,20,FC_YELLOW); - DrawInitText(COPYRIGHT_STRING,50,FC_RED); -#ifdef MSDOS - DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE); - rest(200); -#endif MSDOS - DrawInitText("Loading graphics:",120,FC_GREEN); - - for(i=0; i=0; i++) - { - for(j=0; j= GFX_START_ROCKSSCREEN && - graphic <= GFX_END_ROCKSSCREEN) - { - src_pixmap = clipmask[PIX_BACK]; - graphic -= GFX_START_ROCKSSCREEN; - src_x = SX + (graphic % GFX_PER_LINE) * TILEX; - src_y = SY + (graphic / GFX_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSHEROES && - graphic <= GFX_END_ROCKSHEROES) - { - src_pixmap = clipmask[PIX_HEROES]; - graphic -= GFX_START_ROCKSHEROES; - src_x = (graphic % HEROES_PER_LINE) * TILEX; - src_y = (graphic / HEROES_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSFONT && - graphic <= GFX_END_ROCKSFONT) - { - src_pixmap = clipmask[PIX_BIGFONT]; - graphic -= GFX_START_ROCKSFONT; - src_x = (graphic % FONT_CHARS_PER_LINE) * TILEX; - src_y = (graphic / FONT_CHARS_PER_LINE) * TILEY + - FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY; - } - else - break; + /* check if first animation frame is inside specified bitmap */ - tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1); + first_frame = 0; + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); - XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc, - src_x,src_y, TILEX,TILEY, 0,0); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap_width || + src_y + TILEY > src_bitmap_height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d) [%d, %d]", + src_x, src_y, src_bitmap_width, src_bitmap_height); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + graphic_info[i] = graphic_info[fallback_graphic]; } - } - if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR]) - { - fprintf(stderr, "%s: cannot create additional Pixmaps!\n",progname); - CloseAll(); - exit(-1); - } + /* check if last animation frame is inside specified bitmap */ - for(i=0;i src_bitmap_width || + src_y + TILEY > src_bitmap_height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d) [%d, %d]", + last_frame, src_x, src_y, src_bitmap_width, src_bitmap_height); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + graphic_info[i] = graphic_info[fallback_graphic]; + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we only need a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + + if (copy_clipmask_gc == None) { clip_gc_values.graphics_exposures = False; - clip_gc_values.clip_mask = clipmask[i]; - clip_gc_valuemask = GCGraphicsExposures | GCClipMask; - clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values); + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); } - } - drawto = backbuffer = pix[PIX_DB_BACK]; - fieldbuffer = pix[PIX_DB_FIELD]; - SetDrawtoField(DRAW_BACKBUFFER); + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); - XCopyArea(display,pix[PIX_BACK],backbuffer,gc, - 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); - XFillRectangle(display,pix[PIX_DB_BACK],gc, - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE); - XFillRectangle(display,pix[PIX_DB_DOOR],gc, - 0,0, 3*DXSIZE,DYSIZE+VYSIZE); + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); - for(i=0; idrawable, clip_gc_valuemask, &clip_gc_values); #endif + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); -#ifdef DEBUG_TIMING - long count1, count2; + clipmasks_initialized = TRUE; #endif +} + +static void InitElementSoundInfo() +{ + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, act; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + for (act = 0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; - /* Grafik laden */ - if (pic->picture_filename) + /* initialize element/sound mapping from static configuration */ + for (i = 0; element_to_sound[i].element > -1; i++) { - sprintf(basefilename,"%s%s",pic->picture_filename,picture_ext); - DrawInitText(basefilename,150,FC_YELLOW); - sprintf(filename,"%s/%s",GFX_PATH,basefilename); + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; -#ifdef MSDOS - rest(100); -#endif MSDOS + if (action < 0) + action = ACTION_DEFAULT; -#ifdef DEBUG_TIMING - count1 = Counter(); -#endif + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j = 0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* initialize element class/sound mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + for (j = 0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; + } -#ifdef XPM_INCLUDE_FILE + /* initialize element/sound mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; - xpm_att[pos].valuemask = XpmCloseness; - xpm_att[pos].closeness = 20000; - xpm_err = XpmReadFileToPixmap(display,window,filename, - &pix[pos],&shapemask,&xpm_att[pos]); + element_info[element].sound[action] = sound; + } - switch(xpm_err) + /* now set all '-1' values to element specific default values */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + for (act = 0; act < NUM_ACTIONS; act++) { - case XpmOpenFailed: - fprintf(stderr,"Cannot open Xpm file '%s' !\n",filename); - CloseAll(); - exit(-1); - case XpmFileInvalid: - fprintf(stderr,"Invalid Xpm file '%s'!\n",filename); - CloseAll(); - exit(-1); - case XpmNoMemory: - fprintf(stderr,"Not enough memory for Xpm file '%s'!\n",filename); - CloseAll(); - exit(1); - case XpmColorFailed: - fprintf(stderr,"Can't get colors for Xpm file '%s'!\n",filename); - CloseAll(); - exit(-1); - default: - break; + /* generic default action sound (defined by "[default]" directive) */ + int default_action_sound = element_info[EL_DEFAULT].sound[act]; + + /* look for special default action sound (classic game specific) */ + if (IS_BD_ELEMENT(i) && element_info[EL_BD_DEFAULT].sound[act] != -1) + default_action_sound = element_info[EL_BD_DEFAULT].sound[act]; + if (IS_SP_ELEMENT(i) && element_info[EL_SP_DEFAULT].sound[act] != -1) + default_action_sound = element_info[EL_SP_DEFAULT].sound[act]; + if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1) + default_action_sound = element_info[EL_SB_DEFAULT].sound[act]; + + /* !!! there's no such thing as a "default action sound" !!! */ +#if 0 + /* look for element specific default sound (independent from action) */ + if (element_info[i].sound[ACTION_DEFAULT] != -1) + default_action_sound = element_info[i].sound[ACTION_DEFAULT]; +#endif + +#if 1 + /* !!! needed because EL_EMPTY_SPACE treated as IS_SP_ELEMENT !!! */ + /* !!! make this better !!! */ + if (i == EL_EMPTY_SPACE) + default_action_sound = element_info[EL_DEFAULT].sound[act]; +#endif + + /* no sound for this specific action -- use default action sound */ + if (element_info[i].sound[act] == -1) + element_info[i].sound[act] = default_action_sound; } + } + + /* copy sound settings to some elements that are only stored in level file + in native R'n'D levels, but are used by game engine in native EM levels */ + for (i = 0; copy_properties[i][0] != -1; i++) + for (j = 1; j <= 4; j++) + for (act = 0; act < NUM_ACTIONS; act++) + element_info[copy_properties[i][j]].sound[act] = + element_info[copy_properties[i][0]].sound[act]; +} + +static void InitGameModeSoundInfo() +{ + int i; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + menu.sound[i] = -1; + + /* initialize gamemode/sound mapping from static configuration */ + for (i = 0; gamemode_to_sound[i].sound > -1; i++) + { + int gamemode = gamemode_to_sound[i].gamemode; + int sound = gamemode_to_sound[i].sound; + + if (gamemode < 0) + gamemode = GAME_MODE_DEFAULT; + + menu.sound[gamemode] = sound; + } + + /* now set all '-1' values to levelset specific default values */ + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + if (menu.sound[i] == -1) + menu.sound[i] = menu.sound[GAME_MODE_DEFAULT]; -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("XPM LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/1000.0); +#if 0 + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + if (menu.sound[i] != -1) + printf("::: menu.sound[%d] == %d\n", i, menu.sound[i]); #endif +} + +static void set_sound_parameters(int sound, char **parameter_raw) +{ + int parameter[NUM_SND_ARGS]; + int i; + + /* get integer values from string parameters */ + for (i = 0; i < NUM_SND_ARGS; i++) + parameter[i] = + get_parameter_value(parameter_raw[i], + sound_config_suffix[i].token, + sound_config_suffix[i].type); + + /* explicit loop mode setting in configuration overrides default value */ + if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) + sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP]; + + /* sound volume to change the original volume when loading the sound file */ + sound_info[sound].volume = parameter[SND_ARG_VOLUME]; + + /* sound priority to give certain sounds a higher or lower priority */ + sound_info[sound].volume = parameter[SND_ARG_VOLUME]; +} + +static void InitSoundInfo() +{ + int *sound_effect_properties; + int num_sounds = getSoundListSize(); + int i, j; + + checked_free(sound_info); + + sound_effect_properties = checked_calloc(num_sounds * sizeof(int)); + sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo)); + + /* initialize sound effect for all elements to "no sound" */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + for (j = 0; j < NUM_ACTIONS; j++) + element_info[i].sound[j] = SND_UNDEFINED; + + for (i = 0; i < num_sounds; i++) + { + struct FileInfo *sound = getSoundListEntry(i); + int len_effect_text = strlen(sound->token); -#else + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; /* default: play sound only once */ - gif_err = Read_GIF_to_Pixmaps(display, window, filename, - &pix[pos], &clipmask[pos]); +#if 0 + printf("::: sound %d: '%s'\n", i, sound->token); +#endif + + /* determine all loop sounds and identify certain sound classes */ - switch(gif_err) + for (j = 0; element_action_info[j].suffix; j++) { - case GIF_Success: - break; - case GIF_OpenFailed: - fprintf(stderr,"Cannot open GIF file '%s' !\n",filename); - CloseAll(); - exit(-1); - case GIF_ReadFailed: - fprintf(stderr,"Cannot read GIF file '%s' !\n",filename); - CloseAll(); - exit(-1); - case GIF_FileInvalid: - fprintf(stderr,"Invalid GIF file '%s'!\n",filename); - CloseAll(); - exit(-1); - case GIF_NoMemory: - fprintf(stderr,"Not enough memory for GIF file '%s'!\n",filename); - CloseAll(); - exit(1); - case GIF_ColorFailed: - fprintf(stderr,"Can't get colors for GIF file '%s'!\n",filename); - CloseAll(); - exit(-1); - default: + int len_action_text = strlen(element_action_info[j].suffix); + + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; + sound_info[i].loop = element_action_info[j].is_loop_sound; + break; + } } -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("GIF LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/1000.0); -#endif - -#endif + /* associate elements and some selected sound actions */ - if (!pix[pos]) + for (j = 0; j < MAX_NUM_ELEMENTS; j++) { - fprintf(stderr, "%s: cannot get graphics for '%s'.\n", - progname, pic->picture_filename); - CloseAll(); - exit(-1); + if (element_info[j].class_name) + { + int len_class_text = strlen(element_info[j].class_name); + + if (len_class_text + 1 < len_effect_text && + strncmp(sound->token, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; + + element_info[j].sound[sound_action_value] = i; + } + } } + + set_sound_parameters(i, sound->parameter); } - /* zugehörige Maske laden (wenn vorhanden) */ - if (pic->picture_with_mask) + free(sound_effect_properties); +} + +static void InitGameModeMusicInfo() +{ + struct PropertyMapping *property_mapping = getMusicListPropertyMapping(); + int num_property_mappings = getMusicListPropertyMappingSize(); + int default_levelset_music = -1; + int i; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i = 0; i < MAX_LEVELS; i++) + levelset.music[i] = -1; + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + menu.music[i] = -1; + + /* initialize gamemode/music mapping from static configuration */ + for (i = 0; gamemode_to_music[i].music > -1; i++) { + int gamemode = gamemode_to_music[i].gamemode; + int music = gamemode_to_music[i].music; -#ifdef XPM_INCLUDE_FILE +#if 0 + printf("::: gamemode == %d, music == %d\n", gamemode, music); +#endif + + if (gamemode < 0) + gamemode = GAME_MODE_DEFAULT; - sprintf(basefilename,"%s%s",pic->picture_filename,picturemask_ext); - DrawInitText(basefilename,150,FC_YELLOW); - sprintf(filename,"%s/%s",GFX_PATH,basefilename); + menu.music[gamemode] = music; + } -#ifdef DEBUG_TIMING - count1 = Counter(); + /* initialize gamemode/music mapping from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int prefix = property_mapping[i].base_index; + int gamemode = property_mapping[i].ext1_index; + int level = property_mapping[i].ext2_index; + int music = property_mapping[i].artwork_index; + +#if 0 + printf("::: prefix == %d, gamemode == %d, level == %d, music == %d\n", + prefix, gamemode, level, music); #endif - xbm_err = XReadBitmapFile(display,window,filename, - &width,&height,&clipmask[pos],&hot_x,&hot_y); + if (prefix < 0 || prefix >= NUM_MUSIC_PREFIXES) + continue; + + if (gamemode < 0) + gamemode = GAME_MODE_DEFAULT; - switch(xbm_err) + /* level specific music only allowed for in-game music */ + if (level != -1 && gamemode == GAME_MODE_DEFAULT) + gamemode = GAME_MODE_PLAYING; + + if (level == -1) { - case BitmapSuccess: - break; - case BitmapOpenFailed: - fprintf(stderr,"Bitmap file open failed on '%s' !\n",filename); - CloseAll(); - exit(-1); - break; - case BitmapFileInvalid: - fprintf(stderr,"Bitmap file invalid: '%s' !\n",filename); - CloseAll(); - exit(-1); - break; - case BitmapNoMemory: - fprintf(stderr,"No memory for file '%s' !\n",filename); - CloseAll(); - exit(-1); - break; - default: - break; + level = 0; + default_levelset_music = music; } -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("XBM LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/1000.0); -#endif + if (gamemode == GAME_MODE_PLAYING || gamemode == GAME_MODE_DEFAULT) + levelset.music[level] = music; + if (gamemode != GAME_MODE_PLAYING) + menu.music[gamemode] = music; + } + /* now set all '-1' values to menu specific default values */ + /* (undefined values of "levelset.music[]" might stay at "-1" to + allow dynamic selection of music files from music directory!) */ + for (i = 0; i < MAX_LEVELS; i++) + if (levelset.music[i] == -1) + levelset.music[i] = default_levelset_music; + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + if (menu.music[i] == -1) + menu.music[i] = menu.music[GAME_MODE_DEFAULT]; + +#if 0 + for (i = 0; i < MAX_LEVELS; i++) + if (levelset.music[i] != -1) + printf("::: levelset.music[%d] == %d\n", i, levelset.music[i]); + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + if (menu.music[i] != -1) + printf("::: menu.music[%d] == %d\n", i, menu.music[i]); #endif +} + +static void set_music_parameters(int music, char **parameter_raw) +{ + int parameter[NUM_MUS_ARGS]; + int i; + + /* get integer values from string parameters */ + for (i = 0; i < NUM_MUS_ARGS; i++) + parameter[i] = + get_parameter_value(parameter_raw[i], + music_config_suffix[i].token, + music_config_suffix[i].type); + + /* explicit loop mode setting in configuration overrides default value */ + if (parameter[MUS_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) + music_info[music].loop = parameter[MUS_ARG_MODE_LOOP]; +} + +static void InitMusicInfo() +{ + int num_music = getMusicListSize(); + int i, j; + + checked_free(music_info); + + music_info = checked_calloc(num_music * sizeof(struct MusicInfo)); + + for (i = 0; i < num_music; i++) + { + struct FileInfo *music = getMusicListEntry(i); + int len_music_text = strlen(music->token); + + music_info[i].loop = TRUE; /* default: play music in loop mode */ + + /* determine all loop music */ - if (!clipmask[pos]) + for (j = 0; music_prefix_info[j].prefix; j++) { - fprintf(stderr, "%s: cannot get clipmask for '%s'.\n", - progname, pic->picture_filename); - CloseAll(); - exit(-1); + int len_prefix_text = strlen(music_prefix_info[j].prefix); + + if (len_prefix_text < len_music_text && + strncmp(music->token, + music_prefix_info[j].prefix, len_prefix_text) == 0) + { + music_info[i].loop = music_prefix_info[j].is_loop_music; + + break; + } } + + set_music_parameters(i, music->parameter); } } -void InitElementProperties() +static void ReinitializeGraphics() { - int i,j; + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ - static int ep_amoebalive[] = + InitElementSmallImages(); /* scale images to all needed sizes */ + InitFontGraphicInfo(); /* initialize text drawing functions */ + + InitGraphicInfo_EM(); /* graphic mapping for EM engine */ + + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); +} + +static void ReinitializeSounds() +{ + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + InitGameModeSoundInfo(); /* game mode sound mapping */ + + InitPlayLevelSound(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + InitMusicInfo(); /* music properties mapping */ + InitGameModeMusicInfo(); /* game mode music mapping */ +} + +static int get_special_property_bit(int element, int property_bit_nr) +{ + struct PropertyBitInfo { - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + int element; + int bit_nr; }; - static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int); - static int ep_amoeboid[] = + static struct PropertyBitInfo pb_can_move_into_acid[] = { - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD - }; - static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int); - - static int ep_schluessel[] = - { - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4 - }; - static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int); - - static int ep_pforte[] = - { - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X - }; - static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int); - - static int ep_solid[] = - { - EL_BETON, - EL_MAUERWERK, - EL_MAUER_LEBT, - EL_FELSBODEN, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_MORAST_VOLL, - EL_MORAST_LEER, - EL_SIEB_VOLL, - EL_SIEB_LEER, - EL_SIEB_TOT, - EL_SIEB2_VOLL, - EL_SIEB2_LEER, - EL_SIEB2_TOT, - EL_LIFE, - EL_LIFE_ASYNC, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5 - }; - static int ep_solid_num = sizeof(ep_solid)/sizeof(int); - - static int ep_massiv[] = - { - EL_BETON, - EL_SALZSAEURE, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X - }; - static int ep_massiv_num = sizeof(ep_massiv)/sizeof(int); + /* the player may be able fall into acid when gravity is activated */ + { EL_PLAYER_1, 0 }, + { EL_PLAYER_2, 0 }, + { EL_PLAYER_3, 0 }, + { EL_PLAYER_4, 0 }, + { EL_SP_MURPHY, 0 }, + { EL_SOKOBAN_FIELD_PLAYER, 0 }, + + /* all elements that can move may be able to also move into acid */ + { EL_BUG, 1 }, + { EL_BUG_LEFT, 1 }, + { EL_BUG_RIGHT, 1 }, + { EL_BUG_UP, 1 }, + { EL_BUG_DOWN, 1 }, + { EL_SPACESHIP, 2 }, + { EL_SPACESHIP_LEFT, 2 }, + { EL_SPACESHIP_RIGHT, 2 }, + { EL_SPACESHIP_UP, 2 }, + { EL_SPACESHIP_DOWN, 2 }, + { EL_BD_BUTTERFLY, 3 }, + { EL_BD_BUTTERFLY_LEFT, 3 }, + { EL_BD_BUTTERFLY_RIGHT, 3 }, + { EL_BD_BUTTERFLY_UP, 3 }, + { EL_BD_BUTTERFLY_DOWN, 3 }, + { EL_BD_FIREFLY, 4 }, + { EL_BD_FIREFLY_LEFT, 4 }, + { EL_BD_FIREFLY_RIGHT, 4 }, + { EL_BD_FIREFLY_UP, 4 }, + { EL_BD_FIREFLY_DOWN, 4 }, + { EL_YAMYAM, 5 }, + { EL_DARK_YAMYAM, 6 }, + { EL_ROBOT, 7 }, + { EL_PACMAN, 8 }, + { EL_PACMAN_LEFT, 8 }, + { EL_PACMAN_RIGHT, 8 }, + { EL_PACMAN_UP, 8 }, + { EL_PACMAN_DOWN, 8 }, + { EL_MOLE, 9 }, + { EL_MOLE_LEFT, 9 }, + { EL_MOLE_RIGHT, 9 }, + { EL_MOLE_UP, 9 }, + { EL_MOLE_DOWN, 9 }, + { EL_PENGUIN, 10 }, + { EL_PIG, 11 }, + { EL_DRAGON, 12 }, + { EL_SATELLITE, 13 }, + { EL_SP_SNIKSNAK, 14 }, + { EL_SP_ELECTRON, 15 }, + { EL_BALLOON, 16 }, + { EL_SPRING, 17 }, + { EL_EMC_ANDROID, 18 }, + + { -1, -1 }, + }; - static int ep_slippery[] = + static struct PropertyBitInfo pb_dont_collide_with[] = { - EL_FELSBODEN, - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ABLENK_EIN, - EL_ABLENK_AUS, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, - EL_BIRNE_EIN, - EL_BIRNE_AUS, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_SONDE - }; - static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); - - static int ep_enemy[] = - { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, - EL_ROBOT, - EL_PACMAN - }; - static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); - - static int ep_mauer[] = - { - EL_BETON, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_MAUERWERK, - EL_FELSBODEN, - EL_MAUER_LEBT, - EL_MAUERND - }; - static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); + { EL_SP_SNIKSNAK, 0 }, + { EL_SP_ELECTRON, 1 }, - static int ep_can_fall[] = - { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_MORAST_VOLL, - EL_SIEB_VOLL, - EL_SIEB2_VOLL, - EL_ZEIT_VOLL, - EL_ZEIT_LEER - }; - static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); - - static int ep_can_smash[] = - { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_ZEIT_VOLL, - EL_ZEIT_LEER - }; - static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); + { -1, -1 }, + }; - static int ep_can_change[] = + static struct + { + int bit_nr; + struct PropertyBitInfo *pb_info; + } pb_definition[] = { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + { EP_CAN_MOVE_INTO_ACID, pb_can_move_into_acid }, + { EP_DONT_COLLIDE_WITH, pb_dont_collide_with }, + + { -1, NULL }, }; - static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int); - static int ep_can_move[] = + struct PropertyBitInfo *pb_info = NULL; + int i; + + for (i = 0; pb_definition[i].bit_nr != -1; i++) + if (pb_definition[i].bit_nr == property_bit_nr) + pb_info = pb_definition[i].pb_info; + + if (pb_info == NULL) + return -1; + + for (i = 0; pb_info[i].element != -1; i++) + if (pb_info[i].element == element) + return pb_info[i].bit_nr; + + return -1; +} + +void setBitfieldProperty(int *bitfield, int property_bit_nr, int element, + boolean property_value) +{ + int bit_nr = get_special_property_bit(element, property_bit_nr); + + if (bit_nr > -1) { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, - EL_ROBOT, - EL_PACMAN, - EL_MAULWURF, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE - }; - static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); - - static int ep_could_move[] = - { - EL_KAEFER_R, - EL_KAEFER_O, - EL_KAEFER_L, - EL_KAEFER_U, - EL_FLIEGER_R, - EL_FLIEGER_O, - EL_FLIEGER_L, - EL_FLIEGER_U, - EL_BUTTERFLY_R, - EL_BUTTERFLY_O, - EL_BUTTERFLY_L, - EL_BUTTERFLY_U, - EL_FIREFLY_R, - EL_FIREFLY_O, - EL_FIREFLY_L, - EL_FIREFLY_U, - EL_PACMAN_R, - EL_PACMAN_O, - EL_PACMAN_L, - EL_PACMAN_U - }; - static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int); + if (property_value) + *bitfield |= (1 << bit_nr); + else + *bitfield &= ~(1 << bit_nr); + } +} - static int ep_dont_touch[] = +boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element) +{ + int bit_nr = get_special_property_bit(element, property_bit_nr); + + if (bit_nr > -1) + return ((*bitfield & (1 << bit_nr)) != 0); + + return FALSE; +} + +#if 1 +static void resolve_group_element(int group_element, int recursion_depth) +{ + static int group_nr; + static struct ElementGroupInfo *group; + struct ElementGroupInfo *actual_group = element_info[group_element].group; + int i; + + if (actual_group == NULL) /* not yet initialized */ + return; + + if (recursion_depth > NUM_GROUP_ELEMENTS) /* recursion too deep */ + { + Error(ERR_WARN, "recursion too deep when resolving group element %d", + group_element - EL_GROUP_START + 1); + + /* replace element which caused too deep recursion by question mark */ + group->element_resolved[group->num_elements_resolved++] = EL_UNKNOWN; + + return; + } + + if (recursion_depth == 0) /* initialization */ + { + group = actual_group; + group_nr = group_element - EL_GROUP_START; + + group->num_elements_resolved = 0; + group->choice_pos = 0; + } + + for (i = 0; i < actual_group->num_elements; i++) + { + int element = actual_group->element[i]; + + if (group->num_elements_resolved == NUM_FILE_ELEMENTS) + break; + + if (IS_GROUP_ELEMENT(element)) + resolve_group_element(element, recursion_depth + 1); + else + { + group->element_resolved[group->num_elements_resolved++] = element; + element_info[element].in_group[group_nr] = TRUE; + } + } +} +#endif + +void InitElementPropertiesStatic() +{ + static int ep_diggable[] = + { + EL_SAND, + EL_SP_BASE, + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE, + EL_EMC_GRASS, + + /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */ + /* (if amoeba can grow into anything diggable, maybe keep these out) */ +#if 0 + EL_LANDMINE, + EL_TRAP_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, + EL_EMC_PLANT, +#endif + + -1 + }; + + static int ep_collectible_only[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY + EL_BD_DIAMOND, + EL_EMERALD, + EL_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_EMC_KEY_5, + EL_EMC_KEY_6, + EL_EMC_KEY_7, + EL_EMC_KEY_8, + EL_DYNAMITE, + EL_EM_DYNAMITE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_INFOTRON, + EL_SP_DISK_RED, + EL_PEARL, + EL_CRYSTAL, + EL_KEY_WHITE, + EL_SHIELD_NORMAL, + EL_SHIELD_DEADLY, + EL_EXTRA_TIME, + EL_ENVELOPE_1, + EL_ENVELOPE_2, + EL_ENVELOPE_3, + EL_ENVELOPE_4, + EL_SPEED_PILL, + EL_EMC_LENSES, + EL_EMC_MAGNIFIER, + + -1 }; - static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int); - static int ep_dont_go_to[] = + static int ep_dont_run_into[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + /* same elements as in 'ep_dont_touch' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + /* same elements as in 'ep_dont_collide_with' */ + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_TROPFEN, - EL_SALZSAEURE + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + + /* new elements */ + EL_AMOEBA_DROP, + EL_ACID, + + /* !!! maybe this should better be handled by 'ep_diggable' !!! */ +#if 1 + EL_LANDMINE, + EL_TRAP_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, + EL_EMC_PLANT, +#endif + + -1 }; - static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); - static int ep_mampf2[] = + static int ep_dont_collide_with[] = { - EL_ERDREICH, - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, + /* same elements as in 'ep_dont_touch' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + /* new elements */ + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_TROPFEN, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT - }; - static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int); + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, - static int ep_bd_element[] = + -1 + }; + + static int ep_dont_touch[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_FELSBODEN, - EL_FELSBROCKEN, - EL_EDELSTEIN_BD, - EL_SIEB2_LEER, - EL_AUSGANG_ZU, - EL_AUSGANG_AUF, - EL_BETON, - EL_SPIELFIGUR, - EL_FIREFLY, - EL_FIREFLY_1, - EL_FIREFLY_2, - EL_FIREFLY_3, - EL_FIREFLY_4, - EL_BUTTERFLY, - EL_BUTTERFLY_1, - EL_BUTTERFLY_2, - EL_BUTTERFLY_3, - EL_BUTTERFLY_4, - EL_AMOEBE_BD, - EL_CHAR_FRAGE - }; - static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int); + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, - static int ep_sb_element[] = + -1 + }; + + static int ep_indestructible[] = { - EL_LEERRAUM, - EL_BETON, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SPIELFIGUR + EL_STEELWALL, + EL_ACID, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLIPPERY, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_CRYSTAL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_GATE_1_GRAY_ACTIVE, + EL_GATE_2_GRAY_ACTIVE, + EL_GATE_3_GRAY_ACTIVE, + EL_GATE_4_GRAY_ACTIVE, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_EM_GATE_1_GRAY_ACTIVE, + EL_EM_GATE_2_GRAY_ACTIVE, + EL_EM_GATE_3_GRAY_ACTIVE, + EL_EM_GATE_4_GRAY_ACTIVE, + EL_EMC_GATE_5, + EL_EMC_GATE_6, + EL_EMC_GATE_7, + EL_EMC_GATE_8, + EL_EMC_GATE_5_GRAY, + EL_EMC_GATE_6_GRAY, + EL_EMC_GATE_7_GRAY, + EL_EMC_GATE_8_GRAY, + EL_EMC_GATE_5_GRAY_ACTIVE, + EL_EMC_GATE_6_GRAY_ACTIVE, + EL_EMC_GATE_7_GRAY_ACTIVE, + EL_EMC_GATE_8_GRAY_ACTIVE, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, +#if 0 + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, +#endif + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, +#if 0 + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, +#endif + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + + -1 }; - static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); - static int ep_gem[] = + static int ep_slippery[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_WALL_SLIPPERY, + EL_BD_WALL, + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_LAMP_ACTIVE, + EL_LAMP, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_SATELLITE, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SPEED_PILL, + EL_STEELWALL_SLIPPERY, + EL_PEARL, + EL_CRYSTAL, + EL_EMC_WALL_SLIPPERY_1, + EL_EMC_WALL_SLIPPERY_2, + EL_EMC_WALL_SLIPPERY_3, + EL_EMC_WALL_SLIPPERY_4, + EL_EMC_MAGIC_BALL, + EL_EMC_MAGIC_BALL_ACTIVE, + + -1 }; - static int ep_gem_num = sizeof(ep_gem)/sizeof(int); - static int ep_inactive[] = + static int ep_can_change[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_MAUERWERK, - EL_FELSBODEN, - EL_SCHLUESSEL, - EL_BETON, - EL_AMOEBE_TOT, - EL_MORAST_LEER, - EL_BADEWANNE, - EL_ABLENK_AUS, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_DYNAMIT_AUS, - EL_UNSICHTBAR, - EL_BIRNE_AUS, - EL_BIRNE_EIN, - EL_ERZ_EDEL, - EL_ERZ_DIAM, - EL_ERZ_EDEL_BD, - EL_ERZ_EDEL_GELB, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_ERZ_EDEL_ROT, - EL_ERZ_EDEL_LILA, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_SIEB_TOT, - EL_SIEB2_TOT, - EL_AMOEBA2DIAM, - EL_BLOCKED - }; - static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); - - static int ep_explosive[] = - { - EL_BOMBE, - EL_DYNAMIT, - EL_DYNAMIT_AUS, - EL_DYNABOMB, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_KAEFER, - EL_MAULWURF, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE - }; - static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); - - static int ep_mampf3[] = - { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT - }; - static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int); + -1 + }; - static int ep_pushable[] = + static int ep_can_move[] = { - EL_FELSBROCKEN, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ZEIT_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SOKOBAN_OBJEKT, - EL_SONDE + /* same elements as in 'pb_can_move_into_acid' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_MOLE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_BALLOON, + EL_SPRING, + EL_EMC_ANDROID, + + -1 }; - static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); - static int ep_player[] = + static int ep_can_fall[] = { - EL_SPIELFIGUR, - EL_SPIELER1, - EL_SPIELER2, - EL_SPIELER3, - EL_SPIELER4 - }; - static int ep_player_num = sizeof(ep_player)/sizeof(int); - - static long ep_bit[] = - { - EP_BIT_AMOEBALIVE, - EP_BIT_AMOEBOID, - EP_BIT_SCHLUESSEL, - EP_BIT_PFORTE, - EP_BIT_SOLID, - EP_BIT_MASSIV, - EP_BIT_SLIPPERY, - EP_BIT_ENEMY, - EP_BIT_MAUER, - EP_BIT_CAN_FALL, - EP_BIT_CAN_SMASH, - EP_BIT_CAN_CHANGE, - EP_BIT_CAN_MOVE, - EP_BIT_COULD_MOVE, - EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO, - EP_BIT_MAMPF2, - EP_BIT_BD_ELEMENT, - EP_BIT_SB_ELEMENT, - EP_BIT_GEM, - EP_BIT_INACTIVE, - EP_BIT_EXPLOSIVE, - EP_BIT_MAMPF3, - EP_BIT_PUSHABLE, - EP_BIT_PLAYER - }; - static int *ep_array[] = - { - ep_amoebalive, - ep_amoeboid, - ep_schluessel, - ep_pforte, - ep_solid, - ep_massiv, - ep_slippery, - ep_enemy, - ep_mauer, - ep_can_fall, - ep_can_smash, - ep_can_change, - ep_can_move, - ep_could_move, - ep_dont_touch, - ep_dont_go_to, - ep_mampf2, - ep_bd_element, - ep_sb_element, - ep_gem, - ep_inactive, - ep_explosive, - ep_mampf3, - ep_pushable, - ep_player - }; - static int *ep_num[] = - { - &ep_amoebalive_num, - &ep_amoeboid_num, - &ep_schluessel_num, - &ep_pforte_num, - &ep_solid_num, - &ep_massiv_num, - &ep_slippery_num, - &ep_enemy_num, - &ep_mauer_num, - &ep_can_fall_num, - &ep_can_smash_num, - &ep_can_change_num, - &ep_can_move_num, - &ep_could_move_num, - &ep_dont_touch_num, - &ep_dont_go_to_num, - &ep_mampf2_num, - &ep_bd_element_num, - &ep_sb_element_num, - &ep_gem_num, - &ep_inactive_num, - &ep_explosive_num, - &ep_mampf3_num, - &ep_pushable_num, - &ep_player_num - }; - static int num_properties = sizeof(ep_num)/sizeof(int *); - - for(i=0;i= EL_CHAR_START && i <= EL_CHAR_END)); + + /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ + SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || + IS_WALKABLE_INSIDE(i) || + IS_WALKABLE_UNDER(i))); + + SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) || + IS_PASSABLE_INSIDE(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) || + IS_PASSABLE_OVER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) || + IS_PASSABLE_INSIDE(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) || + IS_PASSABLE(i))); + + /* ---------- COLLECTIBLE ---------------------------------------------- */ + SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) || + IS_DROPPABLE(i) || + IS_THROWABLE(i))); + + /* ---------- SNAPPABLE ------------------------------------------------ */ + SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) || + IS_COLLECTIBLE(i) || + IS_SWITCHABLE(i) || + i == EL_BD_ROCK)); + + /* ---------- WALL ----------------------------------------------------- */ + SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */ + + for (j = 0; no_wall_properties[j] != -1; j++) + if (HAS_PROPERTY(i, no_wall_properties[j]) || + i >= EL_FIRST_RUNTIME_UNREAL) + SET_PROPERTY(i, EP_WALL, FALSE); + + if (IS_HISTORIC_WALL(i)) + SET_PROPERTY(i, EP_WALL, TRUE); + + /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */ + if (engine_version < VERSION_IDENT(2,2,0,0)) + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i)); + else + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) && + !IS_DIGGABLE(i) && + !IS_COLLECTIBLE(i))); + + /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ + + if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); + else + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) && + IS_INDESTRUCTIBLE(i))); + + /* ---------- EXPLOSION_PROOF ------------------------------------------ */ + if (i == EL_FLAMES) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE); + else if (engine_version < VERSION_IDENT(2,2,0,0)) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i)); + else + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + (!IS_WALKABLE(i) || + IS_PROTECTED(i)))); + + if (IS_CUSTOM_ELEMENT(i)) + { + /* these are additional properties which are initially false when set */ + + /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */ + if (DONT_TOUCH(i)) + SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE); + if (DONT_COLLIDE_WITH(i)) + SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE); + + /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */ + if (CAN_SMASH_EVERYTHING(i)) + SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE); + if (CAN_SMASH_ENEMIES(i)) + SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE); + } + + /* ---------- CAN_SMASH ------------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) || + CAN_SMASH_ENEMIES(i) || + CAN_SMASH_EVERYTHING(i))); + + /* ---------- CAN_EXPLODE_BY_FIRE -------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_BY_FIRE, (CAN_EXPLODE(i) && + EXPLODES_BY_FIRE(i))); + + /* ---------- CAN_EXPLODE_SMASHED -------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_SMASHED, (CAN_EXPLODE(i) && + EXPLODES_SMASHED(i))); + + /* ---------- CAN_EXPLODE_IMPACT --------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_IMPACT, (CAN_EXPLODE(i) && + EXPLODES_IMPACT(i))); + + /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i)); + + /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) || + i == EL_BLACK_ORB)); + + /* ---------- COULD_MOVE_INTO_ACID ------------------------------------- */ + SET_PROPERTY(i, EP_COULD_MOVE_INTO_ACID, (ELEM_IS_PLAYER(i) || + CAN_MOVE(i) || + IS_CUSTOM_ELEMENT(i))); + + /* ---------- MAYBE_DONT_COLLIDE_WITH ---------------------------------- */ + SET_PROPERTY(i, EP_MAYBE_DONT_COLLIDE_WITH, (i == EL_SP_SNIKSNAK || + i == EL_SP_ELECTRON)); + + /* ---------- CAN_MOVE_INTO_ACID --------------------------------------- */ + if (COULD_MOVE_INTO_ACID(i) && !IS_CUSTOM_ELEMENT(i)) + SET_PROPERTY(i, EP_CAN_MOVE_INTO_ACID, + getMoveIntoAcidProperty(&level, i)); + + /* ---------- DONT_COLLIDE_WITH ---------------------------------------- */ + if (MAYBE_DONT_COLLIDE_WITH(i)) + SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, + getDontCollideWithProperty(&level, i)); + + /* ---------- SP_PORT -------------------------------------------------- */ + SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) && + IS_PASSABLE_INSIDE(i))); + + /* ---------- CAN_BE_CLONED_BY_ANDROID --------------------------------- */ + for (j = 0; j < level.num_android_clone_elements; j++) + SET_PROPERTY(i, EP_CAN_BE_CLONED_BY_ANDROID, + (i != EL_EMPTY && + IS_EQUAL_OR_IN_GROUP(i, level.android_clone_element[j]))); + + /* ---------- CAN_CHANGE ----------------------------------------------- */ + SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */ + for (j = 0; j < element_info[i].num_change_pages; j++) + if (element_info[i].change_page[j].can_change) + SET_PROPERTY(i, EP_CAN_CHANGE, TRUE); + + /* ---------- HAS_ACTION ----------------------------------------------- */ + SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */ + for (j = 0; j < element_info[i].num_change_pages; j++) + if (element_info[i].change_page[j].has_action) + SET_PROPERTY(i, EP_HAS_ACTION, TRUE); + + /* ---------- CAN_CHANGE_OR_HAS_ACTION --------------------------------- */ + SET_PROPERTY(i, EP_CAN_CHANGE_OR_HAS_ACTION, (CAN_CHANGE(i) || + HAS_ACTION(i))); + + /* ---------- GFX_CRUMBLED --------------------------------------------- */ +#if 1 + SET_PROPERTY(i, EP_GFX_CRUMBLED, + element_info[i].crumbled[ACTION_DEFAULT] != + element_info[i].graphic[ACTION_DEFAULT]); +#else + /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ + SET_PROPERTY(i, EP_GFX_CRUMBLED, + element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); +#endif + + /* ---------- EDITOR_CASCADE ------------------------------------------- */ + SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) || + IS_EDITOR_CASCADE_INACTIVE(i))); + } + + /* dynamically adjust element properties according to game engine version */ + { + static int ep_em_slippery_wall[] = + { + EL_STEELWALL, + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + -1 + }; + + /* special EM style gems behaviour */ + for (i = 0; ep_em_slippery_wall[i] != -1; i++) + SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL, + level.em_slippery_gems); + + /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */ + SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL, + (level.em_slippery_gems && + engine_version > VERSION_IDENT(2,0,1,0))); + } + + /* set default push delay values (corrected since version 3.0.7-1) */ + if (engine_version < VERSION_IDENT(3,0,7,1)) + { + game.default_push_delay_fixed = 2; + game.default_push_delay_random = 8; + } + else + { + game.default_push_delay_fixed = 8; + game.default_push_delay_random = 8; + } + + /* set uninitialized push delay values of custom elements in older levels */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].push_delay_fixed == -1) + element_info[element].push_delay_fixed = game.default_push_delay_fixed; + if (element_info[element].push_delay_random == -1) + element_info[element].push_delay_random = game.default_push_delay_random; + } + + /* set some other uninitialized values of custom elements in older levels */ + if (engine_version < VERSION_IDENT(3,1,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].access_direction = MV_ALL_DIRECTIONS; + + element_info[element].explosion_delay = 17; + element_info[element].ignition_delay = 8; + } + } + +#if 0 + /* set element properties that were handled incorrectly in older levels */ + if (engine_version < VERSION_IDENT(3,1,0,0)) + { + SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE); + SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE); + } +#endif + + /* this is needed because some graphics depend on element properties */ + if (game_status == GAME_MODE_PLAYING) + InitElementGraphicInfo(); +} + +static void InitGlobal() +{ + int i; + + for (i = 0; i < MAX_NUM_ELEMENTS + 1; i++) + { + /* check if element_name_info entry defined for each element in "main.h" */ + if (i < MAX_NUM_ELEMENTS && element_name_info[i].token_name == NULL) + Error(ERR_EXIT, "undefined 'element_name_info' entry for element %d", i); + + element_info[i].token_name = element_name_info[i].token_name; + element_info[i].class_name = element_name_info[i].class_name; + element_info[i].editor_description=element_name_info[i].editor_description; + } + + global.autoplay_leveldir = NULL; + global.convert_leveldir = NULL; + + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; +} + +void Execute_Command(char *command) +{ + int i; + + if (strcmp(command, "print graphicsinfo.conf") == 0) + { + printf("# You can configure additional/alternative image files here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i = 0; image_config[i].token != NULL; i++) + printf("# %s\n", getFormattedSetupEntry(image_config[i].token, + image_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print soundsinfo.conf") == 0) + { + printf("# You can configure additional/alternative sound files here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i = 0; sound_config[i].token != NULL; i++) + printf("# %s\n", getFormattedSetupEntry(sound_config[i].token, + sound_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print musicinfo.conf") == 0) + { + printf("# You can configure additional/alternative music files here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Music")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i = 0; music_config[i].token != NULL; i++) + printf("# %s\n", getFormattedSetupEntry(music_config[i].token, + music_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print editorsetup.conf") == 0) + { + printf("# You can configure your personal editor element list here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + + /* this is needed to be able to check element list for cascade elements */ + InitElementPropertiesStatic(); + InitElementPropertiesEngine(GAME_VERSION_ACTUAL); + + PrintEditorElementList(); + + exit(0); + } + else if (strcmp(command, "print helpanim.conf") == 0) + { + printf("# You can configure different element help animations here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + + for (i = 0; helpanim_config[i].token != NULL; i++) + { + printf("# %s\n", getFormattedSetupEntry(helpanim_config[i].token, + helpanim_config[i].value)); + + if (strcmp(helpanim_config[i].token, "end") == 0) + printf("#\n"); + } + + exit(0); + } + else if (strcmp(command, "print helptext.conf") == 0) + { + printf("# You can configure different element help text here.\n"); + printf("# (The entries below are default and therefore commented out.)\n"); + printf("\n"); + + for (i = 0; helptext_config[i].token != NULL; i++) + printf("# %s\n", getFormattedSetupEntry(helptext_config[i].token, + helptext_config[i].value)); + + exit(0); + } + else if (strncmp(command, "dump level ", 11) == 0) + { + char *filename = &command[11]; + + if (!fileExists(filename)) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadLevelFromFilename(&level, filename); + DumpLevel(&level); + + exit(0); + } + else if (strncmp(command, "dump tape ", 10) == 0) + { + char *filename = &command[10]; + + if (!fileExists(filename)) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadTapeFromFilename(filename); + DumpTape(&tape); + + exit(0); + } + else if (strncmp(command, "autoplay ", 9) == 0) + { + char *str_ptr = getStringCopy(&command[9]); /* read command parameters */ + + while (*str_ptr != '\0') /* continue parsing string */ + { + /* cut leading whitespace from string, replace it by string terminator */ + while (*str_ptr == ' ' || *str_ptr == '\t') + *str_ptr++ = '\0'; + + if (*str_ptr == '\0') /* end of string reached */ + break; + + if (global.autoplay_leveldir == NULL) /* read level set string */ + { + global.autoplay_leveldir = str_ptr; + global.autoplay_all = TRUE; /* default: play all tapes */ + + for (i = 0; i < MAX_TAPES_PER_SET; i++) + global.autoplay_level[i] = FALSE; + } + else /* read level number string */ + { + int level_nr = atoi(str_ptr); /* get level_nr value */ + + if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) + global.autoplay_level[level_nr] = TRUE; + + global.autoplay_all = FALSE; + } + + /* advance string pointer to the next whitespace (or end of string) */ + while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0') + str_ptr++; + } + } + else if (strncmp(command, "convert ", 8) == 0) + { + char *str_copy = getStringCopy(&command[8]); + char *str_ptr = strchr(str_copy, ' '); + + global.convert_leveldir = str_copy; + global.convert_level_nr = -1; + + if (str_ptr != NULL) /* level number follows */ + { + *str_ptr++ = '\0'; /* terminate leveldir string */ + global.convert_level_nr = atoi(str_ptr); /* get level_nr value */ + } + } + else + { + Error(ERR_EXIT_HELP, "unrecognized command '%s'", command); + } +} + +static void InitSetup() +{ + LoadSetup(); /* global setup info */ + + /* set some options from setup file */ + + if (setup.options.verbose) + options.verbose = TRUE; +} + +static void InitGameInfo() +{ + game.restart_level = FALSE; +} + +static void InitPlayerInfo() +{ + int i; + + /* choose default local player */ + local_player = &stored_player[0]; + + for (i = 0; i < MAX_PLAYERS; i++) + stored_player[i].connected = FALSE; + + local_player->connected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_string_in_brackets(char *string) +{ + char *string_in_brackets = checked_malloc(strlen(string) + 3); + + sprintf(string_in_brackets, "[%s]", string); + + return string_in_brackets; +} + +static char *get_level_id_suffix(int id_nr) +{ + char *id_suffix = checked_malloc(1 + 3 + 1); + + if (id_nr < 0 || id_nr > 999) + id_nr = 0; + + sprintf(id_suffix, ".%03d", id_nr); + + return id_suffix; +} + +#if 0 +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static char *get_action_class_token(int action) +{ + char *action_class_name = &element_action_info[action].suffix[1]; + char *action_class_token = checked_malloc(strlen(action_class_name) + 3); + + sprintf(action_class_token, "[%s]", action_class_name); + + return action_class_token; +} +#endif + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; + static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *level_id_suffix[MAX_LEVELS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_generic_tokens[] = + { + "name", + "sort_priority", + NULL + }; + static char **ignore_image_tokens; + static char **ignore_sound_tokens; + static char **ignore_music_tokens; + int num_ignore_generic_tokens; + int num_ignore_image_tokens; + int num_ignore_sound_tokens; + int num_ignore_music_tokens; + int i; + + /* dynamically determine list of generic tokens to be ignored */ + num_ignore_generic_tokens = 0; + for (i = 0; ignore_generic_tokens[i] != NULL; i++) + num_ignore_generic_tokens++; + + /* dynamically determine list of image tokens to be ignored */ + num_ignore_image_tokens = num_ignore_generic_tokens; + for (i = 0; image_config_vars[i].token != NULL; i++) + num_ignore_image_tokens++; + ignore_image_tokens = + checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *)); + for (i = 0; i < num_ignore_generic_tokens; i++) + ignore_image_tokens[i] = ignore_generic_tokens[i]; + for (i = 0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++) + ignore_image_tokens[num_ignore_generic_tokens + i] = + image_config_vars[i].token; + ignore_image_tokens[num_ignore_image_tokens] = NULL; + + /* dynamically determine list of sound tokens to be ignored */ + num_ignore_sound_tokens = num_ignore_generic_tokens; + ignore_sound_tokens = + checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *)); + for (i = 0; i < num_ignore_generic_tokens; i++) + ignore_sound_tokens[i] = ignore_generic_tokens[i]; + ignore_sound_tokens[num_ignore_sound_tokens] = NULL; + + /* dynamically determine list of music tokens to be ignored */ + num_ignore_music_tokens = num_ignore_generic_tokens; + ignore_music_tokens = + checked_malloc((num_ignore_music_tokens + 1) * sizeof(char *)); + for (i = 0; i < num_ignore_generic_tokens; i++) + ignore_music_tokens[i] = ignore_generic_tokens[i]; + ignore_music_tokens[num_ignore_music_tokens] = NULL; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + image_id_prefix[i] = element_info[i].token_name; + for (i = 0; i < NUM_FONTS; i++) + image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name; + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + sound_id_prefix[i] = element_info[i].token_name; + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + sound_id_prefix[MAX_NUM_ELEMENTS + i] = + get_string_in_brackets(element_info[i].class_name); + sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL; + + for (i = 0; i < NUM_MUSIC_PREFIXES; i++) + music_id_prefix[i] = music_prefix_info[i].prefix; + music_id_prefix[NUM_MUSIC_PREFIXES] = NULL; + + for (i = 0; i < NUM_ACTIONS; i++) + action_id_suffix[i] = element_action_info[i].suffix; + action_id_suffix[NUM_ACTIONS] = NULL; + + for (i = 0; i < NUM_DIRECTIONS_FULL; i++) + direction_id_suffix[i] = element_direction_info[i].suffix; + direction_id_suffix[NUM_DIRECTIONS_FULL] = NULL; + + for (i = 0; i < NUM_SPECIAL_GFX_ARGS; i++) + special_id_suffix[i] = special_suffix_info[i].suffix; + special_id_suffix[NUM_SPECIAL_GFX_ARGS] = NULL; + + for (i = 0; i < MAX_LEVELS; i++) + level_id_suffix[i] = get_level_id_suffix(i); + level_id_suffix[MAX_LEVELS] = NULL; + + InitImageList(image_config, NUM_IMAGE_FILES, image_config_suffix, + image_id_prefix, action_id_suffix, direction_id_suffix, + special_id_suffix, ignore_image_tokens); + InitSoundList(sound_config, NUM_SOUND_FILES, sound_config_suffix, + sound_id_prefix, action_id_suffix, dummy, + special_id_suffix, ignore_sound_tokens); + InitMusicList(music_config, NUM_MUSIC_FILES, music_config_suffix, + music_id_prefix, special_id_suffix, level_id_suffix, + dummy, ignore_music_tokens); +} + +static void InitMixer() +{ + OpenAudio(); + StartMixer(); +} + +void InitGfx() +{ + char *filename_font_initial = NULL; + Bitmap *bitmap_font_initial = NULL; + int i, j; + + /* determine settings for initial font (for displaying startup messages) */ + for (i = 0; image_config[i].token != NULL; i++) + { + for (j = 0; j < NUM_INITIAL_FONTS; j++) + { + char font_token[128]; + int len_font_token; + + sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1); + len_font_token = strlen(font_token); + + if (strcmp(image_config[i].token, font_token) == 0) + filename_font_initial = image_config[i].value; + else if (strlen(image_config[i].token) > len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) + { + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); + } + } + } + + for (j = 0; j < NUM_INITIAL_FONTS; j++) + { + font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT; + font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE; + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j = 0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(getProgramInitString(), 20, FC_YELLOW); + DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x = 0; x < MAX_BUF_XSIZE; x++) + for (y = 0; y < MAX_BUF_YSIZE; y++) + redraw[x][y] = 0; + redraw_tiles = 0; + redraw_mask = REDRAW_ALL; +} + +static void InitLevelInfo() +{ + LoadLevelInfo(); /* global level info */ + LoadLevelSetup_LastSeries(); /* last played series info */ + LoadLevelSetup_SeriesInfo(); /* last played level info */ +} + +void InitLevelArtworkInfo() +{ + LoadLevelArtworkInfo(); +} + +static void InitImages() +{ + setLevelArtworkDir(artwork.gfx_first); + +#if 0 + printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n", + leveldir_current->identifier, + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + leveldir_current->graphics_set, + leveldir_current->graphics_path); +#endif + + ReloadCustomImages(); + + LoadCustomElementDescriptions(); + LoadSpecialMenuDesignSettings(); + + ReinitializeGraphics(); +} + +static void InitSound(char *identifier) +{ + if (identifier == NULL) + identifier = artwork.snd_current->identifier; + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(identifier); + ReinitializeSounds(); +} + +static void InitMusic(char *identifier) +{ + if (identifier == NULL) + identifier = artwork.mus_current->identifier; + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(NETWORK_AVALIABLE) + int nr_wanted; +#endif + + if (!options.network) + return; + +#if defined(NETWORK_AVALIABLE) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} + +static char *getNewArtworkIdentifier(int type) +{ + static char *leveldir_current_identifier[3] = { NULL, NULL, NULL }; + static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE }; + static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE }; + static boolean initialized[3] = { FALSE, FALSE, FALSE }; + TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type); + boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type); + char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type); + char *leveldir_identifier = leveldir_current->identifier; +#if 1 + /* !!! setLevelArtworkDir() should be moved to an earlier stage !!! */ + char *leveldir_artwork_set = setLevelArtworkDir(artwork_first_node); +#else + char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type); +#endif + boolean has_level_artwork_set = (leveldir_artwork_set != NULL); + char *artwork_current_identifier; + char *artwork_new_identifier = NULL; /* default: nothing has changed */ + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return NULL; + + /* 1st step: determine artwork set to be activated in descending order: + -------------------------------------------------------------------- + 1. setup artwork (when configured to override everything else) + 2. artwork set configured in "levelinfo.conf" of current level set + (artwork in level directory will have priority when loading later) + 3. artwork in level directory (stored in artwork sub-directory) + 4. setup artwork (currently configured in setup menu) */ + + if (setup_override_artwork) + artwork_current_identifier = setup_artwork_set; + else if (leveldir_artwork_set != NULL) + artwork_current_identifier = leveldir_artwork_set; + else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) + artwork_current_identifier = leveldir_identifier; + else + artwork_current_identifier = setup_artwork_set; + + + /* 2nd step: check if it is really needed to reload artwork set + ------------------------------------------------------------ */ + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 0: '%s' ['%s', '%s'] ['%s' ('%s')]\n", + artwork_new_identifier, + ARTWORK_CURRENT_IDENTIFIER(artwork, type), + artwork_current_identifier, + leveldir_current->graphics_set, + leveldir_current->identifier); +#endif + + /* ---------- reload if level set and also artwork set has changed ------- */ + if (leveldir_current_identifier[type] != leveldir_identifier && + (last_has_level_artwork_set[type] || has_level_artwork_set)) + artwork_new_identifier = artwork_current_identifier; + + leveldir_current_identifier[type] = leveldir_identifier; + last_has_level_artwork_set[type] = has_level_artwork_set; + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 1: '%s'\n", artwork_new_identifier); +#endif + + /* ---------- reload if "override artwork" setting has changed ----------- */ + if (last_override_level_artwork[type] != setup_override_artwork) + artwork_new_identifier = artwork_current_identifier; + + last_override_level_artwork[type] = setup_override_artwork; + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 2: '%s'\n", artwork_new_identifier); +#endif + + /* ---------- reload if current artwork identifier has changed ----------- */ + if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type), + artwork_current_identifier) != 0) + artwork_new_identifier = artwork_current_identifier; + + *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier; + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 3: '%s'\n", artwork_new_identifier); +#endif + + /* ---------- do not reload directly after starting ---------------------- */ + if (!initialized[type]) + artwork_new_identifier = NULL; + + initialized[type] = TRUE; + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("::: 4: '%s'\n", artwork_new_identifier); +#endif + +#if 0 + if (type == ARTWORK_TYPE_GRAPHICS) + printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n", + artwork.gfx_current_identifier, artwork_current_identifier, + artwork.gfx_current->identifier, leveldir_current->graphics_set, + artwork_new_identifier); +#endif + + return artwork_new_identifier; +} + +void ReloadCustomArtwork(int force_reload) +{ + char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS); + char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS); + char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC); + boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS)); + boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS)); + boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC)); + boolean redraw_screen = FALSE; + + if (gfx_new_identifier != NULL || force_reload_gfx) + { +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n", + artwork.gfx_current_identifier, + gfx_new_identifier, + artwork.gfx_current->identifier, + leveldir_current->graphics_set); +#endif + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitImages(); + + redraw_screen = TRUE; + } + + if (snd_new_identifier != NULL || force_reload_snd) + { + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitSound(snd_new_identifier); + + redraw_screen = TRUE; + } + + if (mus_new_identifier != NULL || force_reload_mus) + { + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitMusic(mus_new_identifier); + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + +void KeyboardAutoRepeatOffUnlessAutoplay() +{ + if (global.autoplay_leveldir == NULL) + KeyboardAutoRepeatOff(); +} + + +/* ========================================================================= */ +/* OpenAll() */ +/* ========================================================================= */ + +void OpenAll() +{ + InitGlobal(); /* initialize some global variables */ + + if (options.execute_command) + Execute_Command(options.execute_command); + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); +#endif + + exit(0); /* never reached, server loops forever */ + } + + InitSetup(); + + InitGameInfo(); + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); + + InitCounter(); + + InitRND(NEW_RANDOMIZE); + InitSimpleRND(NEW_RANDOMIZE); + + InitJoysticks(); + + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); + + InitEventFilter(FilterMouseMotionEvents); + + InitElementPropertiesStatic(); + InitElementPropertiesEngine(GAME_VERSION_ACTUAL); + + InitGfx(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + + InitImages(); /* needs to know current level directory */ + InitSound(NULL); /* needs to know current level directory */ + InitMusic(NULL); /* needs to know current level directory */ + + InitGfxBackground(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } + else if (global.convert_leveldir) + { + ConvertLevels(); + return; + } + + game_status = GAME_MODE_MAIN; + +#if 1 + em_open_all(); +#endif + + DrawMainMenu(); + + InitNetworkServer(); +} + +void CloseAllAndExit(int exit_value) +{ + StopSounds(); + FreeAllSounds(); + FreeAllMusic(); + CloseAudio(); /* called after freeing sounds (needed for SDL) */ + +#if 1 + em_close_all(); +#endif + + FreeAllImages(); + +#if defined(TARGET_SDL) + if (network_server) /* terminate network server */ + SDL_KillThread(server_thread); +#endif + + CloseVideoDisplay(); + ClosePlatformDependentStuff(); - exit(0); + exit(exit_value); }