X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=d0422650ab5ee09b34c1b6e5b0d5b57cfd124e6c;hb=fdbbb11d5c885a8e70abf796d13f4c54abdafcb9;hp=629133e8e61451eecb2b347069aff99590931d57;hpb=cccf7a885aab5d50f050fead64cc56e1edfab5d6;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 629133e8..d0422650 100644 --- a/src/init.c +++ b/src/init.c @@ -102,6 +102,11 @@ void DrawInitAnim() if (!DelayReached(&action_delay, action_delay_value)) return; + if (init_last.busy.x == -1) + init_last.busy.x = WIN_XSIZE / 2; + if (init_last.busy.y == -1) + init_last.busy.y = WIN_YSIZE / 2; + x = ALIGNED_TEXT_XPOS(&init_last.busy); y = ALIGNED_TEXT_YPOS(&init_last.busy); @@ -151,7 +156,7 @@ void InitGadgets() gadgets_initialized = TRUE; } -inline void InitElementSmallImagesScaledUp(int graphic) +inline static void InitElementSmallImagesScaledUp(int graphic) { struct GraphicInfo *g = &graphic_info[graphic]; @@ -221,6 +226,35 @@ void InitBitmapPointers() graphic_info[i].bitmap = graphic_info[i].bitmaps[IMG_BITMAP_STANDARD]; } +void InitImageTextures() +{ + int i, j, k; + + FreeAllImageTextures(); + + for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++) + CreateImageTextures(i); + + for (i = 0; i < MAX_NUM_TOONS; i++) + CreateImageTextures(IMG_TOON_1 + i); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + { + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + { + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + { + int graphic = global_anim_info[i].graphic[j][k]; + + if (graphic == IMG_UNDEFINED) + continue; + + CreateImageTextures(graphic); + } + } + } +} + #if 1 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ void SetBitmaps_EM(Bitmap **em_bitmap) @@ -500,6 +534,114 @@ void InitFontGraphicInfo() getFontBitmapID, getFontFromToken); } +void InitGlobalAnimGraphicInfo() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, j, k; + + if (graphic_info == NULL) /* still at startup phase */ + return; + + /* always start with reliable default values (no global animations) */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + global_anim_info[i].graphic[j][k] = IMG_UNDEFINED; + + /* initialize global animation definitions from static configuration */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + { + int j = GLOBAL_ANIM_ID_PART_BASE; + int k = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[i].graphic[j][k] = IMG_GLOBAL_ANIM_1_GFX + i; + } + + /* initialize global animation definitions from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int anim_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS - NUM_FONTS; + int part_nr = property_mapping[i].ext1_index - ACTION_PART_1; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) + continue; + + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; + + /* set animation screen to default, if not specified */ + if (!IS_SPECIAL_GFX_ARG(special)) + special = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[anim_nr].graphic[part_nr][special] = graphic; + } + +#if 0 + printf("::: InitGlobalAnimGraphicInfo\n"); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + if (global_anim_info[i].graphic[j][k] != IMG_UNDEFINED && + graphic_info[global_anim_info[i].graphic[j][k]].bitmap != NULL) + printf("::: - anim %d, part %d, mode %d => %d\n", + i, j, k, global_anim_info[i].graphic[j][k]); +#endif +} + +void InitGlobalAnimSoundInfo() +{ + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, k; + + /* always start with reliable default values (no global animation sounds) */ + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + global_anim_info[i].sound[j][k] = SND_UNDEFINED; + + /* initialize global animation sound definitions from dynamic configuration */ + for (i = 0; i < num_property_mappings; i++) + { + int anim_nr = property_mapping[i].base_index - 2 * MAX_NUM_ELEMENTS; + int part_nr = property_mapping[i].ext1_index - ACTION_PART_1; + int special = property_mapping[i].ext3_index; + int sound = property_mapping[i].artwork_index; + + // sound uses control definition; map it to position of graphic (artwork) + anim_nr -= GLOBAL_ANIM_ID_CONTROL_FIRST; + + if (anim_nr < 0 || anim_nr >= NUM_GLOBAL_ANIM_TOKENS) + continue; + + /* set animation part to base part, if not specified */ + if (!IS_GLOBAL_ANIM_PART(part_nr)) + part_nr = GLOBAL_ANIM_ID_PART_BASE; + + /* set animation screen to default, if not specified */ + if (!IS_SPECIAL_GFX_ARG(special)) + special = GFX_SPECIAL_ARG_DEFAULT; + + global_anim_info[anim_nr].sound[part_nr][special] = sound; + } + +#if 0 + printf("::: InitGlobalAnimSoundInfo\n"); + + for (i = 0; i < NUM_GLOBAL_ANIMS; i++) + for (j = 0; j < NUM_GLOBAL_ANIM_PARTS_ALL; j++) + for (k = 0; k < NUM_SPECIAL_GFX_ARGS; k++) + if (global_anim_info[i].sound[j][k] != SND_UNDEFINED) + printf("::: - anim %d, part %d, mode %d => %d\n", + i, j, k, global_anim_info[i].sound[j][k]); +#endif +} + void InitElementGraphicInfo() { struct PropertyMapping *property_mapping = getImageListPropertyMapping(); @@ -1037,10 +1179,13 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->scale_up_factor = 1; /* default: no scaling up */ g->tile_size = TILESIZE; /* default: standard tile size */ g->clone_from = -1; /* do not use clone graphic */ + g->init_delay_fixed = 0; + g->init_delay_random = 0; g->anim_delay_fixed = 0; g->anim_delay_random = 0; g->post_delay_fixed = 0; g->post_delay_random = 0; + g->draw_order = 0; g->fade_mode = FADE_MODE_DEFAULT; g->fade_delay = -1; g->post_delay = -1; @@ -1071,11 +1216,9 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->tile_size = TILESIZE; /* standard tile size */ #endif -#if 0 - // CHECK: when setting tile size, should this set width and height? + // when setting tile size, also set width and height accordingly g->width = g->tile_size; g->height = g->tile_size; -#endif } if (g->use_image_size) @@ -1244,7 +1387,11 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, if (parameter[GFX_ARG_BORDER_SIZE] != ARG_UNDEFINED_VALUE) g->border_size = parameter[GFX_ARG_BORDER_SIZE]; - /* this is only used for player "boring" and "sleeping" actions */ + /* used for global animations and player "boring" and "sleeping" actions */ + if (parameter[GFX_ARG_INIT_DELAY_FIXED] != ARG_UNDEFINED_VALUE) + g->init_delay_fixed = parameter[GFX_ARG_INIT_DELAY_FIXED]; + if (parameter[GFX_ARG_INIT_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) + g->init_delay_random = parameter[GFX_ARG_INIT_DELAY_RANDOM]; if (parameter[GFX_ARG_ANIM_DELAY_FIXED] != ARG_UNDEFINED_VALUE) g->anim_delay_fixed = parameter[GFX_ARG_ANIM_DELAY_FIXED]; if (parameter[GFX_ARG_ANIM_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) @@ -1254,9 +1401,15 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, if (parameter[GFX_ARG_POST_DELAY_RANDOM] != ARG_UNDEFINED_VALUE) g->post_delay_random = parameter[GFX_ARG_POST_DELAY_RANDOM]; - /* this is only used for toon animations */ - g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; - g->step_delay = parameter[GFX_ARG_STEP_DELAY]; + /* used for toon animations and global animations */ + g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; + g->step_xoffset = parameter[GFX_ARG_STEP_XOFFSET]; + g->step_yoffset = parameter[GFX_ARG_STEP_YOFFSET]; + g->step_delay = parameter[GFX_ARG_STEP_DELAY]; + g->direction = parameter[GFX_ARG_DIRECTION]; + g->position = parameter[GFX_ARG_POSITION]; + g->x = parameter[GFX_ARG_X]; // (may be uninitialized, + g->y = parameter[GFX_ARG_Y]; // unlike src_x and src_y) /* this is only used for drawing font characters */ g->draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET]; @@ -1265,6 +1418,10 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, /* this is only used for drawing envelope graphics */ g->draw_masked = parameter[GFX_ARG_DRAW_MASKED]; + /* used for toon animations and global animations */ + if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE) + g->draw_order = parameter[GFX_ARG_DRAW_ORDER]; + /* optional graphic for cloning all graphics settings */ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) g->clone_from = parameter[GFX_ARG_CLONE_FROM]; @@ -1933,6 +2090,11 @@ static void ReinitializeGraphics() print_timestamp_time("InitBitmapPointers"); InitFontGraphicInfo(); /* initialize text drawing functions */ print_timestamp_time("InitFontGraphicInfo"); + InitGlobalAnimGraphicInfo(); /* initialize global animation config */ + print_timestamp_time("InitGlobalAnimGraphicInfo"); + + InitImageTextures(); /* create textures for certain images */ + print_timestamp_time("InitImageTextures"); InitGraphicInfo_EM(); /* graphic mapping for EM engine */ print_timestamp_time("InitGraphicInfo_EM"); @@ -1960,6 +2122,7 @@ static void ReinitializeSounds() InitSoundInfo(); /* sound properties mapping */ InitElementSoundInfo(); /* element game sound mapping */ InitGameModeSoundInfo(); /* game mode sound mapping */ + InitGlobalAnimSoundInfo(); /* global animation sound settings */ InitPlayLevelSound(); /* internal game sound settings */ } @@ -4554,7 +4717,8 @@ static void InitGlobal() global.frames_per_second = 0; - global.border_status = GAME_MODE_MAIN; + global.border_status = GAME_MODE_LOADING; + global.anim_status = global.anim_status_next = GAME_MODE_LOADING; global.use_envelope_request = FALSE; } @@ -4678,10 +4842,16 @@ void Execute_Command(char *command) exit(0); } - else if (strPrefix(command, "autoplay ")) + else if (strPrefix(command, "autotest ") || + strPrefix(command, "autoplay ") || + strPrefix(command, "autoffwd ")) { char *str_ptr = getStringCopy(&command[9]); /* read command parameters */ + global.autoplay_mode = (strPrefix(command, "autotest") ? AUTOPLAY_TEST : + strPrefix(command, "autoplay") ? AUTOPLAY_PLAY : + strPrefix(command, "autoffwd") ? AUTOPLAY_FFWD : 0); + while (*str_ptr != '\0') /* continue parsing string */ { /* cut leading whitespace from string, replace it by string terminator */ @@ -4742,94 +4912,6 @@ void Execute_Command(char *command) exit(0); } - -#if DEBUG -#if defined(TARGET_SDL2) - else if (strEqual(command, "SDL_ListModes")) - { - SDL_Init(SDL_INIT_VIDEO); - - int num_displays = SDL_GetNumVideoDisplays(); - - // check if there are any displays available - if (num_displays < 0) - { - Print("No displays available: %s\n", SDL_GetError()); - - exit(-1); - } - - for (i = 0; i < num_displays; i++) - { - int num_modes = SDL_GetNumDisplayModes(i); - int j; - - Print("Available display modes for display %d:\n", i); - - // check if there are any display modes available for this display - if (num_modes < 0) - { - Print("No display modes available for display %d: %s\n", - i, SDL_GetError()); - - exit(-1); - } - - for (j = 0; j < num_modes; j++) - { - SDL_DisplayMode mode; - - if (SDL_GetDisplayMode(i, j, &mode) < 0) - { - Print("Cannot get display mode %d for display %d: %s\n", - j, i, SDL_GetError()); - - exit(-1); - } - - Print("- %d x %d\n", mode.w, mode.h); - } - } - - exit(0); - } -#elif defined(TARGET_SDL) - else if (strEqual(command, "SDL_ListModes")) - { - SDL_Rect **modes; - int i; - - SDL_Init(SDL_INIT_VIDEO); - - /* get available fullscreen/hardware modes */ - modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE); - - /* check if there are any modes available */ - if (modes == NULL) - { - Print("No modes available!\n"); - - exit(-1); - } - - /* check if our resolution is restricted */ - if (modes == (SDL_Rect **)-1) - { - Print("All resolutions available.\n"); - } - else - { - Print("Available display modes:\n"); - - for (i = 0; modes[i]; i++) - Print("- %d x %d\n", modes[i]->w, modes[i]->h); - } - - exit(0); - } -#endif -#endif - else { Error(ERR_EXIT_HELP, "unrecognized command '%s'", command); @@ -4892,8 +4974,11 @@ static char *get_level_id_suffix(int id_nr) static void InitArtworkConfig() { - static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; - static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; + static char *image_id_prefix[MAX_NUM_ELEMENTS + + NUM_FONTS + + NUM_GLOBAL_ANIM_TOKENS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + + NUM_GLOBAL_ANIM_TOKENS + 1]; static char *music_id_prefix[NUM_MUSIC_PREFIXES + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; static char *direction_id_suffix[NUM_DIRECTIONS_FULL + 1]; @@ -4953,14 +5038,20 @@ static void InitArtworkConfig() image_id_prefix[i] = element_info[i].token_name; for (i = 0; i < NUM_FONTS; i++) image_id_prefix[MAX_NUM_ELEMENTS + i] = font_info[i].token_name; - image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS] = NULL; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + i] = + global_anim_info[i].token_name; + image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < MAX_NUM_ELEMENTS; i++) sound_id_prefix[i] = element_info[i].token_name; for (i = 0; i < MAX_NUM_ELEMENTS; i++) sound_id_prefix[MAX_NUM_ELEMENTS + i] = get_string_in_brackets(element_info[i].class_name); - sound_id_prefix[2 * MAX_NUM_ELEMENTS] = NULL; + for (i = 0; i < NUM_GLOBAL_ANIM_TOKENS; i++) + sound_id_prefix[2 * MAX_NUM_ELEMENTS + i] = + global_anim_info[i].token_name; + sound_id_prefix[2 * MAX_NUM_ELEMENTS + NUM_GLOBAL_ANIM_TOKENS] = NULL; for (i = 0; i < NUM_MUSIC_PREFIXES; i++) music_id_prefix[i] = music_prefix_info[i].prefix; @@ -5196,7 +5287,14 @@ void InitGfx() init.busy.height = anim_initial.height; InitMenuDesignSettings_Static(); + InitGfxDrawBusyAnimFunction(DrawInitAnim); + InitGfxDrawGlobalAnimFunction(DrawGlobalAnim); + InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget); + + gfx.fade_border_source_status = global.border_status; + gfx.fade_border_target_status = global.border_status; + gfx.masked_border_bitmap_ptr = backbuffer; /* use copy of busy animation to prevent change while reloading artwork */ init_last = init; @@ -5217,6 +5315,15 @@ static void InitLevelInfo() LoadLevelInfo(); /* global level info */ LoadLevelSetup_LastSeries(); /* last played series info */ LoadLevelSetup_SeriesInfo(); /* last played level info */ + + if (global.autoplay_leveldir && + global.autoplay_mode != AUTOPLAY_TEST) + { + leveldir_current = getTreeInfoFromIdentifier(leveldir_first, + global.autoplay_leveldir); + if (leveldir_current == NULL) + leveldir_current = getFirstValidTreeInfoEntry(leveldir_first); + } } static void InitLevelArtworkInfo() @@ -5324,6 +5431,11 @@ static void InitMusic(char *identifier) print_timestamp_done("InitMusic"); } +static void InitArtworkDone() +{ + InitGlobalAnimations(); +} + void InitNetworkServer() { #if defined(NETWORK_AVALIABLE) @@ -5564,7 +5676,7 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_init("ReloadCustomArtwork"); - game_status = GAME_MODE_LOADING; + SetGameStatus(GAME_MODE_LOADING); FadeOut(REDRAW_ALL); @@ -5599,7 +5711,9 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_time("InitMusic"); } - game_status = last_game_status; /* restore current game status */ + InitArtworkDone(); + + SetGameStatus(last_game_status); /* restore current game status */ init_last = init; /* switch to new busy animation */ @@ -5694,7 +5808,7 @@ void OpenAll() { print_timestamp_init("OpenAll"); - game_status = GAME_MODE_LOADING; + SetGameStatus(GAME_MODE_LOADING); InitCounter(); @@ -5773,6 +5887,8 @@ void OpenAll() InitMusic(NULL); /* needs to know current level directory */ print_timestamp_time("InitMusic"); + InitArtworkDone(); + InitGfxBackground(); em_open_all(); @@ -5794,7 +5910,7 @@ void OpenAll() return; } - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); FadeSetEnterScreen(); if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))