X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=cb3703b441a789c74e597e85d72e2eecd1615a09;hb=8cea50fbd1b74a2bc164a79cbd26bdbb3abd6689;hp=d9de7cfc97b58f3d91b8ac2e4cb3ba5f819d4ada;hpb=95ff39b11bc3c268d8206193bad1433ac9526c94;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index d9de7cfc..cb3703b4 100644 --- a/src/init.c +++ b/src/init.c @@ -143,6 +143,15 @@ void InitElementSmallImages() InitElementSmallImagesScaledUp(special_graphics[i]); } +void InitScaledImages() +{ + int i; + + /* scale normal images from static configuration, if not already scaled */ + for (i = 0; i < NUM_IMAGE_FILES; i++) + ScaleImage(i, graphic_info[i].scale_up_factor); +} + #if 1 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ void SetBitmaps_EM(Bitmap **em_bitmap) @@ -295,8 +304,11 @@ void InitFontGraphicInfo() font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; - font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; - font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].draw_xoffset = + graphic_info[graphic].draw_xoffset; + font_bitmap_info[font_bitmap_id].draw_yoffset = + graphic_info[graphic].draw_yoffset; font_bitmap_info[font_bitmap_id].num_chars = graphic_info[graphic].anim_frames; @@ -1006,6 +1018,9 @@ static void set_graphic_parameters(int graphic) else graphic_info[graphic].anim_frames = 1; + if (graphic_info[graphic].anim_frames == 0) /* frames must be at least 1 */ + graphic_info[graphic].anim_frames = 1; + graphic_info[graphic].anim_frames_per_line = (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ? parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); @@ -1063,8 +1078,8 @@ static void set_graphic_parameters(int graphic) graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; /* this is only used for drawing font characters */ - graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET]; - graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET]; + graphic_info[graphic].draw_xoffset = parameter[GFX_ARG_DRAW_XOFFSET]; + graphic_info[graphic].draw_yoffset = parameter[GFX_ARG_DRAW_YOFFSET]; /* this is only used for drawing envelope graphics */ graphic_info[graphic].draw_masked = parameter[GFX_ARG_DRAW_MASKED]; @@ -1644,7 +1659,8 @@ static void ReinitializeGraphics() InitElementGraphicInfo(); /* element game graphic mapping */ InitElementSpecialGraphicInfo(); /* element special graphic mapping */ - InitElementSmallImages(); /* scale images to all needed sizes */ + InitElementSmallImages(); /* scale elements to all needed sizes */ + InitScaledImages(); /* scale all other images, if needed */ InitFontGraphicInfo(); /* initialize text drawing functions */ InitGraphicInfo_EM(); /* graphic mapping for EM engine */ @@ -2891,6 +2907,7 @@ void InitElementPropertiesStatic() EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, EL_EXPANDABLE_WALL_GROWING, + EL_BD_EXPANDABLE_WALL, EL_BD_WALL, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, @@ -2940,6 +2957,7 @@ void InitElementPropertiesStatic() EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, + EL_BD_EXPANDABLE_WALL, EL_BD_WALL, EL_WALL_SLIPPERY, EL_EXIT_CLOSED, @@ -3519,8 +3537,8 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_CHARS_ACTIVE, EL_INTERNAL_CASCADE_CE_ACTIVE, EL_INTERNAL_CASCADE_GE_ACTIVE, + EL_INTERNAL_CASCADE_REF_ACTIVE, EL_INTERNAL_CASCADE_USER_ACTIVE, - EL_INTERNAL_CASCADE_GENERIC_ACTIVE, EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE, -1 @@ -3539,13 +3557,26 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_CHARS, EL_INTERNAL_CASCADE_CE, EL_INTERNAL_CASCADE_GE, + EL_INTERNAL_CASCADE_REF, EL_INTERNAL_CASCADE_USER, - EL_INTERNAL_CASCADE_GENERIC, EL_INTERNAL_CASCADE_DYNAMIC, -1 }; + static int ep_obsolete[] = + { + EL_PLAYER_OBSOLETE, + EL_KEY_OBSOLETE, + EL_EM_KEY_1_FILE_OBSOLETE, + EL_EM_KEY_2_FILE_OBSOLETE, + EL_EM_KEY_3_FILE_OBSOLETE, + EL_EM_KEY_4_FILE_OBSOLETE, + EL_ENVELOPE_OBSOLETE, + + -1 + }; + static struct { int *elements; @@ -3616,6 +3647,8 @@ void InitElementPropertiesStatic() { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE }, { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE }, + { ep_obsolete, EP_OBSOLETE }, + { NULL, -1 } }; @@ -3891,6 +3924,7 @@ void InitElementPropertiesEngine(int engine_version) engine_version > VERSION_IDENT(2,0,1,0))); } +#if 0 /* set default push delay values (corrected since version 3.0.7-1) */ if (engine_version < VERSION_IDENT(3,0,7,1)) { @@ -3902,7 +3936,9 @@ void InitElementPropertiesEngine(int engine_version) game.default_push_delay_fixed = 8; game.default_push_delay_random = 8; } +#endif +#if 0 /* set uninitialized push delay values of custom elements in older levels */ for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) { @@ -3913,7 +3949,9 @@ void InitElementPropertiesEngine(int engine_version) if (element_info[element].push_delay_random == -1) element_info[element].push_delay_random = game.default_push_delay_random; } +#endif +#if 0 /* set some other uninitialized values of custom elements in older levels */ if (engine_version < VERSION_IDENT(3,1,0,0)) { @@ -3927,6 +3965,7 @@ void InitElementPropertiesEngine(int engine_version) element_info[element].ignition_delay = 8; } } +#endif #if 0 /* set element properties that were handled incorrectly in older levels */ @@ -3942,6 +3981,54 @@ void InitElementPropertiesEngine(int engine_version) InitElementGraphicInfo(); } +void InitElementPropertiesAfterLoading(int engine_version) +{ + int i; + +#if 0 + /* set default push delay values (corrected since version 3.0.7-1) */ + if (engine_version < VERSION_IDENT(3,0,7,1)) + { + game.default_push_delay_fixed = 2; + game.default_push_delay_random = 8; + } + else + { + game.default_push_delay_fixed = 8; + game.default_push_delay_random = 8; + } +#endif + +#if 0 + /* set uninitialized push delay values of custom elements in older levels */ + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + if (element_info[element].push_delay_fixed == -1) + element_info[element].push_delay_fixed = game.default_push_delay_fixed; + if (element_info[element].push_delay_random == -1) + element_info[element].push_delay_random = game.default_push_delay_random; + } +#endif + +#if 1 + /* set some other uninitialized values of custom elements in older levels */ + if (engine_version < VERSION_IDENT(3,1,0,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].access_direction = MV_ALL_DIRECTIONS; + + element_info[element].explosion_delay = 17; + element_info[element].ignition_delay = 8; + } + } +#endif +} + static void InitGlobal() { int i; @@ -4134,6 +4221,45 @@ void Execute_Command(char *command) global.convert_level_nr = atoi(str_ptr); /* get level_nr value */ } } + +#if DEBUG +#if defined(TARGET_SDL) + else if (strEqual(command, "SDL_ListModes")) + { + SDL_Rect **modes; + int i; + + SDL_Init(SDL_INIT_VIDEO); + + /* get available fullscreen/hardware modes */ + modes = SDL_ListModes(NULL, SDL_FULLSCREEN | SDL_HWSURFACE); + + /* check if there are any modes available */ + if (modes == NULL) + { + printf("No modes available!\n"); + + exit(-1); + } + + /* check if our resolution is restricted */ + if (modes == (SDL_Rect **)-1) + { + printf("All resolutions available.\n"); + } + else + { + printf("Available Modes:\n"); + + for(i = 0; modes[i]; i++) + printf(" %d x %d\n", modes[i]->w, modes[i]->h); + } + + exit(0); + } +#endif +#endif + else { Error(ERR_EXIT_HELP, "unrecognized command '%s'", command); @@ -4368,7 +4494,8 @@ void InitGfx() if (filename_font_initial == NULL) /* should not happen */ Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); - /* create additional image buffers for double-buffering */ + /* create additional image buffers for double-buffering and cross-fading */ + bitmap_db_title = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); @@ -4393,6 +4520,14 @@ void InitGfx() DrawInitText("Loading graphics:", 120, FC_GREEN); } +void RedrawBackground() +{ + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + + redraw_mask = REDRAW_ALL; +} + void InitGfxBackground() { int x, y; @@ -4401,8 +4536,8 @@ void InitGfxBackground() fieldbuffer = bitmap_db_field; SetDrawtoField(DRAW_BACKBUFFER); - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + RedrawBackground(); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); @@ -4659,7 +4794,11 @@ void ReloadCustomArtwork(int force_reload) if (redraw_screen) { +#if 1 + RedrawBackground(); +#else InitGfxBackground(); +#endif /* force redraw of (open or closed) door graphics */ SetDoorState(DOOR_OPEN_ALL); @@ -4774,5 +4913,8 @@ void CloseAllAndExit(int exit_value) CloseVideoDisplay(); ClosePlatformDependentStuff(); + if (exit_value != 0) + NotifyUserAboutErrorFile(); + exit(exit_value); }