X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=bce313726214736f80f76eca3b800d19ce164e75;hb=4b1b5a2a67227d3023ff6da4596be31eae8eaefc;hp=988ab57edb1e7934cb09e196662540882d28c777;hpb=e2b2b44c56f55520c8cc43cf361c83a12e60f7b0;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 988ab57e..bce31372 100644 --- a/src/init.c +++ b/src/init.c @@ -37,8 +37,45 @@ #define CONFIG_TOKEN_FONT_INITIAL "font.initial" -struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; +static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; +static int copy_properties[][5] = +{ + { + EL_BUG, + EL_BUG_LEFT, EL_BUG_RIGHT, + EL_BUG_UP, EL_BUG_DOWN + }, + { + EL_SPACESHIP, + EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT, + EL_SPACESHIP_UP, EL_SPACESHIP_DOWN + }, + { + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN + }, + { + EL_BD_FIREFLY, + EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN + }, + { + EL_PACMAN, + EL_PACMAN_LEFT, EL_PACMAN_RIGHT, + EL_PACMAN_UP, EL_PACMAN_DOWN + }, + { + EL_MOLE, + EL_MOLE_LEFT, EL_MOLE_RIGHT, + EL_MOLE_UP, EL_MOLE_DOWN + }, + { + -1, + -1, -1, -1, -1 + } +}; static void InitTileClipmasks() { @@ -1504,6 +1541,16 @@ static void InitElementSoundInfo() element_info[i].sound[act] = default_action_sound; } } + +#if 1 + /* copy sound settings to some elements that are only stored in level file + in native R'n'D levels, but are used by game engine in native EM levels */ + for (i = 0; copy_properties[i][0] != -1; i++) + for (j = 1; j <= 4; j++) + for (act = 0; act < NUM_ACTIONS; act++) + element_info[copy_properties[i][j]].sound[act] = + element_info[copy_properties[i][0]].sound[act]; +#endif } static void InitGameModeSoundInfo() @@ -1640,6 +1687,22 @@ static void InitSoundInfo() free(sound_effect_properties); +#if 0 + /* !!! MOVED TO "InitElementSoundInfo()" !!! */ + /* !!! everything defined here gets overwritten there !!! */ + + /* copy sound settings to some elements that are only stored in level file + in native R'n'D levels, but are used by game engine in native EM levels */ + for (i = 0; i < NUM_ACTIONS; i++) + for (j = 0; copy_properties[j][0] != -1; j++) + for (k = 1; k <= 4; k++) + element_info[copy_properties[j][k]].sound[i] = + element_info[copy_properties[j][0]].sound[i]; + + printf("::: bug -> %d\n", element_info[EL_BUG].sound[ACTION_MOVING]); + printf("::: bug_r -> %d\n", element_info[EL_BUG_RIGHT].sound[ACTION_MOVING]); +#endif + #if 0 /* !!! now handled in InitElementSoundInfo() !!! */ /* initialize element/sound mapping from dynamic configuration */ @@ -2466,6 +2529,7 @@ void InitElementPropertiesStatic() EL_PENGUIN, EL_PIG, EL_DRAGON, + EL_PLAYER_IS_LEAVING, /* needed for gravity + "block last field" */ -1 }; @@ -3599,44 +3663,6 @@ void InitElementPropertiesStatic() { NULL, -1 } }; - static int copy_properties[][5] = - { - { - EL_BUG, - EL_BUG_LEFT, EL_BUG_RIGHT, - EL_BUG_UP, EL_BUG_DOWN - }, - { - EL_SPACESHIP, - EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT, - EL_SPACESHIP_UP, EL_SPACESHIP_DOWN - }, - { - EL_BD_BUTTERFLY, - EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT, - EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN - }, - { - EL_BD_FIREFLY, - EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT, - EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN - }, - { - EL_PACMAN, - EL_PACMAN_LEFT, EL_PACMAN_RIGHT, - EL_PACMAN_UP, EL_PACMAN_DOWN - }, - { - EL_MOLE, - EL_MOLE_LEFT, EL_MOLE_RIGHT, - EL_MOLE_UP, EL_MOLE_DOWN - }, - { - -1, - -1, -1, -1, -1 - } - }; - int i, j, k; /* always start with reliable default values (element has no properties) */