X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=bb5dd45075a1945b90d2acf65df2a00fbda6c391;hb=fffaec4e69e54c74cf5eea689191e81b8c19b85a;hp=fe585257360fc68d0dc3785be8dbf0f4761013b4;hpb=bcb3453f710b95ec98b188b95574bea9ab336e96;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index fe585257..bb5dd450 100644 --- a/src/init.c +++ b/src/init.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -44,15 +44,28 @@ static void InitSetup(void); static void InitPlayerInfo(void); static void InitLevelInfo(void); static void InitArtworkInfo(void); +static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); +static void InitImages(void); +static void InitMixer(void); static void InitSound(void); static void InitGfx(void); static void InitGfxBackground(void); static void InitGadgets(void); static void InitElementProperties(void); +static void InitElementInfo(void); +static void InitGraphicInfo(void); +static void Execute_Debug_Command(char *); void OpenAll(void) { + if (options.debug_command) + { + Execute_Debug_Command(options.debug_command); + + exit(0); + } + if (options.serveronly) { #if defined(PLATFORM_UNIX) @@ -71,9 +84,10 @@ void OpenAll(void) InitSetup(); InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitCounter(); - InitSound(); + InitMixer(); InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -83,12 +97,15 @@ void OpenAll(void) InitEventFilter(FilterMouseMotionEvents); - InitArtworkInfo(); InitGfx(); InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + InitElementInfo(); InitLevelInfo(); + InitLevelArtworkInfo(); InitGadgets(); /* needs to know number of level series */ + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ InitGfxBackground(); InitToons(); @@ -128,6 +145,11 @@ void InitArtworkInfo() LoadArtworkInfo(); } +void InitLevelArtworkInfo() +{ + LoadLevelArtworkInfo(); +} + void InitNetworkServer() { #if defined(PLATFORM_UNIX) @@ -151,38 +173,62 @@ void InitNetworkServer() #endif } -void InitSound() +static void InitImages() { - int i; + static char *suffix_list[] = + { + ".frame_xpos", + ".frame_ypos", + ".num_frames", + NULL + }; - OpenAudio(); + image_files = + getFileListFromConfigList(image_config, suffix_list, NUM_IMAGE_FILES); + + InitImageList(image_files, NUM_IMAGE_FILES); - for(i=0; iidentifier); + InitReloadMusic(artwork.mus_current->identifier); - StartSoundserver(); + /* initialize sound effect lookup table for element actions */ + InitGameSound(); } -void InitTileClipmasks() +static void InitTileClipmasks() { #if defined(TARGET_X11) - GC copy_clipmask_gc; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; -#endif #if defined(TARGET_X11_NATIVE) + GC copy_clipmask_gc; + static struct { int start; @@ -234,7 +280,8 @@ void InitTileClipmasks() { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; -#endif +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ int i; @@ -248,17 +295,10 @@ void InitTileClipmasks() To prevent this, create small (tile-sized) mask Pixmaps which will then be set much faster with XSetClipOrigin() and speed things up a lot. */ - /* create graphic context structures needed for clipping */ - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - copy_clipmask_gc = - XCreateGC(display, pix[PIX_BACK]->clip_mask, - clip_gc_valuemask, &clip_gc_values); - clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); + tile_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); for(i=0; iclip_mask; clip_gc_valuemask = GCGraphicsExposures | GCClipMask; pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, - clip_gc_valuemask,&clip_gc_values); + clip_gc_valuemask, &clip_gc_values); } } #if defined(TARGET_X11_NATIVE) + + /* create graphic context structures needed for clipping */ + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask, + clip_gc_valuemask, &clip_gc_values); + /* create only those clipping Pixmaps we really need */ for(i=0; tile_needs_clipping[i].start>=0; i++) { @@ -283,11 +330,11 @@ void InitTileClipmasks() int tile = tile_needs_clipping[i].start + j; int graphic = tile; int src_x, src_y; - int pixmap_nr; + Bitmap *src_bitmap; Pixmap src_pixmap; - getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); - src_pixmap = pix[pixmap_nr]->clip_mask; + getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + src_pixmap = src_bitmap->clip_mask; tile_clipmask[tile] = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); @@ -296,10 +343,42 @@ void InitTileClipmasks() src_x, src_y, TILEX, TILEY, 0, 0); } } + + XFreeGC(display, copy_clipmask_gc); + #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ } +void FreeTileClipmasks() +{ +#if defined(TARGET_X11) + int i; + + for(i=0; istored_clip_gc) + { + XFreeGC(display, pix[i]->stored_clip_gc); + pix[i]->stored_clip_gc = None; + } + } +#endif /* TARGET_X11 */ +} + void InitGfx() { int i; @@ -326,11 +405,8 @@ void InitGfx() DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); -#if defined(PLATFORM_MSDOS) - DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE); - rest(200); -#endif - DrawInitText("Loading graphics:",120,FC_GREEN); + + DrawInitText("Loading graphics:", 120, FC_GREEN); for(i=0; iidentifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + +#if 0 + printf("--> '%s'\n", artwork.gfx_current_identifier); +#endif + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { + int i; + + setLevelArtworkDir(artwork.gfx_first); + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + for(i=0; i -1) + { + int element = element_to_graphic[i].element; + int graphic = element_to_graphic[i].graphic; + + element_info[element].graphic = graphic; + i++; + } +} + +void InitGraphicInfo() +{ + int i; + + /* always start with reliable default values */ + for(i=0; i