X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=bb5dd45075a1945b90d2acf65df2a00fbda6c391;hb=fffaec4e69e54c74cf5eea689191e81b8c19b85a;hp=26f0268c0481651f6f93b384e7bea57cf4513cfd;hpb=0cccb6d03df991d9c978ef3f7e16aadf3470a49b;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 26f0268c..bb5dd450 100644 --- a/src/init.c +++ b/src/init.c @@ -46,12 +46,15 @@ static void InitLevelInfo(void); static void InitArtworkInfo(void); static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); +static void InitImages(void); static void InitMixer(void); static void InitSound(void); static void InitGfx(void); static void InitGfxBackground(void); static void InitGadgets(void); static void InitElementProperties(void); +static void InitElementInfo(void); +static void InitGraphicInfo(void); static void Execute_Debug_Command(char *); void OpenAll(void) @@ -96,10 +99,12 @@ void OpenAll(void) InitGfx(); InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + InitElementInfo(); InitLevelInfo(); InitLevelArtworkInfo(); InitGadgets(); /* needs to know number of level series */ + InitImages(); /* needs to know current level directory */ InitSound(); /* needs to know current level directory */ InitGfxBackground(); @@ -168,10 +173,39 @@ void InitNetworkServer() #endif } +static void InitImages() +{ + static char *suffix_list[] = + { + ".frame_xpos", + ".frame_ypos", + ".num_frames", + NULL + }; + + image_files = + getFileListFromConfigList(image_config, suffix_list, NUM_IMAGE_FILES); + + InitImageList(image_files, NUM_IMAGE_FILES); + + /* load custom images */ + ReloadCustomImages(); + InitGraphicInfo(); +} + static void InitMixer() { + static char *suffix_list[] = + { + NULL + }; + OpenAudio(); - InitSoundList(sound_effects, NUM_SOUND_EFFECTS); + + sound_files = + getFileListFromConfigList(sound_config, suffix_list, NUM_SOUND_FILES); + + InitSoundList(sound_files, NUM_SOUND_FILES); StartMixer(); } @@ -263,8 +297,8 @@ static void InitTileClipmasks() clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); + tile_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); for(i=0; iclip_mask, - clip_gc_valuemask, &clip_gc_values); + copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask, + clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ for(i=0; tile_needs_clipping[i].start>=0; i++) @@ -297,11 +330,11 @@ static void InitTileClipmasks() int tile = tile_needs_clipping[i].start + j; int graphic = tile; int src_x, src_y; - int pixmap_nr; + Bitmap *src_bitmap; Pixmap src_pixmap; - getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); - src_pixmap = pix[pixmap_nr]->clip_mask; + getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + src_pixmap = src_bitmap->clip_mask; tile_clipmask[tile] = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); @@ -483,6 +516,9 @@ void ReloadCustomArtwork() ReloadCustomImage(pix[i], image_filename[i]); } + ReloadCustomImages(); + InitGraphicInfo(); + FreeTileClipmasks(); InitTileClipmasks(); InitGfxBackground(); @@ -533,9 +569,328 @@ void InitGadgets() CreateScreenGadgets(); } +void InitElementInfo() +{ + int i; + + static struct + { + int element; + int graphic; + } + element_to_graphic[] = + { + { EL_LEERRAUM, GFX_LEERRAUM }, + { EL_ERDREICH, GFX_ERDREICH }, + { EL_MAUERWERK, GFX_MAUERWERK }, + { EL_FELSBODEN, GFX_FELSBODEN }, + { EL_FELSBROCKEN, GFX_FELSBROCKEN }, + { EL_SCHLUESSEL, GFX_SCHLUESSEL }, + { EL_EDELSTEIN, GFX_EDELSTEIN }, + { EL_AUSGANG_ZU, GFX_AUSGANG_ZU }, + { EL_AUSGANG_ACT, GFX_AUSGANG_ACT }, + { EL_AUSGANG_AUF, GFX_AUSGANG_AUF }, + { EL_SPIELFIGUR, GFX_SPIELFIGUR }, + { EL_SPIELER1, GFX_SPIELER1 }, + { EL_SPIELER2, GFX_SPIELER2 }, + { EL_SPIELER3, GFX_SPIELER3 }, + { EL_SPIELER4, GFX_SPIELER4 }, + { EL_KAEFER, GFX_KAEFER }, + { EL_KAEFER_RIGHT, GFX_KAEFER_RIGHT }, + { EL_KAEFER_UP, GFX_KAEFER_UP }, + { EL_KAEFER_LEFT, GFX_KAEFER_LEFT }, + { EL_KAEFER_DOWN, GFX_KAEFER_DOWN }, + { EL_FLIEGER, GFX_FLIEGER }, + { EL_FLIEGER_RIGHT, GFX_FLIEGER_RIGHT }, + { EL_FLIEGER_UP, GFX_FLIEGER_UP }, + { EL_FLIEGER_LEFT, GFX_FLIEGER_LEFT }, + { EL_FLIEGER_DOWN, GFX_FLIEGER_DOWN }, + { EL_BUTTERFLY, GFX_BUTTERFLY }, + { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, + { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, + { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, + { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, + { EL_FIREFLY, GFX_FIREFLY }, + { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, + { EL_FIREFLY_UP, GFX_FIREFLY_UP }, + { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, + { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, + { EL_MAMPFER, GFX_MAMPFER }, + { EL_ROBOT, GFX_ROBOT }, + { EL_BETON, GFX_BETON }, + { EL_DIAMANT, GFX_DIAMANT }, + { EL_MORAST_LEER, GFX_MORAST_LEER }, + { EL_MORAST_VOLL, GFX_MORAST_VOLL }, + { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER }, + { EL_TROPFEN, GFX_TROPFEN }, + { EL_BOMBE, GFX_BOMBE }, + { EL_MAGIC_WALL_OFF, GFX_MAGIC_WALL_OFF }, + { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, + { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, + { EL_SALZSAEURE, GFX_SALZSAEURE }, + { EL_AMOEBE_TOT, GFX_AMOEBE_TOT }, + { EL_AMOEBE_NASS, GFX_AMOEBE_NASS }, + { EL_AMOEBE_NORM, GFX_AMOEBE_NORM }, + { EL_AMOEBE_VOLL, GFX_AMOEBE_VOLL }, + { EL_AMOEBE_BD, GFX_AMOEBE_BD }, + { EL_AMOEBA2DIAM, GFX_AMOEBA2DIAM }, + { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS }, + { EL_KOKOSNUSS, GFX_KOKOSNUSS }, + { EL_LIFE, GFX_LIFE }, + { EL_LIFE_ASYNC, GFX_LIFE_ASYNC }, + { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT }, + { EL_BADEWANNE, GFX_BADEWANNE }, + { EL_BADEWANNE1, GFX_BADEWANNE1 }, + { EL_BADEWANNE2, GFX_BADEWANNE2 }, + { EL_BADEWANNE3, GFX_BADEWANNE3 }, + { EL_BADEWANNE4, GFX_BADEWANNE4 }, + { EL_BADEWANNE5, GFX_BADEWANNE5 }, + { EL_ABLENK_AUS, GFX_ABLENK_AUS }, + { EL_ABLENK_EIN, GFX_ABLENK_EIN }, + { EL_SCHLUESSEL1, GFX_SCHLUESSEL1 }, + { EL_SCHLUESSEL2, GFX_SCHLUESSEL2 }, + { EL_SCHLUESSEL3, GFX_SCHLUESSEL3 }, + { EL_SCHLUESSEL4, GFX_SCHLUESSEL4 }, + { EL_PFORTE1, GFX_PFORTE1 }, + { EL_PFORTE2, GFX_PFORTE2 }, + { EL_PFORTE3, GFX_PFORTE3 }, + { EL_PFORTE4, GFX_PFORTE4 }, + { EL_PFORTE1X, GFX_PFORTE1X }, + { EL_PFORTE2X, GFX_PFORTE2X }, + { EL_PFORTE3X, GFX_PFORTE3X }, + { EL_PFORTE4X, GFX_PFORTE4X }, + { EL_DYNAMITE_INACTIVE, GFX_DYNAMIT_AUS }, + { EL_PACMAN, GFX_PACMAN }, + { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT }, + { EL_PACMAN_UP, GFX_PACMAN_UP }, + { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, + { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, + { EL_UNSICHTBAR, GFX_UNSICHTBAR }, + { EL_ERZ_EDEL, GFX_ERZ_EDEL }, + { EL_ERZ_DIAM, GFX_ERZ_DIAM }, + { EL_BIRNE_AUS, GFX_BIRNE_AUS }, + { EL_BIRNE_EIN, GFX_BIRNE_EIN }, + { EL_ZEIT_VOLL, GFX_ZEIT_VOLL }, + { EL_ZEIT_LEER, GFX_ZEIT_LEER }, + { EL_MAUER_LEBT, GFX_MAUER_LEBT }, + { EL_MAUER_X, GFX_MAUER_X }, + { EL_MAUER_Y, GFX_MAUER_Y }, + { EL_MAUER_XY, GFX_MAUER_XY }, + { EL_EDELSTEIN_BD, GFX_EDELSTEIN_BD }, + { EL_EDELSTEIN_GELB, GFX_EDELSTEIN_GELB }, + { EL_EDELSTEIN_ROT, GFX_EDELSTEIN_ROT }, + { EL_EDELSTEIN_LILA, GFX_EDELSTEIN_LILA }, + { EL_ERZ_EDEL_BD, GFX_ERZ_EDEL_BD }, + { EL_ERZ_EDEL_GELB, GFX_ERZ_EDEL_GELB }, + { EL_ERZ_EDEL_ROT, GFX_ERZ_EDEL_ROT }, + { EL_ERZ_EDEL_LILA, GFX_ERZ_EDEL_LILA }, + { EL_MAMPFER2, GFX_MAMPFER2 }, + { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF }, + { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL }, + { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD }, + { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB }, + { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, + { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, + { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, + { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT }, + { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER }, + { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL }, + { EL_MOLE, GFX_MOLE }, + { EL_PINGUIN, GFX_PINGUIN }, + { EL_SCHWEIN, GFX_SCHWEIN }, + { EL_DRACHE, GFX_DRACHE }, + { EL_SONDE, GFX_SONDE }, + { EL_PFEIL_LEFT, GFX_PFEIL_LEFT }, + { EL_PFEIL_RIGHT, GFX_PFEIL_RIGHT }, + { EL_PFEIL_UP, GFX_PFEIL_UP }, + { EL_PFEIL_DOWN, GFX_PFEIL_DOWN }, + { EL_SPEED_PILL, GFX_SPEED_PILL }, + { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, + { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE }, + { EL_SP_ZONK, GFX_SP_ZONK }, + { EL_INVISIBLE_STEEL, GFX_INVISIBLE_STEEL }, + { EL_BLACK_ORB, GFX_BLACK_ORB }, + { EL_EM_GATE_1, GFX_EM_GATE_1 }, + { EL_EM_GATE_2, GFX_EM_GATE_2 }, + { EL_EM_GATE_3, GFX_EM_GATE_3 }, + { EL_EM_GATE_4, GFX_EM_GATE_4 }, + { EL_EM_GATE_1X, GFX_EM_GATE_1X }, + { EL_EM_GATE_2X, GFX_EM_GATE_2X }, + { EL_EM_GATE_3X, GFX_EM_GATE_3X }, + { EL_EM_GATE_4X, GFX_EM_GATE_4X }, + { EL_EM_KEY_1_FILE, GFX_EM_KEY_1 }, + { EL_EM_KEY_2_FILE, GFX_EM_KEY_2 }, + { EL_EM_KEY_3_FILE, GFX_EM_KEY_3 }, + { EL_EM_KEY_4_FILE, GFX_EM_KEY_4 }, + { EL_EM_KEY_1, GFX_EM_KEY_1 }, + { EL_EM_KEY_2, GFX_EM_KEY_2 }, + { EL_EM_KEY_3, GFX_EM_KEY_3 }, + { EL_EM_KEY_4, GFX_EM_KEY_4 }, + { EL_PEARL, GFX_PEARL }, + { EL_CRYSTAL, GFX_CRYSTAL }, + { EL_WALL_PEARL, GFX_WALL_PEARL }, + { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL }, + { EL_DOOR_WHITE, GFX_DOOR_WHITE }, + { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, + { EL_KEY_WHITE, GFX_KEY_WHITE }, + { EL_SHIELD_PASSIVE, GFX_SHIELD_PASSIVE }, + { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE }, + { EL_EXTRA_TIME, GFX_EXTRA_TIME }, + { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, + { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, + { EL_SWITCHGATE_SWITCH_1, GFX_SWITCHGATE_SWITCH_1 }, + { EL_SWITCHGATE_SWITCH_2, GFX_SWITCHGATE_SWITCH_2 }, + { EL_BELT1_LEFT, GFX_BELT1_LEFT }, + { EL_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, + { EL_BELT1_RIGHT, GFX_BELT1_RIGHT }, + { EL_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, + { EL_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, + { EL_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, + { EL_BELT2_LEFT, GFX_BELT2_LEFT }, + { EL_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, + { EL_BELT2_RIGHT, GFX_BELT2_RIGHT }, + { EL_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, + { EL_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, + { EL_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, + { EL_BELT3_LEFT, GFX_BELT3_LEFT }, + { EL_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, + { EL_BELT3_RIGHT, GFX_BELT3_RIGHT }, + { EL_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, + { EL_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, + { EL_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, + { EL_BELT4_LEFT, GFX_BELT4_LEFT }, + { EL_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, + { EL_BELT4_RIGHT, GFX_BELT4_RIGHT }, + { EL_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, + { EL_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, + { EL_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, + { EL_LANDMINE, GFX_LANDMINE }, + { EL_ENVELOPE, GFX_ENVELOPE }, + { EL_LIGHT_SWITCH_OFF, GFX_LIGHT_SWITCH_OFF }, + { EL_LIGHT_SWITCH_ON, GFX_LIGHT_SWITCH_ON }, + { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION }, + { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY }, + { EL_SIGN_STOP, GFX_SIGN_STOP }, + { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR }, + { EL_SIGN_PARKING, GFX_SIGN_PARKING }, + { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY }, + { EL_SIGN_HEART, GFX_SIGN_HEART }, + { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE }, + { EL_SIGN_ROUND, GFX_SIGN_ROUND }, + { EL_SIGN_EXIT, GFX_SIGN_EXIT }, + { EL_SIGN_YINYANG, GFX_SIGN_YINYANG }, + { EL_SIGN_OTHER, GFX_SIGN_OTHER }, + { EL_MOLE_LEFT, GFX_MOLE_LEFT }, + { EL_MOLE_RIGHT, GFX_MOLE_RIGHT }, + { EL_MOLE_UP, GFX_MOLE_UP }, + { EL_MOLE_DOWN, GFX_MOLE_DOWN }, + { EL_STEEL_SLANTED, GFX_STEEL_SLANTED }, + { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE }, + { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, + { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, + { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, + { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, + { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH }, + { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH }, + { EL_BALLOON, GFX_BALLOON }, + { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, + { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, + { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, + { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, + { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY }, + { EL_EMC_STEEL_WALL_1, GFX_EMC_STEEL_WALL_1 }, + { EL_EMC_STEEL_WALL_2, GFX_EMC_STEEL_WALL_2 }, + { EL_EMC_STEEL_WALL_3, GFX_EMC_STEEL_WALL_3 }, + { EL_EMC_STEEL_WALL_4, GFX_EMC_STEEL_WALL_4 }, + { EL_EMC_WALL_1, GFX_EMC_WALL_1 }, + { EL_EMC_WALL_2, GFX_EMC_WALL_2 }, + { EL_EMC_WALL_3, GFX_EMC_WALL_3 }, + { EL_EMC_WALL_4, GFX_EMC_WALL_4 }, + { EL_EMC_WALL_5, GFX_EMC_WALL_5 }, + { EL_EMC_WALL_6, GFX_EMC_WALL_6 }, + { EL_EMC_WALL_7, GFX_EMC_WALL_7 }, + { EL_EMC_WALL_8, GFX_EMC_WALL_8 }, + { EL_TUBE_CROSS, GFX_TUBE_CROSS }, + { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, + { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, + { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT }, + { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT }, + { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP }, + { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN }, + { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, + { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, + { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, + { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, + { EL_SPRING, GFX_SPRING }, + { EL_SPRING_MOVING, GFX_SPRING }, + { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE }, + { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, + { EL_BD_WALL, GFX_BD_WALL }, + { EL_BD_ROCK, GFX_BD_ROCK }, + { EL_DX_SUPABOMB, GFX_DX_SUPABOMB }, + { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE }, + { -1, -1 } + }; + + /* always start with reliable default values */ + for(i=0; i -1) + { + int element = element_to_graphic[i].element; + int graphic = element_to_graphic[i].graphic; + + element_info[element].graphic = graphic; + i++; + } +} + +void InitGraphicInfo() +{ + int i; + + /* always start with reliable default values */ + for(i=0; i