X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=b25a940822a18abcf81dbcffa5343cfcce76dd7a;hb=90c3a49422dd88de77ffc7b8dd1d4f1d73d0d9a3;hp=cb3703b441a789c74e597e85d72e2eecd1615a09;hpb=8cea50fbd1b74a2bc164a79cbd26bdbb3abd6689;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index cb3703b4..b25a9408 100644 --- a/src/init.c +++ b/src/init.c @@ -295,7 +295,7 @@ void InitFontGraphicInfo() if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) { graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; - graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE; } /* copy font relevant information from graphics information */ @@ -1817,7 +1817,6 @@ boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element) return FALSE; } -#if 1 static void resolve_group_element(int group_element, int recursion_depth) { static int group_nr; @@ -1864,7 +1863,6 @@ static void resolve_group_element(int group_element, int recursion_depth) } } } -#endif void InitElementPropertiesStatic() { @@ -3712,7 +3710,6 @@ void InitElementPropertiesEngine(int engine_version) property (which means that conditional property changes must be set to a reliable default value before) */ -#if 1 /* ---------- recursively resolve group elements ------------------------- */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) @@ -3721,7 +3718,6 @@ void InitElementPropertiesEngine(int engine_version) for (i = 0; i < NUM_GROUP_ELEMENTS; i++) resolve_group_element(EL_GROUP_START + i, 0); -#endif /* set all special, combined or engine dependent element properties */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) @@ -3924,58 +3920,6 @@ void InitElementPropertiesEngine(int engine_version) engine_version > VERSION_IDENT(2,0,1,0))); } -#if 0 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (engine_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else - { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; - } -#endif - -#if 0 - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; - } -#endif - -#if 0 - /* set some other uninitialized values of custom elements in older levels */ - if (engine_version < VERSION_IDENT(3,1,0,0)) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - element_info[element].access_direction = MV_ALL_DIRECTIONS; - - element_info[element].explosion_delay = 17; - element_info[element].ignition_delay = 8; - } - } -#endif - -#if 0 - /* set element properties that were handled incorrectly in older levels */ - if (engine_version < VERSION_IDENT(3,1,0,0)) - { - SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE); - SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE); - } -#endif - /* this is needed because some graphics depend on element properties */ if (game_status == GAME_MODE_PLAYING) InitElementGraphicInfo(); @@ -3985,34 +3929,6 @@ void InitElementPropertiesAfterLoading(int engine_version) { int i; -#if 0 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (engine_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else - { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; - } -#endif - -#if 0 - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; - } -#endif - -#if 1 /* set some other uninitialized values of custom elements in older levels */ if (engine_version < VERSION_IDENT(3,1,0,0)) { @@ -4026,7 +3942,6 @@ void InitElementPropertiesAfterLoading(int engine_version) element_info[element].ignition_delay = 8; } } -#endif } static void InitGlobal() @@ -4455,6 +4370,7 @@ void InitGfx() { char *filename_font_initial = NULL; Bitmap *bitmap_font_initial = NULL; + int font_height; int i, j; /* determine settings for initial font (for displaying startup messages) */ @@ -4495,8 +4411,9 @@ void InitGfx() Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); /* create additional image buffers for double-buffering and cross-fading */ - bitmap_db_title = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); + bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH); bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); /* initialize screen properties */ @@ -4514,8 +4431,11 @@ void InitGfx() InitFontGraphicInfo(); + font_height = getFontHeight(FC_RED); + DrawInitText(getProgramInitString(), 20, FC_YELLOW); DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED); + DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED); DrawInitText("Loading graphics:", 120, FC_GREEN); } @@ -4794,11 +4714,7 @@ void ReloadCustomArtwork(int force_reload) if (redraw_screen) { -#if 1 RedrawBackground(); -#else - InitGfxBackground(); -#endif /* force redraw of (open or closed) door graphics */ SetDoorState(DOOR_OPEN_ALL); @@ -4870,6 +4786,10 @@ void OpenAll() InitGfxBackground(); +#if 1 + em_open_all(); +#endif + if (global.autoplay_leveldir) { AutoPlayTape(); @@ -4883,10 +4803,6 @@ void OpenAll() game_status = GAME_MODE_MAIN; -#if 1 - em_open_all(); -#endif - DrawMainMenu(); InitNetworkServer();