X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=a7bb5979831043fc3de891b4317283c2601ece35;hb=4d331e6a8db3d4b6f1006a70a0fad6f02323c9b9;hp=ac93ee5086da9c6f0d20b6f5d6818a48e5c85f8c;hpb=06ff8bf609b62d0f630b483f2a99d2d957e5b8a6;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index ac93ee50..a7bb5979 100644 --- a/src/init.c +++ b/src/init.c @@ -1945,6 +1945,9 @@ void InitElementPropertiesStatic() EL_SP_DISK_YELLOW, EL_SP_SNIKSNAK, EL_SP_ELECTRON, +#if 0 + EL_BLACK_ORB, +#endif -1 }; @@ -2084,6 +2087,21 @@ void InitElementPropertiesStatic() -1 }; + static int ep_protected[] = + { + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN, + -1 + }; + static int ep_player[] = { EL_PLAYER_1, @@ -2857,6 +2875,7 @@ void InitElementPropertiesStatic() { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 }, { ep_pushable, EP_PUSHABLE }, { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA }, + { ep_protected, EP_PROTECTED }, { ep_player, EP_PLAYER }, { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, @@ -3073,6 +3092,10 @@ void InitElementPropertiesEngine(int engine_version) !IS_DIGGABLE(i) && !IS_COLLECTIBLE(i))); + /* ---------- PROTECTED ------------------------------------------------ */ + if (IS_ACCESSIBLE_INSIDE(i)) + SET_PROPERTY(i, EP_PROTECTED, TRUE); + /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) @@ -3087,9 +3110,20 @@ void InitElementPropertiesEngine(int engine_version) else if (engine_version < VERSION_IDENT(2,2,0,0)) SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i)); else +#if 1 + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + (!IS_WALKABLE(i) || + IS_PROTECTED(i)))); +#else +#if 1 SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && !IS_WALKABLE_OVER(i) && !IS_WALKABLE_UNDER(i))); +#else + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + IS_PROTECTED(i))); +#endif +#endif if (IS_CUSTOM_ELEMENT(i)) { @@ -3121,6 +3155,13 @@ void InitElementPropertiesEngine(int engine_version) !CAN_EXPLODE_1X1(i) && !CAN_EXPLODE_DYNA(i))); + /* ---------- CAN_EXPLODE_BY_DRAGONFIRE -------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_BY_DRAGONFIRE, CAN_EXPLODE_BY_FIRE(i)); + + /* ---------- CAN_EXPLODE_BY_EXPLOSION --------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE_BY_EXPLOSION, (CAN_EXPLODE_BY_FIRE(i) || + i == EL_BLACK_ORB)); + /* ---------- SP_PORT -------------------------------------------------- */ SET_PROPERTY(i, EP_SP_PORT, (IS_SP_ELEMENT(i) && IS_PASSABLE_INSIDE(i))); @@ -3211,6 +3252,20 @@ void InitElementPropertiesEngine(int engine_version) if (element_info[element].push_delay_random == -1) element_info[element].push_delay_random = game.default_push_delay_random; } + + /* set some other uninitialized values of custom elements in older levels */ + if (engine_version < VERSION_IDENT(3,0,9,0)) + { + for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].access_direction = MV_ALL_DIRECTIONS; + + element_info[element].explosion_delay = 18; + element_info[element].ignition_delay = 8; + } + } #endif /* this is needed because some graphics depend on element properties */