X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=9b57d1b04c4477872429c6bc652ac7decb039e44;hb=41680565bf2af491be63ee8440788c4ff8b616db;hp=f497ec242599e9ff0e34c6605405b944da15dd74;hpb=b461a474a18f36ff4bd5f1805ea01de11dd5a5fc;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index f497ec24..9b57d1b0 100644 --- a/src/init.c +++ b/src/init.c @@ -24,236 +24,22 @@ #include "network.h" #include "netserv.h" #include "cartoons.h" -#include "config.h" #include "conf_e2g.c" /* include auto-generated data structure definitions */ +#include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ +#include "conf_fnt.c" /* include auto-generated data structure definitions */ -static char *image_filename[NUM_PICTURES] = -{ -#if 0 - "RocksScreen.pcx", - "RocksDoor.pcx", - "RocksToons.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -#else - "RocksScreen.pcx", - "RocksElements.pcx", - "RocksDoor.pcx", - "RocksHeroes.pcx", - "RocksToons.pcx", - "RocksSP.pcx", - "RocksDC.pcx", - "RocksMore.pcx", - "RocksFontBig.pcx", - "RocksFontSmall.pcx", - "RocksFontMedium.pcx", - "RocksFontEM.pcx" -#endif -}; - -static Bitmap *bitmap_font_initial = NULL; - -static void InitGlobal(void); -static void InitSetup(void); -static void InitPlayerInfo(void); -static void InitLevelInfo(void); -static void InitArtworkInfo(void); -static void InitLevelArtworkInfo(void); -static void InitNetworkServer(void); -static void InitImages(void); -static void InitMixer(void); -static void InitSound(void); -static void InitGfx(void); -static void InitGfxBackground(void); -static void InitGadgets(void); -static void InitElementProperties(void); -static void InitElementInfo(void); -static void InitGraphicInfo(void); -static void InitSoundInfo(); -static void Execute_Command(char *); - -void OpenAll(void) -{ - InitGlobal(); /* initialize some global variables */ - - if (options.execute_command) - Execute_Command(options.execute_command); - - if (options.serveronly) - { -#if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); -#else - Error(ERR_WARN, "networking only supported in Unix version"); -#endif - exit(0); /* never reached */ - } - - InitProgramInfo(UNIX_USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, getWindowTitleString(), - ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, - MSDOS_POINTER_FILENAME, - COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); - - InitSetup(); - InitPlayerInfo(); - InitArtworkInfo(); /* needed before loading gfx, sound & music */ - - InitCounter(); - InitMixer(); - InitJoysticks(); - InitRND(NEW_RANDOMIZE); - - InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); - - InitEventFilter(FilterMouseMotionEvents); - - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ - InitElementInfo(); - - InitGfx(); - - InitLevelInfo(); - InitLevelArtworkInfo(); - - InitImages(); /* needs to know current level directory */ - InitSound(); /* needs to know current level directory */ -#if 0 - InitGadgets(); /* needs images + number of level series */ -#endif - - InitGfxBackground(); - - if (global.autoplay_leveldir) - { - AutoPlayTape(); - return; - } - - DrawMainMenu(); - - InitNetworkServer(); -} - -void InitGlobal() -{ - global.autoplay_leveldir = NULL; - - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; -} - -void InitSetup() -{ - LoadSetup(); /* global setup info */ -} - -void InitPlayerInfo() -{ - int i; - - /* choose default local player */ - local_player = &stored_player[0]; - - for (i=0; iconnected = TRUE; -} - -void InitLevelInfo() -{ - LoadLevelInfo(); /* global level info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(); /* last played level info */ -} - -void InitArtworkInfo() -{ - LoadArtworkInfo(); -} - -void InitLevelArtworkInfo() -{ - LoadLevelArtworkInfo(); -} - -void InitNetworkServer() -{ -#if defined(PLATFORM_UNIX) - int nr_wanted; -#endif - - if (!options.network) - return; - -#if defined(PLATFORM_UNIX) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); - - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); - - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif -} - -static void ReinitializeGraphics() -{ - ReloadCustomImages(); /* load custom image files */ - - InitGraphicInfo(); /* initialize graphic info from config file */ - - InitFontInfo(bitmap_font_initial, - new_graphic_info[IMG_FONT_BIG].bitmap, - new_graphic_info[IMG_FONT_MEDIUM].bitmap, - new_graphic_info[IMG_FONT_SMALL].bitmap, - new_graphic_info[IMG_FONT_EM].bitmap); - - SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT); - SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" - InitGadgets(); - InitToons(); -} - -static void InitImages() -{ - InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - - ReinitializeGraphics(); -} - -static void InitMixer() -{ - OpenAudio(); - - InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES); - - StartMixer(); -} -static void InitSound() -{ - /* load custom sounds and music */ - InitReloadSounds(artwork.snd_current->identifier); - InitReloadMusic(artwork.mus_current->identifier); +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - InitSoundInfo(); -} static void InitTileClipmasks() { +#if 0 #if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; @@ -388,10 +174,12 @@ static void InitTileClipmasks() #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ +#endif } void FreeTileClipmasks() { +#if 0 #if defined(TARGET_X11) int i; @@ -420,346 +208,289 @@ void FreeTileClipmasks() #endif #endif /* TARGET_X11 */ +#endif } -void InitGfx() +void FreeGadgets() { -#if 0 + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); +} + +void InitGadgets() +{ + static boolean gadgets_initialized = FALSE; + + if (gadgets_initialized) + FreeGadgets(); + + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); + + gadgets_initialized = TRUE; +} + +void InitElementSmallImages() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); int i; -#endif - /* initialize screen properties */ - InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); - InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); - InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + /* initialize normal images from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_graphic[i].graphic); - /* create additional image buffers for double-buffering */ - bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + /* initialize special images from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_special_graphic[i].graphic); -#if 0 - pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); + /* initialize images from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS) + CreateImageWithSmallImages(property_mapping[i].artwork_index); +} - InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); -#else - bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]); +static int getFontBitmapID(int font_nr) +{ + int special = -1; + + if (game_status == MAINMENU || game_status == TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == CHOOSELEVEL) + special = GFX_SPECIAL_ARG_LEVELS; + else if (game_status == HALLOFFAME) + special = GFX_SPECIAL_ARG_SCORES; + else if (game_status == LEVELED) + special = GFX_SPECIAL_ARG_EDITOR; + else if (game_status == HELPSCREEN) + special = GFX_SPECIAL_ARG_INFO; + else if (game_status == SETUP) + special = GFX_SPECIAL_ARG_SETUP; + else if (game_status == PSEUDO_PREVIEW) + special = GFX_SPECIAL_ARG_PREVIEW; + else if (game_status == PLAYING || game_status == PSEUDO_DOOR) + special = GFX_SPECIAL_ARG_DOOR; + + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; + else + return font_nr; +} - InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL); -#endif +void InitFontGraphicInfo() +{ + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; - DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); - DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + if (graphic_info == NULL) /* still at startup phase */ + { + InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); - DrawInitText("Loading graphics:", 120, FC_GREEN); + return; + } -#if 0 - for (i=0; i -1; i++) { -#if 0 - if (i != PIX_FONT_SMALL) -#endif + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + + if (special != -1) + continue; + + font_info[font_nr].graphic = graphic; + } + + /* always start with reliable default values (special font graphics) */ + for (i=0; i < NUM_FONTS; i++) + { + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) { - DrawInitText(image_filename[i], 150, FC_YELLOW); + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; + } + } - pix[i] = LoadCustomImage(image_filename[i]); + /* initialize special font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } } -#endif -#if 0 - InitFontInfo(pix[PIX_FONT_BIG], pix[PIX_FONT_MEDIUM], pix[PIX_FONT_SMALL], - pix[PIX_FONT_EM]); -#endif + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - InitTileClipmasks(); -} + if (font_nr < 0) + continue; -void InitGfxBackground() -{ - int x, y; + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } + } - drawto = backbuffer; - fieldbuffer = bitmap_db_field; - SetDrawtoField(DRAW_BACKBUFFER); + /* ---------- initialize font bitmap array ---------- */ - BlitBitmap(new_graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + if (font_bitmap_info != NULL) + free(font_bitmap_info); - for (x=0; xidentifier; - char *snd_new_identifier = artwork.snd_current->identifier; - char *mus_new_identifier = artwork.mus_current->identifier; - boolean redraw_screen = FALSE; - - if (leveldir_current_identifier == NULL) - leveldir_current_identifier = leveldir_current->identifier; - -#if 0 - printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, - leveldir_current->graphics_set); - printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, - leveldir_current->identifier); -#endif - -#if 0 - printf("graphics --> '%s' ('%s')\n", - artwork.gfx_current_identifier, artwork.gfx_current->filename); - printf("sounds --> '%s' ('%s')\n", - artwork.snd_current_identifier, artwork.snd_current->filename); - printf("music --> '%s' ('%s')\n", - artwork.mus_current_identifier, artwork.mus_current->filename); -#endif - - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - return; - -#if 0 - printf("--> '%s'\n", artwork.gfx_current_identifier); -#endif - - /* when a new level series was selected, check if there was a change - in custom artwork stored in level series directory */ - if (leveldir_current_identifier != leveldir_current->identifier) - { - char *identifier_old = leveldir_current_identifier; - char *identifier_new = leveldir_current->identifier; - - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; - - leveldir_current_identifier = leveldir_current->identifier; - } - - /* custom level artwork configured in level series configuration file - always overrides custom level artwork stored in level series directory - and (level independant) custom artwork configured in setup menue */ - if (leveldir_current->graphics_set != NULL) - gfx_new_identifier = leveldir_current->graphics_set; - if (leveldir_current->sounds_set != NULL) - snd_new_identifier = leveldir_current->sounds_set; - if (leveldir_current->music_set != NULL) - mus_new_identifier = leveldir_current->music_set; - - if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics) - { -#if 0 - printf("CHANGED GFX: '%s' -> '%s'\n", - artwork.gfx_current_identifier, gfx_new_identifier); -#endif - -#if 0 - int i; -#endif - - setLevelArtworkDir(artwork.gfx_first); - - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - -#if 0 - for (i=0; iidentifier; -#endif - last_override_level_graphics = setup.override_level_graphics; - - redraw_screen = TRUE; - } - - if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds) - { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.snd_first); - - InitReloadSounds(snd_new_identifier); - - artwork.snd_current_identifier = snd_new_identifier; - last_override_level_sounds = setup.override_level_sounds; - - redraw_screen = TRUE; - } - - if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music) - { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.mus_first); - - InitReloadMusic(mus_new_identifier); - - artwork.mus_current_identifier = mus_new_identifier; - last_override_level_music = setup.override_level_music; - - redraw_screen = TRUE; - } - - if (redraw_screen) - { - InitGfxBackground(); - - /* force redraw of (open or closed) door graphics */ - SetDoorState(DOOR_OPEN_ALL); - CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); - } - -#if 0 - printf("<-- '%s'\n", artwork.gfx_current_identifier); -#endif -} - -void FreeGadgets() -{ - FreeLevelEditorGadgets(); - FreeGameButtons(); - FreeTapeButtons(); - FreeToolButtons(); - FreeScreenGadgets(); -} - -void InitGadgets() -{ - static boolean gadgets_initialized = FALSE; - - if (gadgets_initialized) - FreeGadgets(); - - CreateLevelEditorGadgets(); - CreateGameButtons(); - CreateTapeButtons(); - CreateToolButtons(); - CreateScreenGadgets(); - - gadgets_initialized = TRUE; -} - -void InitElementInfo() -{ - + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); int i, act, dir; /* set values to -1 to identify later as "uninitialized" values */ - for (i=0; i -1) + /* initialize normal element/graphic mapping from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) { int element = element_to_graphic[i].element; - int direction = element_to_graphic[i].direction; int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; int graphic = element_to_graphic[i].graphic; - if (action > -1) - action = graphics_action_mapping[action]; - else - action = GFX_ACTION_DEFAULT; + if (graphic_info[graphic].bitmap == NULL) + continue; - if (direction > -1) - { - direction = MV_DIR_BIT(direction); + if (action < 0) + action = ACTION_DEFAULT; + if (direction > -1) element_info[element].direction_graphic[action][direction] = graphic; - } else element_info[element].graphic[action] = graphic; + } + + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (graphic_info[graphic].bitmap == NULL) + continue; - i++; + if (element >= MAX_NUM_ELEMENTS || special != -1) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; } /* now set all '-1' values to element specific default values */ - for (i=0; i -1) + /* initialize special element/graphic mapping from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) { - int action = element_to_graphic[i].action; - int graphic = element_to_graphic[i].graphic; - - if (action == -1) - action = GFX_ACTION_DEFAULT; + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; - gfx_action[graphic] = action; + if (base_redefined && !special_redefined) + continue; - i++; + element_info[element].special_graphic[special] = graphic; } -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) - if (clipmasks_initialized) + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - for (i=0; i= MAX_NUM_ELEMENTS) + continue; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; } -#endif +} + +static void set_graphic_parameters(int graphic, char **parameter_raw) +{ + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX; + int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY; + int parameter[NUM_GFX_ARGS]; + int i; - for (i=0; i 1) + graphic_info[graphic].anim_mode = ANIM_LOOP; + + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + else + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; - new_graphic_info[i].src_x = parameter[GFX_ARG_XPOS] * TILEX; - new_graphic_info[i].src_y = parameter[GFX_ARG_YPOS] * TILEY; - new_graphic_info[i].offset_x = parameter[GFX_ARG_OFFSET]; - new_graphic_info[i].offset_y = 0; + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; - /* animation frames are ordered vertically instead of horizontally */ - if (parameter[GFX_ARG_VERTICAL]) - { - new_graphic_info[i].offset_x = 0; - new_graphic_info[i].offset_y = parameter[GFX_ARG_OFFSET]; - } + /* this is only used for toon animations */ + graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; + graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; - /* optionally, the x and y offset of frames can be specified directly */ - if (parameter[GFX_ARG_XOFFSET] != GFX_ARG_UNDEFINED_VALUE) - new_graphic_info[i].offset_x = parameter[GFX_ARG_XOFFSET]; - if (parameter[GFX_ARG_YOFFSET] != GFX_ARG_UNDEFINED_VALUE) - new_graphic_info[i].offset_y = parameter[GFX_ARG_YOFFSET]; - - new_graphic_info[i].anim_frames = parameter[GFX_ARG_FRAMES]; - - new_graphic_info[i].anim_delay = parameter[GFX_ARG_DELAY]; - if (new_graphic_info[i].anim_delay == 0) /* delay must be at least 1 */ - new_graphic_info[i].anim_delay = 1; - - /* set mode for animation frame order */ - if (parameter[GFX_ARG_MODE_LOOP]) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else if (parameter[GFX_ARG_MODE_LINEAR]) - new_graphic_info[i].anim_mode = ANIM_LINEAR; - else if (parameter[GFX_ARG_MODE_PINGPONG]) - new_graphic_info[i].anim_mode = ANIM_PINGPONG; - else if (parameter[GFX_ARG_MODE_PINGPONG2]) - new_graphic_info[i].anim_mode = ANIM_PINGPONG2; - else if (parameter[GFX_ARG_FRAMES] > 1) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else - new_graphic_info[i].anim_mode = ANIM_NONE; + /* this is only used for drawing font characters */ + graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET]; + graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET]; +} + +static void InitGraphicInfo() +{ + int fallback_graphic = IMG_CHAR_EXCLAM; + struct FileInfo *fallback_image = getImageListEntry(fallback_graphic); + Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic); + int num_images = getImageListSize(); + int i; + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + static boolean clipmasks_initialized = FALSE; + Pixmap src_pixmap; + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; + GC copy_clipmask_gc = None; +#endif - /* set additional flag to play animation frames in reverse order */ - if (parameter[GFX_ARG_MODE_REVERSE]) - new_graphic_info[i].anim_mode |= ANIM_REVERSE; + if (graphic_info != NULL) + free(graphic_info); - /* set first frame of animation after determining animation mode */ - new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); - /* automatically determine correct start frame, if not defined */ - if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE) - new_graphic_info[i].anim_start_frame = 0; - else if (new_graphic_info[i].anim_mode & ANIM_REVERSE) - new_graphic_info[i].anim_start_frame = - new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (clipmasks_initialized) + { + for (i=0; iparameter); /* now check if no animation frames are outside of the loaded image */ - if (new_graphic_info[i].bitmap == NULL) + if (graphic_info[i].bitmap == NULL) continue; /* skip check for optional images that are undefined */ first_frame = 0; @@ -906,35 +721,59 @@ static void InitGraphicInfo() src_x + TILEX > src_bitmap->width || src_y + TILEY > src_bitmap->height) { - Error(ERR_RETURN, "custom artwork configuration error:"); + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename()); Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i)); Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename); - Error(ERR_EXIT, "error: first animation frame out of bounds (%d,%d)", + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; } - last_frame = new_graphic_info[i].anim_frames - 1; + last_frame = graphic_info[i].anim_frames - 1; getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); if (src_x < 0 || src_y < 0 || src_x + TILEX > src_bitmap->width || src_y + TILEY > src_bitmap->height) { - Error(ERR_RETURN, "custom artwork configuration error:"); + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); Error(ERR_RETURN, "- config file: '%s'", getImageConfigFilename()); Error(ERR_RETURN, "- config token: '%s'", getTokenFromImageID(i)); Error(ERR_RETURN, "- image file: '%s'", src_bitmap->source_filename); - Error(ERR_EXIT, "error: last animation frame out of bounds (%d,%d)", - src_x, src_y); - } + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); -#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) /* currently we need only a tile clip mask from the first frame */ getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); @@ -946,17 +785,18 @@ static void InitGraphicInfo() clip_gc_valuemask, &clip_gc_values); } - new_graphic_info[i].clip_mask = + graphic_info[i].clip_mask = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); src_pixmap = src_bitmap->clip_mask; - XCopyArea(display, src_pixmap, new_graphic_info[i].clip_mask, + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); clip_gc_values.graphics_exposures = False; - clip_gc_values.clip_mask = new_graphic_info[i].clip_mask; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; clip_gc_valuemask = GCGraphicsExposures | GCClipMask; - new_graphic_info[i].clip_gc = + + graphic_info[i].clip_gc = XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); #endif } @@ -964,17 +804,257 @@ static void InitGraphicInfo() #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) if (copy_clipmask_gc) XFreeGC(display, copy_clipmask_gc); -#endif clipmasks_initialized = TRUE; +#endif +} + +static void InitElementSoundInfo() +{ + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, act; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + for (act=0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; + + /* initialize element/sound mapping from static configuration */ + for (i=0; element_to_sound[i].element > -1; i++) + { + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; + + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + + /* initialize element class/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; itoken); + + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; + + /* determine all loop sounds and identify certain sound classes */ + + for (j=0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); + + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; + + if (element_action_info[j].is_loop_sound) + sound_info[i].loop = TRUE; + } + } + + /* associate elements and some selected sound actions */ + + for (j=0; jtoken, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; + + element_info[j].sound[sound_action_value] = i; + } + } + } + + set_sound_parameters(i, sound->parameter); + } + + free(sound_effect_properties); + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + +#if 0 + /* TEST ONLY */ + { + int element = EL_CUSTOM_11; + int j = 0; + + while (element_action_info[j].suffix) + { + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[j]); + j++; + } + } + + PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); +#endif + +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) + { + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[sound_action]); + j++; + } + } +#endif +} + +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ + + InitElementSmallImages(); /* create editor and preview images */ + InitFontGraphicInfo(); /* initialize text drawing functions */ + + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); +} + +static void ReinitializeSounds() +{ + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ - /* initialize sound effect lookup table for element actions */ - InitGameSound(); +#if 1 + InitElementSoundInfo(); /* element game sound mapping */ +#endif + + InitPlaySoundLevel(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + /* currently nothing to do */ } void InitElementProperties() @@ -1002,35 +1082,35 @@ void InitElementProperties() static int ep_schluessel[] = { - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4 + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4 }; static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel); static int ep_pforte[] = { - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1039,7 +1119,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1055,12 +1135,11 @@ void InitElementProperties() static int ep_solid[] = { - EL_STEELWALL, EL_WALL, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, EL_BD_WALL, EL_WALL_CRUMBLED, EL_EXIT_CLOSED, @@ -1071,8 +1150,8 @@ void InitElementProperties() EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, - EL_QUICKSAND_FULL, EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, EL_QUICKSAND_FILLING, EL_QUICKSAND_EMPTYING, EL_MAGIC_WALL, @@ -1087,55 +1166,72 @@ void InitElementProperties() EL_BD_MAGIC_WALL_FULL, EL_BD_MAGIC_WALL_FILLING, EL_BD_MAGIC_WALL_DEAD, - EL_GAMEOFLIFE, + EL_GAME_OF_LIFE, EL_BIOMAZE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT_CLOSED, EL_SP_EXIT_OPEN, - EL_INVISIBLE_STEELWALL, - EL_INVISIBLE_STEELWALL_ACTIVE, EL_INVISIBLE_WALL, EL_INVISIBLE_WALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, - EL_LIGHT_SWITCH, - EL_LIGHT_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, EL_TIMEGATE_SWITCH_ACTIVE, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + + /* the following elements are a direct copy of "indestructible" elements, + except "EL_ACID", which is "indestructible", but not "solid"! */ +#if 0 + EL_ACID, +#endif + EL_STEELWALL, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1149,37 +1245,27 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_WALL_PEARL, - EL_WALL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1188,7 +1274,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1202,40 +1288,40 @@ void InitElementProperties() }; static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid); - static int ep_massive[] = + static int ep_indestructible[] = { EL_STEELWALL, EL_ACID, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_STEELWALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, @@ -1251,27 +1337,27 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1280,7 +1366,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1292,7 +1378,7 @@ void InitElementProperties() EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN }; - static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive); + static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible); static int ep_slippery[] = { @@ -1314,16 +1400,16 @@ void InitElementProperties() EL_TIME_ORB_EMPTY, EL_LAMP_ACTIVE, EL_LAMP, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, EL_SATELLITE, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SPEED_PILL, EL_STEELWALL_SLANTED, EL_PEARL, @@ -1349,49 +1435,49 @@ void InitElementProperties() static int ep_mauer[] = { EL_STEELWALL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_EXIT_CLOSED, EL_EXIT_OPENING, EL_EXIT_OPEN, EL_WALL, EL_WALL_CRUMBLED, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, - EL_WALL_GROWING_ACTIVE, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, EL_BD_WALL, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT_CLOSED, @@ -1401,18 +1487,18 @@ void InitElementProperties() EL_INVISIBLE_WALL, EL_INVISIBLE_WALL_ACTIVE, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8 }; static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer); @@ -1454,14 +1540,6 @@ void InitElementProperties() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, EL_BOMB, EL_NUT, EL_AMOEBA_DROP, @@ -1606,7 +1684,7 @@ void InitElementProperties() EL_EXIT_CLOSED, EL_EXIT_OPEN, EL_STEELWALL, - EL_PLAYER1, + EL_PLAYER_1, EL_BD_FIREFLY, EL_BD_FIREFLY_1, EL_BD_FIREFLY_2, @@ -1629,7 +1707,7 @@ void InitElementProperties() EL_SOKOBAN_OBJECT, EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, - EL_PLAYER1, + EL_PLAYER_1, EL_INVISIBLE_STEELWALL }; static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); @@ -1657,30 +1735,30 @@ void InitElementProperties() EL_QUICKSAND_EMPTY, EL_STONEBLOCK, EL_ROBOT_WHEEL, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_DYNAMITE, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_WALL, @@ -1691,19 +1769,19 @@ void InitElementProperties() EL_WALL_DIAMOND, EL_WALL_BD_DIAMOND, EL_WALL_EMERALD_YELLOW, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, EL_SOKOBAN_OBJECT, EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, EL_WALL_EMERALD_RED, EL_WALL_EMERALD_PURPLE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, EL_MAGIC_WALL, EL_MAGIC_WALL_DEAD, EL_BD_MAGIC_WALL, @@ -1712,47 +1790,47 @@ void InitElementProperties() EL_BLOCKED, EL_SP_EMPTY, EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, EL_SP_DISK_RED, EL_SP_DISK_YELLOW, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1766,18 +1844,18 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8 }; static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive); @@ -1786,13 +1864,14 @@ void InitElementProperties() EL_BOMB, EL_DYNAMITE_ACTIVE, EL_DYNAMITE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, EL_BUG, EL_MOLE, EL_PENGUIN, @@ -1842,10 +1921,10 @@ void InitElementProperties() static int ep_player[] = { - EL_PLAYER1, - EL_PLAYER2, - EL_PLAYER3, - EL_PLAYER4 + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4 }; static int ep_player_num = SIZEOF_ARRAY_INT(ep_player); @@ -1864,6 +1943,7 @@ void InitElementProperties() EL_SAND, EL_SP_BASE, EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, EL_TRAP, EL_INVISIBLE_SAND, EL_INVISIBLE_SAND_ACTIVE @@ -1878,41 +1958,41 @@ void InitElementProperties() EL_SP_MURPHY, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, + EL_SP_HARDWARE_GRAY, EL_SP_EXIT_CLOSED, EL_SP_EXIT_OPEN, EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, EL_SP_SNIKSNAK, EL_SP_DISK_YELLOW, EL_SP_TERMINAL, EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, EL_SP_ELECTRON, EL_SP_BUGGY_BASE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, /* additional elements that appeared in newer Supaplex levels */ EL_INVISIBLE_WALL, /* more than one murphy in a level results in an inactive clone */ @@ -1922,25 +2002,25 @@ void InitElementProperties() static int ep_quick_gate[] = { - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN }; @@ -1948,18 +2028,18 @@ void InitElementProperties() static int ep_over_player[] = { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_TUBE_ALL, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1976,67 +2056,68 @@ void InitElementProperties() static int ep_active_bomb[] = { EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_SP_DISK_RED_ACTIVE }; static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); static int ep_belt[] = { - EL_CONVEYOR_BELT1_LEFT, - EL_CONVEYOR_BELT1_MIDDLE, - EL_CONVEYOR_BELT1_RIGHT, - EL_CONVEYOR_BELT2_LEFT, - EL_CONVEYOR_BELT2_MIDDLE, - EL_CONVEYOR_BELT2_RIGHT, - EL_CONVEYOR_BELT3_LEFT, - EL_CONVEYOR_BELT3_MIDDLE, - EL_CONVEYOR_BELT3_RIGHT, - EL_CONVEYOR_BELT4_LEFT, - EL_CONVEYOR_BELT4_MIDDLE, - EL_CONVEYOR_BELT4_RIGHT, + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, }; static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); static int ep_belt_active[] = { - EL_CONVEYOR_BELT1_LEFT_ACTIVE, - EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT1_RIGHT_ACTIVE, - EL_CONVEYOR_BELT2_LEFT_ACTIVE, - EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT2_RIGHT_ACTIVE, - EL_CONVEYOR_BELT3_LEFT_ACTIVE, - EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT3_RIGHT_ACTIVE, - EL_CONVEYOR_BELT4_LEFT_ACTIVE, - EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT4_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, }; static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active); static int ep_belt_switch[] = { - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, }; static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch); static int ep_tube[] = { - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -2050,6 +2131,20 @@ void InitElementProperties() }; static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube); + static int ep_em_slippery_wall[] = + { + }; + static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall); + + static int ep_can_be_crumbled[] = + { + EL_SAND, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE + }; + static int ep_can_be_crumbled_num = SIZEOF_ARRAY_INT(ep_can_be_crumbled); + static long ep1_bit[] = { EP_BIT_AMOEBALIVE, @@ -2057,7 +2152,7 @@ void InitElementProperties() EP_BIT_SCHLUESSEL, EP_BIT_PFORTE, EP_BIT_SOLID, - EP_BIT_MASSIVE, + EP_BIT_INDESTRUCTIBLE, EP_BIT_SLIPPERY, EP_BIT_ENEMY, EP_BIT_MAUER, @@ -2089,7 +2184,9 @@ void InitElementProperties() EP_BIT_BELT, EP_BIT_BELT_ACTIVE, EP_BIT_BELT_SWITCH, - EP_BIT_TUBE + EP_BIT_TUBE, + EP_BIT_EM_SLIPPERY_WALL, + EP_BIT_CAN_BE_CRUMBLED }; static int *ep1_array[] = { @@ -2098,7 +2195,7 @@ void InitElementProperties() ep_schluessel, ep_pforte, ep_solid, - ep_massive, + ep_indestructible, ep_slippery, ep_enemy, ep_mauer, @@ -2130,7 +2227,9 @@ void InitElementProperties() ep_belt, ep_belt_active, ep_belt_switch, - ep_tube + ep_tube, + ep_em_slippery_wall, + ep_can_be_crumbled }; static int *ep1_num[] = { @@ -2139,7 +2238,7 @@ void InitElementProperties() &ep_schluessel_num, &ep_pforte_num, &ep_solid_num, - &ep_massive_num, + &ep_indestructible_num, &ep_slippery_num, &ep_enemy_num, &ep_mauer_num, @@ -2171,26 +2270,37 @@ void InitElementProperties() &ep_belt_num, &ep_belt_active_num, &ep_belt_switch_num, - &ep_tube_num + &ep_tube_num, + &ep_em_slippery_wall_num, + &ep_can_be_crumbled_num }; static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); - for (i=0; iconnected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_image_tokens[] = + { + "name", + "sort_priority", + "global.num_toons", + "menu.draw_xoffset", + "menu.draw_yoffset", + "menu.draw_xoffset.MAIN", + "menu.draw_yoffset.MAIN", + "door.step_offset", + "door.step_delay", + NULL + }; + static char *ignore_sound_tokens[] = + { + "name", + "sort_priority", + NULL + }; + int i; + + for (i=0; i len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) + { + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); + } + } + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j=0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x=0; xidentifier); + ReinitializeSounds(); +} + +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; +#endif + + if (!options.network) + return; + +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} + +void ReloadCustomArtwork() +{ + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif + + setLevelArtworkDir(artwork.gfx_first); + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitImages(); + + FreeTileClipmasks(); + InitTileClipmasks(); + + artwork.gfx_current_identifier = artwork.gfx_current->identifier; + last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); + + artwork.snd_current_identifier = artwork.snd_current->identifier; + last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); + + artwork.mus_current_identifier = artwork.mus_current->identifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + + +/* ========================================================================= */ +/* OpenAll() */ +/* ========================================================================= */ + +void OpenAll() +{ + InitGlobal(); /* initialize some global variables */ + + if (options.execute_command) + Execute_Command(options.execute_command); + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); +#endif + exit(0); /* never reached */ + } + + InitSetup(); + + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); + + InitCounter(); + + InitRND(NEW_RANDOMIZE); + InitSimpleRND(NEW_RANDOMIZE); + + InitJoysticks(); + + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); + + InitEventFilter(FilterMouseMotionEvents); + + InitElementProperties(); + + InitGfx(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ + InitMusic(); /* needs to know current level directory */ + + InitGfxBackground(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } + + game_status = MAINMENU; + + DrawMainMenu(); + + InitNetworkServer(); +} + void CloseAllAndExit(int exit_value) { StopSounds(); @@ -2285,9 +2857,6 @@ void CloseAllAndExit(int exit_value) FreeAllImages(); FreeTileClipmasks(); - if (bitmap_font_initial) - FreeBitmap(bitmap_font_initial); - CloseVideoDisplay(); ClosePlatformDependantStuff();