X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=9b553f1e419672c5990263cd805a235cb1ba70cf;hb=8afc6199767a6fcb7451efd2b3d5b070f6c99efb;hp=70604f2a9392854cd4bda2dc4fc30ad16bcb6105;hpb=93806fb4c23f4b6ef58d9562e908a1b89ece869d;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 70604f2a..9b553f1e 100644 --- a/src/init.c +++ b/src/init.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -23,33 +23,52 @@ #include "files.h" #include "network.h" #include "netserv.h" +#include "cartoons.h" +#include "config.h" static char *image_filename[NUM_PICTURES] = { "RocksScreen.pcx", + "RocksElements.pcx", "RocksDoor.pcx", "RocksHeroes.pcx", "RocksToons.pcx", "RocksSP.pcx", "RocksDC.pcx", "RocksMore.pcx", - "RocksFont.pcx", - "RocksFont2.pcx", - "RocksFont3.pcx" + "RocksFontBig.pcx", + "RocksFontSmall.pcx", + "RocksFontMedium.pcx", + "RocksFontEM.pcx" }; +static void InitSetup(void); static void InitPlayerInfo(void); static void InitLevelInfo(void); +static void InitArtworkInfo(void); +static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); +static void InitImages(void); +static void InitMixer(void); static void InitSound(void); static void InitGfx(void); -static void InitCustomGraphics(void); static void InitGfxBackground(void); static void InitGadgets(void); static void InitElementProperties(void); +static void InitElementInfo(void); +static void InitGraphicInfo(void); +static void InitSoundInfo(); +static void Execute_Debug_Command(char *); void OpenAll(void) { + if (options.debug_command) + { + Execute_Debug_Command(options.debug_command); + + exit(0); + } + if (options.serveronly) { #if defined(PLATFORM_UNIX) @@ -61,15 +80,17 @@ void OpenAll(void) } InitProgramInfo(UNIX_USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING, + PROGRAM_TITLE_STRING, getWindowTitleString(), ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, MSDOS_POINTER_FILENAME, COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); + InitSetup(); InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitCounter(); - InitSound(); + InitMixer(); InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -81,18 +102,27 @@ void OpenAll(void) InitGfx(); InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + InitElementInfo(); InitLevelInfo(); + InitLevelArtworkInfo(); InitGadgets(); /* needs to know number of level series */ - - InitCustomGraphics(); + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ InitGfxBackground(); + InitToons(); + DrawMainMenu(); InitNetworkServer(); } +void InitSetup() +{ + LoadSetup(); /* global setup info */ +} + void InitPlayerInfo() { int i; @@ -104,8 +134,6 @@ void InitPlayerInfo() stored_player[i].connected = FALSE; local_player->connected = TRUE; - - LoadSetup(); /* global setup info */ } void InitLevelInfo() @@ -115,6 +143,16 @@ void InitLevelInfo() LoadLevelSetup_SeriesInfo(); /* last played level info */ } +void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +void InitLevelArtworkInfo() +{ + LoadLevelArtworkInfo(); +} + void InitNetworkServer() { #if defined(PLATFORM_UNIX) @@ -138,38 +176,43 @@ void InitNetworkServer() #endif } -void InitSound() +static void InitImages() { - int i; + InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); + /* load custom images */ + ReloadCustomImages(); + + InitGraphicInfo(); +} + +static void InitMixer() +{ OpenAudio(); - for(i=0; iidentifier); + InitReloadMusic(artwork.mus_current->identifier); - StartSoundserver(); + InitSoundInfo(); } -void InitTileClipmasks() +static void InitTileClipmasks() { #if defined(TARGET_X11) - GC copy_clipmask_gc; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; -#endif #if defined(TARGET_X11_NATIVE) + GC copy_clipmask_gc; + static struct { int start; @@ -221,7 +264,8 @@ void InitTileClipmasks() { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; -#endif +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ int i; @@ -235,17 +279,10 @@ void InitTileClipmasks() To prevent this, create small (tile-sized) mask Pixmaps which will then be set much faster with XSetClipOrigin() and speed things up a lot. */ - /* create graphic context structures needed for clipping */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; - copy_clipmask_gc = - XCreateGC(display, pix[PIX_BACK]->clip_mask, - clip_gc_valuemask, &clip_gc_values); - - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); + tile_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); for(i=0; iclip_mask; clip_gc_valuemask = GCGraphicsExposures | GCClipMask; pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, - clip_gc_valuemask,&clip_gc_values); + clip_gc_valuemask, &clip_gc_values); } } #if defined(TARGET_X11_NATIVE) + + /* create graphic context structures needed for clipping */ + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask, + clip_gc_valuemask, &clip_gc_values); + /* create only those clipping Pixmaps we really need */ for(i=0; tile_needs_clipping[i].start>=0; i++) { @@ -270,11 +314,11 @@ void InitTileClipmasks() int tile = tile_needs_clipping[i].start + j; int graphic = tile; int src_x, src_y; - int pixmap_nr; + Bitmap *src_bitmap; Pixmap src_pixmap; - getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); - src_pixmap = pix[pixmap_nr]->clip_mask; + getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + src_pixmap = src_bitmap->clip_mask; tile_clipmask[tile] = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); @@ -283,13 +327,44 @@ void InitTileClipmasks() src_x, src_y, TILEX, TILEY, 0, 0); } } + + XFreeGC(display, copy_clipmask_gc); + #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ } +void FreeTileClipmasks() +{ +#if defined(TARGET_X11) + int i; + + for(i=0; istored_clip_gc) + { + XFreeGC(display, pix[i]->stored_clip_gc); + pix[i]->stored_clip_gc = None; + } + } +#endif /* TARGET_X11 */ +} + void InitGfx() { - char *filename; int i; /* initialize some global variables */ @@ -308,101 +383,166 @@ void InitGfx() pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - filename = getImageFilename(image_filename[PIX_SMALLFONT]); - if ((pix_default[PIX_SMALLFONT] = LoadImage(filename)) == NULL) - Error(ERR_EXIT, "LoadImage() failed: %s", GetError()); - pix_custom[PIX_SMALLFONT] = NULL; - pix[PIX_SMALLFONT] = pix_default[PIX_SMALLFONT]; + pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); - InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]); + InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); -#if defined(PLATFORM_MSDOS) - DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE); - rest(200); -#endif - DrawInitText("Loading graphics:",120,FC_GREEN); + + DrawInitText("Loading graphics:", 120, FC_GREEN); for(i=0; iidentifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + #if 0 - static char *filename = NULL; + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif - /* look for optional directory ~/./graphics */ - filename = getPath2(getUserDataDir(), GRAPHICS_DIRECTORY); - if (access(dir, F_OK) == 0) + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + +#if 0 + printf("--> '%s'\n", artwork.gfx_current_identifier); +#endif + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; } + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { + int i; + setLevelArtworkDir(artwork.gfx_first); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); -(leveldir_current->user_defined ? - getUserLevelDir("") : - options.level_directory), - leveldir_current->fullpath, - basename); + for(i=0; iuser_defined ? - getUserLevelDir("") : - options.level_directory), - leveldir_current->fullpath, - basename); -#endif -} + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); -void InitGfxBackground() -{ - int x, y; + artwork.gfx_current_identifier = gfx_new_identifier; + last_override_level_graphics = setup.override_level_graphics; + } - drawto = backbuffer; - fieldbuffer = pix[PIX_DB_FIELD]; - SetDrawtoField(DRAW_BACKBUFFER); + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); - BlitBitmap(pix[PIX_BACK], backbuffer, 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); - ClearRectangle(backbuffer, REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE); - ClearRectangle(pix[PIX_DB_DOOR], 0,0, 3*DXSIZE,DYSIZE+VYSIZE); + InitReloadSounds(snd_new_identifier); - for(x=0; x -1) + { + int element = element_to_graphic[i].element; + int graphic = element_to_graphic[i].graphic; + + element_info[element].graphic = graphic; + i++; + } +} + +static void InitGraphicInfo() +{ + int i; + + image_files = getCurrentImageList(); + + for(i=0; i %d\n", image_files[GFX_BD_DIAMOND].parameter[GFXARG_NUM_FRAMES]); + printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFXARG_NUM_FRAMES]); + + graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK].src_x = 0; + graphic_info[GFX_ABLENK].src_y = 0; + + graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX; + graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX; + graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX; + graphic_info[GFX_ABLENK + 1].src_y = 0; + graphic_info[GFX_ABLENK + 2].src_y = 0; + graphic_info[GFX_ABLENK + 3].src_y = 0; +#endif +} + +static void InitSoundInfo() +{ + sound_files = getCurrentSoundList(); + + /* initialize sound effect lookup table for element actions */ + InitGameSound(); +} + void InitElementProperties() { - int i,j; + int i, j; static int ep_amoebalive[] = { @@ -469,9 +973,13 @@ void InitElementProperties() EL_EM_GATE_3X, EL_EM_GATE_4X, EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, EL_TUBE_CROSS, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, @@ -510,11 +1018,15 @@ void InitElementProperties() EL_QUICKSAND_EMPTYING, EL_MAGIC_WALL_OFF, EL_MAGIC_WALL_EMPTY, + EL_MAGIC_WALL_EMPTYING, + EL_MAGIC_WALL_FILLING, EL_MAGIC_WALL_FULL, EL_MAGIC_WALL_DEAD, EL_MAGIC_WALL_BD_OFF, EL_MAGIC_WALL_BD_EMPTY, + EL_MAGIC_WALL_BD_EMPTYING, EL_MAGIC_WALL_BD_FULL, + EL_MAGIC_WALL_BD_FILLING, EL_MAGIC_WALL_BD_DEAD, EL_LIFE, EL_LIFE_ASYNC, @@ -540,6 +1052,7 @@ void InitElementProperties() EL_SP_HARD_BASE5, EL_SP_HARD_BASE6, EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT, EL_INVISIBLE_STEEL, EL_BELT1_SWITCH_LEFT, @@ -588,6 +1101,30 @@ void InitElementProperties() EL_CRYSTAL, EL_WALL_PEARL, EL_WALL_CRYSTAL, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, EL_TUBE_CROSS, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, @@ -611,26 +1148,6 @@ void InitElementProperties() EL_BADEWANNE3, EL_BADEWANNE4, EL_BADEWANNE5, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_EM_GATE_1, - EL_EM_GATE_2, - EL_EM_GATE_3, - EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_CLOSED, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_CLOSED, EL_SP_HARD_GRAY, EL_SP_HARD_GREEN, EL_SP_HARD_BLUE, @@ -675,6 +1192,30 @@ void InitElementProperties() EL_EMC_STEEL_WALL_3, EL_EMC_STEEL_WALL_4, EL_CRYSTAL, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, EL_TUBE_CROSS, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, @@ -788,6 +1329,7 @@ void InitElementProperties() EL_SP_HARD_BASE5, EL_SP_HARD_BASE6, EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT, EL_INVISIBLE_STEEL, EL_STEEL_SLANTED, @@ -1563,19 +2105,73 @@ void InitElementProperties() Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE); } +void Execute_Debug_Command(char *command) +{ + if (strcmp(command, "create graphicsinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative image files here.\n"); + printf("# (The images below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i=0; image_config[i].token != NULL; i++) + printf("# %s\n", + getFormattedSetupEntry(image_config[i].token, + image_config[i].value)); + } + else if (strcmp(command, "create soundsinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative sound files here.\n"); + printf("# (The sounds below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i=0; sound_config[i].token != NULL; i++) + printf("# %s\n", + getFormattedSetupEntry(sound_config[i].token, + sound_config[i].value)); + } + else if (strcmp(command, "create musicinfo.conf") == 0) + { + printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Music")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + } + else if (strcmp(command, "help") == 0) + { + printf("The following commands are recognized:\n"); + printf(" \"create graphicsinfo.conf\"\n"); + printf(" \"create soundsinfo.conf\"\n"); + printf(" \"create musicinfo.conf\"\n"); + } +} + void CloseAllAndExit(int exit_value) { int i; StopSounds(); - FreeSounds(NUM_SOUNDS); - CloseAudio(); + FreeAllSounds(); + FreeAllMusic(); + CloseAudio(); /* called after freeing sounds (needed for SDL) */ + FreeAllImages(); + + FreeTileClipmasks(); for(i=0; i