X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=9b553f1e419672c5990263cd805a235cb1ba70cf;hb=8afc6199767a6fcb7451efd2b3d5b070f6c99efb;hp=232f37a426733617f104e436b1b5377a2d584bc0;hpb=884db54d739f5838243315f390d28634cb99a7d9;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 232f37a4..9b553f1e 100644 --- a/src/init.c +++ b/src/init.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2001 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -29,31 +29,46 @@ static char *image_filename[NUM_PICTURES] = { "RocksScreen.pcx", + "RocksElements.pcx", "RocksDoor.pcx", "RocksHeroes.pcx", "RocksToons.pcx", "RocksSP.pcx", "RocksDC.pcx", "RocksMore.pcx", - "RocksFont.pcx", - "RocksFont2.pcx", - "RocksFont3.pcx" + "RocksFontBig.pcx", + "RocksFontSmall.pcx", + "RocksFontMedium.pcx", + "RocksFontEM.pcx" }; static void InitSetup(void); static void InitPlayerInfo(void); static void InitLevelInfo(void); static void InitArtworkInfo(void); +static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); -static void InitSoundServer(void); +static void InitImages(void); +static void InitMixer(void); static void InitSound(void); static void InitGfx(void); static void InitGfxBackground(void); static void InitGadgets(void); static void InitElementProperties(void); +static void InitElementInfo(void); +static void InitGraphicInfo(void); +static void InitSoundInfo(); +static void Execute_Debug_Command(char *); void OpenAll(void) { + if (options.debug_command) + { + Execute_Debug_Command(options.debug_command); + + exit(0); + } + if (options.serveronly) { #if defined(PLATFORM_UNIX) @@ -75,7 +90,7 @@ void OpenAll(void) InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitCounter(); - InitSoundServer(); + InitMixer(); InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -87,9 +102,12 @@ void OpenAll(void) InitGfx(); InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + InitElementInfo(); InitLevelInfo(); + InitLevelArtworkInfo(); InitGadgets(); /* needs to know number of level series */ + InitImages(); /* needs to know current level directory */ InitSound(); /* needs to know current level directory */ InitGfxBackground(); @@ -130,6 +148,11 @@ void InitArtworkInfo() LoadArtworkInfo(); } +void InitLevelArtworkInfo() +{ + LoadLevelArtworkInfo(); +} + void InitNetworkServer() { #if defined(PLATFORM_UNIX) @@ -153,48 +176,32 @@ void InitNetworkServer() #endif } -#if 0 -static void ReloadCustomSounds() +static void InitImages() { - int i; - -#if 1 - printf("DEBUG: reloading sounds '%s' ...\n", artwork.sounds_set_current); -#endif + InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - LoadSoundsInfo(); + /* load custom images */ + ReloadCustomImages(); - for(i=0; iname); - InitReloadMusic(artwork.mus_current->name); + /* load custom sounds and music */ + InitReloadSounds(artwork.snd_current->identifier); + InitReloadMusic(artwork.mus_current->identifier); + + InitSoundInfo(); } static void InitTileClipmasks() @@ -274,8 +281,8 @@ static void InitTileClipmasks() clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); + tile_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); for(i=0; iclip_mask, - clip_gc_valuemask, &clip_gc_values); + copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask, + clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ for(i=0; tile_needs_clipping[i].start>=0; i++) @@ -308,11 +314,11 @@ static void InitTileClipmasks() int tile = tile_needs_clipping[i].start + j; int graphic = tile; int src_x, src_y; - int pixmap_nr; + Bitmap *src_bitmap; Pixmap src_pixmap; - getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); - src_pixmap = pix[pixmap_nr]->clip_mask; + getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + src_pixmap = src_bitmap->clip_mask; tile_clipmask[tile] = XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); @@ -348,7 +354,7 @@ void FreeTileClipmasks() for(i=0; istored_clip_gc) + if (pix[i] != NULL && pix[i]->stored_clip_gc) { XFreeGC(display, pix[i]->stored_clip_gc); pix[i]->stored_clip_gc = None; @@ -377,21 +383,18 @@ void InitGfx() pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]); + pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); - InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]); + InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); -#if defined(PLATFORM_MSDOS) - DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE); - rest(200); -#endif - DrawInitText("Loading graphics:",120,FC_GREEN); + + DrawInitText("Loading graphics:", 120, FC_GREEN); for(i=0; iname) + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + +#if 0 + printf("--> '%s'\n", artwork.gfx_current_identifier); +#endif + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) { int i; + setLevelArtworkDir(artwork.gfx_first); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); for(i=0; iname; + artwork.gfx_current_identifier = gfx_new_identifier; + last_override_level_graphics = setup.override_level_graphics; } - if (artwork.sounds_set_current != artwork.snd_current->name) + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) { - InitReloadSounds(artwork.snd_current->name); + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadSounds(snd_new_identifier); - artwork.sounds_set_current = artwork.snd_current->name; + artwork.snd_current_identifier = snd_new_identifier; + last_override_level_sounds = setup.override_level_sounds; } - if (artwork.music_set_current != artwork.mus_current->name) + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) { - InitReloadMusic(artwork.mus_current->name); + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); - artwork.music_set_current = artwork.mus_current->name; + InitReloadMusic(mus_new_identifier); + + artwork.mus_current_identifier = mus_new_identifier; + last_override_level_music = setup.override_level_music; } + +#if 0 + printf("<-- '%s'\n", artwork.gfx_current_identifier); +#endif } void InitGadgets() @@ -470,9 +554,373 @@ void InitGadgets() CreateScreenGadgets(); } +void InitElementInfo() +{ + int i; + + static struct + { + int element; + int graphic; + } + element_to_graphic[] = + { + { EL_LEERRAUM, GFX_LEERRAUM }, + { EL_ERDREICH, GFX_ERDREICH }, + { EL_MAUERWERK, GFX_MAUERWERK }, + { EL_FELSBODEN, GFX_FELSBODEN }, + { EL_FELSBROCKEN, GFX_FELSBROCKEN }, + { EL_SCHLUESSEL, GFX_SCHLUESSEL }, + { EL_EDELSTEIN, GFX_EDELSTEIN }, + { EL_AUSGANG_ZU, GFX_AUSGANG_ZU }, + { EL_AUSGANG_ACT, GFX_AUSGANG_ACT }, + { EL_AUSGANG_AUF, GFX_AUSGANG_AUF }, + { EL_SPIELFIGUR, GFX_SPIELFIGUR }, + { EL_SPIELER1, GFX_SPIELER1 }, + { EL_SPIELER2, GFX_SPIELER2 }, + { EL_SPIELER3, GFX_SPIELER3 }, + { EL_SPIELER4, GFX_SPIELER4 }, + { EL_KAEFER, GFX_KAEFER }, + { EL_KAEFER_RIGHT, GFX_KAEFER_RIGHT }, + { EL_KAEFER_UP, GFX_KAEFER_UP }, + { EL_KAEFER_LEFT, GFX_KAEFER_LEFT }, + { EL_KAEFER_DOWN, GFX_KAEFER_DOWN }, + { EL_FLIEGER, GFX_FLIEGER }, + { EL_FLIEGER_RIGHT, GFX_FLIEGER_RIGHT }, + { EL_FLIEGER_UP, GFX_FLIEGER_UP }, + { EL_FLIEGER_LEFT, GFX_FLIEGER_LEFT }, + { EL_FLIEGER_DOWN, GFX_FLIEGER_DOWN }, + { EL_BUTTERFLY, GFX_BUTTERFLY }, + { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, + { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, + { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, + { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, + { EL_FIREFLY, GFX_FIREFLY }, + { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, + { EL_FIREFLY_UP, GFX_FIREFLY_UP }, + { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, + { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, + { EL_MAMPFER, GFX_MAMPFER }, + { EL_ROBOT, GFX_ROBOT }, + { EL_BETON, GFX_BETON }, + { EL_DIAMANT, GFX_DIAMANT }, + { EL_MORAST_LEER, GFX_MORAST_LEER }, + { EL_MORAST_VOLL, GFX_MORAST_VOLL }, + { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER }, + { EL_TROPFEN, GFX_TROPFEN }, + { EL_BOMBE, GFX_BOMBE }, + { EL_MAGIC_WALL_OFF, GFX_MAGIC_WALL_OFF }, + { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, + { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, + { EL_SALZSAEURE, GFX_SALZSAEURE }, + { EL_AMOEBE_TOT, GFX_AMOEBE_TOT }, + { EL_AMOEBE_NASS, GFX_AMOEBE_NASS }, + { EL_AMOEBE_NORM, GFX_AMOEBE_NORM }, + { EL_AMOEBE_VOLL, GFX_AMOEBE_VOLL }, + { EL_AMOEBE_BD, GFX_AMOEBE_BD }, + { EL_AMOEBA2DIAM, GFX_AMOEBA2DIAM }, + { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS }, + { EL_KOKOSNUSS, GFX_KOKOSNUSS }, + { EL_LIFE, GFX_LIFE }, + { EL_LIFE_ASYNC, GFX_LIFE_ASYNC }, + { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT }, + { EL_BADEWANNE, GFX_BADEWANNE }, + { EL_BADEWANNE1, GFX_BADEWANNE1 }, + { EL_BADEWANNE2, GFX_BADEWANNE2 }, + { EL_BADEWANNE3, GFX_BADEWANNE3 }, + { EL_BADEWANNE4, GFX_BADEWANNE4 }, + { EL_BADEWANNE5, GFX_BADEWANNE5 }, + { EL_ABLENK_AUS, GFX_ABLENK_AUS }, + { EL_ABLENK_EIN, GFX_ABLENK_EIN }, + { EL_SCHLUESSEL1, GFX_SCHLUESSEL1 }, + { EL_SCHLUESSEL2, GFX_SCHLUESSEL2 }, + { EL_SCHLUESSEL3, GFX_SCHLUESSEL3 }, + { EL_SCHLUESSEL4, GFX_SCHLUESSEL4 }, + { EL_PFORTE1, GFX_PFORTE1 }, + { EL_PFORTE2, GFX_PFORTE2 }, + { EL_PFORTE3, GFX_PFORTE3 }, + { EL_PFORTE4, GFX_PFORTE4 }, + { EL_PFORTE1X, GFX_PFORTE1X }, + { EL_PFORTE2X, GFX_PFORTE2X }, + { EL_PFORTE3X, GFX_PFORTE3X }, + { EL_PFORTE4X, GFX_PFORTE4X }, + { EL_DYNAMITE_INACTIVE, GFX_DYNAMIT_AUS }, + { EL_PACMAN, GFX_PACMAN }, + { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT }, + { EL_PACMAN_UP, GFX_PACMAN_UP }, + { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, + { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, + { EL_UNSICHTBAR, GFX_UNSICHTBAR }, + { EL_ERZ_EDEL, GFX_ERZ_EDEL }, + { EL_ERZ_DIAM, GFX_ERZ_DIAM }, + { EL_BIRNE_AUS, GFX_BIRNE_AUS }, + { EL_BIRNE_EIN, GFX_BIRNE_EIN }, + { EL_ZEIT_VOLL, GFX_ZEIT_VOLL }, + { EL_ZEIT_LEER, GFX_ZEIT_LEER }, + { EL_MAUER_LEBT, GFX_MAUER_LEBT }, + { EL_MAUER_X, GFX_MAUER_X }, + { EL_MAUER_Y, GFX_MAUER_Y }, + { EL_MAUER_XY, GFX_MAUER_XY }, + { EL_EDELSTEIN_BD, GFX_EDELSTEIN_BD }, + { EL_EDELSTEIN_GELB, GFX_EDELSTEIN_GELB }, + { EL_EDELSTEIN_ROT, GFX_EDELSTEIN_ROT }, + { EL_EDELSTEIN_LILA, GFX_EDELSTEIN_LILA }, + { EL_ERZ_EDEL_BD, GFX_ERZ_EDEL_BD }, + { EL_ERZ_EDEL_GELB, GFX_ERZ_EDEL_GELB }, + { EL_ERZ_EDEL_ROT, GFX_ERZ_EDEL_ROT }, + { EL_ERZ_EDEL_LILA, GFX_ERZ_EDEL_LILA }, + { EL_MAMPFER2, GFX_MAMPFER2 }, + { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF }, + { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL }, + { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD }, + { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB }, + { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, + { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, + { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, + { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT }, + { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER }, + { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL }, + { EL_MOLE, GFX_MOLE }, + { EL_PINGUIN, GFX_PINGUIN }, + { EL_SCHWEIN, GFX_SCHWEIN }, + { EL_DRACHE, GFX_DRACHE }, + { EL_SONDE, GFX_SONDE }, + { EL_PFEIL_LEFT, GFX_PFEIL_LEFT }, + { EL_PFEIL_RIGHT, GFX_PFEIL_RIGHT }, + { EL_PFEIL_UP, GFX_PFEIL_UP }, + { EL_PFEIL_DOWN, GFX_PFEIL_DOWN }, + { EL_SPEED_PILL, GFX_SPEED_PILL }, + { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, + { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE }, + { EL_SP_ZONK, GFX_SP_ZONK }, + { EL_INVISIBLE_STEEL, GFX_INVISIBLE_STEEL }, + { EL_BLACK_ORB, GFX_BLACK_ORB }, + { EL_EM_GATE_1, GFX_EM_GATE_1 }, + { EL_EM_GATE_2, GFX_EM_GATE_2 }, + { EL_EM_GATE_3, GFX_EM_GATE_3 }, + { EL_EM_GATE_4, GFX_EM_GATE_4 }, + { EL_EM_GATE_1X, GFX_EM_GATE_1X }, + { EL_EM_GATE_2X, GFX_EM_GATE_2X }, + { EL_EM_GATE_3X, GFX_EM_GATE_3X }, + { EL_EM_GATE_4X, GFX_EM_GATE_4X }, + { EL_EM_KEY_1_FILE, GFX_EM_KEY_1 }, + { EL_EM_KEY_2_FILE, GFX_EM_KEY_2 }, + { EL_EM_KEY_3_FILE, GFX_EM_KEY_3 }, + { EL_EM_KEY_4_FILE, GFX_EM_KEY_4 }, + { EL_EM_KEY_1, GFX_EM_KEY_1 }, + { EL_EM_KEY_2, GFX_EM_KEY_2 }, + { EL_EM_KEY_3, GFX_EM_KEY_3 }, + { EL_EM_KEY_4, GFX_EM_KEY_4 }, + { EL_PEARL, GFX_PEARL }, + { EL_CRYSTAL, GFX_CRYSTAL }, + { EL_WALL_PEARL, GFX_WALL_PEARL }, + { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL }, + { EL_DOOR_WHITE, GFX_DOOR_WHITE }, + { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, + { EL_KEY_WHITE, GFX_KEY_WHITE }, + { EL_SHIELD_PASSIVE, GFX_SHIELD_PASSIVE }, + { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE }, + { EL_EXTRA_TIME, GFX_EXTRA_TIME }, + { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, + { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, + { EL_SWITCHGATE_SWITCH_1, GFX_SWITCHGATE_SWITCH_1 }, + { EL_SWITCHGATE_SWITCH_2, GFX_SWITCHGATE_SWITCH_2 }, + { EL_BELT1_LEFT, GFX_BELT1_LEFT }, + { EL_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, + { EL_BELT1_RIGHT, GFX_BELT1_RIGHT }, + { EL_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, + { EL_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, + { EL_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, + { EL_BELT2_LEFT, GFX_BELT2_LEFT }, + { EL_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, + { EL_BELT2_RIGHT, GFX_BELT2_RIGHT }, + { EL_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, + { EL_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, + { EL_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, + { EL_BELT3_LEFT, GFX_BELT3_LEFT }, + { EL_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, + { EL_BELT3_RIGHT, GFX_BELT3_RIGHT }, + { EL_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, + { EL_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, + { EL_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, + { EL_BELT4_LEFT, GFX_BELT4_LEFT }, + { EL_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, + { EL_BELT4_RIGHT, GFX_BELT4_RIGHT }, + { EL_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, + { EL_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, + { EL_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, + { EL_LANDMINE, GFX_LANDMINE }, + { EL_ENVELOPE, GFX_ENVELOPE }, + { EL_LIGHT_SWITCH_OFF, GFX_LIGHT_SWITCH_OFF }, + { EL_LIGHT_SWITCH_ON, GFX_LIGHT_SWITCH_ON }, + { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION }, + { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY }, + { EL_SIGN_STOP, GFX_SIGN_STOP }, + { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR }, + { EL_SIGN_PARKING, GFX_SIGN_PARKING }, + { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY }, + { EL_SIGN_HEART, GFX_SIGN_HEART }, + { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE }, + { EL_SIGN_ROUND, GFX_SIGN_ROUND }, + { EL_SIGN_EXIT, GFX_SIGN_EXIT }, + { EL_SIGN_YINYANG, GFX_SIGN_YINYANG }, + { EL_SIGN_OTHER, GFX_SIGN_OTHER }, + { EL_MOLE_LEFT, GFX_MOLE_LEFT }, + { EL_MOLE_RIGHT, GFX_MOLE_RIGHT }, + { EL_MOLE_UP, GFX_MOLE_UP }, + { EL_MOLE_DOWN, GFX_MOLE_DOWN }, + { EL_STEEL_SLANTED, GFX_STEEL_SLANTED }, + { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE }, + { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, + { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, + { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, + { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, + { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH }, + { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH }, + { EL_BALLOON, GFX_BALLOON }, + { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, + { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, + { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, + { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, + { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY }, + { EL_EMC_STEEL_WALL_1, GFX_EMC_STEEL_WALL_1 }, + { EL_EMC_STEEL_WALL_2, GFX_EMC_STEEL_WALL_2 }, + { EL_EMC_STEEL_WALL_3, GFX_EMC_STEEL_WALL_3 }, + { EL_EMC_STEEL_WALL_4, GFX_EMC_STEEL_WALL_4 }, + { EL_EMC_WALL_1, GFX_EMC_WALL_1 }, + { EL_EMC_WALL_2, GFX_EMC_WALL_2 }, + { EL_EMC_WALL_3, GFX_EMC_WALL_3 }, + { EL_EMC_WALL_4, GFX_EMC_WALL_4 }, + { EL_EMC_WALL_5, GFX_EMC_WALL_5 }, + { EL_EMC_WALL_6, GFX_EMC_WALL_6 }, + { EL_EMC_WALL_7, GFX_EMC_WALL_7 }, + { EL_EMC_WALL_8, GFX_EMC_WALL_8 }, + { EL_TUBE_CROSS, GFX_TUBE_CROSS }, + { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, + { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, + { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT }, + { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT }, + { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP }, + { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN }, + { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, + { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, + { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, + { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, + { EL_SPRING, GFX_SPRING }, + { EL_SPRING_MOVING, GFX_SPRING }, + { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE }, + { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, + { EL_BD_WALL, GFX_BD_WALL }, + { EL_BD_ROCK, GFX_BD_ROCK }, + { EL_DX_SUPABOMB, GFX_DX_SUPABOMB }, + { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE }, + { -1, -1 } + }; + + /* always start with reliable default values */ + for(i=0; i -1) + { + int element = element_to_graphic[i].element; + int graphic = element_to_graphic[i].graphic; + + element_info[element].graphic = graphic; + i++; + } +} + +static void InitGraphicInfo() +{ + int i; + + image_files = getCurrentImageList(); + + for(i=0; i %d\n", image_files[GFX_BD_DIAMOND].parameter[GFXARG_NUM_FRAMES]); + printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFXARG_NUM_FRAMES]); + + graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK].src_x = 0; + graphic_info[GFX_ABLENK].src_y = 0; + + graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX; + graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX; + graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX; + graphic_info[GFX_ABLENK + 1].src_y = 0; + graphic_info[GFX_ABLENK + 2].src_y = 0; + graphic_info[GFX_ABLENK + 3].src_y = 0; +#endif +} + +static void InitSoundInfo() +{ + sound_files = getCurrentSoundList(); + + /* initialize sound effect lookup table for element actions */ + InitGameSound(); +} + void InitElementProperties() { - int i,j; + int i, j; static int ep_amoebalive[] = { @@ -525,9 +973,13 @@ void InitElementProperties() EL_EM_GATE_3X, EL_EM_GATE_4X, EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, EL_TUBE_CROSS, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, @@ -566,11 +1018,15 @@ void InitElementProperties() EL_QUICKSAND_EMPTYING, EL_MAGIC_WALL_OFF, EL_MAGIC_WALL_EMPTY, + EL_MAGIC_WALL_EMPTYING, + EL_MAGIC_WALL_FILLING, EL_MAGIC_WALL_FULL, EL_MAGIC_WALL_DEAD, EL_MAGIC_WALL_BD_OFF, EL_MAGIC_WALL_BD_EMPTY, + EL_MAGIC_WALL_BD_EMPTYING, EL_MAGIC_WALL_BD_FULL, + EL_MAGIC_WALL_BD_FILLING, EL_MAGIC_WALL_BD_DEAD, EL_LIFE, EL_LIFE_ASYNC, @@ -596,6 +1052,7 @@ void InitElementProperties() EL_SP_HARD_BASE5, EL_SP_HARD_BASE6, EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT, EL_INVISIBLE_STEEL, EL_BELT1_SWITCH_LEFT, @@ -644,6 +1101,30 @@ void InitElementProperties() EL_CRYSTAL, EL_WALL_PEARL, EL_WALL_CRYSTAL, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, EL_TUBE_CROSS, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, @@ -667,26 +1148,6 @@ void InitElementProperties() EL_BADEWANNE3, EL_BADEWANNE4, EL_BADEWANNE5, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_EM_GATE_1, - EL_EM_GATE_2, - EL_EM_GATE_3, - EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_CLOSED, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_CLOSED, EL_SP_HARD_GRAY, EL_SP_HARD_GREEN, EL_SP_HARD_BLUE, @@ -731,6 +1192,30 @@ void InitElementProperties() EL_EMC_STEEL_WALL_3, EL_EMC_STEEL_WALL_4, EL_CRYSTAL, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, EL_TUBE_CROSS, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, @@ -844,6 +1329,7 @@ void InitElementProperties() EL_SP_HARD_BASE5, EL_SP_HARD_BASE6, EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT, EL_INVISIBLE_STEEL, EL_STEEL_SLANTED, @@ -1619,6 +2105,59 @@ void InitElementProperties() Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE); } +void Execute_Debug_Command(char *command) +{ + if (strcmp(command, "create graphicsinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative image files here.\n"); + printf("# (The images below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i=0; image_config[i].token != NULL; i++) + printf("# %s\n", + getFormattedSetupEntry(image_config[i].token, + image_config[i].value)); + } + else if (strcmp(command, "create soundsinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative sound files here.\n"); + printf("# (The sounds below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i=0; sound_config[i].token != NULL; i++) + printf("# %s\n", + getFormattedSetupEntry(sound_config[i].token, + sound_config[i].value)); + } + else if (strcmp(command, "create musicinfo.conf") == 0) + { + printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Music")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + } + else if (strcmp(command, "help") == 0) + { + printf("The following commands are recognized:\n"); + printf(" \"create graphicsinfo.conf\"\n"); + printf(" \"create soundsinfo.conf\"\n"); + printf(" \"create musicinfo.conf\"\n"); + } +} + void CloseAllAndExit(int exit_value) { int i; @@ -1628,6 +2167,8 @@ void CloseAllAndExit(int exit_value) FreeAllMusic(); CloseAudio(); /* called after freeing sounds (needed for SDL) */ + FreeAllImages(); + FreeTileClipmasks(); for(i=0; i