X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=922fc11afb2cd0d70f112d3fd8a6b5a37754f38e;hb=ec5f4027a019ebf435b41577ab1234849c77a059;hp=0aa2f102a956fad6ac9f930f1ea292a68d7030a9;hpb=d84b80f3e24a3b3e5537d7636ea2ad9809612214;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 0aa2f102..922fc11a 100644 --- a/src/init.c +++ b/src/init.c @@ -232,6 +232,9 @@ void InitImageTextures() FreeAllImageTextures(); + for (i = IMG_GLOBAL_BORDER_FIRST; i <= IMG_GLOBAL_BORDER_LAST; i++) + CreateImageTextures(i); + for (i = 0; i < MAX_NUM_TOONS; i++) CreateImageTextures(IMG_TOON_1 + i); @@ -1133,6 +1136,7 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->anim_delay_random = 0; g->post_delay_fixed = 0; g->post_delay_random = 0; + g->draw_order = 0; g->fade_mode = FADE_MODE_DEFAULT; g->fade_delay = -1; g->post_delay = -1; @@ -1366,7 +1370,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->draw_masked = parameter[GFX_ARG_DRAW_MASKED]; /* used for toon animations and global animations */ - g->draw_order = parameter[GFX_ARG_DRAW_ORDER]; + if (parameter[GFX_ARG_DRAW_ORDER] != ARG_UNDEFINED_VALUE) + g->draw_order = parameter[GFX_ARG_DRAW_ORDER]; /* optional graphic for cloning all graphics settings */ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) @@ -2056,6 +2061,7 @@ static void ReinitializeGraphics() InitGadgets(); print_timestamp_time("InitGadgets"); InitToons(); + InitGlobalAnimations(); print_timestamp_time("InitToons"); InitDoors(); print_timestamp_time("InitDoors"); @@ -4662,7 +4668,8 @@ static void InitGlobal() global.frames_per_second = 0; - global.border_status = GAME_MODE_MAIN; + global.border_status = GAME_MODE_LOADING; + global.anim_status = global.anim_status_next = GAME_MODE_LOADING; global.use_envelope_request = FALSE; } @@ -5318,6 +5325,11 @@ void InitGfx() InitGfxDrawBusyAnimFunction(DrawInitAnim); InitGfxDrawGlobalAnimFunction(DrawGlobalAnim); + InitGfxDrawGlobalBorderFunction(DrawMaskedBorderToTarget); + + gfx.fade_border_source_status = global.border_status; + gfx.fade_border_target_status = global.border_status; + gfx.masked_border_bitmap_ptr = backbuffer; /* use copy of busy animation to prevent change while reloading artwork */ init_last = init; @@ -5694,7 +5706,7 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_init("ReloadCustomArtwork"); - game_status = GAME_MODE_LOADING; + SetGameStatus(GAME_MODE_LOADING); FadeOut(REDRAW_ALL); @@ -5729,7 +5741,7 @@ void ReloadCustomArtwork(int force_reload) print_timestamp_time("InitMusic"); } - game_status = last_game_status; /* restore current game status */ + SetGameStatus(last_game_status); /* restore current game status */ init_last = init; /* switch to new busy animation */ @@ -5824,7 +5836,7 @@ void OpenAll() { print_timestamp_init("OpenAll"); - game_status = GAME_MODE_LOADING; + SetGameStatus(GAME_MODE_LOADING); InitCounter(); @@ -5924,7 +5936,7 @@ void OpenAll() return; } - game_status = GAME_MODE_MAIN; + SetGameStatus(GAME_MODE_MAIN); FadeSetEnterScreen(); if (!(fading.fade_mode & FADE_TYPE_TRANSFORM))