X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=88ffc38bfca24941a3a051b2381723b2567f1078;hb=559802186429a6376b8c0c94615492c9f822617c;hp=3e0f01dbaba6950025412f58e1539ed5320fb4c2;hpb=b8803f08af3cf07efed781124417be11c1a306ee;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 3e0f01db..88ffc38b 100644 --- a/src/init.c +++ b/src/init.c @@ -1289,6 +1289,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->post_delay_random = 0; g->init_event = ANIM_EVENT_DEFAULT; g->anim_event = ANIM_EVENT_DEFAULT; + g->init_event_action = -1; + g->anim_event_action = -1; g->draw_masked = FALSE; g->draw_order = 0; g->fade_mode = FADE_MODE_DEFAULT; @@ -1511,6 +1513,10 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->init_event = parameter[GFX_ARG_INIT_EVENT]; if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE) g->anim_event = parameter[GFX_ARG_ANIM_EVENT]; + if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE) + g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION]; + if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE) + g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION]; /* used for toon animations and global animations */ g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; @@ -5237,6 +5243,17 @@ static void InitMixer() StartMixer(); } +static void InitVideoOverlay() +{ + // if virtual buttons are not loaded from setup file, repeat initializing + // virtual buttons grid with default values now that video is initialized + if (!setup.touch.grid_initialized) + InitSetup(); + + InitTileCursorInfo(); + InitOverlayInfo(); +} + void InitGfxBuffers() { static int win_xsize_last = -1; @@ -5590,24 +5607,19 @@ static void InitArtworkDone() void InitNetworkServer() { -#if defined(NETWORK_AVALIABLE) - int nr_wanted; -#endif + if (setup.network_mode) + options.network = TRUE; if (!options.network) return; #if defined(NETWORK_AVALIABLE) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - if (!ConnectToServer(options.server_host, options.server_port)) Error(ERR_EXIT, "cannot connect to network game server"); SendToServer_PlayerName(setup.player_name); SendToServer_ProtocolVersion(); - - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); + SendToServer_NrWanted(setup.network_player_nr + 1); #endif } @@ -6013,9 +6025,7 @@ void OpenAll() InitVideoDefaults(); InitVideoDisplay(); InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); - - InitTileCursorInfo(); - InitOverlayInfo(); + InitVideoOverlay(); print_timestamp_time("[init video stuff]");