X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=86b4ecaec8e64acd0d09510a9fcb2a485dea11a5;hb=c781e660ed2fe6ad36c9eee0a77d64ee07163030;hp=947d0ef0d4c1aec6d10836a1b4fc26b39e9932a7;hpb=5d25c2fc3934b3d7e6b02465361569d3a0033bae;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 947d0ef0..86b4ecae 100644 --- a/src/init.c +++ b/src/init.c @@ -915,9 +915,8 @@ static void InitGraphicInfo() int src_x, src_y; int first_frame, last_frame; -#if 1 - if (strcmp(image->token, "dynamite.EDITOR") == 0) - printf("::: image: '%s' [%d]\n", image->token, i); +#if 0 + printf("::: image: '%s' [%d]\n", image->token, i); #endif #if 0 @@ -930,11 +929,6 @@ static void InitGraphicInfo() /* now check if no animation frames are outside of the loaded image */ -#if 1 - if (graphic_info[i].bitmap == NULL) - printf("::: graphic_info['%s'].bitmap == NULL\n", image->token); -#endif - if (graphic_info[i].bitmap == NULL) continue; /* skip check for optional images that are undefined */ @@ -2835,6 +2829,12 @@ void InitElementPropertiesEngine(int engine_version) element_info[i].token_name, element_info[i].crumbled[ACTION_DEFAULT]); #endif + + /* ---------- CAN_CHANGE ----------------------------------------------- */ + SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */ + for (j=0; j < element_info[i].num_change_pages; j++) + if (element_info[i].change_page[j].can_change) + SET_PROPERTY(i, EP_CAN_CHANGE, TRUE); } #if 0 @@ -3247,7 +3247,7 @@ void InitLevelArtworkInfo() static void InitImages() { -#if 0 +#if 1 setLevelArtworkDir(artwork.gfx_first); #endif @@ -3273,7 +3273,7 @@ static void InitSound(char *identifier) if (identifier == NULL) identifier = artwork.snd_current->identifier; -#if 0 +#if 1 /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.snd_first); #endif @@ -3287,7 +3287,7 @@ static void InitMusic(char *identifier) if (identifier == NULL) identifier = artwork.mus_current->identifier; -#if 0 +#if 1 /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.mus_first); #endif