X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=851eaa5e9370a63c610ca102f3924166bb86af22;hb=10c48f0b3b2cf27451ddf355a3f72ee5c169eae4;hp=8032ffb3d82bd798bd690dea25364937cdc4c3a8;hpb=c3d03cdffce070695ba0520d00667b42b8460087;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 8032ffb3..851eaa5e 100644 --- a/src/init.c +++ b/src/init.c @@ -1,436 +1,625 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* ©1995 Artsoft Development * -* Holger Schemel * -* 33659 Bielefeld-Senne * -* Telefon: (0521) 493245 * -* eMail: aeglos@valinor.owl.de * -* aeglos@uni-paderborn.de * -* q99492@pbhrzx.uni-paderborn.de * +* (c) 1995-98 Artsoft Entertainment * +* Holger Schemel * +* Oststrasse 11a * +* 33604 Bielefeld * +* phone: ++49 +521 290471 * +* email: aeglos@valinor.owl.de * *----------------------------------------------------------* * init.c * ***********************************************************/ +#include + #include "init.h" +#include "events.h" #include "misc.h" #include "sound.h" #include "screens.h" +#include "editor.h" +#include "game.h" +#include "tape.h" +#include "tools.h" #include "files.h" -#include +#include "joystick.h" +#include "image.h" +#include "pcx.h" +#include "network.h" +#include "netserv.h" -static int sound_process_id = 0; +struct PictureFileInfo +{ + char *picture_filename; + boolean picture_with_mask; +}; + +static void InitPlayerInfo(void); +static void InitLevelInfo(void); +static void InitNetworkServer(void); +static void InitSound(void); +static void InitSoundServer(void); +static void InitGfx(void); +static void InitGfxBackground(void); +static void LoadGfx(int, struct PictureFileInfo *); +static void InitGadgets(void); +static void InitElementProperties(void); void OpenAll(int argc, char *argv[]) { - InitLevelAndPlayerInfo(); +#if !defined(PLATFORM_UNIX) + initErrorFile(); +#endif + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking not supported in Windows version"); +#endif + + /* never reached */ + exit(0); + } + + InitPlayerInfo(); InitCounter(); InitSound(); - InitSoundProcess(); - InitJoystick(); + InitSoundServer(); + InitJoysticks(); InitRND(NEW_RANDOMIZE); - signal(SIGINT, CloseAll); - signal(SIGTERM, CloseAll); + signal(SIGINT, CloseAllAndExit); + signal(SIGTERM, CloseAllAndExit); + + InitBufferedDisplay(&backbuffer, &window); + InitEventFilter(FilterMouseMotionEvents); - InitDisplay(argc, argv); - InitWindow(argc, argv); InitGfx(); - InitElementProperties(); + InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + + InitLevelInfo(); + InitGadgets(); /* needs to know number of level series */ + InitGfxBackground(); DrawMainMenu(); - XMapWindow(display, window); - XFlush(display); + InitNetworkServer(); } -void InitLevelAndPlayerInfo() +void InitPlayerInfo() { - if (!LoadLevelInfo()) /* global level info */ - CloseAll(); + int i; + + /* choose default local player */ + local_player = &stored_player[0]; - LoadPlayerInfo(PLAYER_SETUP); /* global setup info */ - LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */ + for (i=0; iconnected = TRUE; + + LoadSetup(); /* global setup info */ } -void InitSound() +void InitLevelInfo() { - int i; + LoadLevelInfo(); /* global level info */ + LoadLevelSetup_LastSeries(); /* last played series info */ + LoadLevelSetup_SeriesInfo(); /* last played level info */ +} - if (sound_status==SOUND_OFF) - return; +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; +#endif - if (access(sound_device_name,W_OK)<0) - { - fprintf(stderr,"%s: cannot access sound device - no sounds\n",progname); - sound_status=SOUND_OFF; + if (!options.network) return; - } - if ((sound_device=open(sound_device_name,O_WRONLY))<0) - { - fprintf(stderr,"%s: cannot open sound device - no sounds\n",progname); - sound_status=SOUND_OFF; - return; - } +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - close(sound_device); - sound_status=SOUND_AVAILABLE; + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); -#ifdef VOXWARE - sound_loops_allowed = TRUE; - sound_loops_on = TRUE; + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); #endif +} + +void InitSound() +{ + int i; + + OpenAudio(&audio); - for(i=0;i= SDL_NumJoysticks()) + joystick_nr = -1; -void InitDisplay(int argc, char *argv[]) -{ - char *display_name = NULL; - int i; + /* misuse joystick file descriptor variable to store joystick number */ + stored_player[i].joystick_fd = joystick_nr; - /* get X server to connect to, if given as an argument */ - for (i=1;i= num_joysticks) + joystick_nr = -1; + + /* misuse joystick file descriptor variable to store joystick number */ + stored_player[i].joystick_fd = joystick_nr; } +#endif - wm_hints.initial_state = NormalState; - wm_hints.input = True; - wm_hints.icon_pixmap = icon_pixmap; - wm_hints.icon_mask = iconmask_pixmap; - wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint; - - class_hints.res_name = progname; - class_hints.res_class = "Rocks'n'Diamonds"; - - XSetWMProperties(display, window, &windowName, &iconName, - argv, argc, &size_hints, &wm_hints, - &class_hints); - - XFree(windowName.value); - XFree(iconName.value); - - /* Select event types wanted */ - window_event_mask = ExposureMask | StructureNotifyMask | FocusChangeMask | - ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | - KeyPressMask | KeyReleaseMask; - XSelectInput(display, window, window_event_mask); - - /* create GC for drawing with window depth */ - gc_values.graphics_exposures = False; - gc_values.foreground = pen_bg; - gc_values.background = pen_bg; - gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; - gc = XCreateGC(display, window, gc_valuemask, &gc_values); +#endif /* !TARGET_SDL */ } void InitGfx() { - int i,j,x,y; - int xpm_err, xbm_err; - unsigned int width,height; - int hot_x,hot_y; - XGCValues gc_values; - unsigned long gc_valuemask; + int i, j; + +#if defined(TARGET_SDL) + SDL_Surface *sdl_image_tmp; +#else + GC copy_clipmask_gc; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; - char filename[256]; - Pixmap shapemask; +#endif - static struct PictureFile pic[NUM_PICTURES] = +#if !defined(PLATFORM_MSDOS) + static struct PictureFileInfo pic[NUM_PICTURES] = { - "RocksScreen.xpm", "RocksScreenMaske.xbm", - "RocksDoor.xpm", "RocksDoorMaske.xbm", - "RocksToons.xpm", "RocksToonsMaske.xbm", - "RocksFont.xpm", NULL, - "RocksFont2.xpm", NULL + { "RocksScreen", TRUE }, + { "RocksDoor", TRUE }, + { "RocksHeroes", TRUE }, + { "RocksToons", TRUE }, + { "RocksSP", TRUE }, + { "RocksDC", TRUE }, + { "RocksMore", TRUE }, + { "RocksFont", FALSE }, + { "RocksFont2", FALSE }, + { "RocksFont3", FALSE } }; - - for(i=0;i=0; i++) { - fprintf(stderr, "%s: cannot create additional Pixmaps!\n",progname); - CloseAll(); - exit(-1); + for(j=0; jformat, 0x00, 0x00, 0x00)); + if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); + + SDL_FreeSurface(sdl_image_tmp); + + BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0); + } } - /* create GC for drawing with bitplane depth */ - gc_values.graphics_exposures = False; - gc_values.foreground = pen_bg; - gc_values.background = pen_bg; - gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; - plane_gc = XCreateGC(display, clipmask[PIX_BACK], gc_valuemask, &gc_values); +#else /* !TARGET_SDL */ + + /* create graphic context structures needed for clipping */ + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = + XCreateGC(display, clipmask[PIX_BACK], clip_gc_valuemask, &clip_gc_values); - for(y=0;y<=SCR_FIELDY;y++) for(x=0;x<=SCR_FIELDX;x++) - XCopyArea(display,clipmask[PIX_BACK],clipmask[PIX_FADEMASK],plane_gc, - SX+2*TILEX,SY+10*TILEY,TILEX,TILEY,x*TILEX,y*TILEY); + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + tile_clip_gc = + XCreateGC(display, window, clip_gc_valuemask, &clip_gc_values); - for(i=0;i=0; i++) + { + for(j=0; jpicture_filename) + { + sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext); + DrawInitText(basefilename, 150, FC_YELLOW); + sprintf(filename, "%s/%s/%s", + options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); + +#if defined(PLATFORM_MSDOS) + rest(100); +#endif + +#if defined(TARGET_SDL) + /* load image to temporary surface */ + if ((sdl_image_tmp = IMG_Load(filename)) == NULL) + Error(ERR_EXIT, "IMG_Load() failed: %s", SDL_GetError()); + + /* create native non-transparent surface for current image */ + if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); + + /* create native transparent surface for current image */ + SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, + SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); + if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) + Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s", SDL_GetError()); + + /* free temporary surface */ + SDL_FreeSurface(sdl_image_tmp); + +#else /* !TARGET_SDL */ + + pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename, + &pix[pos], &clipmask[pos]); + switch(pcx_err) + { + case PCX_Success: + break; + case PCX_OpenFailed: + Error(ERR_EXIT, "cannot open PCX file '%s'", filename); + case PCX_ReadFailed: + Error(ERR_EXIT, "cannot read PCX file '%s'", filename); + case PCX_FileInvalid: + Error(ERR_EXIT, "invalid PCX file '%s'", filename); + case PCX_NoMemory: + Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename); + case PCX_ColorFailed: + Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename); + default: + break; + } + + if (!pix[pos]) + Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename); + + /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always + use pix_masked[], although they are the same when not using SDL */ + pix_masked[pos] = pix[pos]; + +#endif /* !TARGET_SDL */ + } + +#if defined(TARGET_X11) + /* check if clip mask was correctly created */ + if (pic->picture_with_mask && !clipmask[pos]) + Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename); +#endif +} + +void InitGadgets() +{ + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); } void InitElementProperties() @@ -441,7 +630,8 @@ void InitElementProperties() { EL_AMOEBE_NASS, EL_AMOEBE_NORM, - EL_AMOEBE_VOLL + EL_AMOEBE_VOLL, + EL_AMOEBE_BD }; static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int); @@ -450,26 +640,21 @@ void InitElementProperties() EL_AMOEBE_TOT, EL_AMOEBE_NASS, EL_AMOEBE_NORM, - EL_AMOEBE_VOLL + EL_AMOEBE_VOLL, + EL_AMOEBE_BD }; static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int); - static int ep_badewannoid[] = - { - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5 - }; - static int ep_badewannoid_num = sizeof(ep_badewannoid)/sizeof(int); - static int ep_schluessel[] = { EL_SCHLUESSEL1, EL_SCHLUESSEL2, EL_SCHLUESSEL3, - EL_SCHLUESSEL4 + EL_SCHLUESSEL4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4 }; static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int); @@ -482,7 +667,30 @@ void InitElementProperties() EL_PFORTE1X, EL_PFORTE2X, EL_PFORTE3X, - EL_PFORTE4X + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_CLOSED, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_CLOSED, + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int); @@ -490,6 +698,11 @@ void InitElementProperties() { EL_BETON, EL_MAUERWERK, + EL_MAUER_LEBT, + EL_MAUER_X, + EL_MAUER_Y, + EL_MAUER_XY, + EL_BD_WALL, EL_FELSBODEN, EL_AUSGANG_ZU, EL_AUSGANG_ACT, @@ -498,21 +711,104 @@ void InitElementProperties() EL_AMOEBE_NASS, EL_AMOEBE_NORM, EL_AMOEBE_VOLL, + EL_AMOEBE_BD, EL_MORAST_VOLL, EL_MORAST_LEER, - EL_SIEB_VOLL, - EL_SIEB_LEER, + EL_MAGIC_WALL_OFF, + EL_MAGIC_WALL_EMPTY, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_DEAD, + EL_MAGIC_WALL_BD_OFF, + EL_MAGIC_WALL_BD_EMPTY, + EL_MAGIC_WALL_BD_FULL, + EL_MAGIC_WALL_BD_DEAD, EL_LIFE, EL_LIFE_ASYNC, EL_BADEWANNE1, EL_BADEWANNE2, EL_BADEWANNE3, EL_BADEWANNE4, - EL_BADEWANNE5 + EL_BADEWANNE5, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_TERMINAL, + EL_SP_EXIT, + EL_INVISIBLE_STEEL, + EL_BELT1_SWITCH_LEFT, + EL_BELT1_SWITCH_MIDDLE, + EL_BELT1_SWITCH_RIGHT, + EL_BELT2_SWITCH_LEFT, + EL_BELT2_SWITCH_MIDDLE, + EL_BELT2_SWITCH_RIGHT, + EL_BELT3_SWITCH_LEFT, + EL_BELT3_SWITCH_MIDDLE, + EL_BELT3_SWITCH_RIGHT, + EL_BELT4_SWITCH_LEFT, + EL_BELT4_SWITCH_MIDDLE, + EL_BELT4_SWITCH_RIGHT, + EL_SWITCHGATE_SWITCH_1, + EL_SWITCHGATE_SWITCH_2, + EL_LIGHT_SWITCH_OFF, + EL_LIGHT_SWITCH_ON, + EL_TIMEGATE_SWITCH_OFF, + EL_TIMEGATE_SWITCH_ON, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEEL_SLANTED, + EL_EMC_STEEL_WALL_1, + EL_EMC_STEEL_WALL_2, + EL_EMC_STEEL_WALL_3, + EL_EMC_STEEL_WALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_CRYSTAL, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; static int ep_solid_num = sizeof(ep_solid)/sizeof(int); - static int ep_massiv[] = + static int ep_massive[] = { EL_BETON, EL_SALZSAEURE, @@ -528,15 +824,88 @@ void InitElementProperties() EL_PFORTE1X, EL_PFORTE2X, EL_PFORTE3X, - EL_PFORTE4X + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_CLOSED, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_CLOSED, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_INVISIBLE_STEEL, + EL_BELT1_SWITCH_LEFT, + EL_BELT1_SWITCH_MIDDLE, + EL_BELT1_SWITCH_RIGHT, + EL_BELT2_SWITCH_LEFT, + EL_BELT2_SWITCH_MIDDLE, + EL_BELT2_SWITCH_RIGHT, + EL_BELT3_SWITCH_LEFT, + EL_BELT3_SWITCH_MIDDLE, + EL_BELT3_SWITCH_RIGHT, + EL_BELT4_SWITCH_LEFT, + EL_BELT4_SWITCH_MIDDLE, + EL_BELT4_SWITCH_RIGHT, + EL_LIGHT_SWITCH_OFF, + EL_LIGHT_SWITCH_ON, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEEL_SLANTED, + EL_EMC_STEEL_WALL_1, + EL_EMC_STEEL_WALL_2, + EL_EMC_STEEL_WALL_3, + EL_EMC_STEEL_WALL_4, + EL_CRYSTAL, + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; - static int ep_massiv_num = sizeof(ep_massiv)/sizeof(int); + static int ep_massive_num = sizeof(ep_massive)/sizeof(int); static int ep_slippery[] = { EL_FELSBODEN, + EL_BD_WALL, EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, EL_DIAMANT, EL_BOMBE, EL_KOKOSNUSS, @@ -547,7 +916,19 @@ void InitElementProperties() EL_BIRNE_EIN, EL_BIRNE_AUS, EL_BADEWANNE1, - EL_BADEWANNE2 + EL_BADEWANNE2, + EL_SONDE, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SPEED_PILL, + EL_STEEL_SLANTED, + EL_PEARL, + EL_CRYSTAL }; static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); @@ -555,48 +936,152 @@ void InitElementProperties() { EL_KAEFER, EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY, EL_MAMPFER, - EL_ZOMBIE, - EL_PACMAN + EL_MAMPFER2, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON }; static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); + static int ep_mauer[] = + { + EL_BETON, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_AUSGANG_ZU, + EL_AUSGANG_ACT, + EL_AUSGANG_AUF, + EL_MAUERWERK, + EL_FELSBODEN, + EL_MAUER_LEBT, + EL_MAUER_X, + EL_MAUER_Y, + EL_MAUER_XY, + EL_MAUERND, + EL_BD_WALL, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_TERMINAL, + EL_SP_EXIT, + EL_INVISIBLE_STEEL, + EL_STEEL_SLANTED, + EL_EMC_STEEL_WALL_1, + EL_EMC_STEEL_WALL_2, + EL_EMC_STEEL_WALL_3, + EL_EMC_STEEL_WALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8 + }; + static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); + static int ep_can_fall[] = { EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, EL_DIAMANT, EL_BOMBE, EL_KOKOSNUSS, EL_TROPFEN, EL_MORAST_VOLL, - EL_SIEB_VOLL, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_BD_FULL, EL_ZEIT_VOLL, - EL_ZEIT_LEER + EL_ZEIT_LEER, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB }; static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); static int ep_can_smash[] = { EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, EL_DIAMANT, EL_SCHLUESSEL1, EL_SCHLUESSEL2, EL_SCHLUESSEL3, EL_SCHLUESSEL4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, EL_BOMBE, EL_KOKOSNUSS, EL_TROPFEN, EL_ZEIT_VOLL, - EL_ZEIT_LEER + EL_ZEIT_LEER, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB }; static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); static int ep_can_change[] = { EL_FELSBROCKEN, + EL_BD_ROCK, EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, EL_DIAMANT }; static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int); @@ -605,33 +1090,55 @@ void InitElementProperties() { EL_KAEFER, EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY, EL_MAMPFER, - EL_ZOMBIE, - EL_PACMAN + EL_MAMPFER2, + EL_ROBOT, + EL_PACMAN, + EL_MOLE, + EL_PINGUIN, + EL_SCHWEIN, + EL_DRACHE, + EL_SONDE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_BALLOON, + EL_SPRING_MOVING }; static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); static int ep_could_move[] = { - EL_KAEFER_R, - EL_KAEFER_O, - EL_KAEFER_L, - EL_KAEFER_U, - EL_FLIEGER_R, - EL_FLIEGER_O, - EL_FLIEGER_L, - EL_FLIEGER_U, - EL_PACMAN_R, - EL_PACMAN_O, - EL_PACMAN_L, - EL_PACMAN_U + EL_KAEFER_RIGHT, + EL_KAEFER_UP, + EL_KAEFER_LEFT, + EL_KAEFER_DOWN, + EL_FLIEGER_RIGHT, + EL_FLIEGER_UP, + EL_FLIEGER_LEFT, + EL_FLIEGER_DOWN, + EL_BUTTERFLY_RIGHT, + EL_BUTTERFLY_UP, + EL_BUTTERFLY_LEFT, + EL_BUTTERFLY_DOWN, + EL_FIREFLY_RIGHT, + EL_FIREFLY_UP, + EL_FIREFLY_LEFT, + EL_FIREFLY_DOWN, + EL_PACMAN_RIGHT, + EL_PACMAN_UP, + EL_PACMAN_LEFT, + EL_PACMAN_DOWN }; static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int); static int ep_dont_touch[] = { EL_KAEFER, - EL_FLIEGER + EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY }; static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int); @@ -639,118 +1146,677 @@ void InitElementProperties() { EL_KAEFER, EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY, EL_MAMPFER, - EL_ZOMBIE, + EL_MAMPFER2, + EL_ROBOT, EL_PACMAN, EL_TROPFEN, - EL_SALZSAEURE + EL_SALZSAEURE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_SP_BUG_ACTIVE, + EL_TRAP_ACTIVE, + EL_LANDMINE }; static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); - static long ep_bit[] = + static int ep_mampf2[] = + { + EL_ERDREICH, + EL_KAEFER, + EL_FLIEGER, + EL_BUTTERFLY, + EL_FIREFLY, + EL_MAMPFER, + EL_ROBOT, + EL_PACMAN, + EL_TROPFEN, + EL_AMOEBE_TOT, + EL_AMOEBE_NASS, + EL_AMOEBE_NORM, + EL_AMOEBE_VOLL, + EL_AMOEBE_BD, + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT, + EL_PEARL, + EL_CRYSTAL + }; + static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int); + + static int ep_bd_element[] = + { + EL_LEERRAUM, + EL_ERDREICH, + EL_FELSBODEN, + EL_BD_WALL, + EL_FELSBROCKEN, + EL_BD_ROCK, + EL_EDELSTEIN_BD, + EL_MAGIC_WALL_BD_OFF, + EL_AUSGANG_ZU, + EL_AUSGANG_AUF, + EL_BETON, + EL_SPIELFIGUR, + EL_FIREFLY, + EL_FIREFLY_1, + EL_FIREFLY_2, + EL_FIREFLY_3, + EL_FIREFLY_4, + EL_BUTTERFLY, + EL_BUTTERFLY_1, + EL_BUTTERFLY_2, + EL_BUTTERFLY_3, + EL_BUTTERFLY_4, + EL_AMOEBE_BD, + EL_CHAR_FRAGE + }; + static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int); + + static int ep_sb_element[] = + { + EL_LEERRAUM, + EL_BETON, + EL_SOKOBAN_OBJEKT, + EL_SOKOBAN_FELD_LEER, + EL_SOKOBAN_FELD_VOLL, + EL_SPIELFIGUR, + EL_INVISIBLE_STEEL + }; + static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); + + static int ep_gem[] = + { + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT, + EL_SP_INFOTRON + }; + static int ep_gem_num = sizeof(ep_gem)/sizeof(int); + + static int ep_inactive[] = + { + EL_LEERRAUM, + EL_ERDREICH, + EL_MAUERWERK, + EL_BD_WALL, + EL_FELSBODEN, + EL_SCHLUESSEL, + EL_BETON, + EL_AMOEBE_TOT, + EL_MORAST_LEER, + EL_BADEWANNE, + EL_ABLENK_AUS, + EL_SCHLUESSEL1, + EL_SCHLUESSEL2, + EL_SCHLUESSEL3, + EL_SCHLUESSEL4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_PFORTE1, + EL_PFORTE2, + EL_PFORTE3, + EL_PFORTE4, + EL_PFORTE1X, + EL_PFORTE2X, + EL_PFORTE3X, + EL_PFORTE4X, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_DYNAMITE_INACTIVE, + EL_UNSICHTBAR, + EL_BIRNE_AUS, + EL_BIRNE_EIN, + EL_ERZ_EDEL, + EL_ERZ_DIAM, + EL_ERZ_EDEL_BD, + EL_ERZ_EDEL_GELB, + EL_DYNABOMB_NR, + EL_DYNABOMB_SZ, + EL_DYNABOMB_XL, + EL_SOKOBAN_OBJEKT, + EL_SOKOBAN_FELD_LEER, + EL_SOKOBAN_FELD_VOLL, + EL_ERZ_EDEL_ROT, + EL_ERZ_EDEL_LILA, + EL_BADEWANNE1, + EL_BADEWANNE2, + EL_BADEWANNE3, + EL_BADEWANNE4, + EL_BADEWANNE5, + EL_MAGIC_WALL_OFF, + EL_MAGIC_WALL_DEAD, + EL_MAGIC_WALL_BD_OFF, + EL_MAGIC_WALL_BD_DEAD, + EL_AMOEBA2DIAM, + EL_BLOCKED, + EL_SP_EMPTY, + EL_SP_BASE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + EL_SP_PORT2_UP, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_EXIT, + EL_INVISIBLE_STEEL, + EL_BELT1_SWITCH_LEFT, + EL_BELT1_SWITCH_MIDDLE, + EL_BELT1_SWITCH_RIGHT, + EL_BELT2_SWITCH_LEFT, + EL_BELT2_SWITCH_MIDDLE, + EL_BELT2_SWITCH_RIGHT, + EL_BELT3_SWITCH_LEFT, + EL_BELT3_SWITCH_MIDDLE, + EL_BELT3_SWITCH_RIGHT, + EL_BELT4_SWITCH_LEFT, + EL_BELT4_SWITCH_MIDDLE, + EL_BELT4_SWITCH_RIGHT, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEEL_SLANTED, + EL_EMC_STEEL_WALL_1, + EL_EMC_STEEL_WALL_2, + EL_EMC_STEEL_WALL_3, + EL_EMC_STEEL_WALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8 + }; + static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); + + static int ep_explosive[] = + { + EL_BOMBE, + EL_DYNAMITE_ACTIVE, + EL_DYNAMITE_INACTIVE, + EL_DYNABOMB_ACTIVE_1, + EL_DYNABOMB_ACTIVE_2, + EL_DYNABOMB_ACTIVE_3, + EL_DYNABOMB_ACTIVE_4, + EL_DYNABOMB_NR, + EL_DYNABOMB_SZ, + EL_DYNABOMB_XL, + EL_KAEFER, + EL_MOLE, + EL_PINGUIN, + EL_SCHWEIN, + EL_DRACHE, + EL_SONDE, + EL_SP_DISK_RED, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_DX_SUPABOMB + }; + static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); + + static int ep_mampf3[] = + { + EL_EDELSTEIN, + EL_EDELSTEIN_BD, + EL_EDELSTEIN_GELB, + EL_EDELSTEIN_ROT, + EL_EDELSTEIN_LILA, + EL_DIAMANT, + EL_PEARL, + EL_CRYSTAL + }; + static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int); + + static int ep_pushable[] = + { + EL_FELSBROCKEN, + EL_BD_ROCK, + EL_BOMBE, + EL_KOKOSNUSS, + EL_ZEIT_LEER, + EL_SOKOBAN_FELD_VOLL, + EL_SOKOBAN_OBJEKT, + EL_SONDE, + EL_SP_ZONK, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_BALLOON, + EL_SPRING, + EL_DX_SUPABOMB + }; + static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); + + static int ep_player[] = + { + EL_SPIELFIGUR, + EL_SPIELER1, + EL_SPIELER2, + EL_SPIELER3, + EL_SPIELER4 + }; + static int ep_player_num = sizeof(ep_player)/sizeof(int); + + static int ep_has_content[] = + { + EL_MAMPFER, + EL_AMOEBE_NASS, + EL_AMOEBE_NORM, + EL_AMOEBE_VOLL, + EL_AMOEBE_BD + }; + static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int); + + static int ep_eatable[] = + { + EL_ERDREICH, + EL_SP_BASE, + EL_SP_BUG, + EL_TRAP_INACTIVE, + EL_SAND_INVISIBLE + }; + static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int); + + static int ep_sp_element[] = + { + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARD_GRAY, + EL_SP_EXIT, + EL_SP_DISK_ORANGE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + EL_SP_PORT2_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_Y, + EL_SP_PORT_X, + EL_SP_PORT_XY, + EL_SP_ELECTRON, + EL_SP_BUG, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARD_BASE1, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + /* additional elements that appeared in newer Supaplex levels */ + EL_UNSICHTBAR, + /* more than one murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE + }; + static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int); + + static int ep_quick_gate[] = + { + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1X, + EL_EM_GATE_2X, + EL_EM_GATE_3X, + EL_EM_GATE_4X, + EL_SP_PORT1_LEFT, + EL_SP_PORT2_LEFT, + EL_SP_PORT1_RIGHT, + EL_SP_PORT2_RIGHT, + EL_SP_PORT1_UP, + EL_SP_PORT2_UP, + EL_SP_PORT1_DOWN, + EL_SP_PORT2_DOWN, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN + }; + static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int); + + static int ep_over_player[] = + { + EL_SP_PORT1_LEFT, + EL_SP_PORT2_LEFT, + EL_SP_PORT1_RIGHT, + EL_SP_PORT2_RIGHT, + EL_SP_PORT1_UP, + EL_SP_PORT2_UP, + EL_SP_PORT1_DOWN, + EL_SP_PORT2_DOWN, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN + }; + static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int); + + static int ep_active_bomb[] = + { + EL_DYNAMITE_ACTIVE, + EL_DYNABOMB_ACTIVE_1, + EL_DYNABOMB_ACTIVE_2, + EL_DYNABOMB_ACTIVE_3, + EL_DYNABOMB_ACTIVE_4 + }; + static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int); + + static int ep_belt[] = + { + EL_BELT1_LEFT, + EL_BELT1_MIDDLE, + EL_BELT1_RIGHT, + EL_BELT2_LEFT, + EL_BELT2_MIDDLE, + EL_BELT2_RIGHT, + EL_BELT3_LEFT, + EL_BELT3_MIDDLE, + EL_BELT3_RIGHT, + EL_BELT4_LEFT, + EL_BELT4_MIDDLE, + EL_BELT4_RIGHT, + }; + static int ep_belt_num = sizeof(ep_belt)/sizeof(int); + + static int ep_belt_switch[] = + { + EL_BELT1_SWITCH_LEFT, + EL_BELT1_SWITCH_MIDDLE, + EL_BELT1_SWITCH_RIGHT, + EL_BELT2_SWITCH_LEFT, + EL_BELT2_SWITCH_MIDDLE, + EL_BELT2_SWITCH_RIGHT, + EL_BELT3_SWITCH_LEFT, + EL_BELT3_SWITCH_MIDDLE, + EL_BELT3_SWITCH_RIGHT, + EL_BELT4_SWITCH_LEFT, + EL_BELT4_SWITCH_MIDDLE, + EL_BELT4_SWITCH_RIGHT, + }; + static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int); + + static int ep_tube[] = + { + EL_TUBE_CROSS, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERT_LEFT, + EL_TUBE_VERT_RIGHT, + EL_TUBE_HORIZ_UP, + EL_TUBE_HORIZ_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN + }; + static int ep_tube_num = sizeof(ep_tube)/sizeof(int); + + static long ep1_bit[] = { EP_BIT_AMOEBALIVE, EP_BIT_AMOEBOID, - EP_BIT_BADEWANNOID, EP_BIT_SCHLUESSEL, EP_BIT_PFORTE, EP_BIT_SOLID, - EP_BIT_MASSIV, + EP_BIT_MASSIVE, EP_BIT_SLIPPERY, EP_BIT_ENEMY, + EP_BIT_MAUER, EP_BIT_CAN_FALL, EP_BIT_CAN_SMASH, EP_BIT_CAN_CHANGE, EP_BIT_CAN_MOVE, EP_BIT_COULD_MOVE, EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO + EP_BIT_DONT_GO_TO, + EP_BIT_MAMPF2, + EP_BIT_BD_ELEMENT, + EP_BIT_SB_ELEMENT, + EP_BIT_GEM, + EP_BIT_INACTIVE, + EP_BIT_EXPLOSIVE, + EP_BIT_MAMPF3, + EP_BIT_PUSHABLE, + EP_BIT_PLAYER, + EP_BIT_HAS_CONTENT, + EP_BIT_EATABLE, + EP_BIT_SP_ELEMENT, + EP_BIT_QUICK_GATE, + EP_BIT_OVER_PLAYER, + EP_BIT_ACTIVE_BOMB }; - static int *ep_array[] = + static long ep2_bit[] = + { + EP_BIT_BELT, + EP_BIT_BELT_SWITCH, + EP_BIT_TUBE + }; + static int *ep1_array[] = { ep_amoebalive, ep_amoeboid, - ep_badewannoid, ep_schluessel, ep_pforte, ep_solid, - ep_massiv, + ep_massive, ep_slippery, ep_enemy, + ep_mauer, ep_can_fall, ep_can_smash, ep_can_change, ep_can_move, ep_could_move, ep_dont_touch, - ep_dont_go_to + ep_dont_go_to, + ep_mampf2, + ep_bd_element, + ep_sb_element, + ep_gem, + ep_inactive, + ep_explosive, + ep_mampf3, + ep_pushable, + ep_player, + ep_has_content, + ep_eatable, + ep_sp_element, + ep_quick_gate, + ep_over_player, + ep_active_bomb }; - static int *ep_num[] = + static int *ep2_array[] = + { + ep_belt, + ep_belt_switch, + ep_tube + }; + static int *ep1_num[] = { &ep_amoebalive_num, &ep_amoeboid_num, - &ep_badewannoid_num, &ep_schluessel_num, &ep_pforte_num, &ep_solid_num, - &ep_massiv_num, + &ep_massive_num, &ep_slippery_num, &ep_enemy_num, + &ep_mauer_num, &ep_can_fall_num, &ep_can_smash_num, &ep_can_change_num, &ep_can_move_num, &ep_could_move_num, &ep_dont_touch_num, - &ep_dont_go_to_num + &ep_dont_go_to_num, + &ep_mampf2_num, + &ep_bd_element_num, + &ep_sb_element_num, + &ep_gem_num, + &ep_inactive_num, + &ep_explosive_num, + &ep_mampf3_num, + &ep_pushable_num, + &ep_player_num, + &ep_has_content_num, + &ep_eatable_num, + &ep_sp_element_num, + &ep_quick_gate_num, + &ep_over_player_num, + &ep_active_bomb_num + }; + static int *ep2_num[] = + { + &ep_belt_num, + &ep_belt_switch_num, + &ep_tube_num }; - static int num_properties = sizeof(ep_num)/sizeof(int *); + static int num_properties1 = sizeof(ep1_num)/sizeof(int *); + static int num_properties2 = sizeof(ep2_num)/sizeof(int *); - for(i=0;i