X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=7e4cdbc14775c133809dba4352dd9c1befff9733;hb=12e44cdc1d38afab5da1ea3057e0c285a7a48356;hp=be4422c67d1f580231e60ee05ad543311c49747e;hpb=942ec4881e3b21c130df9ae105d06c2c633fa192;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index be4422c6..7e4cdbc1 100644 --- a/src/init.c +++ b/src/init.c @@ -413,6 +413,9 @@ void InitElementGraphicInfo() int num_property_mappings = getImageListPropertyMappingSize(); int i, act, dir; + if (graphic_info == NULL) /* still at startup phase */ + return; + /* set values to -1 to identify later as "uninitialized" values */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { @@ -641,6 +644,15 @@ void InitElementGraphicInfo() if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].crumbled[act] != -1) default_action_crumbled = element_info[EL_SB_DEFAULT].crumbled[act]; +#if 1 + /* !!! make this better !!! */ + if (i == EL_EMPTY_SPACE) + { + default_action_graphic = element_info[EL_DEFAULT].graphic[act]; + default_action_crumbled = element_info[EL_DEFAULT].crumbled[act]; + } +#endif + if (default_action_graphic == -1) default_action_graphic = default_graphic; if (default_action_crumbled == -1) @@ -967,8 +979,7 @@ static void InitGraphicInfo() GC copy_clipmask_gc = None; #endif - if (graphic_info != NULL) - free(graphic_info); + checked_free(graphic_info); graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); @@ -1192,9 +1203,12 @@ static void InitElementSoundInfo() if (IS_SB_ELEMENT(i) && element_info[EL_SB_DEFAULT].sound[act] != -1) default_action_sound = element_info[EL_SB_DEFAULT].sound[act]; + /* !!! there's no such thing as a "default action sound" !!! */ +#if 0 /* look for element specific default sound (independent from action) */ if (element_info[i].sound[ACTION_DEFAULT] != -1) default_action_sound = element_info[i].sound[ACTION_DEFAULT]; +#endif /* no sound for this specific action -- use default action sound */ if (element_info[i].sound[act] == -1) @@ -1262,8 +1276,7 @@ static void InitSoundInfo() int num_sounds = getSoundListSize(); int i, j; - if (sound_info != NULL) - free(sound_info); + checked_free(sound_info); sound_effect_properties = checked_calloc(num_sounds * sizeof(int)); sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo)); @@ -1494,8 +1507,7 @@ static void InitMusicInfo() int num_music = getMusicListSize(); int i, j; - if (music_info != NULL) - free(music_info); + checked_free(music_info); music_info = checked_calloc(num_music * sizeof(struct MusicInfo)); @@ -1831,7 +1843,6 @@ void InitElementPropertiesStatic() EL_SP_ELECTRON, EL_BALLOON, EL_SPRING, - EL_MAZE_RUNNER, -1 }; @@ -2068,6 +2079,11 @@ void InitElementPropertiesStatic() -1 }; + static int ep_can_explode_dyna[] = + { + -1 + }; + static int ep_player[] = { EL_PLAYER_1, @@ -2839,6 +2855,7 @@ void InitElementPropertiesStatic() { ep_droppable, EP_DROPPABLE }, { ep_can_explode_1x1, EP_CAN_EXPLODE_1X1 }, { ep_pushable, EP_PUSHABLE }, + { ep_can_explode_dyna, EP_CAN_EXPLODE_DYNA }, { ep_player, EP_PLAYER }, { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, @@ -3100,7 +3117,16 @@ void InitElementPropertiesEngine(int engine_version) /* ---------- CAN_EXPLODE_3X3 ------------------------------------------ */ SET_PROPERTY(i, EP_CAN_EXPLODE_3X3, (CAN_EXPLODE(i) && - !CAN_EXPLODE_1X1(i))); + !CAN_EXPLODE_1X1(i) && + !CAN_EXPLODE_DYNA(i))); +#if 0 + if (i == EL_CUSTOM_START + 253) + printf("::: %d, %d, %d -> %d\n", + CAN_EXPLODE_1X1(i), + CAN_EXPLODE_3X3(i), + CAN_EXPLODE_DYNA(i), + CAN_EXPLODE(i)); +#endif /* ---------- CAN_CHANGE ----------------------------------------------- */ SET_PROPERTY(i, EP_CAN_CHANGE, FALSE); /* default: cannot change */ @@ -3180,6 +3206,9 @@ void InitElementPropertiesEngine(int engine_version) element_info[element].push_delay_random = game.default_push_delay_random; } #endif + + /* this is needed because some graphics depend on element properties */ + InitElementGraphicInfo(); } static void InitGlobal() @@ -3795,14 +3824,17 @@ static char *getNewArtworkIdentifier(int type) return artwork_new_identifier; } -void ReloadCustomArtwork() +void ReloadCustomArtwork(int force_reload) { char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS); char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS); char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC); + boolean force_reload_gfx = (force_reload & (1 << ARTWORK_TYPE_GRAPHICS)); + boolean force_reload_snd = (force_reload & (1 << ARTWORK_TYPE_SOUNDS)); + boolean force_reload_mus = (force_reload & (1 << ARTWORK_TYPE_MUSIC)); boolean redraw_screen = FALSE; - if (gfx_new_identifier != NULL) + if (gfx_new_identifier != NULL || force_reload_gfx) { #if 0 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s', '%s']\n", @@ -3827,7 +3859,7 @@ void ReloadCustomArtwork() redraw_screen = TRUE; } - if (snd_new_identifier != NULL) + if (snd_new_identifier != NULL || force_reload_snd) { ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); @@ -3836,7 +3868,7 @@ void ReloadCustomArtwork() redraw_screen = TRUE; } - if (mus_new_identifier != NULL) + if (mus_new_identifier != NULL || force_reload_mus) { ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE);