X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=79a67d1eb066eec2842660ddf6b26a633d2d62b2;hb=26763b2fc3f63909fd5f97352eaffe0ae788247b;hp=b859112c771a04c6ac5d2a23ab9879d637efb77e;hpb=684f9040af5b97bc73676f8f8198688d87c3ea25;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index b859112c..79a67d1e 100644 --- a/src/init.c +++ b/src/init.c @@ -411,24 +411,30 @@ void InitElementGraphicInfo() for (act=0; act -1; i++) { - int element = element_to_graphic[i].element; - int action = element_to_graphic[i].action; - int direction = element_to_graphic[i].direction; - int graphic = element_to_graphic[i].graphic; + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + boolean crumbled = element_to_graphic[i].crumbled; + int graphic = element_to_graphic[i].graphic; if (graphic_info[graphic].bitmap == NULL) continue; - if ((action > -1 || direction > -1) && el2img(element) != -1) + if ((action > -1 || direction > -1 || crumbled == TRUE) && + el2img(element) != -1) { boolean base_redefined = getImageListEntry(el2img(element))->redefined; boolean act_dir_redefined = getImageListEntry(graphic)->redefined; @@ -444,10 +450,20 @@ void InitElementGraphicInfo() if (action < 0) action = ACTION_DEFAULT; - if (direction > -1) - element_info[element].direction_graphic[action][direction] = graphic; + if (crumbled) + { + if (direction > -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } else - element_info[element].graphic[action] = graphic; + { + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } } /* initialize normal element/graphic mapping from dynamic configuration */ @@ -458,6 +474,13 @@ void InitElementGraphicInfo() int direction = property_mapping[i].ext2_index; int special = property_mapping[i].ext3_index; int graphic = property_mapping[i].artwork_index; + boolean crumbled = FALSE; + + if (special == GFX_SPECIAL_ARG_CRUMBLED) + { + special = -1; + crumbled = TRUE; + } if (graphic_info[graphic].bitmap == NULL) continue; @@ -468,32 +491,87 @@ void InitElementGraphicInfo() if (action < 0) action = ACTION_DEFAULT; - if (direction < 0) - for (dir=0; dir -1) - element_info[element].direction_graphic[action][direction] = graphic; + if (crumbled) + { + if (direction < 0) + for (dir=0; dir -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } else - element_info[element].graphic[action] = graphic; + { + if (direction < 0) + for (dir=0; dir -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + } + + /* now copy all graphics that are defined to be cloned from other graphics */ + for (i=0; itoken); #endif +#if 0 + printf("::: image # %d: '%s' ['%s']\n", + i, image->token, + getTokenFromImageID(i)); +#endif + set_graphic_parameters(i, image->parameter); /* now check if no animation frames are outside of the loaded image */ @@ -1291,7 +1421,7 @@ void InitElementPropertiesStatic() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEELWALL_SLANTED, + EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, EL_EMC_STEELWALL_3, @@ -1345,7 +1475,7 @@ void InitElementPropertiesStatic() static int ep_slippery[] = { - EL_WALL_CRUMBLED, + EL_WALL_SLIPPERY, EL_BD_WALL, EL_ROCK, EL_BD_ROCK, @@ -1374,7 +1504,7 @@ void InitElementPropertiesStatic() EL_SP_CHIP_TOP, EL_SP_CHIP_BOTTOM, EL_SPEED_PILL, - EL_STEELWALL_SLANTED, + EL_STEELWALL_SLIPPERY, EL_PEARL, EL_CRYSTAL, -1 @@ -1695,7 +1825,7 @@ void InitElementPropertiesStatic() { EL_EMPTY, EL_SAND, - EL_WALL_CRUMBLED, + EL_WALL_SLIPPERY, EL_BD_WALL, EL_ROCK, EL_BD_ROCK, @@ -1872,7 +2002,7 @@ void InitElementPropertiesStatic() EL_EXIT_OPENING, EL_EXIT_OPEN, EL_WALL, - EL_WALL_CRUMBLED, + EL_WALL_SLIPPERY, EL_EXPANDABLE_WALL, EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL, @@ -1903,7 +2033,7 @@ void InitElementPropertiesStatic() EL_INVISIBLE_STEELWALL_ACTIVE, EL_INVISIBLE_WALL, EL_INVISIBLE_WALL_ACTIVE, - EL_STEELWALL_SLANTED, + EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, EL_EMC_STEELWALL_3, @@ -1927,7 +2057,7 @@ void InitElementPropertiesStatic() EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, EL_BD_WALL, - EL_WALL_CRUMBLED, + EL_WALL_SLIPPERY, EL_EXIT_CLOSED, EL_EXIT_OPENING, EL_EXIT_OPEN, @@ -2030,7 +2160,7 @@ void InitElementPropertiesStatic() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEELWALL_SLANTED, + EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, EL_EMC_STEELWALL_3, @@ -2224,7 +2354,7 @@ void InitElementPropertiesStatic() EL_SAND, EL_WALL, EL_BD_WALL, - EL_WALL_CRUMBLED, + EL_WALL_SLIPPERY, EL_STEELWALL, EL_AMOEBA_DEAD, EL_QUICKSAND_EMPTY, @@ -2342,7 +2472,7 @@ void InitElementPropertiesStatic() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEELWALL_SLANTED, + EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, EL_EMC_STEELWALL_3, @@ -2642,6 +2772,17 @@ void InitElementPropertiesEngine(int engine_version) SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) || CAN_EXPLODE_SMASHED(i) || CAN_EXPLODE_IMPACT(i))); + + /* ---------- CAN_BE_CRUMBLED ------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_BE_CRUMBLED, + element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); + +#if 0 + if (CAN_BE_CRUMBLED(i)) + printf("::: '%s' can be crumbled [%d]\n", + element_info[i].token_name, + element_info[i].crumbled[ACTION_DEFAULT]); +#endif } #if 0 @@ -3054,12 +3195,11 @@ void InitLevelArtworkInfo() static void InitImages() { -#if 1 setLevelArtworkDir(artwork.gfx_first); -#endif #if 0 - printf("::: InitImages ['%s', '%s'] ['%s', '%s']\n", + printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n", + leveldir_current->identifier, artwork.gfx_current_identifier, artwork.gfx_current->identifier, leveldir_current->graphics_set, @@ -3074,19 +3214,27 @@ static void InitImages() ReinitializeGraphics(); } -static void InitSound() +static void InitSound(char *identifier) { + if (identifier == NULL) + identifier = artwork.snd_current->identifier; + + /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.snd_first); - InitReloadCustomSounds(artwork.snd_current->identifier); + InitReloadCustomSounds(identifier); ReinitializeSounds(); } -static void InitMusic() +static void InitMusic(char *identifier) { + if (identifier == NULL) + identifier = artwork.mus_current->identifier; + + /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.mus_first); - InitReloadCustomMusic(artwork.mus_current->identifier); + InitReloadCustomMusic(identifier); ReinitializeMusic(); } @@ -3113,168 +3261,92 @@ void InitNetworkServer() #endif } -void ReloadCustomArtwork() +static char *getNewArtworkIdentifier(int type) { - static char *leveldir_current_identifier = NULL; - static boolean last_override_level_graphics = FALSE; - static boolean last_override_level_sounds = FALSE; - static boolean last_override_level_music = FALSE; - static boolean last_own_level_graphics_set = FALSE; - static boolean last_own_level_sounds_set = FALSE; - static boolean last_own_level_music_set = FALSE; - boolean level_graphics_set_changed = FALSE; - boolean level_sounds_set_changed = FALSE; - boolean level_music_set_changed = FALSE; - /* identifier for new artwork; default: artwork configured in setup */ -#if 0 - char *gfx_new_identifier = artwork.gfx_current->identifier; - char *snd_new_identifier = artwork.snd_current->identifier; - char *mus_new_identifier = artwork.mus_current->identifier; -#else - char *gfx_new_identifier = artwork.gfx_current_identifier; - char *snd_new_identifier = artwork.snd_current_identifier; - char *mus_new_identifier = artwork.mus_current_identifier; -#endif - boolean redraw_screen = FALSE; - -#if 0 - if (leveldir_current_identifier == NULL) - leveldir_current_identifier = leveldir_current->identifier; -#endif - -#if 0 - printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, - leveldir_current->graphics_set); - printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, - leveldir_current->identifier); -#endif - -#if 0 - printf("graphics --> '%s' ('%s')\n", - artwork.gfx_current_identifier, artwork.gfx_current->filename); - printf("sounds --> '%s' ('%s')\n", - artwork.snd_current_identifier, artwork.snd_current->filename); - printf("music --> '%s' ('%s')\n", - artwork.mus_current_identifier, artwork.mus_current->filename); -#endif + static char *leveldir_current_identifier[3] = { NULL, NULL, NULL }; + static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE }; + static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE }; + static boolean initialized[3] = { FALSE, FALSE, FALSE }; + TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type); + boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type); + char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type); + char *leveldir_identifier = leveldir_current->identifier; + char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type); + boolean has_level_artwork_set = (leveldir_artwork_set != NULL); + char *artwork_current_identifier; + char *artwork_new_identifier = NULL; /* default: nothing has changed */ /* leveldir_current may be invalid (level group, parent link) */ if (!validLevelSeries(leveldir_current)) - return; - - /* when a new level series was selected, check if there was a change - in custom artwork stored in level series directory */ - if (1 || leveldir_current_identifier != leveldir_current->identifier) - { -#if 0 - char *identifier_old = leveldir_current_identifier; -#endif - char *identifier_new = leveldir_current->identifier; - -#if 0 - printf("::: 1: ['%s'] '%s', '%s' [%lx, %lx]\n", - gfx_new_identifier, identifier_old, identifier_new, - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old), - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)); -#endif - -#if 0 - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new) == NULL) - gfx_new_identifier = GRAPHICS_SUBDIR; - else if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; -#else - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; - else - gfx_new_identifier = setup.graphics_set; -#endif - -#if 0 - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new) == NULL) - snd_new_identifier = SOUNDS_SUBDIR; - else if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; -#else - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; - else - snd_new_identifier = setup.sounds_set; -#endif - -#if 0 - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) == NULL) - mus_new_identifier = MUSIC_SUBDIR; - else if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; -#else - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; - else - mus_new_identifier = setup.music_set; -#endif + return NULL; + + + /* 1st step: determine artwork set to be activated in descending order: + -------------------------------------------------------------------- + 1. setup artwork (when configured to override everything else) + 2. artwork set configured in "levelinfo.conf" of current level set + (artwork in level directory will have priority when loading later) + 3. artwork in level directory (stored in artwork sub-directory) + 4. setup artwork (currently configured in setup menu) */ + + if (setup_override_artwork) + artwork_current_identifier = setup_artwork_set; + else if (leveldir_artwork_set != NULL) + artwork_current_identifier = leveldir_artwork_set; + else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) + artwork_current_identifier = leveldir_identifier; + else + artwork_current_identifier = setup_artwork_set; -#if 0 - printf("::: 2: ['%s'] '%s', '%s'\n", - gfx_new_identifier, identifier_old, identifier_new); -#endif -#if 0 - leveldir_current_identifier = leveldir_current->identifier; -#endif - } + /* 2nd step: check if it is really needed to reload artwork set + ------------------------------------------------------------ */ - /* custom level artwork configured in level series configuration file - always overrides custom level artwork stored in level series directory - and (level independent) custom artwork configured in setup menu */ - if (leveldir_current->graphics_set != NULL) - gfx_new_identifier = leveldir_current->graphics_set; - if (leveldir_current->sounds_set != NULL) - snd_new_identifier = leveldir_current->sounds_set; - if (leveldir_current->music_set != NULL) - mus_new_identifier = leveldir_current->music_set; + /* ---------- reload if level set and also artwork set has changed ------- */ + if (leveldir_current_identifier[type] != leveldir_identifier && + (last_has_level_artwork_set[type] || has_level_artwork_set)) + artwork_new_identifier = artwork_current_identifier; - if (leveldir_current_identifier != leveldir_current->identifier) - { - if (last_own_level_graphics_set || leveldir_current->graphics_set != NULL) - level_graphics_set_changed = TRUE; + leveldir_current_identifier[type] = leveldir_identifier; + last_has_level_artwork_set[type] = has_level_artwork_set; - if (last_own_level_sounds_set || leveldir_current->sounds_set != NULL) - level_sounds_set_changed = TRUE; + /* ---------- reload if "override artwork" setting has changed ----------- */ + if (last_override_level_artwork[type] != setup_override_artwork) + artwork_new_identifier = artwork_current_identifier; - if (last_own_level_music_set || leveldir_current->music_set != NULL) - level_music_set_changed = TRUE; + last_override_level_artwork[type] = setup_override_artwork; - last_own_level_graphics_set = (leveldir_current->graphics_set != NULL); - last_own_level_sounds_set = (leveldir_current->sounds_set != NULL); - last_own_level_music_set = (leveldir_current->music_set != NULL); - } + /* ---------- reload if current artwork identifier has changed ----------- */ + if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type), + artwork_current_identifier) != 0) + artwork_new_identifier = artwork_current_identifier; -#if 1 - leveldir_current_identifier = leveldir_current->identifier; -#endif + *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier; - if (setup.override_level_graphics) - gfx_new_identifier = artwork.gfx_current->identifier; - if (setup.override_level_sounds) - snd_new_identifier = artwork.snd_current->identifier; - if (setup.override_level_music) - mus_new_identifier = artwork.mus_current->identifier; + /* ---------- do not reload directly after starting ---------------------- */ + if (!initialized[type]) + artwork_new_identifier = NULL; + initialized[type] = TRUE; #if 0 - printf("CHECKING OLD/NEW GFX:\n OLD: '%s'\n NEW: '%s' ['%s', '%s'] [%d]\n", - artwork.gfx_current_identifier, gfx_new_identifier, + printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n", + artwork.gfx_current_identifier, artwork_current_identifier, artwork.gfx_current->identifier, leveldir_current->graphics_set, - level_graphics_set_changed); + artwork_new_identifier); #endif - if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics || - level_graphics_set_changed) + return artwork_new_identifier; +} + +void ReloadCustomArtwork() +{ + char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS); + char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS); + char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC); + boolean redraw_screen = FALSE; + + if (gfx_new_identifier != NULL) { #if 0 printf("RELOADING GRAPHICS '%s' -> '%s' ['%s']\n", @@ -3283,99 +3355,30 @@ void ReloadCustomArtwork() artwork.gfx_current->identifier); #endif -#if 0 - artwork.gfx_current = - getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier); -#endif -#if 0 - artwork.gfx_current_identifier = gfx_new_identifier; -#endif - -#if 0 - setLevelArtworkDir(artwork.gfx_first); -#endif - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); InitImages(); -#if 0 - printf("::: %d\n", menu.list_size[GAME_MODE_LEVELS]); -#endif - FreeTileClipmasks(); InitTileClipmasks(); -#if 0 - artwork.gfx_current = - getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier); -#endif -#if 0 - printf("::: '%s', %lx\n", gfx_new_identifier, artwork.gfx_current); -#endif - -#if 0 - artwork.gfx_current_identifier = artwork.gfx_current->identifier; -#endif - artwork.gfx_current_identifier = gfx_new_identifier; - last_override_level_graphics = setup.override_level_graphics; - -#if 0 - printf("DONE RELOADING GFX: '%s' ['%s']\n", - artwork.gfx_current_identifier, artwork.gfx_current->identifier); -#endif redraw_screen = TRUE; } - if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds || - level_sounds_set_changed) + if (snd_new_identifier != NULL) { -#if 0 - printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", - artwork.snd_current_identifier, - artwork.snd_current->identifier, - snd_new_identifier); -#endif - - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.snd_first); - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - InitReloadCustomSounds(snd_new_identifier); - ReinitializeSounds(); - -#if 0 - artwork.snd_current = - getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); - artwork.snd_current_identifier = artwork.snd_current->identifier; -#endif - artwork.snd_current_identifier = snd_new_identifier; - last_override_level_sounds = setup.override_level_sounds; + InitSound(snd_new_identifier); redraw_screen = TRUE; } - if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music || - level_music_set_changed) + if (mus_new_identifier != NULL) { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.mus_first); - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - InitReloadCustomMusic(mus_new_identifier); - ReinitializeMusic(); - -#if 0 - artwork.mus_current = - getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); - artwork.mus_current_identifier = artwork.mus_current->identifier; -#endif - artwork.mus_current_identifier = mus_new_identifier; - last_override_level_music = setup.override_level_music; + InitMusic(mus_new_identifier); redraw_screen = TRUE; } @@ -3446,8 +3449,8 @@ void OpenAll() InitLevelArtworkInfo(); InitImages(); /* needs to know current level directory */ - InitSound(); /* needs to know current level directory */ - InitMusic(); /* needs to know current level directory */ + InitSound(NULL); /* needs to know current level directory */ + InitMusic(NULL); /* needs to know current level directory */ InitGfxBackground();