X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=71cc90db93ac2befb78b0c822c054281ad3cdcc7;hb=e2d0636d9a2b123a1c880c1142f29ed296023cae;hp=b32141fbd7320ecbe26ab6769ea1961d4580e248;hpb=bd5cd06243740a2fac2a5ee5b026a23c5fd7eeb6;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index b32141fb..71cc90db 100644 --- a/src/init.c +++ b/src/init.c @@ -5605,27 +5605,39 @@ static void InitArtworkDone() InitGlobalAnimations(); } -void InitNetworkServer() +void InitNetworkSettings() { -#if defined(NETWORK_AVALIABLE) - int nr_wanted; -#endif + InitNetworkInfo(options.network || setup.network_mode, + FALSE, + options.serveronly, + options.server_host, + options.server_port); +} - if (!options.network) +void InitNetworkServer() +{ + if (!network.enabled || network.connected) return; -#if defined(NETWORK_AVALIABLE) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + LimitScreenUpdates(FALSE); + + if (!ConnectToServer(network.server_host, network.server_port)) + { + network.enabled = FALSE; - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); + setup.network_mode = FALSE; + } + else + { + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + SendToServer_NrWanted(setup.network_player_nr + 1); - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); + network.connected = TRUE; + } - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif + /* short time to recognize result of network initialization */ + Delay_WithScreenUpdates(1000); } static boolean CheckArtworkConfigForCustomElements(char *filename) @@ -5998,10 +6010,12 @@ void OpenAll() if (options.execute_command) Execute_Command(options.execute_command); - if (options.serveronly) + InitNetworkSettings(); + + if (network.serveronly) { #if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); + NetworkServer(network.server_port, TRUE); #else Error(ERR_WARN, "networking only supported in Unix version"); #endif @@ -6086,6 +6100,8 @@ void OpenAll() return; } + InitNetworkServer(); + SetGameStatus(GAME_MODE_MAIN); FadeSetEnterScreen(); @@ -6098,8 +6114,6 @@ void OpenAll() DrawMainMenu(); - InitNetworkServer(); - #if 0 Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'", SDL_GetBasePath());