X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=7132ab78c99a89f07aad6e8ee759c55c1436194d;hb=76b3cb92402127cde194888bab57397eca735220;hp=9a68e2ad5ebc7b8c0c38f07078c6846320f05a17;hpb=d5224fde97c235c903f631a4eccb9904c2ddf9c3;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 9a68e2ad..7132ab78 100644 --- a/src/init.c +++ b/src/init.c @@ -411,30 +411,59 @@ void InitElementGraphicInfo() for (act=0; act -1; i++) { - int element = element_to_graphic[i].element; - int action = element_to_graphic[i].action; - int direction = element_to_graphic[i].direction; - int graphic = element_to_graphic[i].graphic; + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + boolean crumbled = element_to_graphic[i].crumbled; + int graphic = element_to_graphic[i].graphic; if (graphic_info[graphic].bitmap == NULL) continue; + if ((action > -1 || direction > -1 || crumbled == TRUE) && + el2img(element) != -1) + { + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean act_dir_redefined = getImageListEntry(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the action graphic ("emerald.falling", for example), do not + use an existing (in this case considered obsolete) action graphic + anymore, but use the automatically determined default graphic */ + if (base_redefined && !act_dir_redefined) + continue; + } + if (action < 0) action = ACTION_DEFAULT; - if (direction > -1) - element_info[element].direction_graphic[action][direction] = graphic; + if (crumbled) + { + if (direction > -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } else - element_info[element].graphic[action] = graphic; + { + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } } /* initialize normal element/graphic mapping from dynamic configuration */ @@ -445,6 +474,13 @@ void InitElementGraphicInfo() int direction = property_mapping[i].ext2_index; int special = property_mapping[i].ext3_index; int graphic = property_mapping[i].artwork_index; + boolean crumbled = FALSE; + + if (special == GFX_SPECIAL_ARG_CRUMBLED) + { + special = -1; + crumbled = TRUE; + } if (graphic_info[graphic].bitmap == NULL) continue; @@ -455,54 +491,147 @@ void InitElementGraphicInfo() if (action < 0) action = ACTION_DEFAULT; - if (direction > -1) - element_info[element].direction_graphic[action][direction] = graphic; + if (crumbled) + { + if (direction < 0) + for (dir=0; dir -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } else - element_info[element].graphic[action] = graphic; + { + if (direction < 0) + for (dir=0; dir -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + } + + /* now copy all graphics that are defined to be cloned from other graphics */ + for (i=0; iredefined; boolean special_redefined = getImageListEntry(graphic)->redefined; + /* if the base graphic ("emerald", for example) has been redefined, + but not the special graphic ("emerald.EDITOR", for example), do not + use an existing (in this case considered obsolete) special graphic + anymore, but use the automatically created (down-scaled) graphic */ if (base_redefined && !special_redefined) continue; @@ -562,6 +695,17 @@ void InitElementSpecialGraphicInfo() } } +static int get_element_from_token(char *token) +{ + int i; + + for (i=0; i < MAX_NUM_ELEMENTS; i++) + if (strcmp(element_info[i].token_name, token) == 0) + return i; + + return -1; +} + static void set_graphic_parameters(int graphic, char **parameter_raw) { Bitmap *src_bitmap = getBitmapFromImageID(graphic); @@ -572,10 +716,15 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) /* get integer values from string parameters */ for (i=0; i < NUM_GFX_ARGS; i++) + { parameter[i] = get_parameter_value(image_config_suffix[i].token, parameter_raw[i], image_config_suffix[i].type); + if (image_config_suffix[i].type == TYPE_TOKEN) + parameter[i] = get_element_from_token(parameter_raw[i]); + } + graphic_info[graphic].bitmap = src_bitmap; /* start with reliable default values */ @@ -585,6 +734,8 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) graphic_info[graphic].height = TILEY; graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + graphic_info[graphic].crumbled_like = -1; /* do not use clone element */ + graphic_info[graphic].diggable_like = -1; /* do not use clone element */ /* optional x and y tile position of animation frame sequence */ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) @@ -610,7 +761,7 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; } - /* correct x or y offset dependant of vertical or horizontal frame order */ + /* correct x or y offset dependent of vertical or horizontal frame order */ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ { graphic_info[graphic].offset_y = @@ -666,6 +817,14 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) /* animation synchronized with global frame counter, not move position */ graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + /* optional element for cloning crumble graphics */ + if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE]; + + /* optional element for cloning digging graphics */ + if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE]; + /* this is only used for toon animations */ graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; @@ -719,6 +878,16 @@ static void InitGraphicInfo() int src_x, src_y; int first_frame, last_frame; +#if 0 + printf("::: image: '%s'\n", image->token); +#endif + +#if 0 + printf("::: image # %d: '%s' ['%s']\n", + i, image->token, + getTokenFromImageID(i)); +#endif + set_graphic_parameters(i, image->parameter); /* now check if no animation frames are outside of the loaded image */ @@ -851,48 +1020,61 @@ static void InitElementSoundInfo() element_info[j].sound[action] = sound; } - /* initialize element/sound mapping from dynamic configuration */ + /* initialize element class/sound mapping from dynamic configuration */ for (i=0; i < num_property_mappings; i++) { - int element = property_mapping[i].base_index; - int action = property_mapping[i].ext1_index; - int sound = property_mapping[i].artwork_index; + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; - if (element >= MAX_NUM_ELEMENTS) + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) continue; if (action < 0) action = ACTION_DEFAULT; - element_info[element].sound[action] = sound; + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; } - /* initialize element class/sound mapping from dynamic configuration */ + /* initialize element/sound mapping from dynamic configuration */ for (i=0; i < num_property_mappings; i++) { - int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; - int action = property_mapping[i].ext1_index; - int sound = property_mapping[i].artwork_index; + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; - if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + if (element >= MAX_NUM_ELEMENTS) continue; if (action < 0) action = ACTION_DEFAULT; - for (j=0; j < MAX_NUM_ELEMENTS; j++) - if (strcmp(element_info[j].class_name, - element_info[element_class].class_name) == 0) - element_info[j].sound[action] = sound; + element_info[element].sound[action] = sound; } /* now set all '-1' values to element specific default values */ for (i=0; itoken); +#endif + /* determine all loop sounds and identify certain sound classes */ for (j=0; element_action_info[j].suffix; j++) @@ -954,12 +1142,17 @@ static void InitSoundInfo() element_action_info[j].suffix) == 0) { sound_effect_properties[i] = element_action_info[j].value; + sound_info[i].loop = element_action_info[j].is_loop_sound; - if (element_action_info[j].is_loop_sound) - sound_info[i].loop = TRUE; + break; } } +#if 0 + if (strcmp(sound->token, "custom_42") == 0) + printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop); +#endif + /* associate elements and some selected sound actions */ for (j=0; j= EL_CHAR_START && i <= EL_CHAR_END) SET_PROPERTY(i, EP_INACTIVE, TRUE); /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ - if (IS_WALKABLE_OVER(i) || IS_WALKABLE_INSIDE(i) || IS_WALKABLE_UNDER(i)) - SET_PROPERTY(i, EP_WALKABLE, TRUE); + SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || + IS_WALKABLE_INSIDE(i) || + IS_WALKABLE_UNDER(i))); + + SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) || + IS_PASSABLE_INSIDE(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) || + IS_PASSABLE_OVER(i))); - if (IS_PASSABLE_OVER(i) || IS_PASSABLE_INSIDE(i) || IS_PASSABLE_UNDER(i)) - SET_PROPERTY(i, EP_PASSABLE, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) || + IS_PASSABLE_INSIDE(i))); - if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i)) - SET_PROPERTY(i, EP_ACCESSIBLE_OVER, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) || + IS_PASSABLE_UNDER(i))); - if (IS_WALKABLE_INSIDE(i) || IS_PASSABLE_INSIDE(i)) - SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) || + IS_PASSABLE(i))); - if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i)) - SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, TRUE); + /* ---------- COLLECTIBLE ---------------------------------------------- */ + SET_PROPERTY(i, EP_COLLECTIBLE, (IS_COLLECTIBLE_ONLY(i) || + IS_DROPPABLE(i))); - if (IS_WALKABLE(i) || IS_PASSABLE(i)) - SET_PROPERTY(i, EP_ACCESSIBLE, TRUE); + /* ---------- SNAPPABLE ------------------------------------------------ */ + SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) || + IS_COLLECTIBLE(i) || + IS_SWITCHABLE(i) || + i == EL_BD_ROCK)); /* ---------- WALL ----------------------------------------------------- */ SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */ @@ -2347,9 +2735,12 @@ void InitElementPropertiesEngine(int engine_version) !IS_COLLECTIBLE(i))); /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ - if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION || - (IS_CUSTOM_ELEMENT(i) && IS_INDESTRUCTIBLE(i))) + + if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); + else + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) && + IS_INDESTRUCTIBLE(i))); /* ---------- EXPLOSION_PROOF ------------------------------------------ */ if (i == EL_FLAMES) @@ -2360,6 +2751,42 @@ void InitElementPropertiesEngine(int engine_version) SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && !IS_WALKABLE_OVER(i) && !IS_WALKABLE_UNDER(i))); + + if (IS_CUSTOM_ELEMENT(i)) + { + /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */ + if (DONT_TOUCH(i)) + SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE); + if (DONT_COLLIDE_WITH(i)) + SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE); + + /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */ + if (CAN_SMASH_EVERYTHING(i)) + SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE); + if (CAN_SMASH_ENEMIES(i)) + SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE); + } + + /* ---------- CAN_SMASH ------------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) || + CAN_SMASH_ENEMIES(i) || + CAN_SMASH_EVERYTHING(i))); + + /* ---------- CAN_EXPLODE ---------------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) || + CAN_EXPLODE_SMASHED(i) || + CAN_EXPLODE_IMPACT(i))); + + /* ---------- CAN_BE_CRUMBLED ------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_BE_CRUMBLED, + element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); + +#if 0 + if (CAN_BE_CRUMBLED(i)) + printf("::: '%s' can be crumbled [%d]\n", + element_info[i].token_name, + element_info[i].crumbled[ACTION_DEFAULT]); +#endif } #if 0 @@ -2404,6 +2831,22 @@ void InitElementPropertiesEngine(int engine_version) (level.em_slippery_gems && engine_version > VERSION_IDENT(2,0,1))); } + +#if 0 + /* dynamically adjust element properties according to game engine version */ +#if 0 + if (engine_version < RELEASE_IDENT(2,2,0,7)) +#endif + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].push_delay_fixed = 2; + element_info[element].push_delay_random = 8; + } + } +#endif } static void InitGlobal() @@ -2472,7 +2915,7 @@ void Execute_Command(char *command) if (access(filename, F_OK) != 0) Error(ERR_EXIT, "cannot open file '%s'", filename); - LoadLevelFromFilename(filename); + LoadLevelFromFilename(&level, filename); DumpLevel(&level); exit(0); @@ -2537,6 +2980,16 @@ static void InitArtworkInfo() LoadArtworkInfo(); } +static char *get_string_in_brackets(char *string) +{ + char *string_in_brackets = checked_malloc(strlen(string) + 3); + + sprintf(string_in_brackets, "[%s]", string); + + return string_in_brackets; +} + +#if 0 static char *get_element_class_token(int element) { char *element_class_name = element_info[element].class_name; @@ -2547,10 +3000,21 @@ static char *get_element_class_token(int element) return element_class_token; } +static char *get_action_class_token(int action) +{ + char *action_class_name = &element_action_info[action].suffix[1]; + char *action_class_token = checked_malloc(strlen(action_class_name) + 3); + + sprintf(action_class_token, "[%s]", action_class_name); + + return action_class_token; +} +#endif + static void InitArtworkConfig() { static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; - static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; static char *direction_id_suffix[NUM_DIRECTIONS + 1]; static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; @@ -2601,8 +3065,9 @@ static void InitArtworkConfig() for (i=0; iidentifier, + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + leveldir_current->graphics_set, + leveldir_current->graphics_path); +#endif + ReloadCustomImages(); LoadCustomElementDescriptions(); @@ -2742,15 +3218,27 @@ static void InitImages() ReinitializeGraphics(); } -static void InitSound() +static void InitSound(char *identifier) { - InitReloadCustomSounds(artwork.snd_current->identifier); + if (identifier == NULL) + identifier = artwork.snd_current->identifier; + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(identifier); ReinitializeSounds(); } -static void InitMusic() +static void InitMusic(char *identifier) { - InitReloadCustomMusic(artwork.mus_current->identifier); + if (identifier == NULL) + identifier = artwork.mus_current->identifier; + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(identifier); ReinitializeMusic(); } @@ -2777,83 +3265,100 @@ void InitNetworkServer() #endif } -void ReloadCustomArtwork() +static char *getNewArtworkIdentifier(int type) { - static char *leveldir_current_identifier = NULL; - static boolean last_override_level_graphics = FALSE; - static boolean last_override_level_sounds = FALSE; - static boolean last_override_level_music = FALSE; - /* identifier for new artwork; default: artwork configured in setup */ - char *gfx_new_identifier = artwork.gfx_current->identifier; - char *snd_new_identifier = artwork.snd_current->identifier; - char *mus_new_identifier = artwork.mus_current->identifier; - boolean redraw_screen = FALSE; + static char *leveldir_current_identifier[3] = { NULL, NULL, NULL }; + static boolean last_override_level_artwork[3] = { FALSE, FALSE, FALSE }; + static boolean last_has_level_artwork_set[3] = { FALSE, FALSE, FALSE }; + static boolean initialized[3] = { FALSE, FALSE, FALSE }; + TreeInfo *artwork_first_node = ARTWORK_FIRST_NODE(artwork, type); + boolean setup_override_artwork = SETUP_OVERRIDE_ARTWORK(setup, type); + char *setup_artwork_set = SETUP_ARTWORK_SET(setup, type); + char *leveldir_identifier = leveldir_current->identifier; + char *leveldir_artwork_set = LEVELDIR_ARTWORK_SET(leveldir_current, type); + boolean has_level_artwork_set = (leveldir_artwork_set != NULL); + char *artwork_current_identifier; + char *artwork_new_identifier = NULL; /* default: nothing has changed */ - if (leveldir_current_identifier == NULL) - leveldir_current_identifier = leveldir_current->identifier; + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return NULL; + + + /* 1st step: determine artwork set to be activated in descending order: + -------------------------------------------------------------------- + 1. setup artwork (when configured to override everything else) + 2. artwork set configured in "levelinfo.conf" of current level set + (artwork in level directory will have priority when loading later) + 3. artwork in level directory (stored in artwork sub-directory) + 4. setup artwork (currently configured in setup menu) */ + + if (setup_override_artwork) + artwork_current_identifier = setup_artwork_set; + else if (leveldir_artwork_set != NULL) + artwork_current_identifier = leveldir_artwork_set; + else if (getTreeInfoFromIdentifier(artwork_first_node, leveldir_identifier)) + artwork_current_identifier = leveldir_identifier; + else + artwork_current_identifier = setup_artwork_set; -#if 0 - printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, - leveldir_current->graphics_set); - printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, - leveldir_current->identifier); -#endif -#if 0 - printf("graphics --> '%s' ('%s')\n", - artwork.gfx_current_identifier, artwork.gfx_current->filename); - printf("sounds --> '%s' ('%s')\n", - artwork.snd_current_identifier, artwork.snd_current->filename); - printf("music --> '%s' ('%s')\n", - artwork.mus_current_identifier, artwork.mus_current->filename); -#endif + /* 2nd step: check if it is really needed to reload artwork set + ------------------------------------------------------------ */ - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - return; + /* ---------- reload if level set and also artwork set has changed ------- */ + if (leveldir_current_identifier[type] != leveldir_identifier && + (last_has_level_artwork_set[type] || has_level_artwork_set)) + artwork_new_identifier = artwork_current_identifier; - /* when a new level series was selected, check if there was a change - in custom artwork stored in level series directory */ - if (leveldir_current_identifier != leveldir_current->identifier) - { - char *identifier_old = leveldir_current_identifier; - char *identifier_new = leveldir_current->identifier; + leveldir_current_identifier[type] = leveldir_identifier; + last_has_level_artwork_set[type] = has_level_artwork_set; - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; + /* ---------- reload if "override artwork" setting has changed ----------- */ + if (last_override_level_artwork[type] != setup_override_artwork) + artwork_new_identifier = artwork_current_identifier; - leveldir_current_identifier = leveldir_current->identifier; - } + last_override_level_artwork[type] = setup_override_artwork; + + /* ---------- reload if current artwork identifier has changed ----------- */ + if (strcmp(ARTWORK_CURRENT_IDENTIFIER(artwork, type), + artwork_current_identifier) != 0) + artwork_new_identifier = artwork_current_identifier; + + *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier; + + /* ---------- do not reload directly after starting ---------------------- */ + if (!initialized[type]) + artwork_new_identifier = NULL; + + initialized[type] = TRUE; + +#if 0 + printf("CHECKING OLD/NEW GFX:\n- OLD: %s\n- NEW: %s ['%s', '%s'] ['%s']\n", + artwork.gfx_current_identifier, artwork_current_identifier, + artwork.gfx_current->identifier, leveldir_current->graphics_set, + artwork_new_identifier); +#endif + + return artwork_new_identifier; +} - /* custom level artwork configured in level series configuration file - always overrides custom level artwork stored in level series directory - and (level independant) custom artwork configured in setup menue */ - if (leveldir_current->graphics_set != NULL) - gfx_new_identifier = leveldir_current->graphics_set; - if (leveldir_current->sounds_set != NULL) - snd_new_identifier = leveldir_current->sounds_set; - if (leveldir_current->music_set != NULL) - mus_new_identifier = leveldir_current->music_set; +void ReloadCustomArtwork() +{ + char *gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS); + char *snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS); + char *mus_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_MUSIC); + boolean redraw_screen = FALSE; - if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics) + if (gfx_new_identifier != NULL) { #if 0 - printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + printf("RELOADING GRAPHICS '%s' -> '%s' ['%s']\n", artwork.gfx_current_identifier, - artwork.gfx_current->identifier, - gfx_new_identifier); + gfx_new_identifier, + artwork.gfx_current->identifier); #endif - setLevelArtworkDir(artwork.gfx_first); - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); InitImages(); @@ -2861,45 +3366,23 @@ void ReloadCustomArtwork() FreeTileClipmasks(); InitTileClipmasks(); - artwork.gfx_current_identifier = artwork.gfx_current->identifier; - last_override_level_graphics = setup.override_level_graphics; - redraw_screen = TRUE; } - if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds) + if (snd_new_identifier != NULL) { -#if 0 - printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", - artwork.snd_current_identifier, - artwork.snd_current->identifier, - snd_new_identifier); -#endif - - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.snd_first); - - InitReloadCustomSounds(snd_new_identifier); - ReinitializeSounds(); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - artwork.snd_current_identifier = artwork.snd_current->identifier; - last_override_level_sounds = setup.override_level_sounds; + InitSound(snd_new_identifier); redraw_screen = TRUE; } - if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music) + if (mus_new_identifier != NULL) { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.mus_first); - - InitReloadCustomMusic(mus_new_identifier); - ReinitializeMusic(); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - artwork.mus_current_identifier = artwork.mus_current->identifier; - last_override_level_music = setup.override_level_music; + InitMusic(mus_new_identifier); redraw_screen = TRUE; } @@ -2914,6 +3397,12 @@ void ReloadCustomArtwork() } } +void KeyboardAutoRepeatOffUnlessAutoplay() +{ + if (global.autoplay_leveldir == NULL) + KeyboardAutoRepeatOff(); +} + /* ========================================================================= */ /* OpenAll() */ @@ -2964,8 +3453,8 @@ void OpenAll() InitLevelArtworkInfo(); InitImages(); /* needs to know current level directory */ - InitSound(); /* needs to know current level directory */ - InitMusic(); /* needs to know current level directory */ + InitSound(NULL); /* needs to know current level directory */ + InitMusic(NULL); /* needs to know current level directory */ InitGfxBackground(); @@ -2993,7 +3482,7 @@ void CloseAllAndExit(int exit_value) FreeTileClipmasks(); CloseVideoDisplay(); - ClosePlatformDependantStuff(); + ClosePlatformDependentStuff(); exit(exit_value); }