X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=708b7dd70c74377d84096b035bf3e9549aa79e67;hb=c96a3788bfff5c87355451700389df7a83a8a9fb;hp=a820bf62d8d381f273a4df6f3468c8f6a06a6bc8;hpb=93c8731e8f90c740a393896cdbff237068cd49a5;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index a820bf62..708b7dd7 100644 --- a/src/init.c +++ b/src/init.c @@ -77,6 +77,11 @@ static int copy_properties[][5] = EL_MOLE_LEFT, EL_MOLE_RIGHT, EL_MOLE_UP, EL_MOLE_DOWN }, + { + EL_SPRING, + EL_SPRING_LEFT, EL_SPRING_RIGHT, + EL_SPRING_LEFT, EL_SPRING_RIGHT, // (to match array size) + }, { -1, -1, -1, -1, -1 @@ -282,6 +287,10 @@ void InitImageTextures(void) IMG_GFX_REQUEST_BUTTON_TOUCH_CONFIRM, IMG_GFX_GAME_BUTTON_TOUCH_STOP, IMG_GFX_GAME_BUTTON_TOUCH_PAUSE, + IMG_MENU_BUTTON_TOUCH_BACK, + IMG_MENU_BUTTON_TOUCH_NEXT, + IMG_MENU_BUTTON_TOUCH_BACK2, + IMG_MENU_BUTTON_TOUCH_NEXT2, -1 }; int i, j, k; @@ -314,23 +323,6 @@ void InitImageTextures(void) CreateImageTextures(texture_graphics[i]); } -#if 1 -// !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! -void SetBitmaps_EM(Bitmap **em_bitmap) -{ - em_bitmap[0] = graphic_info[IMG_EMC_OBJECT].bitmap; - em_bitmap[1] = graphic_info[IMG_EMC_SPRITE].bitmap; -} -#endif - -#if 0 -// !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! -void SetBitmaps_SP(Bitmap **sp_bitmap) -{ - *sp_bitmap = graphic_info[IMG_SP_OBJECTS].bitmap; -} -#endif - static int getFontBitmapID(int font_nr) { int special = -1; @@ -2370,6 +2362,8 @@ static int get_special_property_bit(int element, int property_bit_nr) { EL_SP_ELECTRON, 15 }, { EL_BALLOON, 16 }, { EL_SPRING, 17 }, + { EL_SPRING_LEFT, 17 }, + { EL_SPRING_RIGHT, 17 }, { EL_EMC_ANDROID, 18 }, { -1, -1 }, @@ -2875,6 +2869,7 @@ void InitElementPropertiesStatic(void) EL_BOMB, EL_NUT, EL_AMOEBA_DROP, + EL_AMOEBA_DROPPING, EL_QUICKSAND_FULL, EL_QUICKSAND_FAST_FULL, EL_MAGIC_WALL_FULL, @@ -5921,6 +5916,7 @@ void ReloadCustomArtwork(int force_reload) InitOverrideArtwork(); force_reload_gfx |= AdjustGraphicsForEMC(); + force_reload_snd |= AdjustSoundsForEMC(); gfx_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_GRAPHICS); snd_new_identifier = getNewArtworkIdentifier(ARTWORK_TYPE_SOUNDS);