X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=708ab4a67d66058c99945acf9cc43733631e2b0e;hb=1e5cae5e3ab889c3bcba80a065c6d7ba1e6d28a2;hp=cc3b23d57273030597f55e17e1c56df70179b9cb;hpb=b180608242f0190c6c8b31772e4dcfce2e9af47c;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index cc3b23d5..708ab4a6 100644 --- a/src/init.c +++ b/src/init.c @@ -109,6 +109,14 @@ inline void InitElementSmallImagesScaledUp(int graphic) void InitElementSmallImages() { + static int special_graphics[] = + { + IMG_EDITOR_ELEMENT_BORDER, + IMG_EDITOR_ELEMENT_BORDER_INPUT, + IMG_EDITOR_CASCADE_LIST, + IMG_EDITOR_CASCADE_LIST_ACTIVE, + -1 + }; struct PropertyMapping *property_mapping = getImageListPropertyMapping(); int num_property_mappings = getImageListPropertyMappingSize(); int i; @@ -124,6 +132,10 @@ void InitElementSmallImages() /* initialize images from dynamic configuration (may be elements or other) */ for (i = 0; i < num_property_mappings; i++) InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); + + /* initialize special images from above list (non-element images) */ + for (i = 0; special_graphics[i] > -1; i++) + InitElementSmallImagesScaledUp(special_graphics[i]); } #if 1 @@ -451,6 +463,17 @@ void InitElementGraphicInfo() element_info[EL_AMOEBA_TO_DIAMOND].graphic[ACTION_DEFAULT] = IMG_AMOEBA_DEAD; #endif +#if 1 + /* set hardcoded definitions for some internal elements without graphic */ + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + if (IS_EDITOR_CASCADE_INACTIVE(i)) + element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST; + else if (IS_EDITOR_CASCADE_ACTIVE(i)) + element_info[i].graphic[ACTION_DEFAULT] = IMG_EDITOR_CASCADE_LIST_ACTIVE; + } +#endif + /* now set all undefined/invalid graphics to -1 to set to default after it */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { @@ -1658,7 +1681,7 @@ static int get_special_property_bit(int element, int property_bit_nr) { EL_SP_MURPHY, 0 }, { EL_SOKOBAN_FIELD_PLAYER, 0 }, - /* all element that can move may be able to also move into acid */ + /* all elements that can move may be able to also move into acid */ { EL_BUG, 1 }, { EL_BUG_LEFT, 1 }, { EL_BUG_RIGHT, 1 }, @@ -1700,6 +1723,7 @@ static int get_special_property_bit(int element, int property_bit_nr) { EL_SP_ELECTRON, 15 }, { EL_BALLOON, 16 }, { EL_SPRING, 17 }, + { EL_EMC_ANDROID, 18 }, { -1, -1 }, }; @@ -1786,6 +1810,7 @@ void InitElementPropertiesStatic() EL_SP_BUGGY_BASE_ACTIVE, EL_EMC_PLANT, #endif + -1 }; @@ -1828,6 +1853,7 @@ void InitElementPropertiesStatic() EL_SPEED_PILL, EL_EMC_LENSES, EL_EMC_MAGNIFIER, + -1 }; @@ -1858,6 +1884,7 @@ void InitElementPropertiesStatic() EL_SP_BUGGY_BASE_ACTIVE, EL_EMC_PLANT, #endif + -1 }; @@ -1876,6 +1903,7 @@ void InitElementPropertiesStatic() EL_PACMAN, EL_SP_SNIKSNAK, EL_SP_ELECTRON, + -1 }; @@ -1885,6 +1913,7 @@ void InitElementPropertiesStatic() EL_SPACESHIP, EL_BD_BUTTERFLY, EL_BD_FIREFLY, + -1 }; @@ -2005,6 +2034,7 @@ void InitElementPropertiesStatic() EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN, + -1 }; @@ -2046,6 +2076,9 @@ void InitElementPropertiesStatic() EL_EMC_WALL_SLIPPERY_2, EL_EMC_WALL_SLIPPERY_3, EL_EMC_WALL_SLIPPERY_4, + EL_EMC_MAGIC_BALL, + EL_EMC_MAGIC_BALL_ACTIVE, + -1 }; @@ -2075,6 +2108,7 @@ void InitElementPropertiesStatic() EL_BALLOON, EL_SPRING, EL_EMC_ANDROID, + -1 }; @@ -2103,6 +2137,7 @@ void InitElementPropertiesStatic() EL_CRYSTAL, EL_SPRING, EL_DX_SUPABOMB, + -1 }; @@ -2128,6 +2163,7 @@ void InitElementPropertiesStatic() EL_CRYSTAL, EL_SPRING, EL_DX_SUPABOMB, + -1 }; @@ -2136,6 +2172,7 @@ void InitElementPropertiesStatic() EL_ROCK, EL_BD_ROCK, EL_SP_ZONK, + -1 }; @@ -2144,6 +2181,7 @@ void InitElementPropertiesStatic() EL_ROCK, EL_BD_ROCK, EL_SP_ZONK, + -1 }; @@ -2180,6 +2218,7 @@ void InitElementPropertiesStatic() #if 0 EL_BLACK_ORB, #endif + -1 }; @@ -2195,6 +2234,7 @@ void InitElementPropertiesStatic() EL_PIG, EL_DRAGON, EL_MOLE, + -1 }; @@ -2203,6 +2243,7 @@ void InitElementPropertiesStatic() EL_BOMB, EL_SP_DISK_ORANGE, EL_DX_SUPABOMB, + -1 }; @@ -2229,6 +2270,7 @@ void InitElementPropertiesStatic() EL_PENGUIN, EL_PIG, EL_DRAGON, + -1 }; @@ -2245,6 +2287,7 @@ void InitElementPropertiesStatic() EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN, + -1 }; @@ -2281,6 +2324,7 @@ void InitElementPropertiesStatic() EL_EMC_GATE_8_GRAY_ACTIVE, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, + -1 }; @@ -2305,6 +2349,7 @@ void InitElementPropertiesStatic() EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN, + -1 }; @@ -2340,6 +2385,7 @@ void InitElementPropertiesStatic() EL_SP_DISK_YELLOW, EL_BALLOON, EL_EMC_ANDROID, + -1 }; @@ -2411,6 +2457,7 @@ void InitElementPropertiesStatic() EL_SP_GRAVITY_OFF_PORT_RIGHT, EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN, + -1 }; @@ -2452,6 +2499,7 @@ void InitElementPropertiesStatic() /* elements that can explode only by explosion */ EL_BLACK_ORB, + -1 }; @@ -2482,6 +2530,7 @@ void InitElementPropertiesStatic() EL_SP_GRAVITY_OFF_PORT_UP, EL_SP_GRAVITY_OFF_PORT_DOWN, EL_EMC_GRASS, + -1 }; @@ -2494,6 +2543,7 @@ void InitElementPropertiesStatic() EL_SP_MURPHY, EL_SOKOBAN_FIELD_PLAYER, EL_TRIGGER_PLAYER, + -1 }; @@ -2507,6 +2557,7 @@ void InitElementPropertiesStatic() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, + -1 }; @@ -2540,6 +2591,8 @@ void InitElementPropertiesStatic() EL_LAMP, EL_TIME_ORB_FULL, EL_EMC_MAGIC_BALL_SWITCH, + EL_EMC_MAGIC_BALL_SWITCH_ACTIVE, + -1 }; @@ -2573,6 +2626,7 @@ void InitElementPropertiesStatic() EL_BD_AMOEBA, EL_CHAR_QUESTION, EL_UNKNOWN, + -1 }; @@ -2647,6 +2701,7 @@ void InitElementPropertiesStatic() EL_SP_BUGGY_BASE_ACTIVE, EL_SP_EXIT_OPENING, EL_SP_EXIT_CLOSING, + -1 }; @@ -2663,6 +2718,7 @@ void InitElementPropertiesStatic() EL_PLAYER_3, EL_PLAYER_4, EL_INVISIBLE_STEELWALL, + -1 }; @@ -2674,6 +2730,7 @@ void InitElementPropertiesStatic() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, + -1 }; @@ -2701,6 +2758,7 @@ void InitElementPropertiesStatic() EL_DIAMOND, EL_PEARL, EL_CRYSTAL, + -1 }; @@ -2714,6 +2772,7 @@ void InitElementPropertiesStatic() EL_DIAMOND, EL_PEARL, EL_CRYSTAL, + -1 }; @@ -2725,6 +2784,7 @@ void InitElementPropertiesStatic() EL_EMERALD_RED, EL_EMERALD_PURPLE, EL_DIAMOND, + -1 }; @@ -2803,6 +2863,7 @@ void InitElementPropertiesStatic() EL_EMC_WALL_6, EL_EMC_WALL_7, EL_EMC_WALL_8, + -1 }; @@ -2966,6 +3027,7 @@ void InitElementPropertiesStatic() EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN, + -1 }; @@ -2982,6 +3044,7 @@ void InitElementPropertiesStatic() EL_PACMAN, EL_SP_SNIKSNAK, EL_SP_ELECTRON, + -1 }; @@ -2999,6 +3062,7 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_LEFT, EL_CONVEYOR_BELT_4_MIDDLE, EL_CONVEYOR_BELT_4_RIGHT, + -1 }; @@ -3016,6 +3080,7 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_LEFT_ACTIVE, EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 }; @@ -3033,6 +3098,7 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_SWITCH_LEFT, EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 }; @@ -3049,6 +3115,7 @@ void InitElementPropertiesStatic() EL_TUBE_VERTICAL_LEFT, EL_TUBE_VERTICAL_RIGHT, EL_TUBE_ANY, + -1 }; @@ -3090,6 +3157,7 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + -1 }; @@ -3100,6 +3168,7 @@ void InitElementPropertiesStatic() EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, + -1 }; @@ -3109,16 +3178,25 @@ void InitElementPropertiesStatic() EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, + -1 }; - static int ep_has_content[] = + static int ep_has_editor_content[] = { + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + EL_SP_MURPHY, EL_YAMYAM, EL_AMOEBA_WET, EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, + EL_EMC_MAGIC_BALL, + EL_EMC_ANDROID, + -1 }; @@ -3137,6 +3215,7 @@ void InitElementPropertiesStatic() EL_AMOEBA_FULL, EL_GAME_OF_LIFE, EL_BIOMAZE, + -1 }; @@ -3148,6 +3227,7 @@ void InitElementPropertiesStatic() EL_DYNABOMB_PLAYER_3_ACTIVE, EL_DYNABOMB_PLAYER_4_ACTIVE, EL_SP_DISK_RED_ACTIVE, + -1 }; @@ -3332,6 +3412,7 @@ void InitElementPropertiesStatic() EL_EMC_WALL_14, EL_EMC_WALL_15, EL_EMC_WALL_16, + -1 }; @@ -3346,6 +3427,47 @@ void InitElementPropertiesStatic() EL_LANDMINE, EL_TRAP, EL_TRAP_ACTIVE, + + -1 + }; + + static int ep_editor_cascade_active[] = + { + EL_INTERNAL_CASCADE_BD_ACTIVE, + EL_INTERNAL_CASCADE_EM_ACTIVE, + EL_INTERNAL_CASCADE_EMC_ACTIVE, + EL_INTERNAL_CASCADE_RND_ACTIVE, + EL_INTERNAL_CASCADE_SB_ACTIVE, + EL_INTERNAL_CASCADE_SP_ACTIVE, + EL_INTERNAL_CASCADE_DC_ACTIVE, + EL_INTERNAL_CASCADE_DX_ACTIVE, + EL_INTERNAL_CASCADE_CHARS_ACTIVE, + EL_INTERNAL_CASCADE_CE_ACTIVE, + EL_INTERNAL_CASCADE_GE_ACTIVE, + EL_INTERNAL_CASCADE_USER_ACTIVE, + EL_INTERNAL_CASCADE_GENERIC_ACTIVE, + EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE, + + -1 + }; + + static int ep_editor_cascade_inactive[] = + { + EL_INTERNAL_CASCADE_BD, + EL_INTERNAL_CASCADE_EM, + EL_INTERNAL_CASCADE_EMC, + EL_INTERNAL_CASCADE_RND, + EL_INTERNAL_CASCADE_SB, + EL_INTERNAL_CASCADE_SP, + EL_INTERNAL_CASCADE_DC, + EL_INTERNAL_CASCADE_DX, + EL_INTERNAL_CASCADE_CHARS, + EL_INTERNAL_CASCADE_CE, + EL_INTERNAL_CASCADE_GE, + EL_INTERNAL_CASCADE_USER, + EL_INTERNAL_CASCADE_GENERIC, + EL_INTERNAL_CASCADE_DYNAMIC, + -1 }; @@ -3355,68 +3477,71 @@ void InitElementPropertiesStatic() int property; } element_properties[] = { - { ep_diggable, EP_DIGGABLE }, - { ep_collectible_only, EP_COLLECTIBLE_ONLY }, - { ep_dont_run_into, EP_DONT_RUN_INTO }, - { ep_dont_collide_with, EP_DONT_COLLIDE_WITH }, - { ep_dont_touch, EP_DONT_TOUCH }, - { ep_indestructible, EP_INDESTRUCTIBLE }, - { ep_slippery, EP_SLIPPERY }, - { ep_can_change, EP_CAN_CHANGE }, - { ep_can_move, EP_CAN_MOVE }, - { ep_can_fall, EP_CAN_FALL }, - { ep_can_smash_player, EP_CAN_SMASH_PLAYER }, - { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES }, - { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING }, - { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE }, - { ep_explodes_smashed, EP_EXPLODES_SMASHED }, - { ep_explodes_impact, EP_EXPLODES_IMPACT }, - { ep_walkable_over, EP_WALKABLE_OVER }, - { ep_walkable_inside, EP_WALKABLE_INSIDE }, - { ep_walkable_under, EP_WALKABLE_UNDER }, - { ep_passable_over, EP_PASSABLE_OVER }, - { ep_passable_inside, EP_PASSABLE_INSIDE }, - { ep_passable_under, EP_PASSABLE_UNDER }, - { ep_droppable, EP_DROPPABLE }, - { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD }, - { ep_pushable, EP_PUSHABLE }, - { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD }, - { ep_protected, EP_PROTECTED }, - { ep_throwable, EP_THROWABLE }, - { ep_can_explode, EP_CAN_EXPLODE }, - { ep_gravity_reachable, EP_GRAVITY_REACHABLE }, - - { ep_player, EP_PLAYER }, - { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, - { ep_switchable, EP_SWITCHABLE }, - { ep_bd_element, EP_BD_ELEMENT }, - { ep_sp_element, EP_SP_ELEMENT }, - { ep_sb_element, EP_SB_ELEMENT }, - { ep_gem, EP_GEM }, - { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, - { ep_food_penguin, EP_FOOD_PENGUIN }, - { ep_food_pig, EP_FOOD_PIG }, - { ep_historic_wall, EP_HISTORIC_WALL }, - { ep_historic_solid, EP_HISTORIC_SOLID }, - { ep_classic_enemy, EP_CLASSIC_ENEMY }, - { ep_belt, EP_BELT }, - { ep_belt_active, EP_BELT_ACTIVE }, - { ep_belt_switch, EP_BELT_SWITCH }, - { ep_tube, EP_TUBE }, - { ep_keygate, EP_KEYGATE }, - { ep_amoeboid, EP_AMOEBOID }, - { ep_amoebalive, EP_AMOEBALIVE }, - { ep_has_content, EP_HAS_CONTENT }, - { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE }, - { ep_can_grow, EP_CAN_GROW }, - { ep_active_bomb, EP_ACTIVE_BOMB }, - { ep_inactive, EP_INACTIVE }, - - { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL }, - - { ep_gfx_crumbled, EP_GFX_CRUMBLED }, - - { NULL, -1 } + { ep_diggable, EP_DIGGABLE }, + { ep_collectible_only, EP_COLLECTIBLE_ONLY }, + { ep_dont_run_into, EP_DONT_RUN_INTO }, + { ep_dont_collide_with, EP_DONT_COLLIDE_WITH }, + { ep_dont_touch, EP_DONT_TOUCH }, + { ep_indestructible, EP_INDESTRUCTIBLE }, + { ep_slippery, EP_SLIPPERY }, + { ep_can_change, EP_CAN_CHANGE }, + { ep_can_move, EP_CAN_MOVE }, + { ep_can_fall, EP_CAN_FALL }, + { ep_can_smash_player, EP_CAN_SMASH_PLAYER }, + { ep_can_smash_enemies, EP_CAN_SMASH_ENEMIES }, + { ep_can_smash_everything, EP_CAN_SMASH_EVERYTHING }, + { ep_explodes_by_fire, EP_EXPLODES_BY_FIRE }, + { ep_explodes_smashed, EP_EXPLODES_SMASHED }, + { ep_explodes_impact, EP_EXPLODES_IMPACT }, + { ep_walkable_over, EP_WALKABLE_OVER }, + { ep_walkable_inside, EP_WALKABLE_INSIDE }, + { ep_walkable_under, EP_WALKABLE_UNDER }, + { ep_passable_over, EP_PASSABLE_OVER }, + { ep_passable_inside, EP_PASSABLE_INSIDE }, + { ep_passable_under, EP_PASSABLE_UNDER }, + { ep_droppable, EP_DROPPABLE }, + { ep_explodes_1x1_old, EP_EXPLODES_1X1_OLD }, + { ep_pushable, EP_PUSHABLE }, + { ep_explodes_cross_old, EP_EXPLODES_CROSS_OLD }, + { ep_protected, EP_PROTECTED }, + { ep_throwable, EP_THROWABLE }, + { ep_can_explode, EP_CAN_EXPLODE }, + { ep_gravity_reachable, EP_GRAVITY_REACHABLE }, + + { ep_player, EP_PLAYER }, + { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, + { ep_switchable, EP_SWITCHABLE }, + { ep_bd_element, EP_BD_ELEMENT }, + { ep_sp_element, EP_SP_ELEMENT }, + { ep_sb_element, EP_SB_ELEMENT }, + { ep_gem, EP_GEM }, + { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, + { ep_food_penguin, EP_FOOD_PENGUIN }, + { ep_food_pig, EP_FOOD_PIG }, + { ep_historic_wall, EP_HISTORIC_WALL }, + { ep_historic_solid, EP_HISTORIC_SOLID }, + { ep_classic_enemy, EP_CLASSIC_ENEMY }, + { ep_belt, EP_BELT }, + { ep_belt_active, EP_BELT_ACTIVE }, + { ep_belt_switch, EP_BELT_SWITCH }, + { ep_tube, EP_TUBE }, + { ep_keygate, EP_KEYGATE }, + { ep_amoeboid, EP_AMOEBOID }, + { ep_amoebalive, EP_AMOEBALIVE }, + { ep_has_editor_content, EP_HAS_EDITOR_CONTENT }, + { ep_can_turn_each_move, EP_CAN_TURN_EACH_MOVE }, + { ep_can_grow, EP_CAN_GROW }, + { ep_active_bomb, EP_ACTIVE_BOMB }, + { ep_inactive, EP_INACTIVE }, + + { ep_em_slippery_wall, EP_EM_SLIPPERY_WALL }, + + { ep_gfx_crumbled, EP_GFX_CRUMBLED }, + + { ep_editor_cascade_active, EP_EDITOR_CASCADE_ACTIVE }, + { ep_editor_cascade_inactive, EP_EDITOR_CASCADE_INACTIVE }, + + { NULL, -1 } }; int i, j, k; @@ -3644,6 +3769,10 @@ void InitElementPropertiesEngine(int engine_version) SET_PROPERTY(i, EP_GFX_CRUMBLED, element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); #endif + + /* ---------- EDITOR_CASCADE ------------------------------------------- */ + SET_PROPERTY(i, EP_EDITOR_CASCADE, (IS_EDITOR_CASCADE_ACTIVE(i) || + IS_EDITOR_CASCADE_INACTIVE(i))); } /* dynamically adjust element properties according to game engine version */ @@ -3802,6 +3931,10 @@ void Execute_Command(char *command) printf("# (The entries below are default and therefore commented out.)\n"); printf("\n"); + /* this is needed to be able to check element list for cascade elements */ + InitElementPropertiesStatic(); + InitElementPropertiesEngine(GAME_VERSION_ACTUAL); + PrintEditorElementList(); exit(0);