X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=6b7cc72e6d8fbe8529e758d281f82d843cfa551b;hb=d546faadf5916b83ccba0515c73cc404c4daa6be;hp=9c89ceb5db0b7137d87db9969c5e95a3b46b8741;hpb=0448c027347ae76facf5475a21884ca2476f035f;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 9c89ceb5..6b7cc72e 100644 --- a/src/init.c +++ b/src/init.c @@ -344,6 +344,15 @@ static int getFontBitmapID(int font_nr) special = GFX_SPECIAL_ARG_DOOR; #endif +#if 0 + if (special != -1) + { + printf("%s%s\n", + font_info[font_nr].token_name, + special_suffix_info[special].suffix); + } +#endif + if (special != -1) return font_info[font_nr].special_bitmap_id[special]; else @@ -4849,6 +4858,14 @@ void InitElementPropertiesEngine(int engine_version) -1 }; + static int ep_em_explodes_by_fire[] = + { + EL_EM_DYNAMITE, + EL_EM_DYNAMITE_ACTIVE, + EL_MOLE, + -1 + }; + /* special EM style gems behaviour */ for (i = 0; ep_em_slippery_wall[i] != -1; i++) SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL, @@ -4858,6 +4875,11 @@ void InitElementPropertiesEngine(int engine_version) SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL, (level.em_slippery_gems && engine_version > VERSION_IDENT(2,0,1,0))); + + /* special EM style explosion behaviour regarding chain reactions */ + for (i = 0; ep_em_explodes_by_fire[i] != -1; i++) + SET_PROPERTY(ep_em_explodes_by_fire[i], EP_EXPLODES_BY_FIRE, + level.em_explodes_by_fire); } /* this is needed because some graphics depend on element properties */ @@ -4884,6 +4906,18 @@ void InitElementPropertiesAfterLoading(int engine_version) } } +void InitElementPropertiesGfxElement() +{ + int i; + + for (i = 0; i < MAX_NUM_ELEMENTS; i++) + { + struct ElementInfo *ei = &element_info[i]; + + ei->gfx_element = (ei->use_gfx_element ? ei->gfx_element_initial : i); + } +} + static void InitGlobal() { int graphic; @@ -4976,6 +5010,7 @@ static void InitGlobal() global.autoplay_leveldir = NULL; global.convert_leveldir = NULL; + global.create_images_dir = NULL; global.frames_per_second = 0; global.fps_slowdown = FALSE; @@ -5157,6 +5192,18 @@ void Execute_Command(char *command) global.convert_level_nr = atoi(str_ptr); /* get level_nr value */ } } + else if (strncmp(command, "create images ", 14) == 0) + { +#if defined(TARGET_SDL) + global.create_images_dir = getStringCopy(&command[14]); + + if (access(global.create_images_dir, W_OK) != 0) + Error(ERR_EXIT, "image target directory '%s' not found or not writable", + global.create_images_dir); +#else + Error(ERR_EXIT, "command only available for SDL target"); +#endif + } #if DEBUG #if defined(TARGET_SDL) @@ -5611,8 +5658,30 @@ static void InitImages() { print_timestamp_init("InitImages"); +#if 0 + printf("::: leveldir_current->identifier == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier); + printf("::: leveldir_current->graphics_path == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path); + printf("::: leveldir_current->graphics_set == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set); + printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n", + leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS)); +#endif + setLevelArtworkDir(artwork.gfx_first); +#if 0 + printf("::: leveldir_current->identifier == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier); + printf("::: leveldir_current->graphics_path == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path); + printf("::: leveldir_current->graphics_set == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set); + printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n", + leveldir_current == NULL ? "[NULL]" : LEVELDIR_ARTWORK_SET(leveldir_current, ARTWORK_TYPE_GRAPHICS)); +#endif + #if 0 printf("::: InitImages for '%s' ['%s', '%s'] ['%s', '%s']\n", leveldir_current->identifier, @@ -5736,46 +5805,94 @@ static boolean CheckArtworkConfigForCustomElements(char *filename) return redefined_ce_found; } -static void InitOverrideArtwork() +static boolean CheckArtworkTypeForRedefinedCustomElements(int type) { - boolean init_override_from_setup = TRUE; + char *filename_base, *filename_local; + boolean redefined_ce_found = FALSE; - gfx.override_level_graphics = FALSE; - gfx.override_level_sounds = FALSE; - gfx.override_level_music = FALSE; + setLevelArtworkDir(ARTWORK_FIRST_NODE(artwork, type)); - if (setup.auto_override_artwork) - { - char *filename_base, *filename_local; - boolean redefined_ce_found = FALSE; +#if 0 + printf("::: leveldir_current->identifier == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->identifier); + printf("::: leveldir_current->graphics_path == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_path); + printf("::: leveldir_current->graphics_set == '%s'\n", + leveldir_current == NULL ? "[NULL]" : leveldir_current->graphics_set); + printf("::: getLevelArtworkSet(ARTWORK_TYPE_GRAPHICS) == '%s'\n", + leveldir_current == NULL ? "[NULL]" : + LEVELDIR_ARTWORK_SET(leveldir_current, type)); +#endif - /* first look for special artwork configured in level series config */ - filename_base = getCustomArtworkLevelConfigFilename(ARTWORK_TYPE_GRAPHICS); + /* first look for special artwork configured in level series config */ + filename_base = getCustomArtworkLevelConfigFilename(type); - if (fileExists(filename_base)) - redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base); +#if 0 + printf("::: filename_base == '%s'\n", filename_base); +#endif - filename_local = getCustomArtworkConfigFilename(ARTWORK_TYPE_GRAPHICS); + if (fileExists(filename_base)) + redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_base); - if (filename_local != NULL && !strEqual(filename_base, filename_local)) - redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local); + filename_local = getCustomArtworkConfigFilename(type); - if (!redefined_ce_found) - { - gfx.override_level_graphics = TRUE; - gfx.override_level_sounds = TRUE; - gfx.override_level_music = TRUE; +#if 0 + printf("::: filename_local == '%s'\n", filename_local); +#endif - init_override_from_setup = FALSE; - } - } + if (filename_local != NULL && !strEqual(filename_base, filename_local)) + redefined_ce_found |= CheckArtworkConfigForCustomElements(filename_local); - if (init_override_from_setup) +#if 0 + printf("::: redefined_ce_found == %d\n", redefined_ce_found); +#endif + + return redefined_ce_found; +} + +static void InitOverrideArtwork() +{ + boolean redefined_ce_found = FALSE; + + /* to check if this level set redefines any CEs, do not use overriding */ + gfx.override_level_graphics = FALSE; + gfx.override_level_sounds = FALSE; + gfx.override_level_music = FALSE; + + /* now check if this level set has definitions for custom elements */ + if (setup.override_level_graphics == AUTO || + setup.override_level_sounds == AUTO || + setup.override_level_music == AUTO) + redefined_ce_found = + (CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_GRAPHICS) | + CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_SOUNDS) | + CheckArtworkTypeForRedefinedCustomElements(ARTWORK_TYPE_MUSIC)); + +#if 0 + printf("::: redefined_ce_found == %d\n", redefined_ce_found); +#endif + + if (redefined_ce_found) { - gfx.override_level_graphics = setup.override_level_graphics; - gfx.override_level_sounds = setup.override_level_sounds; - gfx.override_level_music = setup.override_level_music; + /* this level set has CE definitions: change "AUTO" to "FALSE" */ + gfx.override_level_graphics = (setup.override_level_graphics == TRUE); + gfx.override_level_sounds = (setup.override_level_sounds == TRUE); + gfx.override_level_music = (setup.override_level_music == TRUE); } + else + { + /* this level set has no CE definitions: change "AUTO" to "TRUE" */ + gfx.override_level_graphics = (setup.override_level_graphics != FALSE); + gfx.override_level_sounds = (setup.override_level_sounds != FALSE); + gfx.override_level_music = (setup.override_level_music != FALSE); + } + +#if 0 + printf("::: => %d, %d, %d\n", + gfx.override_level_graphics, + gfx.override_level_sounds, + gfx.override_level_music); +#endif } static char *getNewArtworkIdentifier(int type) @@ -6108,6 +6225,11 @@ void OpenAll() ConvertLevels(); return; } + else if (global.create_images_dir) + { + CreateLevelSketchImages(); + return; + } game_status = GAME_MODE_MAIN;