X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=67e8a6fc9ee3a220a0524dcc7c6fb2d2de15e042;hb=f857fec3082c785b0dd271b6ad1b7642a2ed4e65;hp=4adf31ec62cf114fa6ccddeb73987d08ba1ea5e0;hpb=11c94b20f4d8020213d2df5fde3637e837a03f05;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 4adf31ec..5015dc98 100644 --- a/src/init.c +++ b/src/init.c @@ -1,514 +1,53 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* init.c * +* init.c * ***********************************************************/ -#include +#include "libgame/libgame.h" #include "init.h" -#include "misc.h" -#include "sound.h" +#include "events.h" #include "screens.h" #include "editor.h" #include "game.h" #include "tape.h" #include "tools.h" #include "files.h" -#include "joystick.h" -#include "image.h" -#include "pcx.h" #include "network.h" #include "netserv.h" +#include "cartoons.h" -struct PictureFileInfo -{ - char *picture_filename; - boolean picture_with_mask; -}; - -struct IconFileInfo -{ - char *picture_filename; - char *picturemask_filename; -}; - -static int sound_process_id = 0; - -static void InitLevelAndPlayerInfo(void); -static void InitNetworkServer(void); -static void InitDisplay(void); -static void InitSound(void); -static void InitSoundServer(void); -static void InitWindow(int, char **); -static void InitGfx(void); -static void LoadGfx(int, struct PictureFileInfo *); -static void InitGadgets(void); -static void InitElementProperties(void); - -void OpenAll(int argc, char *argv[]) -{ -#ifdef MSDOS - initErrorFile(); -#endif - - if (options.serveronly) - { - NetworkServer(options.server_port, options.serveronly); - - /* never reached */ - exit(0); - } - - InitCounter(); - InitSound(); - InitSoundServer(); - InitJoysticks(); - InitRND(NEW_RANDOMIZE); - - signal(SIGINT, CloseAllAndExit); - signal(SIGTERM, CloseAllAndExit); - - InitDisplay(); - InitWindow(argc, argv); - - XMapWindow(display, window); - XFlush(display); - - InitGfx(); - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ - - InitLevelAndPlayerInfo(); - InitGadgets(); /* needs to know number of level series */ - - DrawMainMenu(); - - InitNetworkServer(); -} - -void InitLevelAndPlayerInfo() -{ - int i; - - /* choose default local player */ - local_player = &stored_player[0]; - - for (i=0; iconnected = TRUE; - - LoadLevelInfo(); /* global level info */ - LoadSetup(); /* global setup info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(leveldir_nr); /* last played level info */ -} - -void InitNetworkServer() -{ -#ifndef MSDOS - int nr_wanted; -#endif - - if (!options.network) - return; - -#ifndef MSDOS - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); - - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); - - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif -} - -void InitSound() -{ - int i; - - if (sound_status == SOUND_OFF) - return; - -#ifndef MSDOS - if (access(sound_device_name, W_OK) != 0) - { - Error(ERR_WARN, "cannot access sound device - no sounds"); - sound_status = SOUND_OFF; - return; - } - - if ((sound_device = open(sound_device_name,O_WRONLY))<0) - { - Error(ERR_WARN, "cannot open sound device - no sounds"); - sound_status = SOUND_OFF; - return; - } - - close(sound_device); - sound_status = SOUND_AVAILABLE; - -#ifdef VOXWARE - sound_loops_allowed = TRUE; - - /* - setup.sound_loops_on = TRUE; - */ - -#endif -#else /* MSDOS */ - sound_loops_allowed = TRUE; - - /* - setup.sound_loops_on = TRUE; - */ - -#endif /* MSDOS */ - - for(i=0; i= num_joysticks) - joystick_nr = -1; - - /* misuse joystick file descriptor variable to store joystick number */ - stored_player[i].joystick_fd = joystick_nr; - } -#endif -} - -void InitDisplay() -{ -#ifndef MSDOS - XVisualInfo vinfo_template, *vinfo; - int num_visuals; -#endif - unsigned int depth; - - /* connect to X server */ - if (!(display = XOpenDisplay(options.display_name))) - Error(ERR_EXIT, "cannot connect to X server %s", - XDisplayName(options.display_name)); - - screen = DefaultScreen(display); - visual = DefaultVisual(display, screen); - depth = DefaultDepth(display, screen); - cmap = DefaultColormap(display, screen); - -#ifndef MSDOS - /* look for good enough visual */ - vinfo_template.screen = screen; - vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor); - vinfo_template.depth = depth; - if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask | - VisualDepthMask, &vinfo_template, &num_visuals))) - { - visual = vinfo->visual; - XFree((void *)vinfo); - } - - /* got appropriate visual? */ - if (depth < 8) - { - printf("Sorry, displays with less than 8 bits per pixel not supported.\n"); - exit(-1); - } - else if ((depth ==8 && visual->class != PseudoColor) || - (depth > 8 && visual->class != TrueColor && - visual->class != DirectColor)) - { - printf("Sorry, cannot get appropriate visual.\n"); - exit(-1); - } -#endif -} - -void InitWindow(int argc, char *argv[]) -{ - unsigned int border_width = 4; - XGCValues gc_values; - unsigned long gc_valuemask; -#ifndef MSDOS - XTextProperty windowName, iconName; - Pixmap icon_pixmap, iconmask_pixmap; - unsigned int icon_width, icon_height; - int icon_hot_x, icon_hot_y; - char icon_filename[256]; - XSizeHints size_hints; - XWMHints wm_hints; - XClassHint class_hints; - char *window_name = WINDOW_TITLE_STRING; - char *icon_name = WINDOW_TITLE_STRING; - long window_event_mask; - Atom proto_atom = None, delete_atom = None; -#endif - int screen_width, screen_height; - int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS; - unsigned long pen_fg = WhitePixel(display,screen); - unsigned long pen_bg = BlackPixel(display,screen); - const int width = WIN_XSIZE, height = WIN_YSIZE; - -#ifndef MSDOS - static struct IconFileInfo icon_pic = - { - "rocks_icon.xbm", - "rocks_iconmask.xbm" - }; -#endif - - screen_width = XDisplayWidth(display, screen); - screen_height = XDisplayHeight(display, screen); - - win_xpos = (screen_width - width) / 2; - win_ypos = (screen_height - height) / 2; - - window = XCreateSimpleWindow(display, RootWindow(display, screen), - win_xpos, win_ypos, width, height, border_width, - pen_fg, pen_bg); - -#ifndef MSDOS - proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE); - delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE); - if ((proto_atom != None) && (delete_atom != None)) - XChangeProperty(display, window, proto_atom, XA_ATOM, 32, - PropModePrepend, (unsigned char *) &delete_atom, 1); - - sprintf(icon_filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, - icon_pic.picture_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &icon_pixmap,&icon_hot_x,&icon_hot_y); - if (!icon_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - sprintf(icon_filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, - icon_pic.picturemask_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &iconmask_pixmap,&icon_hot_x,&icon_hot_y); - if (!iconmask_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - size_hints.width = size_hints.min_width = size_hints.max_width = width; - size_hints.height = size_hints.min_height = size_hints.max_height = height; - size_hints.flags = PSize | PMinSize | PMaxSize; - - if (win_xpos || win_ypos) - { - size_hints.x = win_xpos; - size_hints.y = win_ypos; - size_hints.flags |= PPosition; - } - if (!XStringListToTextProperty(&window_name, 1, &windowName)) - Error(ERR_EXIT, "structure allocation for windowName failed"); +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" - if (!XStringListToTextProperty(&icon_name, 1, &iconName)) - Error(ERR_EXIT, "structure allocation for iconName failed"); - wm_hints.initial_state = NormalState; - wm_hints.input = True; - wm_hints.icon_pixmap = icon_pixmap; - wm_hints.icon_mask = iconmask_pixmap; - wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint; +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - class_hints.res_name = program_name; - class_hints.res_class = "Rocks'n'Diamonds"; - XSetWMProperties(display, window, &windowName, &iconName, - argv, argc, &size_hints, &wm_hints, - &class_hints); - - XFree(windowName.value); - XFree(iconName.value); - - /* Select event types wanted */ - window_event_mask = - ExposureMask | StructureNotifyMask | FocusChangeMask | - ButtonPressMask | ButtonReleaseMask | PointerMotionMask | - PointerMotionHintMask | KeyPressMask | KeyReleaseMask; - - XSelectInput(display, window, window_event_mask); -#endif - - /* create GC for drawing with window depth */ - gc_values.graphics_exposures = False; - gc_values.foreground = pen_bg; - gc_values.background = pen_bg; - gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; - gc = XCreateGC(display, window, gc_valuemask, &gc_values); -} - -void InitGfx() +static void InitTileClipmasks() { - int i,j; - GC copy_clipmask_gc; +#if 0 +#if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; -#ifdef MSDOS - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "Screen", TRUE }, - { "Door", TRUE }, - { "Heroes", TRUE }, - { "Toons", TRUE }, - { "SP", TRUE }, - { "DC", TRUE }, - { "Font", FALSE }, - { "Font2", FALSE }, - { "Font3", FALSE } - }; -#else - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "RocksScreen", TRUE }, - { "RocksDoor", TRUE }, - { "RocksHeroes", TRUE }, - { "RocksToons", TRUE }, - { "RocksSP", TRUE }, - { "RocksDC", TRUE }, - { "RocksFont", FALSE }, - { "RocksFont2", FALSE }, - { "RocksFont3", FALSE } - }; -#endif +#if defined(TARGET_X11_NATIVE) -#ifdef DEBUG #if 0 - static struct PictureFileInfo test_pic1 = - { - "RocksFont2", - FALSE - }; - static struct PictureFileInfo test_pic2 = - { - "mouse", - FALSE - }; -#endif -#endif + GC copy_clipmask_gc; static struct { @@ -561,393 +100,2064 @@ void InitGfx() { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; - -#if DEBUG_TIMING - debug_print_timestamp(0, NULL); /* initialize timestamp function */ #endif -#ifdef DEBUG -#if 0 - printf("Test: Loading RocksFont2.pcx ...\n"); - LoadGfx(PIX_SMALLFONT,&test_pic1); - printf("Test: Done.\n"); - printf("Test: Loading mouse.pcx ...\n"); - LoadGfx(PIX_SMALLFONT,&test_pic2); - printf("Test: Done.\n"); -#endif -#endif +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ + int i; + /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ + for (i=0; idrawable, + clip_gc_valuemask, &clip_gc_values); -#if DEBUG_TIMING - debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:"); +#if 0 + for (i=0; iclip_mask) + { + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = pix[i]->clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); + } + } #endif - pix[PIX_DB_BACK] = XCreatePixmap(display, window, - WIN_XSIZE,WIN_YSIZE, - XDefaultDepth(display,screen)); - pix[PIX_DB_DOOR] = XCreatePixmap(display, window, - 3*DXSIZE,DYSIZE+VYSIZE, - XDefaultDepth(display,screen)); - pix[PIX_DB_FIELD] = XCreatePixmap(display, window, - FXSIZE,FYSIZE, - XDefaultDepth(display,screen)); - - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - copy_clipmask_gc = - XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values); +#if defined(TARGET_X11_NATIVE) +#if 0 + /* create graphic context structures needed for clipping */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values); - - /* initialize pixmap array to Pixmap 'None' */ - for(i=0; iclip_mask, + clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ - for(i=0; tile_needs_clipping[i].start>=0; i++) + for (i=0; tile_needs_clipping[i].start>=0; i++) { - for(j=0; jclip_mask; - if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR]) - Error(ERR_EXIT, "cannot create additional pixmaps"); + tile_clipmask[tile] = XCreatePixmap(display, window->drawable, + TILEX, TILEY, 1); - for(i=0; ipicture_filename) + for (i=0; ipicture_filename, picture_ext); - DrawInitText(basefilename, 150, FC_YELLOW); - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); - -#ifdef MSDOS - rest(100); -#endif /* MSDOS */ - -#if DEBUG_TIMING - debug_print_timestamp(1, NULL); /* initialize timestamp function */ -#endif - -#ifdef USE_XPM_LIBRARY - - xpm_att[pos].valuemask = XpmCloseness; - xpm_att[pos].closeness = 20000; - xpm_err = XpmReadFileToPixmap(display,window,filename, - &pix[pos],&shapemask,&xpm_att[pos]); - switch(xpm_err) + if (tile_clipmask[i] != None) { - case XpmOpenFailed: - Error(ERR_EXIT, "cannot open XPM file '%s'", filename); - case XpmFileInvalid: - Error(ERR_EXIT, "invalid XPM file '%s'", filename); - case XpmNoMemory: - Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename); - case XpmColorFailed: - Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename); - default: - break; + XFreePixmap(display, tile_clipmask[i]); + tile_clipmask[i] = None; } + } -#if DEBUG_TIMING - printf("LOADING XPM FILE %s:", filename); - debug_print_timestamp(1, ""); -#endif - -#else /* !USE_XPM_LIBRARY */ + if (tile_clip_gc) + XFreeGC(display, tile_clip_gc); + tile_clip_gc = None; - pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename, - &pix[pos], &clipmask[pos]); - switch(pcx_err) +#if 0 + for (i=0; istored_clip_gc) { - case PCX_Success: - break; - case PCX_OpenFailed: - Error(ERR_EXIT, "cannot open PCX file '%s'", filename); - case PCX_ReadFailed: - Error(ERR_EXIT, "cannot read PCX file '%s'", filename); - case PCX_FileInvalid: - Error(ERR_EXIT, "invalid PCX file '%s'", filename); - case PCX_NoMemory: - Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename); - case PCX_ColorFailed: - Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename); - default: - break; + XFreeGC(display, pix[i]->stored_clip_gc); + pix[i]->stored_clip_gc = None; } - -#if DEBUG_TIMING - printf("SUMMARY LOADING PCX FILE %s:", filename); - debug_print_timestamp(1, ""); -#endif - -#endif /* !USE_XPM_LIBRARY */ - - if (!pix[pos]) - Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename); } - - /* zugehörige Maske laden (wenn vorhanden) */ - if (pic->picture_with_mask) - { -#ifdef USE_XPM_LIBRARY - - sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext); - DrawInitText(basefilename, 150, FC_YELLOW); - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); - -#if DEBUG_TIMING - debug_print_timestamp(1, NULL); /* initialize timestamp function */ #endif - xbm_err = XReadBitmapFile(display,window,filename, - &width,&height,&clipmask[pos],&hot_x,&hot_y); - switch(xbm_err) - { - case BitmapSuccess: - break; - case BitmapOpenFailed: - Error(ERR_EXIT, "cannot open XBM file '%s'", filename); - case BitmapFileInvalid: - Error(ERR_EXIT, "invalid XBM file '%s'", filename); - case BitmapNoMemory: - Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename); - break; - default: - break; - } - -#if DEBUG_TIMING - printf("LOADING XBM FILE %s:", filename); - debug_print_timestamp(1, ""); +#endif /* TARGET_X11 */ #endif +} -#endif /* USE_XPM_LIBRARY */ - - if (!clipmask[pos]) - Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename); - } +void FreeGadgets() +{ + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); } void InitGadgets() { + static boolean gadgets_initialized = FALSE; + + if (gadgets_initialized) + FreeGadgets(); + CreateLevelEditorGadgets(); CreateGameButtons(); CreateTapeButtons(); CreateToolButtons(); CreateScreenGadgets(); + + gadgets_initialized = TRUE; } -void InitElementProperties() +void InitElementSmallImages() { - int i,j; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i; - static int ep_amoebalive[] = + /* initialize normal images from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_graphic[i].graphic); + + /* initialize special images from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_special_graphic[i].graphic); + + /* initialize images from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS) + CreateImageWithSmallImages(property_mapping[i].artwork_index); +} + +static int getFontBitmapID(int font_nr) +{ + int special = -1; + + if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + special = game_status; + else if (game_status == GAME_MODE_PSEUDO_TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == GAME_MODE_PLAYING) + special = GFX_SPECIAL_ARG_DOOR; + + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; + else + return font_nr; +} + +void InitFontGraphicInfo() +{ + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; + + if (graphic_info == NULL) /* still at startup phase */ + { + InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); + + return; + } + + /* ---------- initialize font graphic definitions ---------- */ + + /* always start with reliable default values (normal font graphics) */ + for (i=0; i < NUM_FONTS; i++) + font_info[i].graphic = FONT_INITIAL_1; + + /* initialize normal font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + + if (special != -1) + continue; + + font_info[font_nr].graphic = graphic; + } + + /* always start with reliable default values (special font graphics) */ + for (i=0; i < NUM_FONTS; i++) + { + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; + } + } + + /* initialize special font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } + } + + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (font_nr < 0) + continue; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } + } + + /* ---------- initialize font bitmap array ---------- */ + + if (font_bitmap_info != NULL) + FreeFontInfo(font_bitmap_info); + + font_bitmap_info = + checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo)); + + /* ---------- initialize font bitmap definitions ---------- */ + + for (i=0; i < NUM_FONTS; i++) + { + if (i < NUM_INITIAL_FONTS) + { + font_bitmap_info[i] = font_initial[i]; + continue; + } + + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int font_bitmap_id = font_info[i].special_bitmap_id[j]; + int graphic = font_info[i].special_graphic[j]; + + /* set 'graphic_info' for font entries, if uninitialized (guessed) */ + if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) + { + graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; + graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + } + + /* copy font relevant information from graphics information */ + font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap; + font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x; + font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; + font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; + font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; + font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; + font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].num_chars = + graphic_info[graphic].anim_frames; + font_bitmap_info[font_bitmap_id].num_chars_per_line = + graphic_info[graphic].anim_frames_per_line; + } + } + + InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); +} + +void InitElementGraphicInfo() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, act, dir; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i -1; i++) + { + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + int graphic = element_to_graphic[i].graphic; + + if (graphic_info[graphic].bitmap == NULL) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (graphic_info[graphic].bitmap == NULL) + continue; + + if (element >= MAX_NUM_ELEMENTS || special != -1) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; i -1; i++) + { + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; + + if (base_redefined && !special_redefined) + continue; + + element_info[element].special_graphic[special] = graphic; + } + + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; + } +} + +static void set_graphic_parameters(int graphic, char **parameter_raw) +{ + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int parameter[NUM_GFX_ARGS]; + int anim_frames_per_row = 1, anim_frames_per_col = 1; + int anim_frames_per_line = 1; + int i; + + /* get integer values from string parameters */ + for (i=0; i < NUM_GFX_ARGS; i++) + parameter[i] = + get_parameter_value(image_config_suffix[i].token, parameter_raw[i], + image_config_suffix[i].type); + + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + if (src_bitmap) + { + anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width; + anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; + } + + /* correct x or y offset dependant of vertical or horizontal frame order */ + if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ + { + graphic_info[graphic].offset_y = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height); + anim_frames_per_line = anim_frames_per_col; + } + else /* frames are ordered horizontally */ + { + graphic_info[graphic].offset_x = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width); + anim_frames_per_line = anim_frames_per_row; + } + + /* optionally, the x and y offset of frames can be specified directly */ + if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + + /* automatically determine correct number of frames, if not defined */ + if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = anim_frames_per_row; + else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = anim_frames_per_col; + else + graphic_info[graphic].anim_frames = 1; + + graphic_info[graphic].anim_frames_per_line = + (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); + + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; + if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ + graphic_info[graphic].anim_delay = 1; + + graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE]; + if (graphic_info[graphic].anim_frames == 1) + graphic_info[graphic].anim_mode = ANIM_NONE; + + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + else + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + + /* this is only used for toon animations */ + graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; + graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; + + /* this is only used for drawing font characters */ + graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET]; + graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET]; +} + +static void InitGraphicInfo() +{ + int fallback_graphic = IMG_CHAR_EXCLAM; + struct FileInfo *fallback_image = getImageListEntry(fallback_graphic); + Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic); + int num_images = getImageListSize(); + int i; + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + static boolean clipmasks_initialized = FALSE; + Pixmap src_pixmap; + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; + GC copy_clipmask_gc = None; +#endif + + if (graphic_info != NULL) + free(graphic_info); + + graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (clipmasks_initialized) + { + for (i=0; iparameter); + + /* now check if no animation frames are outside of the loaded image */ + + if (graphic_info[i].bitmap == NULL) + continue; /* skip check for optional images that are undefined */ + + first_frame = 0; + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } + + last_frame = graphic_info[i].anim_frames - 1; + getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + + if (copy_clipmask_gc == None) + { + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); + } + + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); + + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); + + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); +#endif + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); + + clipmasks_initialized = TRUE; +#endif +} + +static void InitElementSoundInfo() +{ + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, act; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + for (act=0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; + + /* initialize element/sound mapping from static configuration */ + for (i=0; element_to_sound[i].element > -1; i++) + { + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; + + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + + /* initialize element class/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; itoken); + + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; + + /* determine all loop sounds and identify certain sound classes */ + + for (j=0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); + + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; + + if (element_action_info[j].is_loop_sound) + sound_info[i].loop = TRUE; + } + } + + /* associate elements and some selected sound actions */ + + for (j=0; jtoken, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; + + element_info[j].sound[sound_action_value] = i; + } + } + } + + set_sound_parameters(i, sound->parameter); + } + + free(sound_effect_properties); + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + +#if 0 + /* TEST ONLY */ + { + int element = EL_CUSTOM_11; + int j = 0; + + while (element_action_info[j].suffix) + { + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[j]); + j++; + } + } + + PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); +#endif + +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) + { + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[sound_action]); + j++; + } + } +#endif +} + +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ + + InitElementSmallImages(); /* create editor and preview images */ + InitFontGraphicInfo(); /* initialize text drawing functions */ + + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); +} + +static void ReinitializeSounds() +{ + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + +#if 1 + InitElementSoundInfo(); /* element game sound mapping */ +#endif + + InitPlaySoundLevel(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + /* currently nothing to do */ +} + +void InitElementPropertiesStatic() +{ + static int ep_diggable[] = + { + EL_SAND, + EL_SP_BASE, + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE, +#if 1 + EL_LANDMINE, + EL_TRAP_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, +#endif + -1 + }; + + static int ep_collectible[] = + { + EL_BD_DIAMOND, + EL_EMERALD, + EL_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_DYNAMITE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_INFOTRON, + EL_SP_DISK_RED, + EL_PEARL, + EL_CRYSTAL, + EL_KEY_WHITE, + EL_SHIELD_NORMAL, + EL_SHIELD_DEADLY, + EL_EXTRA_TIME, + EL_ENVELOPE, + EL_SPEED_PILL, + -1 + }; + + static int ep_indestructible[] = + { + EL_STEELWALL, + EL_ACID, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_CRYSTAL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + -1 + }; + + static int ep_slippery[] = + { + EL_WALL_CRUMBLED, + EL_BD_WALL, + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_LAMP_ACTIVE, + EL_LAMP, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_SATELLITE, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SPEED_PILL, + EL_STEELWALL_SLANTED, + EL_PEARL, + EL_CRYSTAL, + -1 + }; + + static int ep_can_fall[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_QUICKSAND_FULL, + EL_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FULL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB, + -1 + }; + + static int ep_can_smash[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB, + -1 + }; + + static int ep_walkable_over[] = + { + EL_EMPTY_SPACE, + EL_SP_EMPTY_SPACE, + EL_SOKOBAN_FIELD_EMPTY, + EL_EXIT_OPEN, + EL_SP_EXIT_OPEN, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + -1 + }; + + static int ep_walkable_inside[] = + { + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + -1 + }; + + static int ep_walkable_under[] = + { + -1 + }; + + static int ep_passable_over[] = + { + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN, + -1 + }; + + static int ep_passable_inside[] = + { + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + -1 + }; + + static int ep_passable_under[] = + { + -1 + }; + + static int ep_pushable[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_BOMB, + EL_NUT, + EL_TIME_ORB_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_SOKOBAN_OBJECT, + EL_SATELLITE, + EL_SP_ZONK, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_BALLOON, + EL_SPRING, + EL_DX_SUPABOMB, + -1 + }; + + static int ep_player[] = + { + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + -1 + }; + + static int ep_can_be_crumbled[] = + { + EL_SAND, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE, + -1 + }; + + static int ep_can_move[] = + { + /* only stored in level file */ + EL_BUG_RIGHT, + EL_BUG_UP, + EL_BUG_LEFT, + EL_BUG_DOWN, + EL_SPACESHIP_RIGHT, + EL_SPACESHIP_UP, + EL_SPACESHIP_LEFT, + EL_SPACESHIP_DOWN, + EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, + EL_BD_BUTTERFLY_LEFT, + EL_BD_BUTTERFLY_DOWN, + EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, + EL_BD_FIREFLY_LEFT, + EL_BD_FIREFLY_DOWN, + EL_PACMAN_RIGHT, + EL_PACMAN_UP, + EL_PACMAN_LEFT, + EL_PACMAN_DOWN, + + /* level file and runtime elements */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_MOLE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_BALLOON, + EL_SPRING, + -1 + }; + + static int ep_can_pass_magic_wall[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 + }; + + static int ep_dont_touch[] = + { + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + -1 + }; + + static int ep_enemy[] = + { + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + -1 + }; + + static int ep_dont_go_to[] = + { + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_AMOEBA_DROP, + EL_ACID, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE_ACTIVE, + EL_TRAP_ACTIVE, + EL_LANDMINE, + -1 + }; + + static int ep_can_explode[] = + { + EL_BOMB, + EL_DYNAMITE_ACTIVE, + EL_DYNAMITE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, + EL_BUG, + EL_MOLE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, + EL_SP_DISK_RED, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_DX_SUPABOMB, + -1 + }; + + static int ep_bd_element[] = + { + EL_EMPTY, + EL_SAND, + EL_WALL_CRUMBLED, + EL_BD_WALL, + EL_ROCK, + EL_BD_ROCK, + EL_BD_DIAMOND, + EL_BD_MAGIC_WALL, + EL_EXIT_CLOSED, + EL_EXIT_OPEN, + EL_STEELWALL, + EL_PLAYER_1, + EL_BD_FIREFLY, + EL_BD_FIREFLY_1, + EL_BD_FIREFLY_2, + EL_BD_FIREFLY_3, + EL_BD_FIREFLY_4, + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_1, + EL_BD_BUTTERFLY_2, + EL_BD_BUTTERFLY_3, + EL_BD_BUTTERFLY_4, + EL_BD_AMOEBA, + EL_CHAR_QUESTION, + -1 + }; + + static int ep_sp_element[] = + { + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARDWARE_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_SP_DISK_ORANGE, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + /* additional elements that appeared in newer Supaplex levels */ + EL_INVISIBLE_WALL, + /* more than one murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE, + -1 + }; + + static int ep_sb_element[] = + { + EL_EMPTY, + EL_STEELWALL, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_PLAYER_1, + EL_INVISIBLE_STEELWALL, + -1 + }; + + static int ep_gem[] = + { + EL_BD_DIAMOND, + EL_EMERALD, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 + }; + + static int ep_food_dark_yamyam[] = + { + EL_SAND, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_AMOEBA_DROP, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + -1 + }; + + static int ep_food_penguin[] = + { + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + -1 + }; + + static int ep_food_pig[] = + { + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 + }; + + static int ep_historic_wall[] = + { + EL_STEELWALL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_WALL, + EL_WALL_CRUMBLED, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, + EL_BD_WALL, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 + }; + + static int ep_historic_solid[] = + { + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_BD_WALL, + EL_WALL_CRUMBLED, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, + EL_QUICKSAND_FILLING, + EL_QUICKSAND_EMPTYING, + EL_MAGIC_WALL, + EL_MAGIC_WALL_ACTIVE, + EL_MAGIC_WALL_EMPTYING, + EL_MAGIC_WALL_FILLING, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_ACTIVE, + EL_BD_MAGIC_WALL_EMPTYING, + EL_BD_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FILLING, + EL_BD_MAGIC_WALL_DEAD, + EL_GAME_OF_LIFE, + EL_BIOMAZE, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + + /* the following elements are a direct copy of "indestructible" elements, + except "EL_ACID", which is "indestructible", but not "solid"! */ +#if 0 + EL_ACID, +#endif + EL_STEELWALL, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_CRYSTAL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + -1 + }; + + static int ep_belt[] = + { + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, + -1 + }; + + static int ep_belt_active[] = + { + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 + }; + + static int ep_belt_switch[] = + { + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 + }; + + static int ep_tube[] = + { + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + EL_TUBE_HORIZONTAL, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_VERTICAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_ANY, + -1 + }; + + static int ep_keygate[] = { - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + -1 }; - static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int); static int ep_amoeboid[] = { - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 + }; + + static int ep_amoebalive[] = + { + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 + }; + + static int ep_has_content[] = + { + EL_YAMYAM, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 + }; + + static int ep_active_bomb[] = + { + EL_DYNAMITE_ACTIVE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_SP_DISK_RED_ACTIVE, + -1 }; - static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int); - static int ep_schluessel[] = + static int ep_inactive[] = { - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, + EL_EMPTY, + EL_SAND, + EL_WALL, + EL_BD_WALL, + EL_WALL_CRUMBLED, + EL_STEELWALL, + EL_AMOEBA_DEAD, + EL_QUICKSAND_EMPTY, + EL_STONEBLOCK, + EL_ROBOT_WHEEL, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, EL_EM_KEY_1, EL_EM_KEY_2, EL_EM_KEY_3, - EL_EM_KEY_4 - }; - static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int); - - static int ep_pforte[] = - { - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_EM_KEY_4, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_CLOSED, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_CLOSED - }; - static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int); - - static int ep_solid[] = - { - EL_BETON, - EL_MAUERWERK, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY, - EL_FELSBODEN, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_MORAST_VOLL, - EL_MORAST_LEER, - EL_SIEB_INAKTIV, - EL_SIEB_LEER, - EL_SIEB_VOLL, - EL_SIEB_TOT, - EL_SIEB2_INAKTIV, - EL_SIEB2_LEER, - EL_SIEB2_VOLL, - EL_SIEB2_TOT, - EL_LIFE, - EL_LIFE_ASYNC, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_DYNAMITE, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_WALL, + EL_INVISIBLE_SAND, + EL_LAMP, + EL_LAMP_ACTIVE, + EL_WALL_EMERALD, + EL_WALL_DIAMOND, + EL_WALL_BD_DIAMOND, + EL_WALL_EMERALD_YELLOW, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_WALL_EMERALD_RED, + EL_WALL_EMERALD_PURPLE, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_MAGIC_WALL, + EL_MAGIC_WALL_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_DEAD, + EL_AMOEBA_TO_DIAMOND, + EL_BLOCKED, + EL_SP_EMPTY, + EL_SP_BASE, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_TERMINAL, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_SWITCHGATE_SWITCH_1, - EL_SWITCHGATE_SWITCH_2, - EL_LIGHT_SWITCH_OFF, - EL_LIGHT_SWITCH_ON, - EL_TIMEGATE_SWITCH_OFF, - EL_TIMEGATE_SWITCH_ON, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -960,11 +2170,11 @@ void InitElementProperties() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -972,941 +2182,850 @@ void InitElementProperties() EL_EMC_WALL_5, EL_EMC_WALL_6, EL_EMC_WALL_7, - EL_EMC_WALL_8 + EL_EMC_WALL_8, + -1 }; - static int ep_solid_num = sizeof(ep_solid)/sizeof(int); - - static int ep_massive[] = - { - EL_BETON, - EL_SALZSAEURE, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_EM_GATE_1, - EL_EM_GATE_2, - EL_EM_GATE_3, - EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_CLOSED, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_CLOSED, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_LIGHT_SWITCH_OFF, - EL_LIGHT_SWITCH_ON, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4 + + static struct + { + int *elements; + int property; + } element_properties[] = + { + { ep_diggable, EP_DIGGABLE }, + { ep_collectible, EP_COLLECTIBLE }, + { ep_indestructible, EP_INDESTRUCTIBLE }, + { ep_slippery, EP_SLIPPERY }, + { ep_can_fall, EP_CAN_FALL }, + { ep_can_smash, EP_CAN_SMASH }, + { ep_walkable_over, EP_WALKABLE_OVER }, + { ep_walkable_inside, EP_WALKABLE_INSIDE }, + { ep_walkable_under, EP_WALKABLE_UNDER }, + { ep_passable_over, EP_PASSABLE_OVER }, + { ep_passable_inside, EP_PASSABLE_INSIDE }, + { ep_passable_under, EP_PASSABLE_UNDER }, + { ep_pushable, EP_PUSHABLE }, + + { ep_player, EP_PLAYER }, + { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED }, + { ep_can_move, EP_CAN_MOVE }, + { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, + { ep_dont_touch, EP_DONT_TOUCH }, + { ep_enemy, EP_ENEMY }, + { ep_dont_go_to, EP_DONT_GO_TO }, + { ep_can_explode, EP_CAN_EXPLODE }, + { ep_bd_element, EP_BD_ELEMENT }, + { ep_sp_element, EP_SP_ELEMENT }, + { ep_sb_element, EP_SB_ELEMENT }, + { ep_gem, EP_GEM }, + { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, + { ep_food_penguin, EP_FOOD_PENGUIN }, + { ep_food_pig, EP_FOOD_PIG }, + { ep_historic_wall, EP_HISTORIC_WALL }, + { ep_historic_solid, EP_HISTORIC_SOLID }, + { ep_belt, EP_BELT }, + { ep_belt_active, EP_BELT_ACTIVE }, + { ep_belt_switch, EP_BELT_SWITCH }, + { ep_tube, EP_TUBE }, + { ep_keygate, EP_KEYGATE }, + { ep_amoeboid, EP_AMOEBOID }, + { ep_amoebalive, EP_AMOEBALIVE }, + { ep_has_content, EP_HAS_CONTENT }, + { ep_active_bomb, EP_ACTIVE_BOMB }, + { ep_inactive, EP_INACTIVE }, + + { NULL, -1 } + }; + + int i, j; + + /* always start with reliable default values (element has no properties) */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + for (j=0; j < NUM_ELEMENT_PROPERTIES; j++) + SET_PROPERTY(i, j, FALSE); + + /* set all base element properties from above array definitions */ + for (i=0; element_properties[i].elements != NULL; i++) + for (j=0; (element_properties[i].elements)[j] != -1; j++) + SET_PROPERTY((element_properties[i].elements)[j], + element_properties[i].property, TRUE); +} + +void InitElementPropertiesEngine(int engine_version) +{ +#if 0 + static int active_properties[] = + { + EP_AMOEBALIVE, + EP_AMOEBOID, + EP_PFORTE, + EP_ENEMY, + EP_MAUER, + EP_CAN_FALL, + EP_CAN_SMASH, + EP_CAN_PASS_MAGIC_WALL, + EP_CAN_MOVE, + EP_DONT_TOUCH, + EP_DONT_GO_TO, + EP_GEM, + EP_CAN_EXPLODE, + EP_PUSHABLE, + EP_PLAYER, + EP_HAS_CONTENT, + EP_DIGGABLE, + EP_PASSABLE_INSIDE, + EP_OVER_PLAYER, + EP_ACTIVE_BOMB, + + EP_BELT, + EP_BELT_ACTIVE, + EP_BELT_SWITCH, + EP_WALKABLE_UNDER, + EP_EM_SLIPPERY_WALL, + EP_CAN_BE_CRUMBLED, + }; +#endif + + static int no_wall_properties[] = + { + EP_AMOEBALIVE, + EP_AMOEBOID, + EP_CAN_BE_CRUMBLED, + EP_ENEMY, + EP_CAN_FALL, + EP_CAN_SMASH, + EP_CAN_MOVE, + EP_DONT_GO_TO, + EP_FOOD_DARK_YAMYAM, + EP_GEM, + EP_FOOD_PENGUIN, + EP_PUSHABLE, + EP_PLAYER, + EP_ACCESSIBLE, + EP_DIGGABLE, + EP_COLLECTIBLE, + EP_ACTIVE_BOMB, + EP_BELT, + EP_BELT_ACTIVE, + EP_TUBE, + -1 + }; + + int i, j; + +#if 0 + InitElementPropertiesStatic(); +#endif + + /* set all special, combined or engine dependant element properties */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + { +#if 0 + for (j=EP_ACCESSIBLE_OVER; j < NUM_ELEMENT_PROPERTIES; j++) + SET_PROPERTY(i, j, FALSE); +#endif + + /* ---------- INACTIVE ------------------------------------------------- */ + if (i >= EL_CHAR_START && i <= EL_CHAR_END) + SET_PROPERTY(i, EP_INACTIVE, TRUE); + + /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ + SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || + IS_WALKABLE_INSIDE(i) || + IS_WALKABLE_UNDER(i))); + + SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) || + IS_PASSABLE_INSIDE(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) || + IS_PASSABLE_OVER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) || + IS_PASSABLE_INSIDE(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) || + IS_PASSABLE(i))); + + /* ---------- WALL ----------------------------------------------------- */ + SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */ + + for (j=0; no_wall_properties[j] != -1; j++) + if (HAS_PROPERTY(i, no_wall_properties[j]) || + i >= EL_FIRST_RUNTIME_UNREAL) + SET_PROPERTY(i, EP_WALL, FALSE); + + if (IS_HISTORIC_WALL(i)) + SET_PROPERTY(i, EP_WALL, TRUE); + + /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */ + if (engine_version < VERSION_IDENT(2,2,0)) + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i)); + else + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) && + !IS_DIGGABLE(i) && + !IS_COLLECTIBLE(i))); + + /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ + + if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); + else + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) && + IS_INDESTRUCTIBLE(i))); + + /* ---------- EXPLOSION_PROOF ------------------------------------------ */ + if (i == EL_FLAMES) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE); + else if (engine_version < VERSION_IDENT(2,2,0)) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i)); + else + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + !IS_WALKABLE_OVER(i) && + !IS_WALKABLE_UNDER(i))); + } + +#if 0 + /* determine inactive elements (used for engine main loop optimization) */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + { + boolean active = FALSE; + + for (j=0; i < NUM_ELEMENT_PROPERTIES; j++) + { + if (HAS_PROPERTY(i, j)) + active = TRUE; + } + +#if 0 + if (!active) + SET_PROPERTY(i, EP_INACTIVE, TRUE); +#endif + } +#endif + + /* dynamically adjust element properties according to game engine version */ + { + static int ep_em_slippery_wall[] = + { + EL_STEELWALL, + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + -1 + }; + + /* special EM style gems behaviour */ + for (i=0; ep_em_slippery_wall[i] != -1; i++) + SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL, + level.em_slippery_gems); + + /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */ + SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL, + (level.em_slippery_gems && + engine_version > VERSION_IDENT(2,0,1))); + } +} + +static void InitGlobal() +{ + global.autoplay_leveldir = NULL; + + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; +} + +void Execute_Command(char *command) +{ + if (strcmp(command, "print graphicsinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative image files here.\n"); + printf("# (The images below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i=0; image_config[i].token != NULL; i++) + printf("# %s\n", + getFormattedSetupEntry(image_config[i].token, + image_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print soundsinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative sound files here.\n"); + printf("# (The sounds below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i=0; sound_config[i].token != NULL; i++) + printf("# %s\n", + getFormattedSetupEntry(sound_config[i].token, + sound_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print musicinfo.conf") == 0) + { + printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Music")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + + exit(0); + } + else if (strncmp(command, "dump level ", 11) == 0) + { + char *filename = &command[11]; + + if (access(filename, F_OK) != 0) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadLevelFromFilename(filename); + DumpLevel(&level); + + exit(0); + } + else if (strncmp(command, "dump tape ", 10) == 0) + { + char *filename = &command[10]; + + if (access(filename, F_OK) != 0) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadTapeFromFilename(filename); + DumpTape(&tape); + + exit(0); + } + else if (strncmp(command, "autoplay ", 9) == 0) + { + char *str_copy = getStringCopy(&command[9]); + char *str_ptr = strchr(str_copy, ' '); + + global.autoplay_leveldir = str_copy; + global.autoplay_level_nr = -1; + + if (str_ptr != NULL) + { + *str_ptr++ = '\0'; /* terminate leveldir string */ + global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */ + } + } + else + { + Error(ERR_EXIT_HELP, "unrecognized command '%s'", command); + } +} + +static void InitSetup() +{ + LoadSetup(); /* global setup info */ + + /* set some options from setup file */ + + if (setup.options.verbose) + options.verbose = TRUE; +} + +static void InitPlayerInfo() +{ + int i; + + /* choose default local player */ + local_player = &stored_player[0]; + + for (i=0; iconnected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_generic_tokens[] = + { + "name", + "sort_priority", + NULL }; - static int ep_massive_num = sizeof(ep_massive)/sizeof(int); + static char **ignore_image_tokens, **ignore_sound_tokens; + int num_ignore_generic_tokens; + int num_ignore_image_tokens, num_ignore_sound_tokens; + int i; + + /* dynamically determine list of generic tokens to be ignored */ + num_ignore_generic_tokens = 0; + for (i=0; ignore_generic_tokens[i] != NULL; i++) + num_ignore_generic_tokens++; + + /* dynamically determine list of image tokens to be ignored */ + num_ignore_image_tokens = num_ignore_generic_tokens; + for (i=0; image_config_vars[i].token != NULL; i++) + num_ignore_image_tokens++; + ignore_image_tokens = + checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_image_tokens[i] = ignore_generic_tokens[i]; + for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++) + ignore_image_tokens[num_ignore_generic_tokens + i] = + image_config_vars[i].token; + ignore_image_tokens[num_ignore_image_tokens] = NULL; + + /* dynamically determine list of sound tokens to be ignored */ + num_ignore_sound_tokens = num_ignore_generic_tokens; + ignore_sound_tokens = + checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_sound_tokens[i] = ignore_generic_tokens[i]; + ignore_sound_tokens[num_ignore_sound_tokens] = NULL; + + for (i=0; i len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) + { + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); + } + } + } + + for (j=0; j < NUM_INITIAL_FONTS; j++) + { + font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT; + font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE; + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j=0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x=0; xidentifier); + ReinitializeSounds(); +} + +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; +#endif + + if (!options.network) + return; + +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - static int ep_slippery[] = - { - EL_FELSBODEN, - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ABLENK_EIN, - EL_ABLENK_AUS, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, - EL_BIRNE_EIN, - EL_BIRNE_AUS, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_SONDE, - EL_SP_ZONK, - EL_SP_INFOTRON, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SPEED_PILL, - EL_STEEL_SLANTED - }; - static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); - static int ep_enemy[] = - { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, - EL_ROBOT, - EL_PACMAN, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON - }; - static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); - - static int ep_mauer[] = - { - EL_BETON, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_EM_GATE_1, - EL_EM_GATE_2, - EL_EM_GATE_3, - EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_MAUERWERK, - EL_FELSBODEN, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY, - EL_MAUERND, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_TERMINAL, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, - EL_EMC_WALL_1, - EL_EMC_WALL_2, - EL_EMC_WALL_3, - EL_EMC_WALL_4, - EL_EMC_WALL_5, - EL_EMC_WALL_6, - EL_EMC_WALL_7, - EL_EMC_WALL_8 - }; - static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); - static int ep_can_fall[] = - { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_MORAST_VOLL, - EL_SIEB_VOLL, - EL_SIEB2_VOLL, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, - EL_SP_ZONK, - EL_SP_INFOTRON, - EL_SP_DISK_ORANGE - }; - static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} - static int ep_can_smash[] = - { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_EM_KEY_1, - EL_EM_KEY_2, - EL_EM_KEY_3, - EL_EM_KEY_4, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, - EL_SP_ZONK, - EL_SP_INFOTRON, - EL_SP_DISK_ORANGE - }; - static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); +void ReloadCustomArtwork() +{ + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; - static int ep_can_change[] = - { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT - }; - static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int); +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif - static int ep_can_move[] = - { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, - EL_ROBOT, - EL_PACMAN, - EL_MOLE, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_BALLOON - }; - static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); - - static int ep_could_move[] = - { - EL_KAEFER_RIGHT, - EL_KAEFER_UP, - EL_KAEFER_LEFT, - EL_KAEFER_DOWN, - EL_FLIEGER_RIGHT, - EL_FLIEGER_UP, - EL_FLIEGER_LEFT, - EL_FLIEGER_DOWN, - EL_BUTTERFLY_RIGHT, - EL_BUTTERFLY_UP, - EL_BUTTERFLY_LEFT, - EL_BUTTERFLY_DOWN, - EL_FIREFLY_RIGHT, - EL_FIREFLY_UP, - EL_FIREFLY_LEFT, - EL_FIREFLY_DOWN, - EL_PACMAN_RIGHT, - EL_PACMAN_UP, - EL_PACMAN_LEFT, - EL_PACMAN_DOWN - }; - static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int); +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif - static int ep_dont_touch[] = - { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY - }; - static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int); + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; - static int ep_dont_go_to[] = + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, - EL_ROBOT, - EL_PACMAN, - EL_TROPFEN, - EL_SALZSAEURE, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_SP_BUG_ACTIVE, - EL_LANDMINE - }; - static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; - static int ep_mampf2[] = - { - EL_ERDREICH, - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_ROBOT, - EL_PACMAN, - EL_TROPFEN, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT - }; - static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int); + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; - static int ep_bd_element[] = - { - EL_LEERRAUM, - EL_ERDREICH, - EL_FELSBODEN, - EL_FELSBROCKEN, - EL_EDELSTEIN_BD, - EL_SIEB2_INAKTIV, - EL_AUSGANG_ZU, - EL_AUSGANG_AUF, - EL_BETON, - EL_SPIELFIGUR, - EL_FIREFLY, - EL_FIREFLY_1, - EL_FIREFLY_2, - EL_FIREFLY_3, - EL_FIREFLY_4, - EL_BUTTERFLY, - EL_BUTTERFLY_1, - EL_BUTTERFLY_2, - EL_BUTTERFLY_3, - EL_BUTTERFLY_4, - EL_AMOEBE_BD, - EL_CHAR_FRAGE - }; - static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int); + leveldir_current_identifier = leveldir_current->identifier; + } - static int ep_sb_element[] = - { - EL_LEERRAUM, - EL_BETON, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SPIELFIGUR, - EL_INVISIBLE_STEEL - }; - static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; - static int ep_gem[] = + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SP_INFOTRON - }; - static int ep_gem_num = sizeof(ep_gem)/sizeof(int); +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif - static int ep_inactive[] = - { - EL_LEERRAUM, - EL_ERDREICH, - EL_MAUERWERK, - EL_FELSBODEN, - EL_SCHLUESSEL, - EL_BETON, - EL_AMOEBE_TOT, - EL_MORAST_LEER, - EL_BADEWANNE, - EL_ABLENK_AUS, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_EM_KEY_1, - EL_EM_KEY_2, - EL_EM_KEY_3, - EL_EM_KEY_4, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_EM_GATE_1, - EL_EM_GATE_2, - EL_EM_GATE_3, - EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_DYNAMITE_INACTIVE, - EL_UNSICHTBAR, - EL_BIRNE_AUS, - EL_BIRNE_EIN, - EL_ERZ_EDEL, - EL_ERZ_DIAM, - EL_ERZ_EDEL_BD, - EL_ERZ_EDEL_GELB, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_ERZ_EDEL_ROT, - EL_ERZ_EDEL_LILA, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_SIEB_INAKTIV, - EL_SIEB_TOT, - EL_SIEB2_INAKTIV, - EL_SIEB2_TOT, - EL_AMOEBA2DIAM, - EL_BLOCKED, - EL_SP_EMPTY, - EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_SP_DISK_RED, - EL_SP_DISK_YELLOW, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, - EL_EMC_WALL_1, - EL_EMC_WALL_2, - EL_EMC_WALL_3, - EL_EMC_WALL_4, - EL_EMC_WALL_5, - EL_EMC_WALL_6, - EL_EMC_WALL_7, - EL_EMC_WALL_8 - }; - static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); + setLevelArtworkDir(artwork.gfx_first); - static int ep_explosive[] = - { - EL_BOMBE, - EL_DYNAMITE_ACTIVE, - EL_DYNAMITE_INACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_KAEFER, - EL_MOLE, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE, - EL_SP_DISK_RED, - EL_SP_DISK_ORANGE, - EL_SP_DISK_YELLOW, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON - }; - static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - static int ep_mampf3[] = - { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT - }; - static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int); + InitImages(); - static int ep_pushable[] = - { - EL_FELSBROCKEN, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ZEIT_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SOKOBAN_OBJEKT, - EL_SONDE, - EL_SP_ZONK, - EL_SP_DISK_ORANGE, - EL_SP_DISK_YELLOW, - EL_BALLOON - }; - static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); + FreeTileClipmasks(); + InitTileClipmasks(); - static int ep_player[] = - { - EL_SPIELFIGUR, - EL_SPIELER1, - EL_SPIELER2, - EL_SPIELER3, - EL_SPIELER4 - }; - static int ep_player_num = sizeof(ep_player)/sizeof(int); + artwork.gfx_current_identifier = artwork.gfx_current->identifier; + last_override_level_graphics = setup.override_level_graphics; - static int ep_has_content[] = - { - EL_MAMPFER, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD - }; - static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int); + redraw_screen = TRUE; + } - static int ep_eatable[] = + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) { - EL_ERDREICH, - EL_SP_BASE, - EL_SP_BUG, - EL_SAND_INVISIBLE - }; - static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int); +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif - static int ep_sp_element[] = - { - EL_SP_EMPTY, - EL_SP_ZONK, - EL_SP_BASE, - EL_SP_MURPHY, - EL_SP_INFOTRON, - EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, - EL_SP_EXIT, - EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_SNIKSNAK, - EL_SP_DISK_YELLOW, - EL_SP_TERMINAL, - EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, - EL_SP_ELECTRON, - EL_SP_BUG, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - /* additional elements that appeared in newer Supaplex levels */ - EL_UNSICHTBAR - }; - static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int); + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); - static int ep_quick_gate[] = - { - EL_EM_GATE_1, - EL_EM_GATE_2, - EL_EM_GATE_3, - EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_SWITCHGATE_OPEN, - EL_TIMEGATE_OPEN - }; - static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int); - - static int ep_over_player[] = - { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY - }; - static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int); + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); - static int ep_active_bomb[] = - { - EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4 - }; - static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int); + artwork.snd_current_identifier = artwork.snd_current->identifier; + last_override_level_sounds = setup.override_level_sounds; - static int ep_belt[] = - { - EL_BELT1_LEFT, - EL_BELT1_MIDDLE, - EL_BELT1_RIGHT, - EL_BELT2_LEFT, - EL_BELT2_MIDDLE, - EL_BELT2_RIGHT, - EL_BELT3_LEFT, - EL_BELT3_MIDDLE, - EL_BELT3_RIGHT, - EL_BELT4_LEFT, - EL_BELT4_MIDDLE, - EL_BELT4_RIGHT, - }; - static int ep_belt_num = sizeof(ep_belt)/sizeof(int); + redraw_screen = TRUE; + } - static int ep_belt_switch[] = - { - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - }; - static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int); - - static long ep1_bit[] = - { - EP_BIT_AMOEBALIVE, - EP_BIT_AMOEBOID, - EP_BIT_SCHLUESSEL, - EP_BIT_PFORTE, - EP_BIT_SOLID, - EP_BIT_MASSIVE, - EP_BIT_SLIPPERY, - EP_BIT_ENEMY, - EP_BIT_MAUER, - EP_BIT_CAN_FALL, - EP_BIT_CAN_SMASH, - EP_BIT_CAN_CHANGE, - EP_BIT_CAN_MOVE, - EP_BIT_COULD_MOVE, - EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO, - EP_BIT_MAMPF2, - EP_BIT_BD_ELEMENT, - EP_BIT_SB_ELEMENT, - EP_BIT_GEM, - EP_BIT_INACTIVE, - EP_BIT_EXPLOSIVE, - EP_BIT_MAMPF3, - EP_BIT_PUSHABLE, - EP_BIT_PLAYER, - EP_BIT_HAS_CONTENT, - EP_BIT_EATABLE, - EP_BIT_SP_ELEMENT, - EP_BIT_QUICK_GATE, - EP_BIT_OVER_PLAYER, - EP_BIT_ACTIVE_BOMB - }; - static long ep2_bit[] = - { - EP_BIT_BELT, - EP_BIT_BELT_SWITCH - }; - static int *ep1_array[] = - { - ep_amoebalive, - ep_amoeboid, - ep_schluessel, - ep_pforte, - ep_solid, - ep_massive, - ep_slippery, - ep_enemy, - ep_mauer, - ep_can_fall, - ep_can_smash, - ep_can_change, - ep_can_move, - ep_could_move, - ep_dont_touch, - ep_dont_go_to, - ep_mampf2, - ep_bd_element, - ep_sb_element, - ep_gem, - ep_inactive, - ep_explosive, - ep_mampf3, - ep_pushable, - ep_player, - ep_has_content, - ep_eatable, - ep_sp_element, - ep_quick_gate, - ep_over_player, - ep_active_bomb - }; - static int *ep2_array[] = + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) { - ep_belt, - ep_belt_switch - }; - static int *ep1_num[] = - { - &ep_amoebalive_num, - &ep_amoeboid_num, - &ep_schluessel_num, - &ep_pforte_num, - &ep_solid_num, - &ep_massive_num, - &ep_slippery_num, - &ep_enemy_num, - &ep_mauer_num, - &ep_can_fall_num, - &ep_can_smash_num, - &ep_can_change_num, - &ep_can_move_num, - &ep_could_move_num, - &ep_dont_touch_num, - &ep_dont_go_to_num, - &ep_mampf2_num, - &ep_bd_element_num, - &ep_sb_element_num, - &ep_gem_num, - &ep_inactive_num, - &ep_explosive_num, - &ep_mampf3_num, - &ep_pushable_num, - &ep_player_num, - &ep_has_content_num, - &ep_eatable_num, - &ep_sp_element_num, - &ep_quick_gate_num, - &ep_over_player_num, - &ep_active_bomb_num - }; - static int *ep2_num[] = - { - &ep_belt_num, - &ep_belt_switch_num - }; - static int num_properties1 = sizeof(ep1_num)/sizeof(int *); - static int num_properties2 = sizeof(ep2_num)/sizeof(int *); + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); - for(i=0; iidentifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; } - for(i=0; i