X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=66f4d178bbbed0d40c7e698e7eb47def71eb87db;hb=c38b8938950533926b72af227c38513fe665a8f6;hp=7a6057a79ad948320c4057282fc244b1a1b6eaba;hpb=29014045f4de045f8452fdf7ab32622c94b37eef;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 7a6057a7..42e502dc 100644 --- a/src/init.c +++ b/src/init.c @@ -1,408 +1,246 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* init.c * +* init.c * ***********************************************************/ -#include +#include "libgame/libgame.h" #include "init.h" -#include "misc.h" -#include "sound.h" +#include "events.h" #include "screens.h" +#include "editor.h" +#include "game.h" +#include "tape.h" #include "tools.h" #include "files.h" -#include "joystick.h" -#include "gfxload.h" -#include "gifload.h" #include "network.h" +#include "netserv.h" +#include "cartoons.h" +#include "config.h" -#ifdef DEBUG -/* -#define DEBUG_TIMING -*/ -#endif +#include "conf_e2g.c" /* include auto-generated data structure definitions */ -struct PictureFileInfo -{ - char *picture_filename; - BOOL picture_with_mask; -}; -struct IconFileInfo +static char *image_filename[NUM_PICTURES] = { - char *picture_filename; - char *picturemask_filename; -}; - -static int sound_process_id = 0; - -static void InitServer(void); -static void InitLevelAndPlayerInfo(void); -static void InitDisplay(void); +#if 0 + "RocksScreen.pcx", + "RocksDoor.pcx", + "RocksToons.pcx", + "RocksFontBig.pcx", + "RocksFontSmall.pcx", + "RocksFontMedium.pcx", + "RocksFontEM.pcx" +#else + "RocksScreen.pcx", + "RocksElements.pcx", + "RocksDoor.pcx", + "RocksHeroes.pcx", + "RocksToons.pcx", + "RocksSP.pcx", + "RocksDC.pcx", + "RocksMore.pcx", + "RocksFontBig.pcx", + "RocksFontSmall.pcx", + "RocksFontMedium.pcx", + "RocksFontEM.pcx" +#endif +}; + +static Bitmap *bitmap_font_initial = NULL; + +static void InitSetup(void); +static void InitPlayerInfo(void); +static void InitLevelInfo(void); +static void InitArtworkInfo(void); +static void InitLevelArtworkInfo(void); +static void InitNetworkServer(void); +static void InitImages(void); +static void InitMixer(void); static void InitSound(void); -static void InitSoundProcess(void); -static void InitWindow(int, char **); static void InitGfx(void); -static void LoadGfx(int, struct PictureFileInfo *); +static void InitGfxBackground(void); +static void InitGadgets(void); static void InitElementProperties(void); +static void InitElementInfo(void); +static void InitGraphicInfo(void); +static void InitSoundInfo(); +static void Execute_Debug_Command(char *); -void OpenAll(int argc, char *argv[]) +void OpenAll(void) { - InitLevelAndPlayerInfo(); - InitServer(); + if (options.debug_command) + { + Execute_Debug_Command(options.debug_command); + + exit(0); + } + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); +#endif + exit(0); /* never reached */ + } + + InitProgramInfo(UNIX_USERDATA_DIRECTORY, + PROGRAM_TITLE_STRING, getWindowTitleString(), + ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, + MSDOS_POINTER_FILENAME, + COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); + + InitSetup(); + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitCounter(); - InitSound(); - InitSoundProcess(); - InitJoystick(); + InitMixer(); + InitJoysticks(); InitRND(NEW_RANDOMIZE); - signal(SIGINT, CloseAll); - signal(SIGTERM, CloseAll); + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); - InitDisplay(); - InitWindow(argc, argv); + InitEventFilter(FilterMouseMotionEvents); - XMapWindow(display, window); - XFlush(display); + InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + InitElementInfo(); InitGfx(); - InitElementProperties(); - DrawMainMenu(); -} + InitLevelInfo(); + InitLevelArtworkInfo(); -void InitLevelAndPlayerInfo() -{ - local_player = &stored_player[0]; + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ + InitGadgets(); /* needs images + number of level series */ + + InitGfxBackground(); + InitToons(); - if (!LoadLevelInfo()) /* global level info */ - CloseAll(); + DrawMainMenu(); - LoadPlayerInfo(PLAYER_SETUP); /* global setup info */ - LoadPlayerInfo(PLAYER_LEVEL); /* level specific info */ + InitNetworkServer(); } -void InitServer() +void InitSetup() { - standalone = FALSE + TRUE; - - if (standalone) - return; - - if (!ConnectToServer(server_host, server_port)) - Error(ERR_EXIT, "cannot connect to multiplayer server"); - - SendNicknameToServer(local_player->alias_name); - SendProtocolVersionToServer(); + LoadSetup(); /* global setup info */ } -void InitSound() +void InitPlayerInfo() { int i; - if (sound_status==SOUND_OFF) - return; + /* choose default local player */ + local_player = &stored_player[0]; -#ifndef MSDOS - if (access(sound_device_name,W_OK)<0) - { - Error(ERR_RETURN, "cannot access sound device - no sounds"); - sound_status = SOUND_OFF; - return; - } + for (i=0; iconnected = TRUE; +} - close(sound_device); - sound_status=SOUND_AVAILABLE; +void InitLevelInfo() +{ + LoadLevelInfo(); /* global level info */ + LoadLevelSetup_LastSeries(); /* last played series info */ + LoadLevelSetup_SeriesInfo(); /* last played level info */ +} -#ifdef VOXWARE - sound_loops_allowed = TRUE; - sound_loops_on = TRUE; -#endif -#else - sound_loops_allowed = TRUE; - sound_loops_on = TRUE; -#endif +void InitArtworkInfo() +{ + LoadArtworkInfo(); +} - for(i=0;ivisual; - XFree((void *)vinfo); - } + InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - /* got appropriate visual? */ - if (depth < 8) - { - printf("Sorry, displays with less than 8 bits per pixel not supported.\n"); - exit(-1); - } - else if ((depth ==8 && visual->class != PseudoColor) || - (depth > 8 && visual->class != TrueColor && - visual->class != DirectColor)) - { - printf("Sorry, cannot get appropriate visual.\n"); - exit(-1); - } + ReinitializeGraphics(); } -void InitWindow(int argc, char *argv[]) +static void InitMixer() { - unsigned int border_width = 4; - Pixmap icon_pixmap, iconmask_pixmap; - unsigned int icon_width,icon_height; - int icon_hot_x,icon_hot_y; - char icon_filename[256]; - XSizeHints size_hints; - XWMHints wm_hints; - XClassHint class_hints; - XTextProperty windowName, iconName; - XGCValues gc_values; - unsigned long gc_valuemask; - char *window_name = WINDOWTITLE_STRING; - char *icon_name = WINDOWTITLE_STRING; - long window_event_mask; - Atom proto_atom = None, delete_atom = None; - int screen_width, screen_height; - int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS; - unsigned long pen_fg = WhitePixel(display,screen); - unsigned long pen_bg = BlackPixel(display,screen); - -#ifndef MSDOS - static struct IconFileInfo icon_pic = - { - "rocks_icon.xbm", - "rocks_iconmask.xbm" - }; -#endif - - screen_width = XDisplayWidth(display, screen); - screen_height = XDisplayHeight(display, screen); - - width = WIN_XSIZE; - height = WIN_YSIZE; - - win_xpos = (screen_width - width) / 2; - win_ypos = (screen_height - height) / 2; - - window = XCreateSimpleWindow(display, RootWindow(display, screen), - win_xpos, win_ypos, width, height, border_width, - pen_fg, pen_bg); - -#ifndef MSDOS - proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE); - delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE); - if ((proto_atom != None) && (delete_atom != None)) - XChangeProperty(display, window, proto_atom, XA_ATOM, 32, - PropModePrepend, (unsigned char *) &delete_atom, 1); - - sprintf(icon_filename,"%s/%s",GFX_PATH,icon_pic.picture_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &icon_pixmap,&icon_hot_x,&icon_hot_y); - if (!icon_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - sprintf(icon_filename,"%s/%s",GFX_PATH,icon_pic.picturemask_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &iconmask_pixmap,&icon_hot_x,&icon_hot_y); - if (!iconmask_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - size_hints.width = size_hints.min_width = size_hints.max_width = width; - size_hints.height = size_hints.min_height = size_hints.max_height = height; - size_hints.flags = PSize | PMinSize | PMaxSize; - - if (win_xpos || win_ypos) - { - size_hints.x = win_xpos; - size_hints.y = win_ypos; - size_hints.flags |= PPosition; - } - - if (!XStringListToTextProperty(&window_name, 1, &windowName)) - Error(ERR_EXIT, "structure allocation for windowName failed"); + OpenAudio(); - if (!XStringListToTextProperty(&icon_name, 1, &iconName)) - Error(ERR_EXIT, "structure allocation for iconName failed"); - - wm_hints.initial_state = NormalState; - wm_hints.input = True; - wm_hints.icon_pixmap = icon_pixmap; - wm_hints.icon_mask = iconmask_pixmap; - wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint; - - class_hints.res_name = program_name; - class_hints.res_class = "Rocks'n'Diamonds"; - - XSetWMProperties(display, window, &windowName, &iconName, - argv, argc, &size_hints, &wm_hints, - &class_hints); - - XFree(windowName.value); - XFree(iconName.value); - - /* Select event types wanted */ - window_event_mask = ExposureMask | StructureNotifyMask | FocusChangeMask | - ButtonPressMask | ButtonReleaseMask | ButtonMotionMask | - KeyPressMask | KeyReleaseMask; - XSelectInput(display, window, window_event_mask); -#endif + InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES); - /* create GC for drawing with window depth */ - gc_values.graphics_exposures = False; - gc_values.foreground = pen_bg; - gc_values.background = pen_bg; - gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; - gc = XCreateGC(display, window, gc_valuemask, &gc_values); + StartMixer(); } -void DrawInitText(char *text, int ypos, int color) +static void InitSound() { - if (display && window && pix[PIX_SMALLFONT]) - { - XFillRectangle(display,window,gc,0,ypos, WIN_XSIZE,FONT2_YSIZE); - DrawTextExt(window,gc,(WIN_XSIZE-strlen(text)*FONT2_XSIZE)/2, - ypos,text,FS_SMALL,color); - XFlush(display); - } + /* load custom sounds and music */ + InitReloadSounds(artwork.snd_current->identifier); + InitReloadMusic(artwork.mus_current->identifier); + + InitSoundInfo(); } -void InitGfx() +static void InitTileClipmasks() { - int i,j; - GC copy_clipmask_gc; +#if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; -#ifdef MSDOS - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "Screen", TRUE }, - { "Door", TRUE }, - { "Heroes", TRUE }, - { "Toons", TRUE }, - { "Font", FALSE }, - { "Font2", FALSE } - }; -#else - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "RocksScreen", TRUE }, - { "RocksDoor", TRUE }, - { "RocksHeroes", TRUE }, - { "RocksToons", TRUE }, - { "RocksFont", FALSE }, - { "RocksFont2", FALSE } - }; -#endif +#if defined(TARGET_X11_NATIVE) + +#if 0 + GC copy_clipmask_gc; static struct { @@ -435,769 +273,2145 @@ void InitGfx() { GFX_SPIELER4_RIGHT, 4 }, { GFX_SPIELER4_PUSH_LEFT, 4 }, { GFX_SPIELER4_PUSH_RIGHT, 4 }, + { GFX_SP_MURPHY, 1 }, + { GFX_MURPHY_GO_LEFT, 3 }, + { GFX_MURPHY_GO_RIGHT, 3 }, + { GFX_MURPHY_SNAP_UP, 1 }, + { GFX_MURPHY_SNAP_DOWN, 1 }, + { GFX_MURPHY_SNAP_RIGHT, 1 }, + { GFX_MURPHY_SNAP_LEFT, 1 }, + { GFX_MURPHY_PUSH_RIGHT, 1 }, + { GFX_MURPHY_PUSH_LEFT, 1 }, { GFX_GEBLUBBER, 4 }, { GFX_DYNAMIT, 7 }, { GFX_DYNABOMB, 4 }, + { GFX_EXPLOSION, 8 }, { GFX_SOKOBAN_OBJEKT, 1 }, { GFX_FUNKELN_BLAU, 3 }, { GFX_FUNKELN_WEISS, 3 }, + { GFX2_SHIELD_PASSIVE, 3 }, + { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; - -#ifdef DEBUG_TIMING - long count1, count2; - count1 = Counter(); #endif - LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]); - DrawInitText(WINDOWTITLE_STRING,20,FC_YELLOW); - DrawInitText(COPYRIGHT_STRING,50,FC_RED); -#ifdef MSDOS - DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE); - rest(200); -#endif MSDOS - DrawInitText("Loading graphics:",120,FC_GREEN); - - for(i=0; idrawable, + clip_gc_valuemask, &clip_gc_values); + +#if 0 + for (i=0; iclip_mask) + { + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = pix[i]->clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); + } + } +#endif +#if defined(TARGET_X11_NATIVE) + +#if 0 + /* create graphic context structures needed for clipping */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values); - - /* initialize pixmap array to Pixmap 'None' */ - for(i=0; iclip_mask, + clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ - for(i=0; tile_needs_clipping[i].start>=0; i++) + for (i=0; tile_needs_clipping[i].start>=0; i++) { - for(j=0; j= GFX_START_ROCKSSCREEN && - graphic <= GFX_END_ROCKSSCREEN) - { - src_pixmap = clipmask[PIX_BACK]; - graphic -= GFX_START_ROCKSSCREEN; - src_x = SX + (graphic % GFX_PER_LINE) * TILEX; - src_y = SY + (graphic / GFX_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSHEROES && - graphic <= GFX_END_ROCKSHEROES) - { - src_pixmap = clipmask[PIX_HEROES]; - graphic -= GFX_START_ROCKSHEROES; - src_x = (graphic % HEROES_PER_LINE) * TILEX; - src_y = (graphic / HEROES_PER_LINE) * TILEY; - } - else if (graphic >= GFX_START_ROCKSFONT && - graphic <= GFX_END_ROCKSFONT) - { - src_pixmap = clipmask[PIX_BIGFONT]; - graphic -= GFX_START_ROCKSFONT; - src_x = (graphic % FONT_CHARS_PER_LINE) * TILEX; - src_y = (graphic / FONT_CHARS_PER_LINE) * TILEY + - FC_SPECIAL1 * FONT_LINES_PER_FONT * TILEY; - } - else - break; + getGraphicSource(graphic, &src_bitmap, &src_x, &src_y); + src_pixmap = src_bitmap->clip_mask; - tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1); + tile_clipmask[tile] = XCreatePixmap(display, window->drawable, + TILEX, TILEY, 1); - XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc, - src_x,src_y, TILEX,TILEY, 0,0); + XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc, + src_x, src_y, TILEX, TILEY, 0, 0); } } - if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR]) - Error(ERR_EXIT, "cannot create additional pixmaps"); + XFreeGC(display, copy_clipmask_gc); +#endif - for(i=0;istored_clip_gc) + { + XFreeGC(display, pix[i]->stored_clip_gc); + pix[i]->stored_clip_gc = None; + } + } +#endif + +#endif /* TARGET_X11 */ +} + +void InitGfx() +{ +#if 0 + int i; +#endif + + /* initialize some global variables */ + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + +#if 0 + pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); + + InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); +#else + bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]); + + InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL); +#endif + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + +#if 0 + for (i=0; iidentifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); #endif -#ifdef DEBUG_TIMING - long count1, count2; +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); #endif - /* Grafik laden */ - if (pic->picture_filename) + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + +#if 0 + printf("--> '%s'\n", artwork.gfx_current_identifier); +#endif + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) { - sprintf(basefilename,"%s%s",pic->picture_filename,picture_ext); - DrawInitText(basefilename,150,FC_YELLOW); - sprintf(filename,"%s/%s",GFX_PATH,basefilename); + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } -#ifdef MSDOS - rest(100); -#endif MSDOS + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { +#if 0 + printf("CHANGED GFX: '%s' -> '%s'\n", + artwork.gfx_current_identifier, gfx_new_identifier); +#endif -#ifdef DEBUG_TIMING - count1 = Counter(); +#if 0 + int i; #endif -#ifdef XPM_INCLUDE_FILE + setLevelArtworkDir(artwork.gfx_first); - xpm_att[pos].valuemask = XpmCloseness; - xpm_att[pos].closeness = 20000; - xpm_err = XpmReadFileToPixmap(display,window,filename, - &pix[pos],&shapemask,&xpm_att[pos]); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - switch(xpm_err) +#if 0 + for (i=0; iidentifier; +#endif + last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadSounds(snd_new_identifier); + + artwork.snd_current_identifier = snd_new_identifier; + last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadMusic(mus_new_identifier); + + artwork.mus_current_identifier = mus_new_identifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("XPM LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/1000.0); + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } + +#if 0 + printf("<-- '%s'\n", artwork.gfx_current_identifier); #endif +} -#else +void InitGadgets() +{ + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); +} - gif_err = Read_GIF_to_Pixmaps(display, window, filename, - &pix[pos], &clipmask[pos]); +void InitElementInfo() +{ +#if 0 + static struct + { + int element; + int graphic; + } + element_to_graphic[] = + { + { EL_EMPTY, GFX_LEERRAUM }, + { EL_SAND, GFX_ERDREICH }, + { EL_WALL, GFX_MAUERWERK }, + { EL_WALL_CRUMBLED, GFX_FELSBODEN }, + { EL_ROCK, GFX_FELSBROCKEN }, + { EL_EMERALD, GFX_EDELSTEIN }, + { EL_EXIT_CLOSED, GFX_AUSGANG_ZU }, + { EL_EXIT_OPENING, GFX_AUSGANG_ACT }, + { EL_EXIT_OPEN, GFX_AUSGANG_AUF }, + { EL_SP_EXIT_OPEN, GFX_SP_EXIT }, + { EL_PLAYER1, GFX_SPIELER1 }, + { EL_PLAYER2, GFX_SPIELER2 }, + { EL_PLAYER3, GFX_SPIELER3 }, + { EL_PLAYER4, GFX_SPIELER4 }, + { EL_BUG, GFX_KAEFER }, + { EL_BUG_RIGHT, GFX_KAEFER_RIGHT }, + { EL_BUG_UP, GFX_KAEFER_UP }, + { EL_BUG_LEFT, GFX_KAEFER_LEFT }, + { EL_BUG_DOWN, GFX_KAEFER_DOWN }, + { EL_SPACESHIP, GFX_FLIEGER }, + { EL_SPACESHIP_RIGHT, GFX_FLIEGER_RIGHT }, + { EL_SPACESHIP_UP, GFX_FLIEGER_UP }, + { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT }, + { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN }, + { EL_BD_BUTTERFLY, GFX_BUTTERFLY }, + { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, + { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, + { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, + { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, + { EL_BD_FIREFLY, GFX_FIREFLY }, + { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, + { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP }, + { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, + { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, + { EL_YAMYAM, GFX_MAMPFER }, + { EL_ROBOT, GFX_ROBOT }, + { EL_STEELWALL, GFX_BETON }, + { EL_DIAMOND, GFX_DIAMANT }, + { EL_QUICKSAND_EMPTY, GFX_MORAST_LEER }, + { EL_QUICKSAND_FULL, GFX_MORAST_VOLL }, + { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER }, + { EL_AMOEBA_DROP, GFX_TROPFEN }, + { EL_BOMB, GFX_BOMBE }, + { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF }, + { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, + { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, + { EL_ACID, GFX_SALZSAEURE }, + { EL_AMOEBA_DEAD, GFX_AMOEBE_TOT }, + { EL_AMOEBA_WET, GFX_AMOEBE_NASS }, + { EL_AMOEBA_DRY, GFX_AMOEBE_NORM }, + { EL_AMOEBA_FULL, GFX_AMOEBE_VOLL }, + { EL_BD_AMOEBA, GFX_AMOEBE_BD }, + { EL_AMOEBA_TO_DIAMOND, GFX_AMOEBA2DIAM }, + { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS }, + { EL_NUT, GFX_KOKOSNUSS }, + { EL_GAMEOFLIFE, GFX_LIFE }, + { EL_BIOMAZE, GFX_LIFE_ASYNC }, + { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT }, + { EL_STONEBLOCK, GFX_BADEWANNE }, + { EL_ACIDPOOL_TOPLEFT, GFX_BADEWANNE1 }, + { EL_ACIDPOOL_TOPRIGHT, GFX_BADEWANNE2 }, + { EL_ACIDPOOL_BOTTOMLEFT, GFX_BADEWANNE3 }, + { EL_ACIDPOOL_BOTTOM, GFX_BADEWANNE4 }, + { EL_ACIDPOOL_BOTTOMRIGHT, GFX_BADEWANNE5 }, + { EL_ROBOT_WHEEL, GFX_ABLENK_AUS }, + { EL_ROBOT_WHEEL_ACTIVE, GFX_ABLENK_EIN }, + { EL_KEY1, GFX_SCHLUESSEL1 }, + { EL_KEY2, GFX_SCHLUESSEL2 }, + { EL_KEY3, GFX_SCHLUESSEL3 }, + { EL_KEY4, GFX_SCHLUESSEL4 }, + { EL_GATE1, GFX_PFORTE1 }, + { EL_GATE2, GFX_PFORTE2 }, + { EL_GATE3, GFX_PFORTE3 }, + { EL_GATE4, GFX_PFORTE4 }, + { EL_GATE1_GRAY, GFX_PFORTE1X }, + { EL_GATE2_GRAY, GFX_PFORTE2X }, + { EL_GATE3_GRAY, GFX_PFORTE3X }, + { EL_GATE4_GRAY, GFX_PFORTE4X }, + { EL_DYNAMITE, GFX_DYNAMIT_AUS }, + { EL_PACMAN, GFX_PACMAN }, + { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT }, + { EL_PACMAN_UP, GFX_PACMAN_UP }, + { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, + { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, + { EL_INVISIBLE_WALL, GFX_UNSICHTBAR }, + { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON }, + { EL_WALL_EMERALD, GFX_ERZ_EDEL }, + { EL_WALL_DIAMOND, GFX_ERZ_DIAM }, + { EL_LAMP, GFX_BIRNE_AUS }, + { EL_LAMP_ACTIVE, GFX_BIRNE_EIN }, + { EL_TIME_ORB_FULL, GFX_ZEIT_VOLL }, + { EL_TIME_ORB_EMPTY, GFX_ZEIT_LEER }, + { EL_WALL_GROWING, GFX_MAUER_LEBT }, + { EL_WALL_GROWING_X, GFX_MAUER_X }, + { EL_WALL_GROWING_Y, GFX_MAUER_Y }, + { EL_WALL_GROWING_XY, GFX_MAUER_XY }, + { EL_BD_DIAMOND, GFX_EDELSTEIN_BD }, + { EL_EMERALD_YELLOW, GFX_EDELSTEIN_GELB }, + { EL_EMERALD_RED, GFX_EDELSTEIN_ROT }, + { EL_EMERALD_PURPLE, GFX_EDELSTEIN_LILA }, + { EL_WALL_BD_DIAMOND, GFX_ERZ_EDEL_BD }, + { EL_WALL_EMERALD_YELLOW, GFX_ERZ_EDEL_GELB }, + { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT }, + { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA }, + { EL_DARK_YAMYAM, GFX_MAMPFER2 }, + { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF }, + { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL }, + { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD }, + { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB }, + { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB }, + { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB }, + { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB }, + { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, + { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, + { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, + { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT }, + { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER }, + { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL }, + { EL_MOLE, GFX_MOLE }, + { EL_PENGUIN, GFX_PINGUIN }, + { EL_PIG, GFX_SCHWEIN }, + { EL_DRAGON, GFX_DRACHE }, + { EL_SATELLITE, GFX_SONDE }, + { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT }, + { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT }, + { EL_ARROW_BLUE_UP, GFX_PFEIL_UP }, + { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN }, + { EL_SPEED_PILL, GFX_SPEED_PILL }, + { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, + { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE }, + { EL_SP_ZONK, GFX_SP_ZONK }, + { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL }, + { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON }, + { EL_BLACK_ORB, GFX_BLACK_ORB }, + { EL_EM_GATE1, GFX_EM_GATE_1 }, + { EL_EM_GATE2, GFX_EM_GATE_2 }, + { EL_EM_GATE3, GFX_EM_GATE_3 }, + { EL_EM_GATE4, GFX_EM_GATE_4 }, + { EL_EM_GATE1_GRAY, GFX_EM_GATE_1X }, + { EL_EM_GATE2_GRAY, GFX_EM_GATE_2X }, + { EL_EM_GATE3_GRAY, GFX_EM_GATE_3X }, + { EL_EM_GATE4_GRAY, GFX_EM_GATE_4X }, + { EL_EM_KEY1_FILE, GFX_EM_KEY_1 }, + { EL_EM_KEY2_FILE, GFX_EM_KEY_2 }, + { EL_EM_KEY3_FILE, GFX_EM_KEY_3 }, + { EL_EM_KEY4_FILE, GFX_EM_KEY_4 }, + { EL_EM_KEY1, GFX_EM_KEY_1 }, + { EL_EM_KEY2, GFX_EM_KEY_2 }, + { EL_EM_KEY3, GFX_EM_KEY_3 }, + { EL_EM_KEY4, GFX_EM_KEY_4 }, + { EL_PEARL, GFX_PEARL }, + { EL_CRYSTAL, GFX_CRYSTAL }, + { EL_WALL_PEARL, GFX_WALL_PEARL }, + { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL }, + { EL_DOOR_WHITE, GFX_DOOR_WHITE }, + { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, + { EL_KEY_WHITE, GFX_KEY_WHITE }, + { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE }, + { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE }, + { EL_EXTRA_TIME, GFX_EXTRA_TIME }, + { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, + { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, + { EL_SWITCHGATE_SWITCH_UP, GFX_SWITCHGATE_SWITCH_1 }, + { EL_SWITCHGATE_SWITCH_DOWN, GFX_SWITCHGATE_SWITCH_2 }, + { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT }, + { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, + { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT }, + { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT }, + { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE }, + { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT }, + { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, + { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, + { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, + { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT }, + { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, + { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT }, + { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT }, + { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE }, + { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT }, + { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, + { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, + { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, + { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT }, + { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, + { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT }, + { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT }, + { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE }, + { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT }, + { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, + { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, + { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, + { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT }, + { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, + { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT }, + { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT }, + { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE }, + { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT }, + { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, + { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, + { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, + { EL_LANDMINE, GFX_LANDMINE }, + { EL_ENVELOPE, GFX_ENVELOPE }, + { EL_LIGHT_SWITCH, GFX_LIGHT_SWITCH_OFF }, + { EL_LIGHT_SWITCH_ACTIVE, GFX_LIGHT_SWITCH_ON }, + { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION }, + { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY }, + { EL_SIGN_STOP, GFX_SIGN_STOP }, + { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR }, + { EL_SIGN_PARKING, GFX_SIGN_PARKING }, + { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY }, + { EL_SIGN_HEART, GFX_SIGN_HEART }, + { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE }, + { EL_SIGN_ROUND, GFX_SIGN_ROUND }, + { EL_SIGN_EXIT, GFX_SIGN_EXIT }, + { EL_SIGN_YINYANG, GFX_SIGN_YINYANG }, + { EL_SIGN_OTHER, GFX_SIGN_OTHER }, + { EL_MOLE_LEFT, GFX_MOLE_LEFT }, + { EL_MOLE_RIGHT, GFX_MOLE_RIGHT }, + { EL_MOLE_UP, GFX_MOLE_UP }, + { EL_MOLE_DOWN, GFX_MOLE_DOWN }, + { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED }, + { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE }, + { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON }, + { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, + { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, + { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, + { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, + { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH }, + { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH }, + { EL_BALLOON, GFX_BALLOON }, + { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, + { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, + { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, + { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, + { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY }, + { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 }, + { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 }, + { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 }, + { EL_EMC_STEELWALL4, GFX_EMC_STEEL_WALL_4 }, + { EL_EMC_WALL_PILLAR_UPPER, GFX_EMC_WALL_1 }, + { EL_EMC_WALL_PILLAR_MIDDLE, GFX_EMC_WALL_2 }, + { EL_EMC_WALL_PILLAR_LOWER, GFX_EMC_WALL_3 }, + { EL_EMC_WALL4, GFX_EMC_WALL_4 }, + { EL_EMC_WALL5, GFX_EMC_WALL_5 }, + { EL_EMC_WALL6, GFX_EMC_WALL_6 }, + { EL_EMC_WALL7, GFX_EMC_WALL_7 }, + { EL_EMC_WALL8, GFX_EMC_WALL_8 }, + { EL_TUBE_ALL, GFX_TUBE_CROSS }, + { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, + { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, + { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT }, + { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT }, + { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP }, + { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN }, + { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, + { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, + { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, + { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, + { EL_SPRING, GFX_SPRING }, + { EL_SPRING_MOVING, GFX_SPRING }, + { EL_TRAP, GFX_TRAP_INACTIVE }, + { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, + { EL_BD_WALL, GFX_BD_WALL }, + { EL_BD_ROCK, GFX_BD_ROCK }, + { EL_DX_SUPABOMB, GFX_DX_SUPABOMB }, + { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE }, + { -1, -1 } + }; - switch(gif_err) + static struct + { + int element; + int graphic_left; + int graphic_right; + int graphic_up; + int graphic_down; + } + element_to_direction_graphic[] = + { { - case GIF_Success: - break; - case GIF_OpenFailed: - fprintf(stderr,"Cannot open GIF file '%s' !\n",filename); - CloseAll(); - exit(-1); - case GIF_ReadFailed: - fprintf(stderr,"Cannot read GIF file '%s' !\n",filename); - CloseAll(); - exit(-1); - case GIF_FileInvalid: - fprintf(stderr,"Invalid GIF file '%s'!\n",filename); - CloseAll(); - exit(-1); - case GIF_NoMemory: - fprintf(stderr,"Not enough memory for GIF file '%s'!\n",filename); - CloseAll(); - exit(1); - case GIF_ColorFailed: - fprintf(stderr,"Can't get colors for GIF file '%s'!\n",filename); - CloseAll(); - exit(-1); - default: - break; + EL_PLAYER1, + IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT, + IMG_PLAYER1_UP, IMG_PLAYER1_DOWN + }, + { + EL_PLAYER2, + IMG_PLAYER2_LEFT, IMG_PLAYER2_RIGHT, + IMG_PLAYER2_UP, IMG_PLAYER2_DOWN + }, + { + EL_PLAYER3, + IMG_PLAYER3_LEFT, IMG_PLAYER3_RIGHT, + IMG_PLAYER3_UP, IMG_PLAYER3_DOWN + }, + { + EL_PLAYER4, + IMG_PLAYER4_LEFT, IMG_PLAYER4_RIGHT, + IMG_PLAYER4_UP, IMG_PLAYER4_DOWN + }, + { + EL_SP_MURPHY, + IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT, + IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN + }, + { + EL_SP_SNIKSNAK, + IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT, + IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN + }, + { + EL_BUG, + IMG_BUG_LEFT, IMG_BUG_RIGHT, + IMG_BUG_UP, IMG_BUG_DOWN + }, + { + EL_SPACESHIP, + IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT, + IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN + }, + { + EL_PACMAN, + IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT, + IMG_PACMAN_UP, IMG_PACMAN_DOWN + }, + { + EL_MOLE, + IMG_MOLE_LEFT, IMG_MOLE_RIGHT, + IMG_MOLE_UP, IMG_MOLE_DOWN + }, + { + EL_PENGUIN, + IMG_PENGUIN_LEFT, IMG_PENGUIN_RIGHT, + IMG_PENGUIN_UP, IMG_PENGUIN_DOWN + }, + { + EL_PIG, + IMG_PIG_LEFT, IMG_PIG_RIGHT, + IMG_PIG_UP, IMG_PIG_DOWN + }, + { + EL_DRAGON, + IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT, + IMG_DRAGON_UP, IMG_DRAGON_DOWN + }, + { + -1, + -1, -1, + -1, -1 } + }; +#endif -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("GIF LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/1000.0); + int i, act, dir; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; ipicture_filename); +#if 0 + /* this overrides some of the above default settings (GFX_SP_ZONK etc.) */ + i = 0; + while (element_to_graphic[i].element > -1) + { + int element = element_to_graphic[i].element; + int graphic = element_to_graphic[i].graphic; + + element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic; + i++; + } + + /* this initializes special graphics for left/right/up/down directions */ + i = 0; + while (element_to_direction_graphic[i].element > -1) + { + int element = element_to_direction_graphic[i].element; + + element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_LEFT] = + element_to_direction_graphic[i].graphic_left; + element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_RIGHT] = + element_to_direction_graphic[i].graphic_right; + element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_UP] = + element_to_direction_graphic[i].graphic_up; + element_info[element].direction_graphic[GFX_ACTION_DEFAULT][MV_BIT_DOWN] = + element_to_direction_graphic[i].graphic_down; + + element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE; + i++; + } +#else + + i = 0; + while (element_to_graphic[i].element > -1) + { + int element = element_to_graphic[i].element; + int direction = element_to_graphic[i].direction; + int action = element_to_graphic[i].action; + int graphic = element_to_graphic[i].graphic; + + if (action > -1) + action = graphics_action_mapping[action]; + else + action = GFX_ACTION_DEFAULT; + + if (direction > -1) + { + direction = MV_DIR_BIT(direction); + + element_info[element].direction_graphic[action][direction] = graphic; + } + else + element_info[element].graphic[action] = graphic; + + i++; } - /* zugehörige Maske laden (wenn vorhanden) */ - if (pic->picture_with_mask) + /* now set all '-1' values to element specific default values */ + for (i=0; ipicture_filename,picturemask_ext); - DrawInitText(basefilename,150,FC_YELLOW); - sprintf(filename,"%s/%s",GFX_PATH,basefilename); + /* no graphic for current action -- use default direction graphic */ + if (default_direction_graphic == -1) + default_direction_graphic = default_action_direction_graphic[dir]; + + if (element_info[i].direction_graphic[act][dir] == -1) + element_info[i].direction_graphic[act][dir] = + default_direction_graphic; + } + + /* no graphic for this specific action -- use default action graphic */ + if (element_info[i].graphic[act] == -1) + element_info[i].graphic[act] = default_action_graphic; + } + } -#ifdef DEBUG_TIMING - count1 = Counter(); #endif +} + +static void InitGraphicInfo() +{ + static int gfx_action[NUM_IMAGE_FILES]; + Bitmap *src_bitmap; + int src_x, src_y; + int last_frame; + int i; + + image_files = getCurrentImageList(); + +#if 0 + for (i=0; i -1) + { + int action = element_to_graphic[i].action; + int graphic = element_to_graphic[i].graphic; + + if (action == -1) + action = GFX_ACTION_DEFAULT; + + gfx_action[graphic] = action; + + i++; + } + + for (i=0; i 1) + new_graphic_info[i].anim_mode = ANIM_LOOP; + else + new_graphic_info[i].anim_mode = ANIM_NONE; + + /* set additional flag to play animation frames in reverse order */ + if (parameter[GFX_ARG_MODE_REVERSE]) + new_graphic_info[i].anim_mode |= ANIM_REVERSE; + +#if 1 + /* set first frame of animation after determining animation mode */ + new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + if (new_graphic_info[i].anim_start_frame == -1) + new_graphic_info[i].anim_start_frame = 0; + else if (new_graphic_info[i].anim_mode & ANIM_REVERSE) + new_graphic_info[i].anim_start_frame = + new_graphic_info[i].anim_frames + - new_graphic_info[i].anim_start_frame - 1; +#else + /* set first frame of animation after determining animation mode */ + new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */ { - case BitmapSuccess: - break; - case BitmapOpenFailed: - fprintf(stderr,"Bitmap file open failed on '%s' !\n",filename); - CloseAll(); - exit(-1); - break; - case BitmapFileInvalid: - fprintf(stderr,"Bitmap file invalid: '%s' !\n",filename); - CloseAll(); - exit(-1); - break; - case BitmapNoMemory: - fprintf(stderr,"No memory for file '%s' !\n",filename); - CloseAll(); - exit(-1); - break; - default: - break; + if (parameter[GFX_ARG_MODE_REVERSE]) + new_graphic_info[i].anim_start_frame = + new_graphic_info[i].anim_frames - 1; /* ... last frame */ + else + new_graphic_info[i].anim_start_frame = 0; /* ... first frame */ } +#endif -#ifdef DEBUG_TIMING - count2 = Counter(); - printf("XBM LOADING %s IN %.2f SECONDS\n", - filename,(float)(count2-count1)/1000.0); +#if 1 + /* animation synchronized with global frame counter, not move position */ + new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + if (parameter[GFX_ARG_GLOBAL_SYNC] == -1) + new_graphic_info[i].anim_global_sync = + (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE); +#else + /* animation synchronized with global frame counter, not move position */ + new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; #endif + /* now check if the loaded image is large enough for the animation */ + last_frame = new_graphic_info[i].anim_frames - 1; + + getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i); + + getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y); + if (src_x + MINI_TILEX > src_bitmap->width || + src_y + MINI_TILEY > src_bitmap->height) + Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i); + + getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y); + if (src_x + MICRO_TILEX > src_bitmap->width || + src_y + MICRO_TILEY > src_bitmap->height) + Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i); + + +#if 0 + { + int j; + + if (i == IMG_EMERALD) + { + for (j=0; j %d\n", image_config_suffix[j].token, parameter[j]); + printf("-> %d\n", new_graphic_info[i].anim_frames); + printf("\n"); + } + } #endif - if (!clipmask[pos]) - Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename); } + + +#if 0 + printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]); + printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]); + + graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK].src_x = 0; + graphic_info[GFX_ABLENK].src_y = 0; + + graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); + graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX; + graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX; + graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX; + graphic_info[GFX_ABLENK + 1].src_y = 0; + graphic_info[GFX_ABLENK + 2].src_y = 0; + graphic_info[GFX_ABLENK + 3].src_y = 0; +#endif +} + +static void InitSoundInfo() +{ + sound_files = getCurrentSoundList(); + + /* initialize sound effect lookup table for element actions */ + InitGameSound(); } void InitElementProperties() { - int i,j; + int i, j; static int ep_amoebalive[] = { - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA }; - static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int); + static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive); static int ep_amoeboid[] = { - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA }; - static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int); + static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid); static int ep_schluessel[] = { - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4 + EL_KEY1, + EL_KEY2, + EL_KEY3, + EL_KEY4, + EL_EM_KEY1, + EL_EM_KEY2, + EL_EM_KEY3, + EL_EM_KEY4 }; - static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int); + static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel); static int ep_pforte[] = { - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X + EL_GATE1, + EL_GATE2, + EL_GATE3, + EL_GATE4, + EL_GATE1_GRAY, + EL_GATE2_GRAY, + EL_GATE3_GRAY, + EL_GATE4_GRAY, + EL_EM_GATE1, + EL_EM_GATE2, + EL_EM_GATE3, + EL_EM_GATE4, + EL_EM_GATE1_GRAY, + EL_EM_GATE2_GRAY, + EL_EM_GATE3_GRAY, + EL_EM_GATE4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ALL, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; - static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int); + static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte); static int ep_solid[] = { - EL_BETON, - EL_MAUERWERK, - EL_MAUER_LEBT, - EL_FELSBODEN, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_MORAST_VOLL, - EL_MORAST_LEER, - EL_SIEB_VOLL, - EL_SIEB_LEER, - EL_SIEB_TOT, - EL_SIEB2_VOLL, - EL_SIEB2_LEER, - EL_SIEB2_TOT, - EL_LIFE, - EL_LIFE_ASYNC, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5 + EL_STEELWALL, + EL_WALL, + EL_WALL_GROWING, + EL_WALL_GROWING_X, + EL_WALL_GROWING_Y, + EL_WALL_GROWING_XY, + EL_BD_WALL, + EL_WALL_CRUMBLED, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_QUICKSAND_FULL, + EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FILLING, + EL_QUICKSAND_EMPTYING, + EL_MAGIC_WALL, + EL_MAGIC_WALL_ACTIVE, + EL_MAGIC_WALL_EMPTYING, + EL_MAGIC_WALL_FILLING, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_ACTIVE, + EL_BD_MAGIC_WALL_EMPTYING, + EL_BD_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FILLING, + EL_BD_MAGIC_WALL_DEAD, + EL_GAMEOFLIFE, + EL_BIOMAZE, + EL_ACIDPOOL_TOPLEFT, + EL_ACIDPOOL_TOPRIGHT, + EL_ACIDPOOL_BOTTOMLEFT, + EL_ACIDPOOL_BOTTOM, + EL_ACIDPOOL_BOTTOMRIGHT, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_CONVEYOR_BELT1_SWITCH_LEFT, + EL_CONVEYOR_BELT1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT1_SWITCH_RIGHT, + EL_CONVEYOR_BELT2_SWITCH_LEFT, + EL_CONVEYOR_BELT2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT2_SWITCH_RIGHT, + EL_CONVEYOR_BELT3_SWITCH_LEFT, + EL_CONVEYOR_BELT3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT3_SWITCH_RIGHT, + EL_CONVEYOR_BELT4_SWITCH_LEFT, + EL_CONVEYOR_BELT4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL1, + EL_EMC_STEELWALL2, + EL_EMC_STEELWALL3, + EL_EMC_STEELWALL4, + EL_EMC_WALL_PILLAR_UPPER, + EL_EMC_WALL_PILLAR_MIDDLE, + EL_EMC_WALL_PILLAR_LOWER, + EL_EMC_WALL4, + EL_EMC_WALL5, + EL_EMC_WALL6, + EL_EMC_WALL7, + EL_EMC_WALL8, + EL_CRYSTAL, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + EL_GATE1, + EL_GATE2, + EL_GATE3, + EL_GATE4, + EL_GATE1_GRAY, + EL_GATE2_GRAY, + EL_GATE3_GRAY, + EL_GATE4_GRAY, + EL_EM_GATE1, + EL_EM_GATE2, + EL_EM_GATE3, + EL_EM_GATE4, + EL_EM_GATE1_GRAY, + EL_EM_GATE2_GRAY, + EL_EM_GATE3_GRAY, + EL_EM_GATE4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ALL, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; - static int ep_solid_num = sizeof(ep_solid)/sizeof(int); - - static int ep_massiv[] = - { - EL_BETON, - EL_SALZSAEURE, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X + static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid); + + static int ep_massive[] = + { + EL_STEELWALL, + EL_ACID, + EL_ACIDPOOL_TOPLEFT, + EL_ACIDPOOL_TOPRIGHT, + EL_ACIDPOOL_BOTTOMLEFT, + EL_ACIDPOOL_BOTTOM, + EL_ACIDPOOL_BOTTOMRIGHT, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT1_SWITCH_LEFT, + EL_CONVEYOR_BELT1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT1_SWITCH_RIGHT, + EL_CONVEYOR_BELT2_SWITCH_LEFT, + EL_CONVEYOR_BELT2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT2_SWITCH_RIGHT, + EL_CONVEYOR_BELT3_SWITCH_LEFT, + EL_CONVEYOR_BELT3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT3_SWITCH_RIGHT, + EL_CONVEYOR_BELT4_SWITCH_LEFT, + EL_CONVEYOR_BELT4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL1, + EL_EMC_STEELWALL2, + EL_EMC_STEELWALL3, + EL_EMC_STEELWALL4, + EL_CRYSTAL, + EL_GATE1, + EL_GATE2, + EL_GATE3, + EL_GATE4, + EL_GATE1_GRAY, + EL_GATE2_GRAY, + EL_GATE3_GRAY, + EL_GATE4_GRAY, + EL_EM_GATE1, + EL_EM_GATE2, + EL_EM_GATE3, + EL_EM_GATE4, + EL_EM_GATE1_GRAY, + EL_EM_GATE2_GRAY, + EL_EM_GATE3_GRAY, + EL_EM_GATE4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ALL, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN }; - static int ep_massiv_num = sizeof(ep_massiv)/sizeof(int); + static int ep_massive_num = SIZEOF_ARRAY_INT(ep_massive); static int ep_slippery[] = { - EL_FELSBODEN, - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ABLENK_EIN, - EL_ABLENK_AUS, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, - EL_BIRNE_EIN, - EL_BIRNE_AUS, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_SONDE + EL_WALL_CRUMBLED, + EL_BD_WALL, + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_LAMP_ACTIVE, + EL_LAMP, + EL_ACIDPOOL_TOPLEFT, + EL_ACIDPOOL_TOPRIGHT, + EL_SATELLITE, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SPEED_PILL, + EL_STEELWALL_SLANTED, + EL_PEARL, + EL_CRYSTAL }; - static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); + static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery); static int ep_enemy[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, - EL_PACMAN + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON }; - static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); + static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy); static int ep_mauer[] = { - EL_BETON, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_MAUERWERK, - EL_FELSBODEN, - EL_MAUER_LEBT, - EL_MAUERND + EL_STEELWALL, + EL_GATE1, + EL_GATE2, + EL_GATE3, + EL_GATE4, + EL_GATE1_GRAY, + EL_GATE2_GRAY, + EL_GATE3_GRAY, + EL_GATE4_GRAY, + EL_EM_GATE1, + EL_EM_GATE2, + EL_EM_GATE3, + EL_EM_GATE4, + EL_EM_GATE1_GRAY, + EL_EM_GATE2_GRAY, + EL_EM_GATE3_GRAY, + EL_EM_GATE4_GRAY, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_WALL, + EL_WALL_CRUMBLED, + EL_WALL_GROWING, + EL_WALL_GROWING_X, + EL_WALL_GROWING_Y, + EL_WALL_GROWING_XY, + EL_WALL_GROWING_ACTIVE, + EL_BD_WALL, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL1, + EL_EMC_STEELWALL2, + EL_EMC_STEELWALL3, + EL_EMC_STEELWALL4, + EL_EMC_WALL_PILLAR_UPPER, + EL_EMC_WALL_PILLAR_MIDDLE, + EL_EMC_WALL_PILLAR_LOWER, + EL_EMC_WALL4, + EL_EMC_WALL5, + EL_EMC_WALL6, + EL_EMC_WALL7, + EL_EMC_WALL8 }; - static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); + static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer); static int ep_can_fall[] = { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_MORAST_VOLL, - EL_SIEB_VOLL, - EL_SIEB2_VOLL, - EL_ZEIT_VOLL, - EL_ZEIT_LEER + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_QUICKSAND_FULL, + EL_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FULL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB }; - static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); + static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall); static int ep_can_smash[] = { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_ZEIT_VOLL, - EL_ZEIT_LEER + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_KEY1, + EL_KEY2, + EL_KEY3, + EL_KEY4, + EL_EM_KEY1, + EL_EM_KEY2, + EL_EM_KEY3, + EL_EM_KEY4, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_SP_ZONK, + EL_SP_INFOTRON, + EL_SP_DISK_ORANGE, + EL_PEARL, + EL_CRYSTAL, + EL_SPRING, + EL_DX_SUPABOMB }; - static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); + static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash); static int ep_can_change[] = { - EL_FELSBROCKEN, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND }; - static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int); + static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change); static int ep_can_move[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_MAULWURF, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE + EL_MOLE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_BALLOON, + EL_SPRING }; - static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); + static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); static int ep_could_move[] = { - EL_KAEFER_R, - EL_KAEFER_O, - EL_KAEFER_L, - EL_KAEFER_U, - EL_FLIEGER_R, - EL_FLIEGER_O, - EL_FLIEGER_L, - EL_FLIEGER_U, - EL_BUTTERFLY_R, - EL_BUTTERFLY_O, - EL_BUTTERFLY_L, - EL_BUTTERFLY_U, - EL_FIREFLY_R, - EL_FIREFLY_O, - EL_FIREFLY_L, - EL_FIREFLY_U, - EL_PACMAN_R, - EL_PACMAN_O, - EL_PACMAN_L, - EL_PACMAN_U + EL_BUG_RIGHT, + EL_BUG_UP, + EL_BUG_LEFT, + EL_BUG_DOWN, + EL_SPACESHIP_RIGHT, + EL_SPACESHIP_UP, + EL_SPACESHIP_LEFT, + EL_SPACESHIP_DOWN, + EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, + EL_BD_BUTTERFLY_LEFT, + EL_BD_BUTTERFLY_DOWN, + EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, + EL_BD_FIREFLY_LEFT, + EL_BD_FIREFLY_DOWN, + EL_PACMAN_RIGHT, + EL_PACMAN_UP, + EL_PACMAN_LEFT, + EL_PACMAN_DOWN }; - static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int); + static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move); static int ep_dont_touch[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY }; - static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int); + static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch); static int ep_dont_go_to[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_TROPFEN, - EL_SALZSAEURE + EL_AMOEBA_DROP, + EL_ACID, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE_ACTIVE, + EL_TRAP_ACTIVE, + EL_LANDMINE }; - static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); + static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to); static int ep_mampf2[] = { - EL_ERDREICH, - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, + EL_SAND, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_TROPFEN, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_AMOEBA_DROP, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL }; - static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int); + static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2); static int ep_bd_element[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_FELSBODEN, - EL_FELSBROCKEN, - EL_EDELSTEIN_BD, - EL_SIEB2_LEER, - EL_AUSGANG_ZU, - EL_AUSGANG_AUF, - EL_BETON, - EL_SPIELFIGUR, - EL_FIREFLY, - EL_FIREFLY_1, - EL_FIREFLY_2, - EL_FIREFLY_3, - EL_FIREFLY_4, - EL_BUTTERFLY, - EL_BUTTERFLY_1, - EL_BUTTERFLY_2, - EL_BUTTERFLY_3, - EL_BUTTERFLY_4, - EL_AMOEBE_BD, - EL_CHAR_FRAGE + EL_EMPTY, + EL_SAND, + EL_WALL_CRUMBLED, + EL_BD_WALL, + EL_ROCK, + EL_BD_ROCK, + EL_BD_DIAMOND, + EL_BD_MAGIC_WALL, + EL_EXIT_CLOSED, + EL_EXIT_OPEN, + EL_STEELWALL, + EL_PLAYER1, + EL_BD_FIREFLY, + EL_BD_FIREFLY_1, + EL_BD_FIREFLY_2, + EL_BD_FIREFLY_3, + EL_BD_FIREFLY_4, + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_1, + EL_BD_BUTTERFLY_2, + EL_BD_BUTTERFLY_3, + EL_BD_BUTTERFLY_4, + EL_BD_AMOEBA, + EL_CHAR_QUESTION }; - static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int); + static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element); static int ep_sb_element[] = { - EL_LEERRAUM, - EL_BETON, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SPIELFIGUR + EL_EMPTY, + EL_STEELWALL, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_PLAYER1, + EL_INVISIBLE_STEELWALL }; - static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); + static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); static int ep_gem[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND }; - static int ep_gem_num = sizeof(ep_gem)/sizeof(int); + static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem); static int ep_inactive[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_MAUERWERK, - EL_FELSBODEN, - EL_SCHLUESSEL, - EL_BETON, - EL_AMOEBE_TOT, - EL_MORAST_LEER, - EL_BADEWANNE, - EL_ABLENK_AUS, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_DYNAMIT_AUS, - EL_UNSICHTBAR, - EL_BIRNE_AUS, - EL_BIRNE_EIN, - EL_ERZ_EDEL, - EL_ERZ_DIAM, - EL_ERZ_EDEL_BD, - EL_ERZ_EDEL_GELB, + EL_EMPTY, + EL_SAND, + EL_WALL, + EL_BD_WALL, + EL_WALL_CRUMBLED, + EL_STEELWALL, + EL_AMOEBA_DEAD, + EL_QUICKSAND_EMPTY, + EL_STONEBLOCK, + EL_ROBOT_WHEEL, + EL_KEY1, + EL_KEY2, + EL_KEY3, + EL_KEY4, + EL_EM_KEY1, + EL_EM_KEY2, + EL_EM_KEY3, + EL_EM_KEY4, + EL_GATE1, + EL_GATE2, + EL_GATE3, + EL_GATE4, + EL_GATE1_GRAY, + EL_GATE2_GRAY, + EL_GATE3_GRAY, + EL_GATE4_GRAY, + EL_EM_GATE1, + EL_EM_GATE2, + EL_EM_GATE3, + EL_EM_GATE4, + EL_EM_GATE1_GRAY, + EL_EM_GATE2_GRAY, + EL_EM_GATE3_GRAY, + EL_EM_GATE4_GRAY, + EL_DYNAMITE, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_WALL, + EL_INVISIBLE_SAND, + EL_LAMP, + EL_LAMP_ACTIVE, + EL_WALL_EMERALD, + EL_WALL_DIAMOND, + EL_WALL_BD_DIAMOND, + EL_WALL_EMERALD_YELLOW, EL_DYNABOMB_NR, EL_DYNABOMB_SZ, EL_DYNABOMB_XL, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_ERZ_EDEL_ROT, - EL_ERZ_EDEL_LILA, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_SIEB_TOT, - EL_SIEB2_TOT, - EL_AMOEBA2DIAM, - EL_BLOCKED + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_WALL_EMERALD_RED, + EL_WALL_EMERALD_PURPLE, + EL_ACIDPOOL_TOPLEFT, + EL_ACIDPOOL_TOPRIGHT, + EL_ACIDPOOL_BOTTOMLEFT, + EL_ACIDPOOL_BOTTOM, + EL_ACIDPOOL_BOTTOMRIGHT, + EL_MAGIC_WALL, + EL_MAGIC_WALL_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_DEAD, + EL_AMOEBA_TO_DIAMOND, + EL_BLOCKED, + EL_SP_EMPTY, + EL_SP_BASE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + EL_SP_PORT2_UP, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + EL_SP_HARD_GRAY, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE1, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_CONVEYOR_BELT1_SWITCH_LEFT, + EL_CONVEYOR_BELT1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT1_SWITCH_RIGHT, + EL_CONVEYOR_BELT2_SWITCH_LEFT, + EL_CONVEYOR_BELT2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT2_SWITCH_RIGHT, + EL_CONVEYOR_BELT3_SWITCH_LEFT, + EL_CONVEYOR_BELT3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT3_SWITCH_RIGHT, + EL_CONVEYOR_BELT4_SWITCH_LEFT, + EL_CONVEYOR_BELT4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL1, + EL_EMC_STEELWALL2, + EL_EMC_STEELWALL3, + EL_EMC_STEELWALL4, + EL_EMC_WALL_PILLAR_UPPER, + EL_EMC_WALL_PILLAR_MIDDLE, + EL_EMC_WALL_PILLAR_LOWER, + EL_EMC_WALL4, + EL_EMC_WALL5, + EL_EMC_WALL6, + EL_EMC_WALL7, + EL_EMC_WALL8 }; - static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); + static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive); static int ep_explosive[] = { - EL_BOMBE, - EL_DYNAMIT, - EL_DYNAMIT_AUS, - EL_DYNABOMB, + EL_BOMB, + EL_DYNAMITE_ACTIVE, + EL_DYNAMITE, + EL_DYNABOMB_PLAYER1_ACTIVE, + EL_DYNABOMB_PLAYER2_ACTIVE, + EL_DYNABOMB_PLAYER3_ACTIVE, + EL_DYNABOMB_PLAYER4_ACTIVE, EL_DYNABOMB_NR, EL_DYNABOMB_SZ, EL_DYNABOMB_XL, - EL_KAEFER, - EL_MAULWURF, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE + EL_BUG, + EL_MOLE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, + EL_SP_DISK_RED, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + EL_DX_SUPABOMB }; - static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); + static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive); static int ep_mampf3[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL }; - static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int); + static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3); static int ep_pushable[] = { - EL_FELSBROCKEN, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ZEIT_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SOKOBAN_OBJEKT, - EL_SONDE + EL_ROCK, + EL_BD_ROCK, + EL_BOMB, + EL_NUT, + EL_TIME_ORB_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_SOKOBAN_OBJECT, + EL_SATELLITE, + EL_SP_ZONK, + EL_SP_DISK_ORANGE, + EL_SP_DISK_YELLOW, + EL_BALLOON, + EL_SPRING, + EL_DX_SUPABOMB }; - static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); + static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable); static int ep_player[] = { - EL_SPIELFIGUR, - EL_SPIELER1, - EL_SPIELER2, - EL_SPIELER3, - EL_SPIELER4 + EL_PLAYER1, + EL_PLAYER2, + EL_PLAYER3, + EL_PLAYER4 + }; + static int ep_player_num = SIZEOF_ARRAY_INT(ep_player); + + static int ep_has_content[] = + { + EL_YAMYAM, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA }; - static int ep_player_num = sizeof(ep_player)/sizeof(int); + static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content); - static long ep_bit[] = + static int ep_eatable[] = + { + EL_SAND, + EL_SP_BASE, + EL_SP_BUGGY_BASE, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE + }; + static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable); + + static int ep_sp_element[] = + { + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARD_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_SP_DISK_ORANGE, + EL_SP_PORT1_RIGHT, + EL_SP_PORT1_DOWN, + EL_SP_PORT1_LEFT, + EL_SP_PORT1_UP, + EL_SP_PORT2_RIGHT, + EL_SP_PORT2_DOWN, + EL_SP_PORT2_LEFT, + EL_SP_PORT2_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_Y, + EL_SP_PORT_X, + EL_SP_PORT_XY, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARD_BASE1, + EL_SP_HARD_GREEN, + EL_SP_HARD_BLUE, + EL_SP_HARD_RED, + EL_SP_HARD_YELLOW, + EL_SP_HARD_BASE2, + EL_SP_HARD_BASE3, + EL_SP_HARD_BASE4, + EL_SP_HARD_BASE5, + EL_SP_HARD_BASE6, + EL_SP_CHIP_UPPER, + EL_SP_CHIP_LOWER, + /* additional elements that appeared in newer Supaplex levels */ + EL_INVISIBLE_WALL, + /* more than one murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE + }; + static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element); + + static int ep_quick_gate[] = + { + EL_EM_GATE1, + EL_EM_GATE2, + EL_EM_GATE3, + EL_EM_GATE4, + EL_EM_GATE1_GRAY, + EL_EM_GATE2_GRAY, + EL_EM_GATE3_GRAY, + EL_EM_GATE4_GRAY, + EL_SP_PORT1_LEFT, + EL_SP_PORT2_LEFT, + EL_SP_PORT1_RIGHT, + EL_SP_PORT2_RIGHT, + EL_SP_PORT1_UP, + EL_SP_PORT2_UP, + EL_SP_PORT1_DOWN, + EL_SP_PORT2_DOWN, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN + }; + static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate); + + static int ep_over_player[] = + { + EL_SP_PORT1_LEFT, + EL_SP_PORT2_LEFT, + EL_SP_PORT1_RIGHT, + EL_SP_PORT2_RIGHT, + EL_SP_PORT1_UP, + EL_SP_PORT2_UP, + EL_SP_PORT1_DOWN, + EL_SP_PORT2_DOWN, + EL_SP_PORT_X, + EL_SP_PORT_Y, + EL_SP_PORT_XY, + EL_TUBE_ALL, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN + }; + static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player); + + static int ep_active_bomb[] = + { + EL_DYNAMITE_ACTIVE, + EL_DYNABOMB_PLAYER1_ACTIVE, + EL_DYNABOMB_PLAYER2_ACTIVE, + EL_DYNABOMB_PLAYER3_ACTIVE, + EL_DYNABOMB_PLAYER4_ACTIVE + }; + static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); + + static int ep_belt[] = + { + EL_CONVEYOR_BELT1_LEFT, + EL_CONVEYOR_BELT1_MIDDLE, + EL_CONVEYOR_BELT1_RIGHT, + EL_CONVEYOR_BELT2_LEFT, + EL_CONVEYOR_BELT2_MIDDLE, + EL_CONVEYOR_BELT2_RIGHT, + EL_CONVEYOR_BELT3_LEFT, + EL_CONVEYOR_BELT3_MIDDLE, + EL_CONVEYOR_BELT3_RIGHT, + EL_CONVEYOR_BELT4_LEFT, + EL_CONVEYOR_BELT4_MIDDLE, + EL_CONVEYOR_BELT4_RIGHT, + }; + static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); + + static int ep_belt_active[] = + { + EL_CONVEYOR_BELT1_LEFT_ACTIVE, + EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT2_LEFT_ACTIVE, + EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT3_LEFT_ACTIVE, + EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT4_LEFT_ACTIVE, + EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT4_RIGHT_ACTIVE, + }; + static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active); + + static int ep_belt_switch[] = + { + EL_CONVEYOR_BELT1_SWITCH_LEFT, + EL_CONVEYOR_BELT1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT1_SWITCH_RIGHT, + EL_CONVEYOR_BELT2_SWITCH_LEFT, + EL_CONVEYOR_BELT2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT2_SWITCH_RIGHT, + EL_CONVEYOR_BELT3_SWITCH_LEFT, + EL_CONVEYOR_BELT3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT3_SWITCH_RIGHT, + EL_CONVEYOR_BELT4_SWITCH_LEFT, + EL_CONVEYOR_BELT4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT4_SWITCH_RIGHT, + }; + static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch); + + static int ep_tube[] = + { + EL_TUBE_ALL, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN + }; + static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube); + + static long ep1_bit[] = { EP_BIT_AMOEBALIVE, EP_BIT_AMOEBOID, EP_BIT_SCHLUESSEL, EP_BIT_PFORTE, EP_BIT_SOLID, - EP_BIT_MASSIV, + EP_BIT_MASSIVE, EP_BIT_SLIPPERY, EP_BIT_ENEMY, EP_BIT_MAUER, @@ -1216,16 +2430,29 @@ void InitElementProperties() EP_BIT_EXPLOSIVE, EP_BIT_MAMPF3, EP_BIT_PUSHABLE, - EP_BIT_PLAYER + EP_BIT_PLAYER, + EP_BIT_HAS_CONTENT, + EP_BIT_EATABLE, + EP_BIT_SP_ELEMENT, + EP_BIT_QUICK_GATE, + EP_BIT_OVER_PLAYER, + EP_BIT_ACTIVE_BOMB + }; + static long ep2_bit[] = + { + EP_BIT_BELT, + EP_BIT_BELT_ACTIVE, + EP_BIT_BELT_SWITCH, + EP_BIT_TUBE }; - static int *ep_array[] = + static int *ep1_array[] = { ep_amoebalive, ep_amoeboid, ep_schluessel, ep_pforte, ep_solid, - ep_massiv, + ep_massive, ep_slippery, ep_enemy, ep_mauer, @@ -1244,16 +2471,29 @@ void InitElementProperties() ep_explosive, ep_mampf3, ep_pushable, - ep_player + ep_player, + ep_has_content, + ep_eatable, + ep_sp_element, + ep_quick_gate, + ep_over_player, + ep_active_bomb + }; + static int *ep2_array[] = + { + ep_belt, + ep_belt_active, + ep_belt_switch, + ep_tube }; - static int *ep_num[] = + static int *ep1_num[] = { &ep_amoebalive_num, &ep_amoeboid_num, &ep_schluessel_num, &ep_pforte_num, &ep_solid_num, - &ep_massiv_num, + &ep_massive_num, &ep_slippery_num, &ep_enemy_num, &ep_mauer_num, @@ -1272,59 +2512,118 @@ void InitElementProperties() &ep_explosive_num, &ep_mampf3_num, &ep_pushable_num, - &ep_player_num + &ep_player_num, + &ep_has_content_num, + &ep_eatable_num, + &ep_sp_element_num, + &ep_quick_gate_num, + &ep_over_player_num, + &ep_active_bomb_num }; - static int num_properties = sizeof(ep_num)/sizeof(int *); + static int *ep2_num[] = + { + &ep_belt_num, + &ep_belt_active_num, + &ep_belt_switch_num, + &ep_tube_num + }; + static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); + static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); + + for (i=0; i