X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=60f11d7631ef4582c26b671573069dc1236b66e6;hb=cdc3c940197937b0508a1eb7dcf44874951908b7;hp=f2f628b0363dcd0c370f3f31c6476cac114d0d8f;hpb=7bb60f12d6369c20c459e165fa30beda8af67576;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index f2f628b0..60f11d76 100644 --- a/src/init.c +++ b/src/init.c @@ -37,8 +37,45 @@ #define CONFIG_TOKEN_FONT_INITIAL "font.initial" -struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; +static struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; +static int copy_properties[][5] = +{ + { + EL_BUG, + EL_BUG_LEFT, EL_BUG_RIGHT, + EL_BUG_UP, EL_BUG_DOWN + }, + { + EL_SPACESHIP, + EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT, + EL_SPACESHIP_UP, EL_SPACESHIP_DOWN + }, + { + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN + }, + { + EL_BD_FIREFLY, + EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN + }, + { + EL_PACMAN, + EL_PACMAN_LEFT, EL_PACMAN_RIGHT, + EL_PACMAN_UP, EL_PACMAN_DOWN + }, + { + EL_MOLE, + EL_MOLE_LEFT, EL_MOLE_RIGHT, + EL_MOLE_UP, EL_MOLE_DOWN + }, + { + -1, + -1, -1, -1, -1 + } +}; static void InitTileClipmasks() { @@ -270,7 +307,7 @@ void InitElementSmallImages() InitElementSmallImagesScaledUp(property_mapping[i].artwork_index); #endif -#if 1 +#if 0 /* !!! FIX THIS (CHANGE TO USING NORMAL ELEMENT GRAPHIC DEFINITIONS) !!! */ for (i = IMG_EMC_OBJECT; i <= IMG_EMC_SPRITE; i++) InitElementSmallImagesScaledUp(i); @@ -722,8 +759,14 @@ void InitElementGraphicInfo() if (default_graphic == -1) default_graphic = IMG_UNKNOWN; +#if 1 + if (default_crumbled == -1) + default_crumbled = default_graphic; +#else + /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ if (default_crumbled == -1) default_crumbled = IMG_EMPTY; +#endif for (dir = 0; dir < NUM_DIRECTIONS; dir++) { @@ -734,8 +777,14 @@ void InitElementGraphicInfo() if (default_direction_graphic[dir] == -1) default_direction_graphic[dir] = default_graphic; +#if 1 + if (default_direction_crumbled[dir] == -1) + default_direction_crumbled[dir] = default_direction_graphic[dir]; +#else + /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ if (default_direction_crumbled[dir] == -1) default_direction_crumbled[dir] = default_crumbled; +#endif } for (act = 0; act < NUM_ACTIONS; act++) @@ -783,35 +832,63 @@ void InitElementGraphicInfo() if (default_action_graphic == -1) default_action_graphic = default_graphic; +#if 1 + if (default_action_crumbled == -1) + default_action_crumbled = default_action_graphic; +#else + /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ if (default_action_crumbled == -1) default_action_crumbled = default_crumbled; +#endif for (dir = 0; dir < NUM_DIRECTIONS; dir++) { + /* use action graphic as the default direction graphic, if undefined */ int default_action_direction_graphic = element_info[i].graphic[act]; int default_action_direction_crumbled = element_info[i].crumbled[act]; /* no graphic for current action -- use default direction graphic */ - /* !!! maybe it's better to use default _action_ graphic here !!! */ if (default_action_direction_graphic == -1) default_action_direction_graphic = (act_remove ? default_remove_graphic : act_turning ? element_info[i].direction_graphic[ACTION_TURNING][dir] : + default_action_graphic != default_graphic ? + default_action_graphic : default_direction_graphic[dir]); + + if (element_info[i].direction_graphic[act][dir] == -1) + element_info[i].direction_graphic[act][dir] = + default_action_direction_graphic; + +#if 1 + if (default_action_direction_crumbled == -1) + default_action_direction_crumbled = + element_info[i].direction_graphic[act][dir]; +#else if (default_action_direction_crumbled == -1) default_action_direction_crumbled = (act_remove ? default_remove_graphic : act_turning ? element_info[i].direction_crumbled[ACTION_TURNING][dir] : + default_action_crumbled != default_crumbled ? + default_action_crumbled : default_direction_crumbled[dir]); +#endif - if (element_info[i].direction_graphic[act][dir] == -1) - element_info[i].direction_graphic[act][dir] = - default_action_direction_graphic; if (element_info[i].direction_crumbled[act][dir] == -1) element_info[i].direction_crumbled[act][dir] = default_action_direction_crumbled; + +#if 0 + if (i == EL_EMC_GRASS && + act == ACTION_DIGGING && + dir == MV_BIT_DOWN) + printf("::: direction_crumbled == %d, %d, %d\n", + element_info[i].direction_crumbled[act][dir], + default_action_direction_crumbled, + element_info[i].crumbled[act]); +#endif } /* no graphic for this specific action -- use default action graphic */ @@ -820,11 +897,16 @@ void InitElementGraphicInfo() (act_remove ? default_remove_graphic : act_turning ? element_info[i].graphic[ACTION_TURNING] : default_action_graphic); +#if 1 + if (element_info[i].crumbled[act] == -1) + element_info[i].crumbled[act] = element_info[i].graphic[act]; +#else if (element_info[i].crumbled[act] == -1) element_info[i].crumbled[act] = (act_remove ? default_remove_graphic : act_turning ? element_info[i].crumbled[ACTION_TURNING] : default_action_crumbled); +#endif } } @@ -965,6 +1047,49 @@ static void set_graphic_parameters(int graphic, int graphic_copy_from) int anim_frames_per_line = 1; int i; +#if 1 +#if 1 + + /* !!! NEW ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */ + /* if fallback to default artwork is done, also use the default parameters */ + if (image->fallback_to_default) + { +#if 0 + printf("::: FALLBACK for %d\n", graphic_copy_from); +#endif + + parameter_raw = image->default_parameter; + } + +#else + + /* !!! ARTWORK FALLBACK CODE !!! NEARLY UNTESTED !!! */ + /* (better try to set a "fallback -> use default parameters" flag) */ + if (src_bitmap) + { + int len_source_filename = strlen(src_bitmap->source_filename); + int len_default_filename = strlen(image->default_filename); + int pos_basename = len_source_filename - len_default_filename; + char *source_basename = &src_bitmap->source_filename[pos_basename]; + +#if 0 + printf("::: src_bitmap->source_filename -> '%s'\n", + src_bitmap->source_filename); + printf("::: image->default_filename -> '%s'\n", + image->default_filename); + printf("::: image->filename -> '%s'\n", + image->filename); +#endif + + /* check if there was a fallback to the default artwork file */ + if (strcmp(image->filename, image->default_filename) != 0 && + pos_basename >= 0 && + strcmp(source_basename, image->default_filename) == 0) + parameter_raw = image->default_parameter; + } +#endif +#endif + /* get integer values from string parameters */ for (i = 0; i < NUM_GFX_ARGS; i++) { @@ -1416,6 +1541,16 @@ static void InitElementSoundInfo() element_info[i].sound[act] = default_action_sound; } } + +#if 1 + /* copy sound settings to some elements that are only stored in level file + in native R'n'D levels, but are used by game engine in native EM levels */ + for (i = 0; copy_properties[i][0] != -1; i++) + for (j = 1; j <= 4; j++) + for (act = 0; act < NUM_ACTIONS; act++) + element_info[copy_properties[i][j]].sound[act] = + element_info[copy_properties[i][0]].sound[act]; +#endif } static void InitGameModeSoundInfo() @@ -1552,6 +1687,22 @@ static void InitSoundInfo() free(sound_effect_properties); +#if 0 + /* !!! MOVED TO "InitElementSoundInfo()" !!! */ + /* !!! everything defined here gets overwritten there !!! */ + + /* copy sound settings to some elements that are only stored in level file + in native R'n'D levels, but are used by game engine in native EM levels */ + for (i = 0; i < NUM_ACTIONS; i++) + for (j = 0; copy_properties[j][0] != -1; j++) + for (k = 1; k <= 4; k++) + element_info[copy_properties[j][k]].sound[i] = + element_info[copy_properties[j][0]].sound[i]; + + printf("::: bug -> %d\n", element_info[EL_BUG].sound[ACTION_MOVING]); + printf("::: bug_r -> %d\n", element_info[EL_BUG_RIGHT].sound[ACTION_MOVING]); +#endif + #if 0 /* !!! now handled in InitElementSoundInfo() !!! */ /* initialize element/sound mapping from dynamic configuration */ @@ -1970,10 +2121,10 @@ void InitElementPropertiesStatic() EL_EM_KEY_2, EL_EM_KEY_3, EL_EM_KEY_4, - EL_EM_KEY_5, - EL_EM_KEY_6, - EL_EM_KEY_7, - EL_EM_KEY_8, + EL_EMC_KEY_5, + EL_EMC_KEY_6, + EL_EMC_KEY_7, + EL_EMC_KEY_8, EL_DYNAMITE, EL_DYNABOMB_INCREASE_NUMBER, EL_DYNABOMB_INCREASE_SIZE, @@ -2123,6 +2274,14 @@ void InitElementPropertiesStatic() EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, + EL_EMC_GATE_5, + EL_EMC_GATE_6, + EL_EMC_GATE_7, + EL_EMC_GATE_8, + EL_EMC_GATE_5_GRAY, + EL_EMC_GATE_6_GRAY, + EL_EMC_GATE_7_GRAY, + EL_EMC_GATE_8_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -2370,6 +2529,11 @@ void InitElementPropertiesStatic() EL_PENGUIN, EL_PIG, EL_DRAGON, + +#if 0 /* USE_GRAVITY_BUGFIX_OLD */ + EL_PLAYER_IS_LEAVING, /* needed for gravity + "block last field" */ +#endif + -1 }; @@ -2400,18 +2564,18 @@ void InitElementPropertiesStatic() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_5, - EL_EM_GATE_6, - EL_EM_GATE_7, - EL_EM_GATE_8, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, - EL_EM_GATE_5_GRAY, - EL_EM_GATE_6_GRAY, - EL_EM_GATE_7_GRAY, - EL_EM_GATE_8_GRAY, + EL_EMC_GATE_5, + EL_EMC_GATE_6, + EL_EMC_GATE_7, + EL_EMC_GATE_8, + EL_EMC_GATE_5_GRAY, + EL_EMC_GATE_6_GRAY, + EL_EMC_GATE_7_GRAY, + EL_EMC_GATE_8_GRAY, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, -1 @@ -2501,18 +2665,18 @@ void InitElementPropertiesStatic() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_5, - EL_EM_GATE_6, - EL_EM_GATE_7, - EL_EM_GATE_8, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, - EL_EM_GATE_5_GRAY, - EL_EM_GATE_6_GRAY, - EL_EM_GATE_7_GRAY, - EL_EM_GATE_8_GRAY, + EL_EMC_GATE_5, + EL_EMC_GATE_6, + EL_EMC_GATE_7, + EL_EMC_GATE_8, + EL_EMC_GATE_5_GRAY, + EL_EMC_GATE_6_GRAY, + EL_EMC_GATE_7_GRAY, + EL_EMC_GATE_8_GRAY, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, @@ -3174,18 +3338,18 @@ void InitElementPropertiesStatic() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_5, - EL_EM_GATE_6, - EL_EM_GATE_7, - EL_EM_GATE_8, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, - EL_EM_GATE_5_GRAY, - EL_EM_GATE_6_GRAY, - EL_EM_GATE_7_GRAY, - EL_EM_GATE_8_GRAY, + EL_EMC_GATE_5, + EL_EMC_GATE_6, + EL_EMC_GATE_7, + EL_EMC_GATE_8, + EL_EMC_GATE_5_GRAY, + EL_EMC_GATE_6_GRAY, + EL_EMC_GATE_7_GRAY, + EL_EMC_GATE_8_GRAY, -1 }; @@ -3267,10 +3431,10 @@ void InitElementPropertiesStatic() EL_EM_KEY_2, EL_EM_KEY_3, EL_EM_KEY_4, - EL_EM_KEY_5, - EL_EM_KEY_6, - EL_EM_KEY_7, - EL_EM_KEY_8, + EL_EMC_KEY_5, + EL_EMC_KEY_6, + EL_EMC_KEY_7, + EL_EMC_KEY_8, EL_GATE_1, EL_GATE_2, EL_GATE_3, @@ -3283,18 +3447,18 @@ void InitElementPropertiesStatic() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_5, - EL_EM_GATE_6, - EL_EM_GATE_7, - EL_EM_GATE_8, EL_EM_GATE_1_GRAY, EL_EM_GATE_2_GRAY, EL_EM_GATE_3_GRAY, EL_EM_GATE_4_GRAY, - EL_EM_GATE_5_GRAY, - EL_EM_GATE_6_GRAY, - EL_EM_GATE_7_GRAY, - EL_EM_GATE_8_GRAY, + EL_EMC_GATE_5, + EL_EMC_GATE_6, + EL_EMC_GATE_7, + EL_EMC_GATE_8, + EL_EMC_GATE_5_GRAY, + EL_EMC_GATE_6_GRAY, + EL_EMC_GATE_7_GRAY, + EL_EMC_GATE_8_GRAY, EL_DYNAMITE, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_WALL, @@ -3503,44 +3667,6 @@ void InitElementPropertiesStatic() { NULL, -1 } }; - static int copy_properties[][5] = - { - { - EL_BUG, - EL_BUG_LEFT, EL_BUG_RIGHT, - EL_BUG_UP, EL_BUG_DOWN - }, - { - EL_SPACESHIP, - EL_SPACESHIP_LEFT, EL_SPACESHIP_RIGHT, - EL_SPACESHIP_UP, EL_SPACESHIP_DOWN - }, - { - EL_BD_BUTTERFLY, - EL_BD_BUTTERFLY_LEFT, EL_BD_BUTTERFLY_RIGHT, - EL_BD_BUTTERFLY_UP, EL_BD_BUTTERFLY_DOWN - }, - { - EL_BD_FIREFLY, - EL_BD_FIREFLY_LEFT, EL_BD_FIREFLY_RIGHT, - EL_BD_FIREFLY_UP, EL_BD_FIREFLY_DOWN - }, - { - EL_PACMAN, - EL_PACMAN_LEFT, EL_PACMAN_RIGHT, - EL_PACMAN_UP, EL_PACMAN_DOWN - }, - { - EL_MOLE, - EL_MOLE_LEFT, EL_MOLE_RIGHT, - EL_MOLE_UP, EL_MOLE_DOWN - }, - { - -1, - -1, -1, -1, -1 - } - }; - int i, j, k; /* always start with reliable default values (element has no properties) */ @@ -3823,9 +3949,22 @@ void InitElementPropertiesEngine(int engine_version) if (element_info[i].change_page[j].can_change) SET_PROPERTY(i, EP_CAN_CHANGE, TRUE); + /* ---------- HAS_ACTION ----------------------------------------------- */ + SET_PROPERTY(i, EP_HAS_ACTION, FALSE); /* default: has no action */ + for (j = 0; j < element_info[i].num_change_pages; j++) + if (element_info[i].change_page[j].use_action) + SET_PROPERTY(i, EP_HAS_ACTION, TRUE); + /* ---------- GFX_CRUMBLED --------------------------------------------- */ +#if 1 + SET_PROPERTY(i, EP_GFX_CRUMBLED, + element_info[i].crumbled[ACTION_DEFAULT] != + element_info[i].graphic[ACTION_DEFAULT]); +#else + /* !!! THIS LOOKS CRAPPY FOR SAND ETC. WITHOUT CRUMBLED GRAPHICS !!! */ SET_PROPERTY(i, EP_GFX_CRUMBLED, element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); +#endif } #if 0 @@ -4043,7 +4182,7 @@ void Execute_Command(char *command) { char *filename = &command[11]; - if (access(filename, F_OK) != 0) + if (!fileExists(filename)) Error(ERR_EXIT, "cannot open file '%s'", filename); LoadLevelFromFilename(&level, filename); @@ -4055,7 +4194,7 @@ void Execute_Command(char *command) { char *filename = &command[10]; - if (access(filename, F_OK) != 0) + if (!fileExists(filename)) Error(ERR_EXIT, "cannot open file '%s'", filename); LoadTapeFromFilename(filename); @@ -4065,17 +4204,57 @@ void Execute_Command(char *command) } else if (strncmp(command, "autoplay ", 9) == 0) { - char *str_copy = getStringCopy(&command[9]); - char *str_ptr = strchr(str_copy, ' '); + char *str_ptr = getStringCopy(&command[9]); /* read command parameters */ + + while (*str_ptr != '\0') /* continue parsing string */ + { + /* cut leading whitespace from string, replace it by string terminator */ + while (*str_ptr == ' ' || *str_ptr == '\t') + *str_ptr++ = '\0'; + + if (*str_ptr == '\0') /* end of string reached */ + break; + + if (global.autoplay_leveldir == NULL) /* read level set string */ + { + global.autoplay_leveldir = str_ptr; + global.autoplay_all = TRUE; /* default: play all tapes */ + + for (i = 0; i < MAX_TAPES_PER_SET; i++) + global.autoplay_level[i] = FALSE; + } + else /* read level number string */ + { + int level_nr = atoi(str_ptr); /* get level_nr value */ + + if (level_nr >= 0 && level_nr < MAX_TAPES_PER_SET) + global.autoplay_level[level_nr] = TRUE; + + global.autoplay_all = FALSE; + } - global.autoplay_leveldir = str_copy; - global.autoplay_level_nr = -1; + /* advance string pointer to the next whitespace (or end of string) */ + while (*str_ptr != ' ' && *str_ptr != '\t' && *str_ptr != '\0') + str_ptr++; + } + +#if 0 + printf("level set == '%s'\n", global.autoplay_leveldir); - if (str_ptr != NULL) + if (global.autoplay_all) + printf("play all levels\n"); + else { - *str_ptr++ = '\0'; /* terminate leveldir string */ - global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */ + printf("play the following levels:"); + + for (i = 0; i < MAX_TAPES_PER_SET; i++) + if (global.autoplay_level[i]) + printf(" %03d", i); + + printf("\n"); } +#endif + } else if (strncmp(command, "convert ", 8) == 0) { @@ -4085,7 +4264,7 @@ void Execute_Command(char *command) global.convert_leveldir = str_copy; global.convert_level_nr = -1; - if (str_ptr != NULL) + if (str_ptr != NULL) /* level number follows */ { *str_ptr++ = '\0'; /* terminate leveldir string */ global.convert_level_nr = atoi(str_ptr); /* get level_nr value */ @@ -4107,6 +4286,11 @@ static void InitSetup() options.verbose = TRUE; } +static void InitGameInfo() +{ + game.restart_level = FALSE; +} + static void InitPlayerInfo() { int i; @@ -4242,7 +4426,7 @@ static void InitArtworkConfig() for (i = 0; i < NUM_MUSIC_PREFIXES; i++) music_id_prefix[i] = music_prefix_info[i].prefix; - music_id_prefix[MAX_LEVELS] = NULL; + music_id_prefix[NUM_MUSIC_PREFIXES] = NULL; for (i = 0; i < NUM_ACTIONS; i++) action_id_suffix[i] = element_action_info[i].suffix; @@ -4537,7 +4721,12 @@ static char *getNewArtworkIdentifier(int type) artwork_current_identifier) != 0) artwork_new_identifier = artwork_current_identifier; +#if 1 + *(ARTWORK_CURRENT_IDENTIFIER_PTR(artwork, type))= artwork_current_identifier; +#else + /* newer versions of gcc do not like this anymore :-/ */ *(&(ARTWORK_CURRENT_IDENTIFIER(artwork, type))) = artwork_current_identifier; +#endif #if 0 if (type == ARTWORK_TYPE_GRAPHICS) @@ -4642,7 +4831,7 @@ void KeyboardAutoRepeatOffUnlessAutoplay() void OpenAll() { - InitGlobal(); /* initialize some global variables */ + InitGlobal(); /* initialize some global variables */ if (options.execute_command) Execute_Command(options.execute_command); @@ -4654,11 +4843,13 @@ void OpenAll() #else Error(ERR_WARN, "networking only supported in Unix version"); #endif - exit(0); /* never reached */ + + exit(0); /* never reached, server loops forever */ } InitSetup(); + InitGameInfo(); InitPlayerInfo(); InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitArtworkConfig(); /* needed before forking sound child process */