X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=53066410638a70567b0d43e9615353c4291bd3ef;hb=28f0f8708f4b4f8c4f39f1b23bc5fc7e0fed7579;hp=78bfb71139973ed4525462000bf381a380991a65;hpb=48542a06103232c408ce6250f5bc2d9add00f233;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 78bfb711..53066410 100644 --- a/src/init.c +++ b/src/init.c @@ -1,95 +1,127 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* init.c * +* init.c * ***********************************************************/ -#include +#include "libgame/libgame.h" #include "init.h" -#include "misc.h" -#include "sound.h" +#include "events.h" #include "screens.h" #include "editor.h" #include "game.h" #include "tape.h" #include "tools.h" #include "files.h" -#include "joystick.h" -#include "image.h" -#include "pcx.h" #include "network.h" #include "netserv.h" +#include "cartoons.h" +#include "config.h" -struct PictureFileInfo +static char *image_filename[NUM_PICTURES] = { - char *picture_filename; - boolean picture_with_mask; -}; - -struct IconFileInfo -{ - char *picture_filename; - char *picturemask_filename; -}; - -static int sound_process_id = 0; - -static void InitLevelAndPlayerInfo(void); + "RocksScreen.pcx", + "RocksDoor.pcx", + "RocksHeroes.pcx", + "RocksToons.pcx", + "RocksSP.pcx", + "RocksDC.pcx", + "RocksMore.pcx", + "RocksFont.pcx", + "RocksFont2.pcx", + "RocksFont3.pcx" +}; + +static void InitSetup(void); +static void InitPlayerInfo(void); +static void InitLevelInfo(void); +static void InitArtworkInfo(void); +static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); -static void InitDisplay(void); +static void InitImageConfig(); +static void InitMixer(void); static void InitSound(void); -static void InitSoundServer(void); -static void InitWindow(int, char **); static void InitGfx(void); -static void LoadGfx(int, struct PictureFileInfo *); +static void InitGfxBackground(void); static void InitGadgets(void); static void InitElementProperties(void); +static void InitElementInfo(void); +static void InitGraphicInfo(void); +static void Execute_Debug_Command(char *); -void OpenAll(int argc, char *argv[]) +void OpenAll(void) { - if (options.serveronly) + if (options.debug_command) { - NetworkServer(options.server_port, options.serveronly); + Execute_Debug_Command(options.debug_command); - /* never reached */ exit(0); } - InitLevelAndPlayerInfo(); + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); +#endif + exit(0); /* never reached */ + } + + InitProgramInfo(UNIX_USERDATA_DIRECTORY, + PROGRAM_TITLE_STRING, getWindowTitleString(), + ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, + MSDOS_POINTER_FILENAME, + COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); + + InitSetup(); + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitCounter(); - InitSound(); - InitSoundServer(); + InitImageConfig(); + InitMixer(); InitJoysticks(); InitRND(NEW_RANDOMIZE); - signal(SIGINT, CloseAllAndExit); - signal(SIGTERM, CloseAllAndExit); - - InitDisplay(); - InitWindow(argc, argv); + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); - XMapWindow(display, window); - XFlush(display); + InitEventFilter(FilterMouseMotionEvents); InitGfx(); - InitElementProperties(); - InitGadgets(); + InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + InitElementInfo(); + InitGraphicInfo(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + InitGadgets(); /* needs to know number of level series */ + InitSound(); /* needs to know current level directory */ + + InitGfxBackground(); + InitToons(); DrawMainMenu(); InitNetworkServer(); } -void InitLevelAndPlayerInfo() +void InitSetup() +{ + LoadSetup(); /* global setup info */ +} + +void InitPlayerInfo() { int i; @@ -97,28 +129,38 @@ void InitLevelAndPlayerInfo() local_player = &stored_player[0]; for (i=0; iconnected = TRUE; +} - LoadLevelInfo(); /* global level info */ - LoadSetup(); /* global setup info */ - LoadLevelSetup(); /* info about last played level */ +void InitLevelInfo() +{ + LoadLevelInfo(); /* global level info */ + LoadLevelSetup_LastSeries(); /* last played series info */ + LoadLevelSetup_SeriesInfo(); /* last played level info */ +} + +void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +void InitLevelArtworkInfo() +{ + LoadLevelArtworkInfo(); } void InitNetworkServer() { -#ifndef MSDOS +#if defined(PLATFORM_UNIX) int nr_wanted; #endif if (!options.network) return; -#ifndef MSDOS +#if defined(PLATFORM_UNIX) nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); if (!ConnectToServer(options.server_host, options.server_port)) @@ -132,385 +174,37 @@ void InitNetworkServer() #endif } -void InitSound() +static void InitImageConfig() { - int i; - - if (sound_status == SOUND_OFF) - return; - -#ifndef MSDOS - if (access(sound_device_name, W_OK) != 0) - { - Error(ERR_WARN, "cannot access sound device - no sounds"); - sound_status = SOUND_OFF; - return; - } - - if ((sound_device = open(sound_device_name,O_WRONLY))<0) - { - Error(ERR_WARN, "cannot open sound device - no sounds"); - sound_status = SOUND_OFF; - return; - } - - close(sound_device); - sound_status = SOUND_AVAILABLE; - -#ifdef VOXWARE - sound_loops_allowed = TRUE; - - /* - setup.sound_loops_on = TRUE; - */ - -#endif -#else /* MSDOS */ - sound_loops_allowed = TRUE; - - /* - setup.sound_loops_on = TRUE; - */ - -#endif /* MSDOS */ - - for(i=0; i= num_joysticks) - joystick_nr = -1; - - /* misuse joystick file descriptor variable to store joystick number */ - stored_player[i].joystick_fd = joystick_nr; - } -#endif + InitImageList(image_config, NUM_IMAGE_CONFIG_ENTRIES); } -void InitDisplay() +static void InitMixer() { -#ifndef MSDOS - XVisualInfo vinfo_template, *vinfo; - int num_visuals; -#endif - unsigned int depth; - - /* connect to X server */ - if (!(display = XOpenDisplay(options.display_name))) - Error(ERR_EXIT, "cannot connect to X server %s", - XDisplayName(options.display_name)); - - screen = DefaultScreen(display); - visual = DefaultVisual(display, screen); - depth = DefaultDepth(display, screen); - cmap = DefaultColormap(display, screen); - -#ifndef MSDOS - /* look for good enough visual */ - vinfo_template.screen = screen; - vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor); - vinfo_template.depth = depth; - if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask | - VisualDepthMask, &vinfo_template, &num_visuals))) - { - visual = vinfo->visual; - XFree((void *)vinfo); - } + OpenAudio(); + InitSoundList(sound_config, NUM_SOUND_CONFIG_ENTRIES); - /* got appropriate visual? */ - if (depth < 8) - { - printf("Sorry, displays with less than 8 bits per pixel not supported.\n"); - exit(-1); - } - else if ((depth ==8 && visual->class != PseudoColor) || - (depth > 8 && visual->class != TrueColor && - visual->class != DirectColor)) - { - printf("Sorry, cannot get appropriate visual.\n"); - exit(-1); - } -#endif + StartMixer(); } -void InitWindow(int argc, char *argv[]) +static void InitSound() { - unsigned int border_width = 4; - XGCValues gc_values; - unsigned long gc_valuemask; -#ifndef MSDOS - XTextProperty windowName, iconName; - Pixmap icon_pixmap, iconmask_pixmap; - unsigned int icon_width, icon_height; - int icon_hot_x, icon_hot_y; - char icon_filename[256]; - XSizeHints size_hints; - XWMHints wm_hints; - XClassHint class_hints; - char *window_name = WINDOW_TITLE_STRING; - char *icon_name = WINDOW_TITLE_STRING; - long window_event_mask; - Atom proto_atom = None, delete_atom = None; -#endif - int screen_width, screen_height; - int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS; - unsigned long pen_fg = WhitePixel(display,screen); - unsigned long pen_bg = BlackPixel(display,screen); - const int width = WIN_XSIZE, height = WIN_YSIZE; - -#ifndef MSDOS - static struct IconFileInfo icon_pic = - { - "rocks_icon.xbm", - "rocks_iconmask.xbm" - }; -#endif - - screen_width = XDisplayWidth(display, screen); - screen_height = XDisplayHeight(display, screen); - - win_xpos = (screen_width - width) / 2; - win_ypos = (screen_height - height) / 2; - - window = XCreateSimpleWindow(display, RootWindow(display, screen), - win_xpos, win_ypos, width, height, border_width, - pen_fg, pen_bg); - -#ifndef MSDOS - proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE); - delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE); - if ((proto_atom != None) && (delete_atom != None)) - XChangeProperty(display, window, proto_atom, XA_ATOM, 32, - PropModePrepend, (unsigned char *) &delete_atom, 1); - - sprintf(icon_filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, - icon_pic.picture_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &icon_pixmap,&icon_hot_x,&icon_hot_y); - if (!icon_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - sprintf(icon_filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, - icon_pic.picturemask_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &iconmask_pixmap,&icon_hot_x,&icon_hot_y); - if (!iconmask_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - size_hints.width = size_hints.min_width = size_hints.max_width = width; - size_hints.height = size_hints.min_height = size_hints.max_height = height; - size_hints.flags = PSize | PMinSize | PMaxSize; - - if (win_xpos || win_ypos) - { - size_hints.x = win_xpos; - size_hints.y = win_ypos; - size_hints.flags |= PPosition; - } - - if (!XStringListToTextProperty(&window_name, 1, &windowName)) - Error(ERR_EXIT, "structure allocation for windowName failed"); - - if (!XStringListToTextProperty(&icon_name, 1, &iconName)) - Error(ERR_EXIT, "structure allocation for iconName failed"); - - wm_hints.initial_state = NormalState; - wm_hints.input = True; - wm_hints.icon_pixmap = icon_pixmap; - wm_hints.icon_mask = iconmask_pixmap; - wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint; - - class_hints.res_name = program_name; - class_hints.res_class = "Rocks'n'Diamonds"; - - XSetWMProperties(display, window, &windowName, &iconName, - argv, argc, &size_hints, &wm_hints, - &class_hints); - - XFree(windowName.value); - XFree(iconName.value); - - /* Select event types wanted */ - window_event_mask = - ExposureMask | StructureNotifyMask | FocusChangeMask | - ButtonPressMask | ButtonReleaseMask | PointerMotionMask | - PointerMotionHintMask | KeyPressMask | KeyReleaseMask; + /* load custom sounds and music */ + InitReloadSounds(artwork.snd_current->identifier); + InitReloadMusic(artwork.mus_current->identifier); - XSelectInput(display, window, window_event_mask); -#endif - - /* create GC for drawing with window depth */ - gc_values.graphics_exposures = False; - gc_values.foreground = pen_bg; - gc_values.background = pen_bg; - gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; - gc = XCreateGC(display, window, gc_valuemask, &gc_values); + /* initialize sound effect lookup table for element actions */ + InitGameSound(); } -void DrawInitText(char *text, int ypos, int color) +static void InitTileClipmasks() { - if (display && window && pix[PIX_SMALLFONT]) - { - XFillRectangle(display,window,gc,0,ypos, WIN_XSIZE,FONT2_YSIZE); - DrawTextExt(window,gc,(WIN_XSIZE-strlen(text)*FONT2_XSIZE)/2, - ypos,text,FS_SMALL,color); - XFlush(display); - } -} - -void InitGfx() -{ - int i,j; - GC copy_clipmask_gc; +#if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; -#ifdef MSDOS - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "Screen", TRUE }, - { "Door", TRUE }, - { "Heroes", TRUE }, - { "Toons", TRUE }, - { "More", TRUE }, - { "Font", FALSE }, - { "Font2", FALSE } - }; -#else - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "RocksScreen", TRUE }, - { "RocksDoor", TRUE }, - { "RocksHeroes", TRUE }, - { "RocksToons", TRUE }, - { "RocksMore", TRUE }, - { "RocksFont", FALSE }, - { "RocksFont2", FALSE } - }; -#endif - -#ifdef DEBUG -#if 0 - static struct PictureFileInfo test_pic1 = - { - "RocksFont2", - FALSE - }; - static struct PictureFileInfo test_pic2 = - { - "mouse", - FALSE - }; -#endif -#endif +#if defined(TARGET_X11_NATIVE) + GC copy_clipmask_gc; static struct { @@ -559,70 +253,56 @@ void InitGfx() { GFX_SOKOBAN_OBJEKT, 1 }, { GFX_FUNKELN_BLAU, 3 }, { GFX_FUNKELN_WEISS, 3 }, + { GFX2_SHIELD_PASSIVE, 3 }, + { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ -#if DEBUG_TIMING - debug_print_timestamp(0, NULL); /* initialize timestamp function */ -#endif - -#ifdef DEBUG -#if 0 - printf("Test: Loading RocksFont2.pcx ...\n"); - LoadGfx(PIX_SMALLFONT,&test_pic1); - printf("Test: Done.\n"); - printf("Test: Loading mouse.pcx ...\n"); - LoadGfx(PIX_SMALLFONT,&test_pic2); - printf("Test: Done.\n"); -#endif -#endif - + int i; + /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ + for(i=0; idrawable, clip_gc_valuemask, &clip_gc_values); -#if DEBUG_TIMING - debug_print_timestamp(0, "SUMMARY LOADING ALL GRAPHICS:"); -#endif + for(i=0; iclip_mask) + { + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = pix[i]->clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); + } + } - pix[PIX_DB_BACK] = XCreatePixmap(display, window, - WIN_XSIZE,WIN_YSIZE, - XDefaultDepth(display,screen)); - pix[PIX_DB_DOOR] = XCreatePixmap(display, window, - 3*DXSIZE,DYSIZE+VYSIZE, - XDefaultDepth(display,screen)); - pix[PIX_DB_FIELD] = XCreatePixmap(display, window, - FXSIZE,FYSIZE, - XDefaultDepth(display,screen)); +#if defined(TARGET_X11_NATIVE) + /* create graphic context structures needed for clipping */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; copy_clipmask_gc = - XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values); - - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values); - - /* initialize pixmap array to Pixmap 'None' */ - for(i=0; iclip_mask, + clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ for(i=0; tile_needs_clipping[i].start>=0; i++) { + int j; + for(j=0; jclip_mask; + + tile_clipmask[tile] = XCreatePixmap(display, window->drawable, + TILEX, TILEY, 1); + + XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc, + src_x, src_y, TILEX, TILEY, 0, 0); + } + } + + XFreeGC(display, copy_clipmask_gc); + +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ +} - tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1); +void FreeTileClipmasks() +{ +#if defined(TARGET_X11) + int i; - XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc, - src_x,src_y, TILEX,TILEY, 0,0); + for(i=0; istored_clip_gc) { - clip_gc_values.graphics_exposures = False; - clip_gc_values.clip_mask = clipmask[i]; - clip_gc_valuemask = GCGraphicsExposures | GCClipMask; - clip_gc[i] = XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values); + XFreeGC(display, pix[i]->stored_clip_gc); + pix[i]->stored_clip_gc = None; } } +#endif /* TARGET_X11 */ +} + +void InitGfx() +{ + int i; + + /* initialize some global variables */ + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + /* create additional image buffers for double-buffering */ + pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + + pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]); + + InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]); - drawto = backbuffer = pix[PIX_DB_BACK]; + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + for(i=0; ipicture_filename) - { - sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext); - DrawInitText(basefilename, 150, FC_YELLOW); - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; -#ifdef MSDOS - rest(100); -#endif /* MSDOS */ +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; -#if DEBUG_TIMING - debug_print_timestamp(1, NULL); /* initialize timestamp function */ +#if 0 + printf("--> '%s'\n", artwork.gfx_current_identifier); #endif -#ifdef USE_XPM_LIBRARY + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } - xpm_att[pos].valuemask = XpmCloseness; - xpm_att[pos].closeness = 20000; - xpm_err = XpmReadFileToPixmap(display,window,filename, - &pix[pos],&shapemask,&xpm_att[pos]); - switch(xpm_err) - { - case XpmOpenFailed: - Error(ERR_EXIT, "cannot open XPM file '%s'", filename); - case XpmFileInvalid: - Error(ERR_EXIT, "invalid XPM file '%s'", filename); - case XpmNoMemory: - Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename); - case XpmColorFailed: - Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename); - default: - break; - } + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { + int i; -#if DEBUG_TIMING - printf("LOADING XPM FILE %s:", filename); - debug_print_timestamp(1, ""); -#endif + setLevelArtworkDir(artwork.gfx_first); -#else /* !USE_XPM_LIBRARY */ + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename, - &pix[pos], &clipmask[pos]); - switch(pcx_err) + for(i=0; ipicture_filename); + artwork.gfx_current_identifier = gfx_new_identifier; + last_override_level_graphics = setup.override_level_graphics; } - /* zugehörige Maske laden (wenn vorhanden) */ - if (pic->picture_with_mask) + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) { -#ifdef USE_XPM_LIBRARY - - sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext); - DrawInitText(basefilename, 150, FC_YELLOW); - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); -#if DEBUG_TIMING - debug_print_timestamp(1, NULL); /* initialize timestamp function */ -#endif + InitReloadSounds(snd_new_identifier); - xbm_err = XReadBitmapFile(display,window,filename, - &width,&height,&clipmask[pos],&hot_x,&hot_y); - switch(xbm_err) - { - case BitmapSuccess: - break; - case BitmapOpenFailed: - Error(ERR_EXIT, "cannot open XBM file '%s'", filename); - case BitmapFileInvalid: - Error(ERR_EXIT, "invalid XBM file '%s'", filename); - case BitmapNoMemory: - Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename); - break; - default: - break; - } + artwork.snd_current_identifier = snd_new_identifier; + last_override_level_sounds = setup.override_level_sounds; + } -#if DEBUG_TIMING - printf("LOADING XBM FILE %s:", filename); - debug_print_timestamp(1, ""); -#endif + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); -#endif /* USE_XPM_LIBRARY */ + InitReloadMusic(mus_new_identifier); - if (!clipmask[pos]) - Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename); + artwork.mus_current_identifier = mus_new_identifier; + last_override_level_music = setup.override_level_music; } + +#if 0 + printf("<-- '%s'\n", artwork.gfx_current_identifier); +#endif } void InitGadgets() @@ -813,11 +541,338 @@ void InitGadgets() CreateGameButtons(); CreateTapeButtons(); CreateToolButtons(); + CreateScreenGadgets(); +} + +void InitElementInfo() +{ + int i; + + static struct + { + int element; + int graphic; + } + element_to_graphic[] = + { + { EL_LEERRAUM, GFX_LEERRAUM }, + { EL_ERDREICH, GFX_ERDREICH }, + { EL_MAUERWERK, GFX_MAUERWERK }, + { EL_FELSBODEN, GFX_FELSBODEN }, + { EL_FELSBROCKEN, GFX_FELSBROCKEN }, + { EL_SCHLUESSEL, GFX_SCHLUESSEL }, + { EL_EDELSTEIN, GFX_EDELSTEIN }, + { EL_AUSGANG_ZU, GFX_AUSGANG_ZU }, + { EL_AUSGANG_ACT, GFX_AUSGANG_ACT }, + { EL_AUSGANG_AUF, GFX_AUSGANG_AUF }, + { EL_SPIELFIGUR, GFX_SPIELFIGUR }, + { EL_SPIELER1, GFX_SPIELER1 }, + { EL_SPIELER2, GFX_SPIELER2 }, + { EL_SPIELER3, GFX_SPIELER3 }, + { EL_SPIELER4, GFX_SPIELER4 }, + { EL_KAEFER, GFX_KAEFER }, + { EL_KAEFER_RIGHT, GFX_KAEFER_RIGHT }, + { EL_KAEFER_UP, GFX_KAEFER_UP }, + { EL_KAEFER_LEFT, GFX_KAEFER_LEFT }, + { EL_KAEFER_DOWN, GFX_KAEFER_DOWN }, + { EL_FLIEGER, GFX_FLIEGER }, + { EL_FLIEGER_RIGHT, GFX_FLIEGER_RIGHT }, + { EL_FLIEGER_UP, GFX_FLIEGER_UP }, + { EL_FLIEGER_LEFT, GFX_FLIEGER_LEFT }, + { EL_FLIEGER_DOWN, GFX_FLIEGER_DOWN }, + { EL_BUTTERFLY, GFX_BUTTERFLY }, + { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, + { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, + { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, + { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, + { EL_FIREFLY, GFX_FIREFLY }, + { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, + { EL_FIREFLY_UP, GFX_FIREFLY_UP }, + { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, + { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, + { EL_MAMPFER, GFX_MAMPFER }, + { EL_ROBOT, GFX_ROBOT }, + { EL_BETON, GFX_BETON }, + { EL_DIAMANT, GFX_DIAMANT }, + { EL_MORAST_LEER, GFX_MORAST_LEER }, + { EL_MORAST_VOLL, GFX_MORAST_VOLL }, + { EL_QUICKSAND_EMPTYING, GFX_MORAST_LEER }, + { EL_TROPFEN, GFX_TROPFEN }, + { EL_BOMBE, GFX_BOMBE }, + { EL_MAGIC_WALL_OFF, GFX_MAGIC_WALL_OFF }, + { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, + { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, + { EL_SALZSAEURE, GFX_SALZSAEURE }, + { EL_AMOEBE_TOT, GFX_AMOEBE_TOT }, + { EL_AMOEBE_NASS, GFX_AMOEBE_NASS }, + { EL_AMOEBE_NORM, GFX_AMOEBE_NORM }, + { EL_AMOEBE_VOLL, GFX_AMOEBE_VOLL }, + { EL_AMOEBE_BD, GFX_AMOEBE_BD }, + { EL_AMOEBA2DIAM, GFX_AMOEBA2DIAM }, + { EL_AMOEBA_DRIPPING, GFX_AMOEBE_NASS }, + { EL_KOKOSNUSS, GFX_KOKOSNUSS }, + { EL_LIFE, GFX_LIFE }, + { EL_LIFE_ASYNC, GFX_LIFE_ASYNC }, + { EL_DYNAMITE_ACTIVE, GFX_DYNAMIT }, + { EL_BADEWANNE, GFX_BADEWANNE }, + { EL_BADEWANNE1, GFX_BADEWANNE1 }, + { EL_BADEWANNE2, GFX_BADEWANNE2 }, + { EL_BADEWANNE3, GFX_BADEWANNE3 }, + { EL_BADEWANNE4, GFX_BADEWANNE4 }, + { EL_BADEWANNE5, GFX_BADEWANNE5 }, + { EL_ABLENK_AUS, GFX_ABLENK_AUS }, + { EL_ABLENK_EIN, GFX_ABLENK_EIN }, + { EL_SCHLUESSEL1, GFX_SCHLUESSEL1 }, + { EL_SCHLUESSEL2, GFX_SCHLUESSEL2 }, + { EL_SCHLUESSEL3, GFX_SCHLUESSEL3 }, + { EL_SCHLUESSEL4, GFX_SCHLUESSEL4 }, + { EL_PFORTE1, GFX_PFORTE1 }, + { EL_PFORTE2, GFX_PFORTE2 }, + { EL_PFORTE3, GFX_PFORTE3 }, + { EL_PFORTE4, GFX_PFORTE4 }, + { EL_PFORTE1X, GFX_PFORTE1X }, + { EL_PFORTE2X, GFX_PFORTE2X }, + { EL_PFORTE3X, GFX_PFORTE3X }, + { EL_PFORTE4X, GFX_PFORTE4X }, + { EL_DYNAMITE_INACTIVE, GFX_DYNAMIT_AUS }, + { EL_PACMAN, GFX_PACMAN }, + { EL_PACMAN_RIGHT, GFX_PACMAN_RIGHT }, + { EL_PACMAN_UP, GFX_PACMAN_UP }, + { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, + { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, + { EL_UNSICHTBAR, GFX_UNSICHTBAR }, + { EL_ERZ_EDEL, GFX_ERZ_EDEL }, + { EL_ERZ_DIAM, GFX_ERZ_DIAM }, + { EL_BIRNE_AUS, GFX_BIRNE_AUS }, + { EL_BIRNE_EIN, GFX_BIRNE_EIN }, + { EL_ZEIT_VOLL, GFX_ZEIT_VOLL }, + { EL_ZEIT_LEER, GFX_ZEIT_LEER }, + { EL_MAUER_LEBT, GFX_MAUER_LEBT }, + { EL_MAUER_X, GFX_MAUER_X }, + { EL_MAUER_Y, GFX_MAUER_Y }, + { EL_MAUER_XY, GFX_MAUER_XY }, + { EL_EDELSTEIN_BD, GFX_EDELSTEIN_BD }, + { EL_EDELSTEIN_GELB, GFX_EDELSTEIN_GELB }, + { EL_EDELSTEIN_ROT, GFX_EDELSTEIN_ROT }, + { EL_EDELSTEIN_LILA, GFX_EDELSTEIN_LILA }, + { EL_ERZ_EDEL_BD, GFX_ERZ_EDEL_BD }, + { EL_ERZ_EDEL_GELB, GFX_ERZ_EDEL_GELB }, + { EL_ERZ_EDEL_ROT, GFX_ERZ_EDEL_ROT }, + { EL_ERZ_EDEL_LILA, GFX_ERZ_EDEL_LILA }, + { EL_MAMPFER2, GFX_MAMPFER2 }, + { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF }, + { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL }, + { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD }, + { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB }, + { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB }, + { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, + { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, + { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, + { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT }, + { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER }, + { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL }, + { EL_MOLE, GFX_MOLE }, + { EL_PINGUIN, GFX_PINGUIN }, + { EL_SCHWEIN, GFX_SCHWEIN }, + { EL_DRACHE, GFX_DRACHE }, + { EL_SONDE, GFX_SONDE }, + { EL_PFEIL_LEFT, GFX_PFEIL_LEFT }, + { EL_PFEIL_RIGHT, GFX_PFEIL_RIGHT }, + { EL_PFEIL_UP, GFX_PFEIL_UP }, + { EL_PFEIL_DOWN, GFX_PFEIL_DOWN }, + { EL_SPEED_PILL, GFX_SPEED_PILL }, + { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, + { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE }, + { EL_SP_ZONK, GFX_SP_ZONK }, + { EL_INVISIBLE_STEEL, GFX_INVISIBLE_STEEL }, + { EL_BLACK_ORB, GFX_BLACK_ORB }, + { EL_EM_GATE_1, GFX_EM_GATE_1 }, + { EL_EM_GATE_2, GFX_EM_GATE_2 }, + { EL_EM_GATE_3, GFX_EM_GATE_3 }, + { EL_EM_GATE_4, GFX_EM_GATE_4 }, + { EL_EM_GATE_1X, GFX_EM_GATE_1X }, + { EL_EM_GATE_2X, GFX_EM_GATE_2X }, + { EL_EM_GATE_3X, GFX_EM_GATE_3X }, + { EL_EM_GATE_4X, GFX_EM_GATE_4X }, + { EL_EM_KEY_1_FILE, GFX_EM_KEY_1 }, + { EL_EM_KEY_2_FILE, GFX_EM_KEY_2 }, + { EL_EM_KEY_3_FILE, GFX_EM_KEY_3 }, + { EL_EM_KEY_4_FILE, GFX_EM_KEY_4 }, + { EL_EM_KEY_1, GFX_EM_KEY_1 }, + { EL_EM_KEY_2, GFX_EM_KEY_2 }, + { EL_EM_KEY_3, GFX_EM_KEY_3 }, + { EL_EM_KEY_4, GFX_EM_KEY_4 }, + { EL_PEARL, GFX_PEARL }, + { EL_CRYSTAL, GFX_CRYSTAL }, + { EL_WALL_PEARL, GFX_WALL_PEARL }, + { EL_WALL_CRYSTAL, GFX_WALL_CRYSTAL }, + { EL_DOOR_WHITE, GFX_DOOR_WHITE }, + { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, + { EL_KEY_WHITE, GFX_KEY_WHITE }, + { EL_SHIELD_PASSIVE, GFX_SHIELD_PASSIVE }, + { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE }, + { EL_EXTRA_TIME, GFX_EXTRA_TIME }, + { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, + { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, + { EL_SWITCHGATE_SWITCH_1, GFX_SWITCHGATE_SWITCH_1 }, + { EL_SWITCHGATE_SWITCH_2, GFX_SWITCHGATE_SWITCH_2 }, + { EL_BELT1_LEFT, GFX_BELT1_LEFT }, + { EL_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, + { EL_BELT1_RIGHT, GFX_BELT1_RIGHT }, + { EL_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, + { EL_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, + { EL_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, + { EL_BELT2_LEFT, GFX_BELT2_LEFT }, + { EL_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, + { EL_BELT2_RIGHT, GFX_BELT2_RIGHT }, + { EL_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, + { EL_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, + { EL_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, + { EL_BELT3_LEFT, GFX_BELT3_LEFT }, + { EL_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, + { EL_BELT3_RIGHT, GFX_BELT3_RIGHT }, + { EL_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, + { EL_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, + { EL_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, + { EL_BELT4_LEFT, GFX_BELT4_LEFT }, + { EL_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, + { EL_BELT4_RIGHT, GFX_BELT4_RIGHT }, + { EL_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, + { EL_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, + { EL_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, + { EL_LANDMINE, GFX_LANDMINE }, + { EL_ENVELOPE, GFX_ENVELOPE }, + { EL_LIGHT_SWITCH_OFF, GFX_LIGHT_SWITCH_OFF }, + { EL_LIGHT_SWITCH_ON, GFX_LIGHT_SWITCH_ON }, + { EL_SIGN_EXCLAMATION, GFX_SIGN_EXCLAMATION }, + { EL_SIGN_RADIOACTIVITY, GFX_SIGN_RADIOACTIVITY }, + { EL_SIGN_STOP, GFX_SIGN_STOP }, + { EL_SIGN_WHEELCHAIR, GFX_SIGN_WHEELCHAIR }, + { EL_SIGN_PARKING, GFX_SIGN_PARKING }, + { EL_SIGN_ONEWAY, GFX_SIGN_ONEWAY }, + { EL_SIGN_HEART, GFX_SIGN_HEART }, + { EL_SIGN_TRIANGLE, GFX_SIGN_TRIANGLE }, + { EL_SIGN_ROUND, GFX_SIGN_ROUND }, + { EL_SIGN_EXIT, GFX_SIGN_EXIT }, + { EL_SIGN_YINYANG, GFX_SIGN_YINYANG }, + { EL_SIGN_OTHER, GFX_SIGN_OTHER }, + { EL_MOLE_LEFT, GFX_MOLE_LEFT }, + { EL_MOLE_RIGHT, GFX_MOLE_RIGHT }, + { EL_MOLE_UP, GFX_MOLE_UP }, + { EL_MOLE_DOWN, GFX_MOLE_DOWN }, + { EL_STEEL_SLANTED, GFX_STEEL_SLANTED }, + { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE }, + { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, + { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, + { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, + { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, + { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH }, + { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH }, + { EL_BALLOON, GFX_BALLOON }, + { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, + { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, + { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, + { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, + { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY }, + { EL_EMC_STEEL_WALL_1, GFX_EMC_STEEL_WALL_1 }, + { EL_EMC_STEEL_WALL_2, GFX_EMC_STEEL_WALL_2 }, + { EL_EMC_STEEL_WALL_3, GFX_EMC_STEEL_WALL_3 }, + { EL_EMC_STEEL_WALL_4, GFX_EMC_STEEL_WALL_4 }, + { EL_EMC_WALL_1, GFX_EMC_WALL_1 }, + { EL_EMC_WALL_2, GFX_EMC_WALL_2 }, + { EL_EMC_WALL_3, GFX_EMC_WALL_3 }, + { EL_EMC_WALL_4, GFX_EMC_WALL_4 }, + { EL_EMC_WALL_5, GFX_EMC_WALL_5 }, + { EL_EMC_WALL_6, GFX_EMC_WALL_6 }, + { EL_EMC_WALL_7, GFX_EMC_WALL_7 }, + { EL_EMC_WALL_8, GFX_EMC_WALL_8 }, + { EL_TUBE_CROSS, GFX_TUBE_CROSS }, + { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, + { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, + { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT }, + { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT }, + { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP }, + { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN }, + { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, + { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, + { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, + { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, + { EL_SPRING, GFX_SPRING }, + { EL_SPRING_MOVING, GFX_SPRING }, + { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE }, + { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, + { EL_BD_WALL, GFX_BD_WALL }, + { EL_BD_ROCK, GFX_BD_ROCK }, + { EL_DX_SUPABOMB, GFX_DX_SUPABOMB }, + { EL_SP_MURPHY_CLONE, GFX_SP_MURPHY_CLONE }, + { -1, -1 } + }; + + /* always start with reliable default values */ + for(i=0; i -1) + { + int element = element_to_graphic[i].element; + int graphic = element_to_graphic[i].graphic; + + element_info[element].graphic = graphic; + i++; + } +} + +void InitGraphicInfo() +{ + int i; + + /* always start with reliable default values */ + for(i=0; i