X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=508a50af5580138576d56812052d4f5029ec8e14;hb=5ae04ac2ef54f6f164a797c16c9782042cc2ce67;hp=e3f9b98f2fc754ff06fe5795cbd4b159e5fb0afa;hpb=756a24e132e64d1514e85b8fa09f123e75417fd0;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index e3f9b98f..508a50af 100644 --- a/src/init.c +++ b/src/init.c @@ -24,277 +24,18 @@ #include "network.h" #include "netserv.h" #include "cartoons.h" -#include "config.h" #include "conf_e2g.c" /* include auto-generated data structure definitions */ #include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ #include "conf_fnt.c" /* include auto-generated data structure definitions */ -#define CONFIG_TOKEN_FONT_INITIAL "font.initial" - -struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - -static void InitGlobal(); -static void InitSetup(); -static void InitPlayerInfo(); -static void InitLevelInfo(); -static void InitArtworkInfo(); -static void InitLevelArtworkInfo(); -static void InitNetworkServer(); -static void InitArtworkConfig(); -static void InitImages(); -static void InitMixer(); -static void InitSound(); -static void InitMusic(); -static void InitGfx(); -static void InitGfxBackground(); -static void InitGadgets(); -static void InitFontGraphicInfo(); -static void InitElementSmallImages(); -static void InitElementGraphicInfo(); -static void InitElementSpecialGraphicInfo(); -static void InitElementSoundInfo(); -static void InitElementProperties(); -static void InitGraphicInfo(); -static void InitSoundInfo(); -static void Execute_Command(char *); - -void OpenAll() -{ - InitGlobal(); /* initialize some global variables */ - - if (options.execute_command) - Execute_Command(options.execute_command); - - if (options.serveronly) - { -#if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); -#else - Error(ERR_WARN, "networking only supported in Unix version"); -#endif - exit(0); /* never reached */ - } - - InitProgramInfo(UNIX_USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, getWindowTitleString(), - ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, - MSDOS_POINTER_FILENAME, - COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); - - InitSetup(); - InitPlayerInfo(); - InitArtworkInfo(); /* needed before loading gfx, sound & music */ - InitArtworkConfig(); /* needed before forking sound child process */ - InitMixer(); - - InitCounter(); - - InitJoysticks(); - InitRND(NEW_RANDOMIZE); - - InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); - - InitEventFilter(FilterMouseMotionEvents); - - InitElementProperties(); - - InitGfx(); - - InitLevelInfo(); - InitLevelArtworkInfo(); - - InitImages(); /* needs to know current level directory */ - InitSound(); /* needs to know current level directory */ - InitMusic(); /* needs to know current level directory */ - - InitGfxBackground(); - - if (global.autoplay_leveldir) - { - AutoPlayTape(); - return; - } - - DrawMainMenu(); - - InitNetworkServer(); -} - -static void InitGlobal() -{ - global.autoplay_leveldir = NULL; - - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; -} - -static void InitSetup() -{ - LoadSetup(); /* global setup info */ -} - -static void InitPlayerInfo() -{ - int i; - - /* choose default local player */ - local_player = &stored_player[0]; - - for (i=0; iconnected = TRUE; -} - -static void InitLevelInfo() -{ - LoadLevelInfo(); /* global level info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(); /* last played level info */ -} - -static void InitArtworkInfo() -{ - LoadArtworkInfo(); -} - -static void InitArtworkConfig() -{ - static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; - static char *sound_id_prefix[MAX_NUM_ELEMENTS + 1]; - static char *action_id_suffix[NUM_ACTIONS + 1]; - static char *direction_id_suffix[NUM_DIRECTIONS + 1]; - static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; - static char *dummy[1] = { NULL }; - static char *ignore_image_tokens[] = - { - "name", - "sort_priority", - "menu.main.hide_static_text", - "global.num_toons", - NULL - }; - static char *ignore_sound_tokens[] = - { - "name", - "sort_priority", - NULL - }; - int i; - - for (i=0; iidentifier); - ReinitializeSounds(); -} +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; -static void InitMusic() -{ - InitReloadCustomMusic(artwork.mus_current->identifier); - ReinitializeMusic(); -} static void InitTileClipmasks() { @@ -470,241 +211,21 @@ void FreeTileClipmasks() #endif } -void InitGfx() +void FreeGadgets() { - char *filename_font_initial = NULL; - Bitmap *bitmap_font_initial = NULL; - int i, j; + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); +} - /* determine settings for initial font (for displaying startup messages) */ - for (i=0; image_config[i].token != NULL; i++) - { - for (j=0; j < NUM_INITIAL_FONTS; j++) - { - char font_token[128]; - int len_font_token; +void InitGadgets() +{ + static boolean gadgets_initialized = FALSE; - sprintf(font_token, "%s_%d", CONFIG_TOKEN_FONT_INITIAL, j + 1); - len_font_token = strlen(font_token); - - if (strcmp(image_config[i].token, font_token) == 0) - filename_font_initial = image_config[i].value; - else if (strlen(image_config[i].token) > len_font_token && - strncmp(image_config[i].token, font_token, len_font_token) == 0) - { - if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) - font_initial[j].src_x = atoi(image_config[i].value); - else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) - font_initial[j].src_y = atoi(image_config[i].value); - else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) - font_initial[j].width = atoi(image_config[i].value); - else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) - font_initial[j].height = atoi(image_config[i].value); - } - } - } - - if (filename_font_initial == NULL) /* should not happen */ - Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); - - /* initialize screen properties */ - InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); - InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); - InitGfxScrollbufferInfo(FXSIZE, FYSIZE); - - /* create additional image buffers for double-buffering */ - bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - - bitmap_font_initial = LoadCustomImage(filename_font_initial); - - for (j=0; j < NUM_INITIAL_FONTS; j++) - font_initial[j].bitmap = bitmap_font_initial; - - InitFontGraphicInfo(); - - DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); - DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); - - DrawInitText("Loading graphics:", 120, FC_GREEN); - - InitTileClipmasks(); -} - -void InitGfxBackground() -{ - int x, y; - - drawto = backbuffer; - fieldbuffer = bitmap_db_field; - SetDrawtoField(DRAW_BACKBUFFER); - - BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, - 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); - ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); - - for (x=0; xidentifier; - char *snd_new_identifier = artwork.snd_current->identifier; - char *mus_new_identifier = artwork.mus_current->identifier; - boolean redraw_screen = FALSE; - - if (leveldir_current_identifier == NULL) - leveldir_current_identifier = leveldir_current->identifier; - -#if 0 - printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, - leveldir_current->graphics_set); - printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, - leveldir_current->identifier); -#endif - -#if 0 - printf("graphics --> '%s' ('%s')\n", - artwork.gfx_current_identifier, artwork.gfx_current->filename); - printf("sounds --> '%s' ('%s')\n", - artwork.snd_current_identifier, artwork.snd_current->filename); - printf("music --> '%s' ('%s')\n", - artwork.mus_current_identifier, artwork.mus_current->filename); -#endif - - /* leveldir_current may be invalid (level group, parent link) */ - if (!validLevelSeries(leveldir_current)) - return; - - /* when a new level series was selected, check if there was a change - in custom artwork stored in level series directory */ - if (leveldir_current_identifier != leveldir_current->identifier) - { - char *identifier_old = leveldir_current_identifier; - char *identifier_new = leveldir_current->identifier; - - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) - gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) - snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) - mus_new_identifier = identifier_new; - - leveldir_current_identifier = leveldir_current->identifier; - } - - /* custom level artwork configured in level series configuration file - always overrides custom level artwork stored in level series directory - and (level independant) custom artwork configured in setup menue */ - if (leveldir_current->graphics_set != NULL) - gfx_new_identifier = leveldir_current->graphics_set; - if (leveldir_current->sounds_set != NULL) - snd_new_identifier = leveldir_current->sounds_set; - if (leveldir_current->music_set != NULL) - mus_new_identifier = leveldir_current->music_set; - - if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics) - { -#if 0 - printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", - artwork.gfx_current_identifier, - artwork.gfx_current->identifier, - gfx_new_identifier); -#endif - - setLevelArtworkDir(artwork.gfx_first); - - ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - - InitImages(); - - FreeTileClipmasks(); - InitTileClipmasks(); - - artwork.gfx_current_identifier = artwork.gfx_current->identifier; - last_override_level_graphics = setup.override_level_graphics; - - redraw_screen = TRUE; - } - - if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds) - { -#if 0 - printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", - artwork.snd_current_identifier, - artwork.snd_current->identifier, - snd_new_identifier); -#endif - - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.snd_first); - - InitReloadCustomSounds(snd_new_identifier); - ReinitializeSounds(); - - artwork.snd_current_identifier = artwork.snd_current->identifier; - last_override_level_sounds = setup.override_level_sounds; - - redraw_screen = TRUE; - } - - if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music) - { - /* set artwork path to send it to the sound server process */ - setLevelArtworkDir(artwork.mus_first); - - InitReloadCustomMusic(mus_new_identifier); - ReinitializeMusic(); - - artwork.mus_current_identifier = artwork.mus_current->identifier; - last_override_level_music = setup.override_level_music; - - redraw_screen = TRUE; - } - - if (redraw_screen) - { - InitGfxBackground(); - - /* force redraw of (open or closed) door graphics */ - SetDoorState(DOOR_OPEN_ALL); - CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); - } -} - -void FreeGadgets() -{ - FreeLevelEditorGadgets(); - FreeGameButtons(); - FreeTapeButtons(); - FreeToolButtons(); - FreeScreenGadgets(); -} - -void InitGadgets() -{ - static boolean gadgets_initialized = FALSE; - - if (gadgets_initialized) - FreeGadgets(); + if (gadgets_initialized) + FreeGadgets(); CreateLevelEditorGadgets(); CreateGameButtons(); @@ -737,8 +258,27 @@ void InitElementSmallImages() static int getFontBitmapID(int font_nr) { - if (game_status == LEVELED) - return font_info[font_nr].special_bitmap_id[GFX_SPECIAL_ARG_EDITOR]; + int special = -1; + + if (game_status == MAINMENU || game_status == TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == CHOOSELEVEL) + special = GFX_SPECIAL_ARG_LEVELS; + else if (game_status == HALLOFFAME) + special = GFX_SPECIAL_ARG_SCORES; + else if (game_status == LEVELED) + special = GFX_SPECIAL_ARG_EDITOR; + else if (game_status == HELPSCREEN) + special = GFX_SPECIAL_ARG_INFO; + else if (game_status == SETUP) + special = GFX_SPECIAL_ARG_SETUP; + else if (game_status == PSEUDO_PREVIEW) + special = GFX_SPECIAL_ARG_PREVIEW; + else if (game_status == PLAYING || game_status == PSEUDO_DOOR) + special = GFX_SPECIAL_ARG_DOOR; + + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; else return font_nr; } @@ -843,6 +383,13 @@ void InitFontGraphicInfo() int font_bitmap_id = font_info[i].special_bitmap_id[j]; int graphic = font_info[i].special_graphic[j]; + /* set 'graphic_info' for font entries, if uninitialized (guessed) */ + if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) + { + graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; + graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + } + /* copy font relevant information from graphics information */ font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap; font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x; @@ -851,6 +398,11 @@ void InitFontGraphicInfo() font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].num_chars = + graphic_info[graphic].anim_frames; + font_bitmap_info[font_bitmap_id].num_chars_per_line = + graphic_info[graphic].anim_frames_per_line; } } @@ -883,6 +435,9 @@ void InitElementGraphicInfo() int direction = element_to_graphic[i].direction; int graphic = element_to_graphic[i].graphic; + if (graphic_info[graphic].bitmap == NULL) + continue; + if (action < 0) action = ACTION_DEFAULT; @@ -901,6 +456,9 @@ void InitElementGraphicInfo() int special = property_mapping[i].ext3_index; int graphic = property_mapping[i].artwork_index; + if (graphic_info[graphic].bitmap == NULL) + continue; + if (element >= MAX_NUM_ELEMENTS || special != -1) continue; @@ -933,13 +491,18 @@ void InitElementGraphicInfo() for (act=0; actwidth : TILEX) / TILEX; - int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY; int parameter[NUM_GFX_ARGS]; + int anim_frames_per_row = 1, anim_frames_per_col = 1; + int anim_frames_per_line = 1; int i; /* get integer values from string parameters */ @@ -1050,20 +614,26 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + if (src_bitmap) + { + anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width; + anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; + } + /* correct x or y offset dependant of vertical or horizontal frame order */ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ { - if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET]; - else - graphic_info[graphic].offset_y = graphic_info[graphic].height; + graphic_info[graphic].offset_y = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height); + anim_frames_per_line = anim_frames_per_col; } else /* frames are ordered horizontally */ { - if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE) - graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET]; - else - graphic_info[graphic].offset_x = graphic_info[graphic].width; + graphic_info[graphic].offset_x = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width); + anim_frames_per_line = anim_frames_per_row; } /* optionally, the x and y offset of frames can be specified directly */ @@ -1076,20 +646,23 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) - graphic_info[graphic].anim_frames = num_xtiles; + graphic_info[graphic].anim_frames = anim_frames_per_row; else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) - graphic_info[graphic].anim_frames = num_ytiles; + graphic_info[graphic].anim_frames = anim_frames_per_col; else graphic_info[graphic].anim_frames = 1; + graphic_info[graphic].anim_frames_per_line = + (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ graphic_info[graphic].anim_delay = 1; - if (parameter[GFX_ARG_ANIM_MODE] != ANIM_NONE) - graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE]; - else if (graphic_info[graphic].anim_frames > 1) - graphic_info[graphic].anim_mode = ANIM_LOOP; + graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE]; + if (graphic_info[graphic].anim_frames == 1) + graphic_info[graphic].anim_mode = ANIM_NONE; /* automatically determine correct start frame, if not defined */ if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) @@ -1258,39 +831,114 @@ static void InitGraphicInfo() } static void InitElementSoundInfo() -{ - /* !!! soon to come !!! */ -} - -static void set_sound_parameters(int sound, char **parameter_raw) -{ - int parameter[NUM_SND_ARGS]; - int i; - - /* get integer values from string parameters */ - for (i=0; i < NUM_SND_ARGS; i++) - parameter[i] = - get_parameter_value(sound_config_suffix[i].token, parameter_raw[i], - sound_config_suffix[i].type); - - /* explicit loop mode setting in configuration overrides default value */ - if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) - sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP]; -} - -static void InitSoundInfo() { struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); int num_property_mappings = getSoundListPropertyMappingSize(); - int *sound_effect_properties; - int num_sounds = getSoundListSize(); - int i, j; + int i, j, act; - if (sound_info != NULL) - free(sound_info); + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + for (act=0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; - sound_effect_properties = checked_calloc(num_sounds * sizeof(int)); - sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo)); + /* initialize element/sound mapping from static configuration */ + for (i=0; element_to_sound[i].element > -1; i++) + { + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; + + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + + /* initialize element class/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; + + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + continue; + + if (action < 0) + action = ACTION_DEFAULT; + + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; itoken, - element_info[j].sound_class_name, len_class_text) == 0 && + element_info[j].class_name, len_class_text) == 0 && sound->token[len_class_text] == '.') { int sound_action_value = sound_effect_properties[i]; @@ -1397,6 +1045,39 @@ static void InitSoundInfo() #endif } +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ + + InitElementSmallImages(); /* create editor and preview images */ + InitFontGraphicInfo(); /* initialize text drawing functions */ + + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); +} + +static void ReinitializeSounds() +{ + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + +#if 1 + InitElementSoundInfo(); /* element game sound mapping */ +#endif + + InitPlaySoundLevel(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + /* currently nothing to do */ +} + void InitElementProperties() { int i, j; @@ -1406,9 +1087,9 @@ void InitElementProperties() EL_AMOEBA_WET, EL_AMOEBA_DRY, EL_AMOEBA_FULL, - EL_BD_AMOEBA + EL_BD_AMOEBA, + -1 }; - static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive); static int ep_amoeboid[] = { @@ -1416,41 +1097,37 @@ void InitElementProperties() EL_AMOEBA_WET, EL_AMOEBA_DRY, EL_AMOEBA_FULL, - EL_BD_AMOEBA + EL_BD_AMOEBA, + -1 }; - static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid); - - static int ep_schluessel[] = - { - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4 + + static int ep_can_be_crumbled[] = + { + EL_SAND, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE, + -1 }; - static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel); static int ep_pforte[] = { - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1459,7 +1136,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1469,17 +1146,17 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte); static int ep_solid[] = { EL_WALL, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, EL_BD_WALL, EL_WALL_CRUMBLED, EL_EXIT_CLOSED, @@ -1490,8 +1167,8 @@ void InitElementProperties() EL_AMOEBA_DRY, EL_AMOEBA_FULL, EL_BD_AMOEBA, - EL_QUICKSAND_FULL, EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, EL_QUICKSAND_FILLING, EL_QUICKSAND_EMPTYING, EL_MAGIC_WALL, @@ -1506,13 +1183,13 @@ void InitElementProperties() EL_BD_MAGIC_WALL_FULL, EL_BD_MAGIC_WALL_FILLING, EL_BD_MAGIC_WALL_DEAD, - EL_GAMEOFLIFE, + EL_GAME_OF_LIFE, EL_BIOMAZE, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT_CLOSED, @@ -1523,14 +1200,14 @@ void InitElementProperties() EL_SWITCHGATE_SWITCH_DOWN, EL_TIMEGATE_SWITCH, EL_TIMEGATE_SWITCH_ACTIVE, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, EL_WALL_PEARL, EL_WALL_CRYSTAL, @@ -1540,36 +1217,36 @@ void InitElementProperties() EL_ACID, #endif EL_STEELWALL, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_STEELWALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, @@ -1585,27 +1262,27 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1614,7 +1291,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1624,44 +1301,44 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid); static int ep_indestructible[] = { EL_STEELWALL, EL_ACID, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_STEELWALL_ACTIVE, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, @@ -1677,27 +1354,27 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, @@ -1706,7 +1383,7 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -1716,9 +1393,9 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible); static int ep_slippery[] = { @@ -1740,22 +1417,22 @@ void InitElementProperties() EL_TIME_ORB_EMPTY, EL_LAMP_ACTIVE, EL_LAMP, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, EL_SATELLITE, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SPEED_PILL, EL_STEELWALL_SLANTED, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery); static int ep_enemy[] = { @@ -1768,56 +1445,56 @@ void InitElementProperties() EL_ROBOT, EL_PACMAN, EL_SP_SNIKSNAK, - EL_SP_ELECTRON + EL_SP_ELECTRON, + -1 }; - static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy); static int ep_mauer[] = { EL_STEELWALL, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_EXIT_CLOSED, EL_EXIT_OPENING, EL_EXIT_OPEN, EL_WALL, EL_WALL_CRUMBLED, - EL_WALL_GROWING, - EL_WALL_GROWING_X, - EL_WALL_GROWING_Y, - EL_WALL_GROWING_XY, - EL_WALL_GROWING_ACTIVE, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, EL_BD_WALL, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT_CLOSED, @@ -1827,20 +1504,20 @@ void InitElementProperties() EL_INVISIBLE_WALL, EL_INVISIBLE_WALL_ACTIVE, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 }; - static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer); static int ep_can_fall[] = { @@ -1866,9 +1543,9 @@ void InitElementProperties() EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall); static int ep_can_smash[] = { @@ -1891,9 +1568,9 @@ void InitElementProperties() EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash); static int ep_can_change[] = { @@ -1904,9 +1581,9 @@ void InitElementProperties() EL_EMERALD_YELLOW, EL_EMERALD_RED, EL_EMERALD_PURPLE, - EL_DIAMOND + EL_DIAMOND, + -1 }; - static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change); static int ep_can_move[] = { @@ -1926,9 +1603,9 @@ void InitElementProperties() EL_SP_SNIKSNAK, EL_SP_ELECTRON, EL_BALLOON, - EL_SPRING + EL_SPRING, + -1 }; - static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); static int ep_could_move[] = { @@ -1951,18 +1628,18 @@ void InitElementProperties() EL_PACMAN_RIGHT, EL_PACMAN_UP, EL_PACMAN_LEFT, - EL_PACMAN_DOWN + EL_PACMAN_DOWN, + -1 }; - static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move); static int ep_dont_touch[] = { EL_BUG, EL_SPACESHIP, EL_BD_BUTTERFLY, - EL_BD_FIREFLY + EL_BD_FIREFLY, + -1 }; - static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch); static int ep_dont_go_to[] = { @@ -1980,11 +1657,11 @@ void InitElementProperties() EL_SP_ELECTRON, EL_SP_BUGGY_BASE_ACTIVE, EL_TRAP_ACTIVE, - EL_LANDMINE + EL_LANDMINE, + -1 }; - static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to); - static int ep_mampf2[] = + static int ep_food_dark_yamyam[] = { EL_SAND, EL_BUG, @@ -2007,9 +1684,9 @@ void InitElementProperties() EL_EMERALD_PURPLE, EL_DIAMOND, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2); static int ep_bd_element[] = { @@ -2024,7 +1701,7 @@ void InitElementProperties() EL_EXIT_CLOSED, EL_EXIT_OPEN, EL_STEELWALL, - EL_PLAYER1, + EL_PLAYER_1, EL_BD_FIREFLY, EL_BD_FIREFLY_1, EL_BD_FIREFLY_2, @@ -2036,9 +1713,9 @@ void InitElementProperties() EL_BD_BUTTERFLY_3, EL_BD_BUTTERFLY_4, EL_BD_AMOEBA, - EL_CHAR_QUESTION + EL_CHAR_QUESTION, + -1 }; - static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element); static int ep_sb_element[] = { @@ -2047,10 +1724,10 @@ void InitElementProperties() EL_SOKOBAN_OBJECT, EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, - EL_PLAYER1, - EL_INVISIBLE_STEELWALL + EL_PLAYER_1, + EL_INVISIBLE_STEELWALL, + -1 }; - static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); static int ep_gem[] = { @@ -2059,9 +1736,9 @@ void InitElementProperties() EL_EMERALD_YELLOW, EL_EMERALD_RED, EL_EMERALD_PURPLE, - EL_DIAMOND + EL_DIAMOND, + -1 }; - static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem); static int ep_inactive[] = { @@ -2075,30 +1752,30 @@ void InitElementProperties() EL_QUICKSAND_EMPTY, EL_STONEBLOCK, EL_ROBOT_WHEEL, - EL_KEY1, - EL_KEY2, - EL_KEY3, - EL_KEY4, - EL_EM_KEY1, - EL_EM_KEY2, - EL_EM_KEY3, - EL_EM_KEY4, - EL_GATE1, - EL_GATE2, - EL_GATE3, - EL_GATE4, - EL_GATE1_GRAY, - EL_GATE2_GRAY, - EL_GATE3_GRAY, - EL_GATE4_GRAY, - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_DYNAMITE, EL_INVISIBLE_STEELWALL, EL_INVISIBLE_WALL, @@ -2109,19 +1786,19 @@ void InitElementProperties() EL_WALL_DIAMOND, EL_WALL_BD_DIAMOND, EL_WALL_EMERALD_YELLOW, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, EL_SOKOBAN_OBJECT, EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, EL_WALL_EMERALD_RED, EL_WALL_EMERALD_PURPLE, - EL_ACIDPOOL_TOPLEFT, - EL_ACIDPOOL_TOPRIGHT, - EL_ACIDPOOL_BOTTOMLEFT, - EL_ACIDPOOL_BOTTOM, - EL_ACIDPOOL_BOTTOMRIGHT, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, EL_MAGIC_WALL, EL_MAGIC_WALL_DEAD, EL_BD_MAGIC_WALL, @@ -2130,47 +1807,47 @@ void InitElementProperties() EL_BLOCKED, EL_SP_EMPTY, EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, EL_SP_DISK_RED, EL_SP_DISK_YELLOW, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -2184,33 +1861,34 @@ void InitElementProperties() EL_SIGN_YINYANG, EL_SIGN_OTHER, EL_STEELWALL_SLANTED, - EL_EMC_STEELWALL1, - EL_EMC_STEELWALL2, - EL_EMC_STEELWALL3, - EL_EMC_STEELWALL4, - EL_EMC_WALL_PILLAR_UPPER, - EL_EMC_WALL_PILLAR_MIDDLE, - EL_EMC_WALL_PILLAR_LOWER, - EL_EMC_WALL4, - EL_EMC_WALL5, - EL_EMC_WALL6, - EL_EMC_WALL7, - EL_EMC_WALL8 + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 }; - static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive); static int ep_explosive[] = { EL_BOMB, EL_DYNAMITE_ACTIVE, EL_DYNAMITE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, EL_BUG, EL_MOLE, EL_PENGUIN, @@ -2222,11 +1900,11 @@ void InitElementProperties() EL_SP_DISK_YELLOW, EL_SP_SNIKSNAK, EL_SP_ELECTRON, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive); - static int ep_mampf3[] = + static int ep_food_penguin[] = { EL_EMERALD, EL_BD_DIAMOND, @@ -2235,9 +1913,9 @@ void InitElementProperties() EL_EMERALD_PURPLE, EL_DIAMOND, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 }; - static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3); static int ep_pushable[] = { @@ -2254,30 +1932,32 @@ void InitElementProperties() EL_SP_DISK_YELLOW, EL_BALLOON, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable); static int ep_player[] = { - EL_PLAYER1, - EL_PLAYER2, - EL_PLAYER3, - EL_PLAYER4 + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + -1 }; - static int ep_player_num = SIZEOF_ARRAY_INT(ep_player); - static int ep_has_content[] = + static int ep_walkable_over[] = { - EL_YAMYAM, - EL_AMOEBA_WET, - EL_AMOEBA_DRY, - EL_AMOEBA_FULL, - EL_BD_AMOEBA + EL_EMPTY_SPACE, + EL_SP_EMPTY_SPACE, + /* !!! EL_GATE_[1-4], EL_GATE_[1-4]_GRAY !!! */ + /* !!! EL_EM_GATE_[1-4], EL_EM_GATE_[1-4]_GRAY !!! */ + EL_SOKOBAN_FIELD_EMPTY, + EL_EXIT_OPEN, + EL_SP_EXIT_OPEN, + -1 }; - static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content); - static int ep_eatable[] = + static int ep_diggable[] = { EL_SAND, EL_SP_BASE, @@ -2285,100 +1965,87 @@ void InitElementProperties() EL_SP_BUGGY_BASE_ACTIVATING, EL_TRAP, EL_INVISIBLE_SAND, - EL_INVISIBLE_SAND_ACTIVE + EL_INVISIBLE_SAND_ACTIVE, +#if 0 + EL_LANDMINE, + EL_SP_BUGGY_BASE_ACTIVE, +#endif + -1 }; - static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable); - static int ep_sp_element[] = + static int ep_collectible[] = { - EL_SP_EMPTY, - EL_SP_ZONK, - EL_SP_BASE, - EL_SP_MURPHY, + EL_BD_DIAMOND, + EL_EMERALD, + EL_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, + EL_EM_KEY_1, + EL_EM_KEY_2, + EL_EM_KEY_3, + EL_EM_KEY_4, + EL_DYNAMITE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, EL_SP_INFOTRON, - EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, - EL_SP_EXIT_CLOSED, - EL_SP_EXIT_OPEN, - EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_SNIKSNAK, - EL_SP_DISK_YELLOW, - EL_SP_TERMINAL, EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, - EL_SP_ELECTRON, - EL_SP_BUGGY_BASE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - /* additional elements that appeared in newer Supaplex levels */ - EL_INVISIBLE_WALL, - /* more than one murphy in a level results in an inactive clone */ - EL_SP_MURPHY_CLONE + EL_PEARL, + EL_CRYSTAL, + EL_KEY_WHITE, + EL_SHIELD_NORMAL, + EL_SHIELD_DEADLY, + EL_EXTRA_TIME, + EL_ENVELOPE, + EL_SPEED_PILL, + -1 }; - static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element); - - static int ep_quick_gate[] = - { - EL_EM_GATE1, - EL_EM_GATE2, - EL_EM_GATE3, - EL_EM_GATE4, - EL_EM_GATE1_GRAY, - EL_EM_GATE2_GRAY, - EL_EM_GATE3_GRAY, - EL_EM_GATE4_GRAY, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + + static int ep_walkable_through[] = + { + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, EL_SWITCHGATE_OPEN, - EL_TIMEGATE_OPEN + EL_TIMEGATE_OPEN, + -1 }; - static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate); static int ep_over_player[] = { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_TUBE_ALL, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -2388,74 +2055,75 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player); static int ep_active_bomb[] = { EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_PLAYER1_ACTIVE, - EL_DYNABOMB_PLAYER2_ACTIVE, - EL_DYNABOMB_PLAYER3_ACTIVE, - EL_DYNABOMB_PLAYER4_ACTIVE + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_SP_DISK_RED_ACTIVE, + -1 }; - static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); static int ep_belt[] = { - EL_CONVEYOR_BELT1_LEFT, - EL_CONVEYOR_BELT1_MIDDLE, - EL_CONVEYOR_BELT1_RIGHT, - EL_CONVEYOR_BELT2_LEFT, - EL_CONVEYOR_BELT2_MIDDLE, - EL_CONVEYOR_BELT2_RIGHT, - EL_CONVEYOR_BELT3_LEFT, - EL_CONVEYOR_BELT3_MIDDLE, - EL_CONVEYOR_BELT3_RIGHT, - EL_CONVEYOR_BELT4_LEFT, - EL_CONVEYOR_BELT4_MIDDLE, - EL_CONVEYOR_BELT4_RIGHT, + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, + -1 }; - static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); static int ep_belt_active[] = { - EL_CONVEYOR_BELT1_LEFT_ACTIVE, - EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT1_RIGHT_ACTIVE, - EL_CONVEYOR_BELT2_LEFT_ACTIVE, - EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT2_RIGHT_ACTIVE, - EL_CONVEYOR_BELT3_LEFT_ACTIVE, - EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT3_RIGHT_ACTIVE, - EL_CONVEYOR_BELT4_LEFT_ACTIVE, - EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, - EL_CONVEYOR_BELT4_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 }; - static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active); static int ep_belt_switch[] = { - EL_CONVEYOR_BELT1_SWITCH_LEFT, - EL_CONVEYOR_BELT1_SWITCH_MIDDLE, - EL_CONVEYOR_BELT1_SWITCH_RIGHT, - EL_CONVEYOR_BELT2_SWITCH_LEFT, - EL_CONVEYOR_BELT2_SWITCH_MIDDLE, - EL_CONVEYOR_BELT2_SWITCH_RIGHT, - EL_CONVEYOR_BELT3_SWITCH_LEFT, - EL_CONVEYOR_BELT3_SWITCH_MIDDLE, - EL_CONVEYOR_BELT3_SWITCH_RIGHT, - EL_CONVEYOR_BELT4_SWITCH_LEFT, - EL_CONVEYOR_BELT4_SWITCH_MIDDLE, - EL_CONVEYOR_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 }; - static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch); - static int ep_tube[] = + static int ep_walkable_under[] = { - EL_TUBE_ALL, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, EL_TUBE_VERTICAL_LEFT, @@ -2465,151 +2133,220 @@ void InitElementProperties() EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube); - - static long ep1_bit[] = - { - EP_BIT_AMOEBALIVE, - EP_BIT_AMOEBOID, - EP_BIT_SCHLUESSEL, - EP_BIT_PFORTE, - EP_BIT_SOLID, - EP_BIT_INDESTRUCTIBLE, - EP_BIT_SLIPPERY, - EP_BIT_ENEMY, - EP_BIT_MAUER, - EP_BIT_CAN_FALL, - EP_BIT_CAN_SMASH, - EP_BIT_CAN_CHANGE, - EP_BIT_CAN_MOVE, - EP_BIT_COULD_MOVE, - EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO, - EP_BIT_MAMPF2, - EP_BIT_BD_ELEMENT, - EP_BIT_SB_ELEMENT, - EP_BIT_GEM, - EP_BIT_INACTIVE, - EP_BIT_EXPLOSIVE, - EP_BIT_MAMPF3, - EP_BIT_PUSHABLE, - EP_BIT_PLAYER, - EP_BIT_HAS_CONTENT, - EP_BIT_EATABLE, - EP_BIT_SP_ELEMENT, - EP_BIT_QUICK_GATE, - EP_BIT_OVER_PLAYER, - EP_BIT_ACTIVE_BOMB - }; - static long ep2_bit[] = + + static int ep_sp_element[] = { - EP_BIT_BELT, - EP_BIT_BELT_ACTIVE, - EP_BIT_BELT_SWITCH, - EP_BIT_TUBE - }; - static int *ep1_array[] = - { - ep_amoebalive, - ep_amoeboid, - ep_schluessel, - ep_pforte, - ep_solid, - ep_indestructible, - ep_slippery, - ep_enemy, - ep_mauer, - ep_can_fall, - ep_can_smash, - ep_can_change, - ep_can_move, - ep_could_move, - ep_dont_touch, - ep_dont_go_to, - ep_mampf2, - ep_bd_element, - ep_sb_element, - ep_gem, - ep_inactive, - ep_explosive, - ep_mampf3, - ep_pushable, - ep_player, - ep_has_content, - ep_eatable, - ep_sp_element, - ep_quick_gate, - ep_over_player, - ep_active_bomb + EL_SP_EMPTY, + EL_SP_ZONK, + EL_SP_BASE, + EL_SP_MURPHY, + EL_SP_INFOTRON, + EL_SP_CHIP_SINGLE, + EL_SP_HARDWARE_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_SP_DISK_ORANGE, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_SNIKSNAK, + EL_SP_DISK_YELLOW, + EL_SP_TERMINAL, + EL_SP_DISK_RED, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, + EL_SP_ELECTRON, + EL_SP_BUGGY_BASE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + /* additional elements that appeared in newer Supaplex levels */ + EL_INVISIBLE_WALL, + /* more than one murphy in a level results in an inactive clone */ + EL_SP_MURPHY_CLONE, + -1 }; - static int *ep2_array[] = + + static int ep_has_content[] = { - ep_belt, - ep_belt_active, - ep_belt_switch, - ep_tube + EL_YAMYAM, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 }; - static int *ep1_num[] = - { - &ep_amoebalive_num, - &ep_amoeboid_num, - &ep_schluessel_num, - &ep_pforte_num, - &ep_solid_num, - &ep_indestructible_num, - &ep_slippery_num, - &ep_enemy_num, - &ep_mauer_num, - &ep_can_fall_num, - &ep_can_smash_num, - &ep_can_change_num, - &ep_can_move_num, - &ep_could_move_num, - &ep_dont_touch_num, - &ep_dont_go_to_num, - &ep_mampf2_num, - &ep_bd_element_num, - &ep_sb_element_num, - &ep_gem_num, - &ep_inactive_num, - &ep_explosive_num, - &ep_mampf3_num, - &ep_pushable_num, - &ep_player_num, - &ep_has_content_num, - &ep_eatable_num, - &ep_sp_element_num, - &ep_quick_gate_num, - &ep_over_player_num, - &ep_active_bomb_num + + static int ep_solid_new[] = + { + -1 }; - static int *ep2_num[] = + + static struct { - &ep_belt_num, - &ep_belt_active_num, - &ep_belt_switch_num, - &ep_tube_num + int *elements; + int property; + } element_properties[] = + { + { ep_amoebalive, EP_AMOEBALIVE }, + { ep_amoeboid, EP_AMOEBOID }, + { ep_can_be_crumbled, EP_CAN_BE_CRUMBLED }, + { ep_pforte, EP_PFORTE }, + { ep_solid, EP_SOLID }, + { ep_indestructible, EP_INDESTRUCTIBLE }, + { ep_slippery, EP_SLIPPERY }, + { ep_enemy, EP_ENEMY }, + { ep_mauer, EP_MAUER }, + { ep_can_fall, EP_CAN_FALL }, + { ep_can_smash, EP_CAN_SMASH }, + { ep_can_change, EP_CAN_CHANGE }, + { ep_can_move, EP_CAN_MOVE }, + { ep_could_move, EP_COULD_MOVE }, + { ep_dont_touch, EP_DONT_TOUCH }, + { ep_dont_go_to, EP_DONT_GO_TO }, + { ep_food_dark_yamyam, EP_FOOD_DARK_YAMYAM }, + { ep_bd_element, EP_BD_ELEMENT }, + { ep_sb_element, EP_SB_ELEMENT }, + { ep_gem, EP_GEM }, + { ep_inactive, EP_INACTIVE }, + { ep_explosive, EP_EXPLOSIVE }, + { ep_food_penguin, EP_FOOD_PENGUIN }, + { ep_pushable, EP_PUSHABLE }, + { ep_player, EP_PLAYER }, + { ep_walkable_over, EP_WALKABLE_OVER }, + { ep_diggable, EP_DIGGABLE }, + { ep_collectible, EP_COLLECTIBLE }, + { ep_walkable_through, EP_WALKABLE_THROUGH }, + { ep_over_player, EP_OVER_PLAYER }, + { ep_active_bomb, EP_ACTIVE_BOMB }, + { ep_belt, EP_BELT }, + { ep_belt_active, EP_BELT_ACTIVE }, + { ep_belt_switch, EP_BELT_SWITCH }, + { ep_walkable_under, EP_WALKABLE_UNDER }, + { ep_sp_element, EP_SP_ELEMENT }, + { ep_has_content, EP_HAS_CONTENT }, + { ep_solid_new, EP_SOLID_NEW }, + { NULL, -1 } + }; + +#if 0 + static int active_properties[] = + { + EP_AMOEBALIVE, + EP_AMOEBOID, + EP_PFORTE, + EP_SOLID, + EP_ENEMY, + EP_MAUER, + EP_CAN_FALL, + EP_CAN_SMASH, + EP_CAN_CHANGE, + EP_CAN_MOVE, + EP_COULD_MOVE, + EP_DONT_TOUCH, + EP_DONT_GO_TO, + EP_GEM, + EP_EXPLOSIVE, + EP_PUSHABLE, + EP_PLAYER, + EP_HAS_CONTENT, + EP_DIGGABLE, + EP_WALKABLE_THROUGH, + EP_OVER_PLAYER, + EP_ACTIVE_BOMB, + + EP_BELT, + EP_BELT_ACTIVE, + EP_BELT_SWITCH, + EP_WALKABLE_UNDER, + EP_EM_SLIPPERY_WALL, + EP_CAN_BE_CRUMBLED, }; - static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); - static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); +#endif + /* always start with reliable default values (no properties) */ for (i=0; iconnected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_image_tokens[] = + { + "name", + "sort_priority", + "global.num_toons", + "menu.draw_xoffset", + "menu.draw_yoffset", + "menu.draw_xoffset.MAIN", + "menu.draw_yoffset.MAIN", + "door.step_offset", + "door.step_delay", + NULL + }; + static char *ignore_sound_tokens[] = + { + "name", + "sort_priority", + NULL + }; + int i; + + for (i=0; i len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) + { + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); + } + } + } + + for (j=0; j < NUM_INITIAL_FONTS; j++) + { + font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT; + font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE; + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j=0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x=0; xidentifier); + ReinitializeSounds(); +} + +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; +#endif + + if (!options.network) + return; + +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} + +void ReloadCustomArtwork() +{ + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif + + setLevelArtworkDir(artwork.gfx_first); + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitImages(); + + FreeTileClipmasks(); + InitTileClipmasks(); + + artwork.gfx_current_identifier = artwork.gfx_current->identifier; + last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); + + artwork.snd_current_identifier = artwork.snd_current->identifier; + last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); + + artwork.mus_current_identifier = artwork.mus_current->identifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + + +/* ========================================================================= */ +/* OpenAll() */ +/* ========================================================================= */ + +void OpenAll() +{ + InitGlobal(); /* initialize some global variables */ + + if (options.execute_command) + Execute_Command(options.execute_command); + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); +#endif + exit(0); /* never reached */ + } + + InitSetup(); + + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); + + InitCounter(); + + InitRND(NEW_RANDOMIZE); + InitSimpleRND(NEW_RANDOMIZE); + + InitJoysticks(); + + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); + + InitEventFilter(FilterMouseMotionEvents); + + InitElementProperties(); + + InitGfx(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ + InitMusic(); /* needs to know current level directory */ + + InitGfxBackground(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } + + game_status = MAINMENU; + + DrawMainMenu(); + + InitNetworkServer(); +} + void CloseAllAndExit(int exit_value) { StopSounds();