X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=5015dc9842b06818fff102f28031c05a90556f79;hb=f857fec3082c785b0dd271b6ad1b7642a2ed4e65;hp=34d4ef14d51ae6093f72a112805563e3f51263ab;hpb=57becb68aac2b371506b50cbf8b9b66220003b31;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 34d4ef14..5015dc98 100644 --- a/src/init.c +++ b/src/init.c @@ -260,21 +260,11 @@ static int getFontBitmapID(int font_nr) { int special = -1; - if (game_status == MAINMENU || game_status == TYPENAME) + if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + special = game_status; + else if (game_status == GAME_MODE_PSEUDO_TYPENAME) special = GFX_SPECIAL_ARG_MAIN; - else if (game_status == CHOOSELEVEL) - special = GFX_SPECIAL_ARG_LEVELS; - else if (game_status == HALLOFFAME) - special = GFX_SPECIAL_ARG_SCORES; - else if (game_status == LEVELED) - special = GFX_SPECIAL_ARG_EDITOR; - else if (game_status == HELPSCREEN) - special = GFX_SPECIAL_ARG_INFO; - else if (game_status == SETUP) - special = GFX_SPECIAL_ARG_SETUP; - else if (game_status == PSEUDO_PREVIEW) - special = GFX_SPECIAL_ARG_PREVIEW; - else if (game_status == PLAYING || game_status == PSEUDO_DOOR) + else if (game_status == GAME_MODE_PLAYING) special = GFX_SPECIAL_ARG_DOOR; if (special != -1) @@ -491,9 +481,9 @@ void InitElementGraphicInfo() for (act=0; act= EL_CHAR_START && i <= EL_CHAR_END) + SET_PROPERTY(i, EP_INACTIVE, TRUE); + + /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ + SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || + IS_WALKABLE_INSIDE(i) || + IS_WALKABLE_UNDER(i))); + + SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) || + IS_PASSABLE_INSIDE(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) || + IS_PASSABLE_OVER(i))); - if (IS_PASSABLE_OVER(i) || IS_PASSABLE_THROUGH(i) || IS_PASSABLE_UNDER(i)) - SET_PROPERTY(i, EP_PASSABLE, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) || + IS_PASSABLE_INSIDE(i))); - if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i)) - SET_PROPERTY(i, EP_PLAYER_OVER, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) || + IS_PASSABLE_UNDER(i))); - if (IS_WALKABLE_THROUGH(i) || IS_PASSABLE_THROUGH(i)) - SET_PROPERTY(i, EP_PLAYER_INSIDE, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) || + IS_PASSABLE(i))); - if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i)) - SET_PROPERTY(i, EP_PLAYER_UNDER, TRUE); + /* ---------- WALL ----------------------------------------------------- */ + SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */ + + for (j=0; no_wall_properties[j] != -1; j++) + if (HAS_PROPERTY(i, no_wall_properties[j]) || + i >= EL_FIRST_RUNTIME_UNREAL) + SET_PROPERTY(i, EP_WALL, FALSE); + + if (IS_HISTORIC_WALL(i)) + SET_PROPERTY(i, EP_WALL, TRUE); + + /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */ + if (engine_version < VERSION_IDENT(2,2,0)) + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i)); + else + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) && + !IS_DIGGABLE(i) && + !IS_COLLECTIBLE(i))); + + /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ + + if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); + else + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) && + IS_INDESTRUCTIBLE(i))); + + /* ---------- EXPLOSION_PROOF ------------------------------------------ */ + if (i == EL_FLAMES) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE); + else if (engine_version < VERSION_IDENT(2,2,0)) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i)); + else + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + !IS_WALKABLE_OVER(i) && + !IS_WALKABLE_UNDER(i))); } #if 0 @@ -2367,26 +2407,29 @@ void InitElementProperties() } #endif -#if 0 - for (i=0; i < MAX_NUM_ELEMENTS; i++) + /* dynamically adjust element properties according to game engine version */ { - boolean element_is_solid = TRUE; - - if (IS_DIGGABLE(i) || - IS_COLLECTIBLE(i) || - CAN_FALL(i) || - CAN_MOVE(i) || - IS_PUSHABLE(i)) - element_is_solid = FALSE; - - if (IS_INDESTRUCTIBLE(i)) - element_is_solid = TRUE; - - if (element_is_solid != HAS_PROPERTY(i, EP_SOLID)) - printf("::: '%s' should %s solid\n", element_info[i].token_name, - (HAS_PROPERTY(i, EP_SOLID) ? "NOT be" : "be")); + static int ep_em_slippery_wall[] = + { + EL_STEELWALL, + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + -1 + }; + + /* special EM style gems behaviour */ + for (i=0; ep_em_slippery_wall[i] != -1; i++) + SET_PROPERTY(ep_em_slippery_wall[i], EP_EM_SLIPPERY_WALL, + level.em_slippery_gems); + + /* "EL_EXPANDABLE_WALL_GROWING" wasn't slippery for EM gems in 2.0.1 */ + SET_PROPERTY(EL_EXPANDABLE_WALL_GROWING, EP_EM_SLIPPERY_WALL, + (level.em_slippery_gems && + engine_version > VERSION_IDENT(2,0,1))); } -#endif } static void InitGlobal() @@ -2538,27 +2581,43 @@ static void InitArtworkConfig() static char *direction_id_suffix[NUM_DIRECTIONS + 1]; static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; static char *dummy[1] = { NULL }; - static char *ignore_image_tokens[] = - { - "name", - "sort_priority", - "global.num_toons", - "menu.draw_xoffset", - "menu.draw_yoffset", - "menu.draw_xoffset.MAIN", - "menu.draw_yoffset.MAIN", - "door.step_offset", - "door.step_delay", - NULL - }; - static char *ignore_sound_tokens[] = + static char *ignore_generic_tokens[] = { "name", "sort_priority", NULL }; + static char **ignore_image_tokens, **ignore_sound_tokens; + int num_ignore_generic_tokens; + int num_ignore_image_tokens, num_ignore_sound_tokens; int i; + /* dynamically determine list of generic tokens to be ignored */ + num_ignore_generic_tokens = 0; + for (i=0; ignore_generic_tokens[i] != NULL; i++) + num_ignore_generic_tokens++; + + /* dynamically determine list of image tokens to be ignored */ + num_ignore_image_tokens = num_ignore_generic_tokens; + for (i=0; image_config_vars[i].token != NULL; i++) + num_ignore_image_tokens++; + ignore_image_tokens = + checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_image_tokens[i] = ignore_generic_tokens[i]; + for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++) + ignore_image_tokens[num_ignore_generic_tokens + i] = + image_config_vars[i].token; + ignore_image_tokens[num_ignore_image_tokens] = NULL; + + /* dynamically determine list of sound tokens to be ignored */ + num_ignore_sound_tokens = num_ignore_generic_tokens; + ignore_sound_tokens = + checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_sound_tokens[i] = ignore_generic_tokens[i]; + ignore_sound_tokens[num_ignore_sound_tokens] = NULL; + for (i=0; i