X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=4da3ddb1366698fa4530b86d139e6bf3a152af72;hb=41680565bf2af491be63ee8440788c4ff8b616db;hp=f77bd79ef23bb37dcf915ef4fe78e2b0cee4a249;hpb=8d46c5298f0fcce7bdb52f3835b2fbbdc403dfe0;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index f77bd79e..9b57d1b0 100644 --- a/src/init.c +++ b/src/init.c @@ -1,1126 +1,1188 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* init.c * +* init.c * ***********************************************************/ -#include +#include "libgame/libgame.h" #include "init.h" -#include "misc.h" -#include "sound.h" +#include "events.h" #include "screens.h" #include "editor.h" #include "game.h" #include "tape.h" #include "tools.h" #include "files.h" -#include "joystick.h" -#include "image.h" -#include "pcx.h" #include "network.h" #include "netserv.h" +#include "cartoons.h" -struct PictureFileInfo -{ - char *picture_filename; - boolean picture_with_mask; -}; +#include "conf_e2g.c" /* include auto-generated data structure definitions */ +#include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ +#include "conf_fnt.c" /* include auto-generated data structure definitions */ -struct IconFileInfo -{ - char *picture_filename; - char *picturemask_filename; -}; - -static int sound_process_id = 0; - -static void InitLevelAndPlayerInfo(void); -static void InitNetworkServer(void); -static void InitDisplay(void); -static void InitSound(void); -static void InitSoundServer(void); -static void InitWindow(int, char **); -static void InitGfx(void); -static void LoadGfx(int, struct PictureFileInfo *); -static void InitGadgets(void); -static void InitElementProperties(void); - -void OpenAll(int argc, char *argv[]) -{ -#ifdef MSDOS - initErrorFile(); -#endif - - if (options.serveronly) - { - NetworkServer(options.server_port, options.serveronly); - /* never reached */ - exit(0); - } +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" - InitCounter(); - InitSound(); - InitSoundServer(); - InitJoysticks(); - InitRND(NEW_RANDOMIZE); - signal(SIGINT, CloseAllAndExit); - signal(SIGTERM, CloseAllAndExit); +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; - InitDisplay(); - InitWindow(argc, argv); -#ifndef USE_SDL_LIBRARY - XMapWindow(display, window); - XFlush(display); -#endif +static void InitTileClipmasks() +{ +#if 0 +#if defined(TARGET_X11) + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; - InitGfx(); - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ +#if defined(TARGET_X11_NATIVE) - InitLevelAndPlayerInfo(); - return; - InitGadgets(); /* needs to know number of level series */ +#if 0 + GC copy_clipmask_gc; - DrawMainMenu(); + static struct + { + int start; + int count; + } + tile_needs_clipping[] = + { + { GFX_SPIELER1_UP, 4 }, + { GFX_SPIELER1_DOWN, 4 }, + { GFX_SPIELER1_LEFT, 4 }, + { GFX_SPIELER1_RIGHT, 4 }, + { GFX_SPIELER1_PUSH_LEFT, 4 }, + { GFX_SPIELER1_PUSH_RIGHT, 4 }, + { GFX_SPIELER2_UP, 4 }, + { GFX_SPIELER2_DOWN, 4 }, + { GFX_SPIELER2_LEFT, 4 }, + { GFX_SPIELER2_RIGHT, 4 }, + { GFX_SPIELER2_PUSH_LEFT, 4 }, + { GFX_SPIELER2_PUSH_RIGHT, 4 }, + { GFX_SPIELER3_UP, 4 }, + { GFX_SPIELER3_DOWN, 4 }, + { GFX_SPIELER3_LEFT, 4 }, + { GFX_SPIELER3_RIGHT, 4 }, + { GFX_SPIELER3_PUSH_LEFT, 4 }, + { GFX_SPIELER3_PUSH_RIGHT, 4 }, + { GFX_SPIELER4_UP, 4 }, + { GFX_SPIELER4_DOWN, 4 }, + { GFX_SPIELER4_LEFT, 4 }, + { GFX_SPIELER4_RIGHT, 4 }, + { GFX_SPIELER4_PUSH_LEFT, 4 }, + { GFX_SPIELER4_PUSH_RIGHT, 4 }, + { GFX_SP_MURPHY, 1 }, + { GFX_MURPHY_GO_LEFT, 3 }, + { GFX_MURPHY_GO_RIGHT, 3 }, + { GFX_MURPHY_SNAP_UP, 1 }, + { GFX_MURPHY_SNAP_DOWN, 1 }, + { GFX_MURPHY_SNAP_RIGHT, 1 }, + { GFX_MURPHY_SNAP_LEFT, 1 }, + { GFX_MURPHY_PUSH_RIGHT, 1 }, + { GFX_MURPHY_PUSH_LEFT, 1 }, + { GFX_GEBLUBBER, 4 }, + { GFX_DYNAMIT, 7 }, + { GFX_DYNABOMB, 4 }, + { GFX_EXPLOSION, 8 }, + { GFX_SOKOBAN_OBJEKT, 1 }, + { GFX_FUNKELN_BLAU, 3 }, + { GFX_FUNKELN_WEISS, 3 }, + { GFX2_SHIELD_PASSIVE, 3 }, + { GFX2_SHIELD_ACTIVE, 3 }, + { -1, 0 } + }; +#endif - InitNetworkServer(); -} +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ -void InitLevelAndPlayerInfo() -{ int i; - /* choose default local player */ - local_player = &stored_player[0]; + /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ + for (i=0; idrawable, + clip_gc_valuemask, &clip_gc_values); + +#if 0 + for (i=0; iclip_mask) + { + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = pix[i]->clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); + } } +#endif - local_player->connected = TRUE; +#if defined(TARGET_X11_NATIVE) - LoadLevelInfo(); /* global level info */ - LoadSetup(); /* global setup info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(); /* last played level info */ -} +#if 0 + /* create graphic context structures needed for clipping */ + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask, + clip_gc_valuemask, &clip_gc_values); -void InitNetworkServer() -{ -#ifndef MSDOS - int nr_wanted; -#endif + /* create only those clipping Pixmaps we really need */ + for (i=0; tile_needs_clipping[i].start>=0; i++) + { + int j; - if (!options.network) - return; + for (j=0; jclip_mask; - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); + tile_clipmask[tile] = XCreatePixmap(display, window->drawable, + TILEX, TILEY, 1); - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); + XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc, + src_x, src_y, TILEX, TILEY, 0, 0); + } + } - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); + XFreeGC(display, copy_clipmask_gc); +#endif + +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ #endif } -void InitSound() +void FreeTileClipmasks() { +#if 0 +#if defined(TARGET_X11) int i; - if (sound_status == SOUND_OFF) - return; - -#ifndef MSDOS - if (access(sound_device_name, W_OK) != 0) + for (i=0; istored_clip_gc) + { + XFreeGC(display, pix[i]->stored_clip_gc); + pix[i]->stored_clip_gc = None; + } } +#endif + +#endif /* TARGET_X11 */ +#endif +} - close(sound_device); - sound_status = SOUND_AVAILABLE; +void FreeGadgets() +{ + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); +} -#ifdef VOXWARE - sound_loops_allowed = TRUE; +void InitGadgets() +{ + static boolean gadgets_initialized = FALSE; - /* - setup.sound_loops_on = TRUE; - */ + if (gadgets_initialized) + FreeGadgets(); -#endif -#else /* MSDOS */ - sound_loops_allowed = TRUE; + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); - /* - setup.sound_loops_on = TRUE; - */ + gadgets_initialized = TRUE; +} -#endif /* MSDOS */ +void InitElementSmallImages() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i; - for(i=0; i -1; i++) + CreateImageWithSmallImages(element_to_graphic[i].graphic); - Sound[i].name = sound_name[i]; - if (!LoadSound(&Sound[i])) - { - sound_status = SOUND_OFF; - return; - } - } + /* initialize special images from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_special_graphic[i].graphic); + + /* initialize images from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS) + CreateImageWithSmallImages(property_mapping[i].artwork_index); } -void InitSoundServer() +static int getFontBitmapID(int font_nr) { - if (sound_status == SOUND_OFF) - return; + int special = -1; + + if (game_status == MAINMENU || game_status == TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == CHOOSELEVEL) + special = GFX_SPECIAL_ARG_LEVELS; + else if (game_status == HALLOFFAME) + special = GFX_SPECIAL_ARG_SCORES; + else if (game_status == LEVELED) + special = GFX_SPECIAL_ARG_EDITOR; + else if (game_status == HELPSCREEN) + special = GFX_SPECIAL_ARG_INFO; + else if (game_status == SETUP) + special = GFX_SPECIAL_ARG_SETUP; + else if (game_status == PSEUDO_PREVIEW) + special = GFX_SPECIAL_ARG_PREVIEW; + else if (game_status == PLAYING || game_status == PSEUDO_DOOR) + special = GFX_SPECIAL_ARG_DOOR; + + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; + else + return font_nr; +} -#ifndef MSDOS +void InitFontGraphicInfo() +{ + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; - if (pipe(sound_pipe)<0) + if (graphic_info == NULL) /* still at startup phase */ { - Error(ERR_WARN, "cannot create pipe - no sounds"); - sound_status = SOUND_OFF; - return; - } + InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); - if ((sound_process_id = fork()) < 0) - { - Error(ERR_WARN, "cannot create sound server process - no sounds"); - sound_status = SOUND_OFF; return; } - if (!sound_process_id) /* we are child */ - { - SoundServer(); - - /* never reached */ - exit(0); - } - else /* we are parent */ - close(sound_pipe[0]); /* no reading from pipe needed */ - -#else /* MSDOS */ + /* ---------- initialize font graphic definitions ---------- */ - SoundServer(); + /* always start with reliable default values (normal font graphics) */ + for (i=0; i < NUM_FONTS; i++) + font_info[i].graphic = FONT_INITIAL_1; -#endif /* MSDOS */ -} + /* initialize normal font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; -void InitJoysticks() -{ - int i; + if (special != -1) + continue; - if (global_joystick_status == JOYSTICK_OFF) - return; + font_info[font_nr].graphic = graphic; + } - joystick_status = JOYSTICK_OFF; + /* always start with reliable default values (special font graphics) */ + for (i=0; i < NUM_FONTS; i++) + { + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; + } + } -#ifndef MSDOS - for (i=0; i -1; i++) { - char *device_name = setup.input[i].joy.device_name; + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - /* this allows subsequent calls to 'InitJoysticks' for re-initialization */ - if (stored_player[i].joystick_fd != -1) + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) { - close(stored_player[i].joystick_fd); - stored_player[i].joystick_fd = -1; + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } + } - if (!setup.input[i].use_joystick) - continue; + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - if (access(device_name, R_OK) != 0) - { - Error(ERR_WARN, "cannot access joystick device '%s'", device_name); + if (font_nr < 0) continue; - } - if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0) + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) { - Error(ERR_WARN, "cannot open joystick device '%s'", device_name); - continue; + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } - - joystick_status = JOYSTICK_AVAILABLE; } -#else /* MSDOS */ + /* ---------- initialize font bitmap array ---------- */ - /* try to access two joysticks; if that fails, try to access just one */ - if (install_joystick(JOY_TYPE_2PADS) == 0 || - install_joystick(JOY_TYPE_AUTODETECT) == 0) - joystick_status = JOYSTICK_AVAILABLE; + if (font_bitmap_info != NULL) + free(font_bitmap_info); - /* - load_joystick_data(JOYSTICK_FILENAME); - */ + font_bitmap_info = + checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo)); - for (i=0; i= num_joysticks) - joystick_nr = -1; + for (i=0; i < NUM_FONTS; i++) + { + if (i < NUM_INITIAL_FONTS) + { + font_bitmap_info[i] = font_initial[i]; + continue; + } - /* misuse joystick file descriptor variable to store joystick number */ - stored_player[i].joystick_fd = joystick_nr; + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int font_bitmap_id = font_info[i].special_bitmap_id[j]; + int graphic = font_info[i].special_graphic[j]; + + /* copy font relevant information from graphics information */ + font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap; + font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x; + font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; + font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; + font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; + font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; + font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + } } -#endif + + InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); } -void InitDisplay() +void InitElementGraphicInfo() { -#ifdef USE_SDL_LIBRARY - /* initialize SDL */ - if (SDL_Init(SDL_INIT_VIDEO) < 0) - Error(ERR_EXIT, "SDL_Init() failed: %s\n", SDL_GetError()); + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, act, dir; - /* automatically cleanup SDL stuff after exit() */ - atexit(SDL_Quit); - -#else /* !USE_SDL_LIBRARY */ + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; ivisual; - XFree((void *)vinfo); + for (dir=0; dir -1; i++) { - printf("Sorry, displays with less than 8 bits per pixel not supported.\n"); - exit(-1); - } - else if ((depth ==8 && visual->class != PseudoColor) || - (depth > 8 && visual->class != TrueColor && - visual->class != DirectColor)) - { - printf("Sorry, cannot get appropriate visual.\n"); - exit(-1); - } -#endif /* !MSDOS */ -#endif /* !USE_SDL_LIBRARY */ -} + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + int graphic = element_to_graphic[i].graphic; -void InitWindow(int argc, char *argv[]) -{ -#ifdef USE_SDL_LIBRARY - /* open SDL video output device (window or fullscreen mode) */ - if ((sdl_window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH, - SDL_HWSURFACE)) - == NULL) - Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); - - /* set window and icon title */ - SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING); - - /* select event types: initially no mouse motion events */ - SDL_EventState(SDL_MOUSEMOTION, SDL_IGNORE); - -#else /* !USE_SDL_LIBRARY */ - - unsigned int border_width = 4; - XGCValues gc_values; - unsigned long gc_valuemask; -#ifndef MSDOS - XTextProperty windowName, iconName; - Pixmap icon_pixmap, iconmask_pixmap; - unsigned int icon_width, icon_height; - int icon_hot_x, icon_hot_y; - char icon_filename[256]; - XSizeHints size_hints; - XWMHints wm_hints; - XClassHint class_hints; - char *window_name = WINDOW_TITLE_STRING; - char *icon_name = WINDOW_TITLE_STRING; - long window_event_mask; - Atom proto_atom = None, delete_atom = None; -#endif - int screen_width, screen_height; - int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS; - unsigned long pen_fg = WhitePixel(display,screen); - unsigned long pen_bg = BlackPixel(display,screen); - const int width = WIN_XSIZE, height = WIN_YSIZE; + if (graphic_info[graphic].bitmap == NULL) + continue; -#ifndef MSDOS - static struct IconFileInfo icon_pic = - { - "rocks_icon.xbm", - "rocks_iconmask.xbm" - }; -#endif + if (action < 0) + action = ACTION_DEFAULT; - screen_width = XDisplayWidth(display, screen); - screen_height = XDisplayHeight(display, screen); - - win_xpos = (screen_width - width) / 2; - win_ypos = (screen_height - height) / 2; - - window = XCreateSimpleWindow(display, RootWindow(display, screen), - win_xpos, win_ypos, width, height, border_width, - pen_fg, pen_bg); - -#ifndef MSDOS - proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE); - delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE); - if ((proto_atom != None) && (delete_atom != None)) - XChangeProperty(display, window, proto_atom, XA_ATOM, 32, - PropModePrepend, (unsigned char *) &delete_atom, 1); - - sprintf(icon_filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, - icon_pic.picture_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &icon_pixmap,&icon_hot_x,&icon_hot_y); - if (!icon_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - sprintf(icon_filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, - icon_pic.picturemask_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &iconmask_pixmap,&icon_hot_x,&icon_hot_y); - if (!iconmask_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - size_hints.width = size_hints.min_width = size_hints.max_width = width; - size_hints.height = size_hints.min_height = size_hints.max_height = height; - size_hints.flags = PSize | PMinSize | PMaxSize; - - if (win_xpos || win_ypos) - { - size_hints.x = win_xpos; - size_hints.y = win_ypos; - size_hints.flags |= PPosition; + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; } - if (!XStringListToTextProperty(&window_name, 1, &windowName)) - Error(ERR_EXIT, "structure allocation for windowName failed"); + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; - if (!XStringListToTextProperty(&icon_name, 1, &iconName)) - Error(ERR_EXIT, "structure allocation for iconName failed"); + if (graphic_info[graphic].bitmap == NULL) + continue; - wm_hints.initial_state = NormalState; - wm_hints.input = True; - wm_hints.icon_pixmap = icon_pixmap; - wm_hints.icon_mask = iconmask_pixmap; - wm_hints.flags = StateHint | IconPixmapHint | IconMaskHint | InputHint; + if (element >= MAX_NUM_ELEMENTS || special != -1) + continue; - class_hints.res_name = program_name; - class_hints.res_class = "Rocks'n'Diamonds"; + if (action < 0) + action = ACTION_DEFAULT; - XSetWMProperties(display, window, &windowName, &iconName, - argv, argc, &size_hints, &wm_hints, - &class_hints); + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } - XFree(windowName.value); - XFree(iconName.value); + /* now set all '-1' values to element specific default values */ + for (i=0; i -1; i++) + { + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; + + if (base_redefined && !special_redefined) + continue; + + element_info[element].special_graphic[special] = graphic; + } + + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - int start; - int count; + int element = property_mapping[i].base_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (element >= MAX_NUM_ELEMENTS) + continue; + + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; } - tile_needs_clipping[] = +} + +static void set_graphic_parameters(int graphic, char **parameter_raw) +{ + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int num_xtiles = (src_bitmap ? src_bitmap->width : TILEX) / TILEX; + int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY; + int parameter[NUM_GFX_ARGS]; + int i; + + /* get integer values from string parameters */ + for (i=0; i < NUM_GFX_ARGS; i++) + parameter[i] = + get_parameter_value(image_config_suffix[i].token, parameter_raw[i], + image_config_suffix[i].type); + + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + /* correct x or y offset dependant of vertical or horizontal frame order */ + if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ + { + if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET]; + else + graphic_info[graphic].offset_y = graphic_info[graphic].height; + } + else /* frames are ordered horizontally */ { - { GFX_SPIELER1_UP, 4 }, - { GFX_SPIELER1_DOWN, 4 }, - { GFX_SPIELER1_LEFT, 4 }, - { GFX_SPIELER1_RIGHT, 4 }, - { GFX_SPIELER1_PUSH_LEFT, 4 }, - { GFX_SPIELER1_PUSH_RIGHT, 4 }, - { GFX_SPIELER2_UP, 4 }, - { GFX_SPIELER2_DOWN, 4 }, - { GFX_SPIELER2_LEFT, 4 }, - { GFX_SPIELER2_RIGHT, 4 }, - { GFX_SPIELER2_PUSH_LEFT, 4 }, - { GFX_SPIELER2_PUSH_RIGHT, 4 }, - { GFX_SPIELER3_UP, 4 }, - { GFX_SPIELER3_DOWN, 4 }, - { GFX_SPIELER3_LEFT, 4 }, - { GFX_SPIELER3_RIGHT, 4 }, - { GFX_SPIELER3_PUSH_LEFT, 4 }, - { GFX_SPIELER3_PUSH_RIGHT, 4 }, - { GFX_SPIELER4_UP, 4 }, - { GFX_SPIELER4_DOWN, 4 }, - { GFX_SPIELER4_LEFT, 4 }, - { GFX_SPIELER4_RIGHT, 4 }, - { GFX_SPIELER4_PUSH_LEFT, 4 }, - { GFX_SPIELER4_PUSH_RIGHT, 4 }, - { GFX_SP_MURPHY, 1 }, - { GFX_MURPHY_GO_LEFT, 3 }, - { GFX_MURPHY_GO_RIGHT, 3 }, - { GFX_MURPHY_SNAP_UP, 1 }, - { GFX_MURPHY_SNAP_DOWN, 1 }, - { GFX_MURPHY_SNAP_RIGHT, 1 }, - { GFX_MURPHY_SNAP_LEFT, 1 }, - { GFX_MURPHY_PUSH_RIGHT, 1 }, - { GFX_MURPHY_PUSH_LEFT, 1 }, - { GFX_GEBLUBBER, 4 }, - { GFX_DYNAMIT, 7 }, - { GFX_DYNABOMB, 4 }, - { GFX_EXPLOSION, 8 }, - { GFX_SOKOBAN_OBJEKT, 1 }, - { GFX_FUNKELN_BLAU, 3 }, - { GFX_FUNKELN_WEISS, 3 }, - { GFX2_SHIELD_PASSIVE, 3 }, - { GFX2_SHIELD_ACTIVE, 3 }, - { -1, 0 } - }; + if (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET]; + else + graphic_info[graphic].offset_x = graphic_info[graphic].width; + } -#if DEBUG_TIMING - debug_print_timestamp(0, NULL); /* initialize timestamp function */ -#endif + /* optionally, the x and y offset of frames can be specified directly */ + if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + + /* automatically determine correct number of frames, if not defined */ + if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = num_xtiles; + else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = num_ytiles; + else + graphic_info[graphic].anim_frames = 1; + + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; + if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ + graphic_info[graphic].anim_delay = 1; + + if (parameter[GFX_ARG_ANIM_MODE] != ANIM_NONE) + graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE]; + else if (graphic_info[graphic].anim_frames > 1) + graphic_info[graphic].anim_mode = ANIM_LOOP; + + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + else + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + + /* this is only used for toon animations */ + graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; + graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; + + /* this is only used for drawing font characters */ + graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET]; + graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET]; +} -#ifdef DEBUG -#if 0 - printf("Test: Loading RocksFont2.pcx ...\n"); - LoadGfx(PIX_SMALLFONT,&test_pic1); - printf("Test: Done.\n"); - printf("Test: Loading mouse.pcx ...\n"); - LoadGfx(PIX_SMALLFONT,&test_pic2); - printf("Test: Done.\n"); -#endif -#endif +static void InitGraphicInfo() +{ + int fallback_graphic = IMG_CHAR_EXCLAM; + struct FileInfo *fallback_image = getImageListEntry(fallback_graphic); + Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic); + int num_images = getImageListSize(); + int i; - LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]); - DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW); - DrawInitText(COPYRIGHT_STRING,50,FC_RED); -#ifdef MSDOS - DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE); - rest(200); -#endif /* MSDOS */ - DrawInitText("Loading graphics:",120,FC_GREEN); - - for(i=0; iparameter); - SDL_FreeSurface(sdl_image_tmp); + /* now check if no animation frames are outside of the loaded image */ - /* create double-buffer surface for field image */ - if ((sdl_image_tmp = SDL_CreateRGBSurface(SDL_SWSURFACE, - FXSIZE, FYSIZE, - WIN_SDL_DEPTH, 0, 0, 0, 0)) - == NULL) - Error(ERR_EXIT, "SDL_CreateRGBSurface() failed: %s\n", SDL_GetError()); + if (graphic_info[i].bitmap == NULL) + continue; /* skip check for optional images that are undefined */ - if ((sdl_pix[PIX_DB_FIELD] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError()); + first_frame = 0; + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } - SDL_FreeSurface(sdl_image_tmp); + last_frame = graphic_info[i].anim_frames - 1; + getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } - /* initialize surface array to 'NULL' */ - for(i=0; i=0; i++) - { - for(j=0; jclip_mask, + clip_gc_valuemask, &clip_gc_values); + } + + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); - getGraphicSource(graphic, &pixmap_nr, &src_x, &src_y); - src_pixmap = clipmask[pixmap_nr]; + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); - tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1); + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; - XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc, - src_x,src_y, TILEX,TILEY, 0,0); + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); #endif - } } - sdl_drawto = sdl_backbuffer = sdl_pix[PIX_DB_BACK]; - sdl_fieldbuffer = sdl_pix[PIX_DB_FIELD]; - SetDrawtoField(DRAW_BACKBUFFER); +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); - SDLCopyArea(sdl_pix[PIX_BACK], sdl_backbuffer, - 0,0, WIN_XSIZE,WIN_YSIZE, 0,0); - SDLFillRectangle(sdl_pix[PIX_DB_BACK], - REAL_SX,REAL_SY, FULL_SXSIZE,FULL_SYSIZE, 0x000000); - SDLFillRectangle(sdl_pix[PIX_DB_DOOR], - 0,0, 3*DXSIZE,DYSIZE+VYSIZE, 0x000000); - -#else /* !USE_SDL_LIBRARY */ - - pix[PIX_DB_BACK] = XCreatePixmap(display, window, - WIN_XSIZE,WIN_YSIZE, - XDefaultDepth(display,screen)); - pix[PIX_DB_DOOR] = XCreatePixmap(display, window, - 3*DXSIZE,DYSIZE+VYSIZE, - XDefaultDepth(display,screen)); - pix[PIX_DB_FIELD] = XCreatePixmap(display, window, - FXSIZE,FYSIZE, - XDefaultDepth(display,screen)); + clipmasks_initialized = TRUE; +#endif +} - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - copy_clipmask_gc = - XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values); +static void InitElementSoundInfo() +{ + struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); + int num_property_mappings = getSoundListPropertyMappingSize(); + int i, j, act; + + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i < MAX_NUM_ELEMENTS; i++) + for (act=0; act < NUM_ACTIONS; act++) + element_info[i].sound[act] = -1; + + /* initialize element/sound mapping from static configuration */ + for (i=0; element_to_sound[i].element > -1; i++) + { + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; + + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values); + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; - /* initialize pixmap array to Pixmap 'None' */ - for(i=0; i= MAX_NUM_ELEMENTS) + continue; - /* create only those clipping Pixmaps we really need */ - for(i=0; tile_needs_clipping[i].start>=0; i++) + if (action < 0) + action = ACTION_DEFAULT; + + element_info[element].sound[action] = sound; + } + + /* initialize element class/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - for(j=0; j= MAX_NUM_ELEMENTS) + continue; - tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1); + if (action < 0) + action = ACTION_DEFAULT; - XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc, - src_x,src_y, TILEX,TILEY, 0,0); - } + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; } - if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR]) - Error(ERR_EXIT, "cannot create additional pixmaps"); - - for(i=0; ipicture_filename) + /* initialize sound effect for all elements to "no sound" */ + for (i=0; ipicture_filename, picture_ext); - DrawInitText(basefilename, 150, FC_YELLOW); - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); + struct FileInfo *sound = getSoundListEntry(i); + int len_effect_text = strlen(sound->token); -#ifdef MSDOS - rest(100); -#endif /* MSDOS */ + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; -#if DEBUG_TIMING - debug_print_timestamp(1, NULL); /* initialize timestamp function */ -#endif + /* determine all loop sounds and identify certain sound classes */ -#ifdef USE_SDL_LIBRARY - /* load image to temporary surface */ - if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s\n", SDL_GetError()); + for (j=0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); - /* create native non-transparent surface for current image */ - if ((sdl_pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError()); + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; - /* create native transparent surface for current image */ - SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, - SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); - if ((sdl_pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError()); + if (element_action_info[j].is_loop_sound) + sound_info[i].loop = TRUE; + } + } - /* free temporary surface */ - SDL_FreeSurface(sdl_image_tmp); + /* associate elements and some selected sound actions */ -#else /* !USE_SDL_LIBRARY */ + for (j=0; jtoken, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; - xpm_att[pos].valuemask = XpmCloseness; - xpm_att[pos].closeness = 20000; - xpm_err = XpmReadFileToPixmap(display,window,filename, - &pix[pos],&shapemask,&xpm_att[pos]); - switch(xpm_err) - { - case XpmOpenFailed: - Error(ERR_EXIT, "cannot open XPM file '%s'", filename); - case XpmFileInvalid: - Error(ERR_EXIT, "invalid XPM file '%s'", filename); - case XpmNoMemory: - Error(ERR_EXIT, "not enough memory for XPM file '%s'", filename); - case XpmColorFailed: - Error(ERR_EXIT, "cannot get colors for XPM file '%s'", filename); - default: - break; + element_info[j].sound[sound_action_value] = i; + } + } } -#if DEBUG_TIMING - printf("LOADING XPM FILE %s:", filename); - debug_print_timestamp(1, ""); -#endif - -#else /* !USE_XPM_LIBRARY */ + set_sound_parameters(i, sound->parameter); + } - pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename, - &pix[pos], &clipmask[pos]); - switch(pcx_err) - { - case PCX_Success: - break; - case PCX_OpenFailed: - Error(ERR_EXIT, "cannot open PCX file '%s'", filename); - case PCX_ReadFailed: - Error(ERR_EXIT, "cannot read PCX file '%s'", filename); - case PCX_FileInvalid: - Error(ERR_EXIT, "invalid PCX file '%s'", filename); - case PCX_NoMemory: - Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename); - case PCX_ColorFailed: - Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename); - default: - break; - } + free(sound_effect_properties); -#if DEBUG_TIMING - printf("SUMMARY LOADING PCX FILE %s:", filename); - debug_print_timestamp(1, ""); -#endif + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; -#endif /* !USE_XPM_LIBRARY */ + if (action < 0) + action = ACTION_DEFAULT; - if (!pix[pos]) - Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename); -#endif /* !USE_SDL_LIBRARY */ + element_info[element].sound[action] = sound; } -#ifndef USE_SDL_LIBRARY - /* zugehörige Maske laden (wenn vorhanden) */ - if (pic->picture_with_mask) +#if 0 + /* TEST ONLY */ { -#ifdef USE_XPM_LIBRARY + int element = EL_CUSTOM_11; + int j = 0; - sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext); - DrawInitText(basefilename, 150, FC_YELLOW); - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); + while (element_action_info[j].suffix) + { + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[j]); + j++; + } + } -#if DEBUG_TIMING - debug_print_timestamp(1, NULL); /* initialize timestamp function */ + PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); #endif - xbm_err = XReadBitmapFile(display,window,filename, - &width,&height,&clipmask[pos],&hot_x,&hot_y); - switch(xbm_err) +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) { - case BitmapSuccess: - break; - case BitmapOpenFailed: - Error(ERR_EXIT, "cannot open XBM file '%s'", filename); - case BitmapFileInvalid: - Error(ERR_EXIT, "invalid XBM file '%s'", filename); - case BitmapNoMemory: - Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename); - break; - default: - break; + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[sound_action]); + j++; } - -#if DEBUG_TIMING - printf("LOADING XBM FILE %s:", filename); - debug_print_timestamp(1, ""); + } #endif +} + +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ -#endif /* USE_XPM_LIBRARY */ + InitElementSmallImages(); /* create editor and preview images */ + InitFontGraphicInfo(); /* initialize text drawing functions */ - if (!clipmask[pos]) - Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename); - } -#endif /* !USE_SDL_LIBRARY */ + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); } -void InitGadgets() +static void ReinitializeSounds() { - CreateLevelEditorGadgets(); - CreateGameButtons(); - CreateTapeButtons(); - CreateToolButtons(); - CreateScreenGadgets(); + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + +#if 1 + InitElementSoundInfo(); /* element game sound mapping */ +#endif + + InitPlaySoundLevel(); /* internal game sound settings */ +} + +static void ReinitializeMusic() +{ + /* currently nothing to do */ } void InitElementProperties() { - int i,j; + int i, j; static int ep_amoebalive[] = { - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA }; - static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int); + static int ep_amoebalive_num = SIZEOF_ARRAY_INT(ep_amoebalive); static int ep_amoeboid[] = { - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA }; - static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int); + static int ep_amoeboid_num = SIZEOF_ARRAY_INT(ep_amoeboid); static int ep_schluessel[] = { - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, EL_EM_KEY_1, EL_EM_KEY_2, EL_EM_KEY_3, EL_EM_KEY_4 }; - static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int); + static int ep_schluessel_num = SIZEOF_ARRAY_INT(ep_schluessel); static int ep_pforte[] = { - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, - EL_TUBE_CROSS, + EL_TIMEGATE_CLOSING, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN }; - static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int); + static int ep_pforte_num = SIZEOF_ARRAY_INT(ep_pforte); static int ep_solid[] = { - EL_BETON, - EL_MAUERWERK, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY, + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, EL_BD_WALL, - EL_FELSBODEN, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_MORAST_VOLL, - EL_MORAST_LEER, - EL_MAGIC_WALL_OFF, - EL_MAGIC_WALL_EMPTY, + EL_WALL_CRUMBLED, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, + EL_QUICKSAND_FILLING, + EL_QUICKSAND_EMPTYING, + EL_MAGIC_WALL, + EL_MAGIC_WALL_ACTIVE, + EL_MAGIC_WALL_EMPTYING, + EL_MAGIC_WALL_FILLING, EL_MAGIC_WALL_FULL, EL_MAGIC_WALL_DEAD, - EL_MAGIC_WALL_BD_OFF, - EL_MAGIC_WALL_BD_EMPTY, - EL_MAGIC_WALL_BD_FULL, - EL_MAGIC_WALL_BD_DEAD, - EL_LIFE, - EL_LIFE_ASYNC, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_ACTIVE, + EL_BD_MAGIC_WALL_EMPTYING, + EL_BD_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FILLING, + EL_BD_MAGIC_WALL_DEAD, + EL_GAME_OF_LIFE, + EL_BIOMAZE, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SP_TERMINAL, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_SWITCHGATE_SWITCH_1, - EL_SWITCHGATE_SWITCH_2, - EL_LIGHT_SWITCH_OFF, - EL_LIGHT_SWITCH_ON, - EL_TIMEGATE_SWITCH_OFF, - EL_TIMEGATE_SWITCH_ON, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -1129,78 +1191,139 @@ void InitElementProperties() EL_EMC_WALL_6, EL_EMC_WALL_7, EL_EMC_WALL_8, - EL_CRYSTAL, EL_WALL_PEARL, EL_WALL_CRYSTAL, - EL_TUBE_CROSS, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN - }; - static int ep_solid_num = sizeof(ep_solid)/sizeof(int); - - static int ep_massive[] = - { - EL_BETON, - EL_SALZSAEURE, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + + /* the following elements are a direct copy of "indestructible" elements, + except "EL_ACID", which is "indestructible", but not "solid"! */ +#if 0 + EL_ACID, +#endif + EL_STEELWALL, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_CRYSTAL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_LIGHT_SWITCH_OFF, - EL_LIGHT_SWITCH_ON, + EL_TIMEGATE_CLOSING, + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN + }; + static int ep_solid_num = SIZEOF_ARRAY_INT(ep_solid); + + static int ep_indestructible[] = + { + EL_STEELWALL, + EL_ACID, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1213,132 +1336,161 @@ void InitElementProperties() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_TUBE_CROSS, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN }; - static int ep_massive_num = sizeof(ep_massive)/sizeof(int); + static int ep_indestructible_num = SIZEOF_ARRAY_INT(ep_indestructible); static int ep_slippery[] = { - EL_FELSBODEN, + EL_WALL_CRUMBLED, EL_BD_WALL, - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ABLENK_EIN, - EL_ABLENK_AUS, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, - EL_BIRNE_EIN, - EL_BIRNE_AUS, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_SONDE, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_LAMP_ACTIVE, + EL_LAMP, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_SATELLITE, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SPEED_PILL, - EL_STEEL_SLANTED, + EL_STEELWALL_SLANTED, EL_PEARL, EL_CRYSTAL }; - static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); + static int ep_slippery_num = SIZEOF_ARRAY_INT(ep_slippery); static int ep_enemy[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, EL_SP_SNIKSNAK, EL_SP_ELECTRON }; - static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); + static int ep_enemy_num = SIZEOF_ARRAY_INT(ep_enemy); static int ep_mauer[] = { - EL_BETON, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_STEELWALL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_MAUERWERK, - EL_FELSBODEN, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY, - EL_MAUERND, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_WALL, + EL_WALL_CRUMBLED, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, EL_BD_WALL, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, EL_SP_TERMINAL, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -1348,26 +1500,26 @@ void InitElementProperties() EL_EMC_WALL_7, EL_EMC_WALL_8 }; - static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); + static int ep_mauer_num = SIZEOF_ARRAY_INT(ep_mauer); static int ep_can_fall[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_MORAST_VOLL, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_QUICKSAND_FULL, EL_MAGIC_WALL_FULL, - EL_MAGIC_WALL_BD_FULL, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, + EL_BD_MAGIC_WALL_FULL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_DISK_ORANGE, @@ -1376,31 +1528,23 @@ void InitElementProperties() EL_SPRING, EL_DX_SUPABOMB }; - static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); + static int ep_can_fall_num = SIZEOF_ARRAY_INT(ep_can_fall); static int ep_can_smash[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_EM_KEY_1, - EL_EM_KEY_2, - EL_EM_KEY_3, - EL_EM_KEY_4, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_DISK_ORANGE, @@ -1409,286 +1553,284 @@ void InitElementProperties() EL_SPRING, EL_DX_SUPABOMB }; - static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); + static int ep_can_smash_num = SIZEOF_ARRAY_INT(ep_can_smash); static int ep_can_change[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND }; - static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int); + static int ep_can_change_num = SIZEOF_ARRAY_INT(ep_can_change); static int ep_can_move[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, EL_MOLE, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, EL_SP_SNIKSNAK, EL_SP_ELECTRON, EL_BALLOON, - EL_SPRING_MOVING + EL_SPRING }; - static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); + static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); static int ep_could_move[] = { - EL_KAEFER_RIGHT, - EL_KAEFER_UP, - EL_KAEFER_LEFT, - EL_KAEFER_DOWN, - EL_FLIEGER_RIGHT, - EL_FLIEGER_UP, - EL_FLIEGER_LEFT, - EL_FLIEGER_DOWN, - EL_BUTTERFLY_RIGHT, - EL_BUTTERFLY_UP, - EL_BUTTERFLY_LEFT, - EL_BUTTERFLY_DOWN, - EL_FIREFLY_RIGHT, - EL_FIREFLY_UP, - EL_FIREFLY_LEFT, - EL_FIREFLY_DOWN, + EL_BUG_RIGHT, + EL_BUG_UP, + EL_BUG_LEFT, + EL_BUG_DOWN, + EL_SPACESHIP_RIGHT, + EL_SPACESHIP_UP, + EL_SPACESHIP_LEFT, + EL_SPACESHIP_DOWN, + EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, + EL_BD_BUTTERFLY_LEFT, + EL_BD_BUTTERFLY_DOWN, + EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, + EL_BD_FIREFLY_LEFT, + EL_BD_FIREFLY_DOWN, EL_PACMAN_RIGHT, EL_PACMAN_UP, EL_PACMAN_LEFT, EL_PACMAN_DOWN }; - static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int); + static int ep_could_move_num = SIZEOF_ARRAY_INT(ep_could_move); static int ep_dont_touch[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY }; - static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int); + static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch); static int ep_dont_go_to[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_TROPFEN, - EL_SALZSAEURE, + EL_AMOEBA_DROP, + EL_ACID, EL_SP_SNIKSNAK, EL_SP_ELECTRON, - EL_SP_BUG_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, EL_TRAP_ACTIVE, EL_LANDMINE }; - static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); + static int ep_dont_go_to_num = SIZEOF_ARRAY_INT(ep_dont_go_to); static int ep_mampf2[] = { - EL_ERDREICH, - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, + EL_SAND, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, EL_ROBOT, EL_PACMAN, - EL_TROPFEN, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, + EL_AMOEBA_DROP, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, EL_PEARL, EL_CRYSTAL }; - static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int); + static int ep_mampf2_num = SIZEOF_ARRAY_INT(ep_mampf2); static int ep_bd_element[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_FELSBODEN, + EL_EMPTY, + EL_SAND, + EL_WALL_CRUMBLED, EL_BD_WALL, - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN_BD, - EL_MAGIC_WALL_BD_OFF, - EL_AUSGANG_ZU, - EL_AUSGANG_AUF, - EL_BETON, - EL_SPIELFIGUR, - EL_FIREFLY, - EL_FIREFLY_1, - EL_FIREFLY_2, - EL_FIREFLY_3, - EL_FIREFLY_4, - EL_BUTTERFLY, - EL_BUTTERFLY_1, - EL_BUTTERFLY_2, - EL_BUTTERFLY_3, - EL_BUTTERFLY_4, - EL_AMOEBE_BD, - EL_CHAR_FRAGE + EL_BD_DIAMOND, + EL_BD_MAGIC_WALL, + EL_EXIT_CLOSED, + EL_EXIT_OPEN, + EL_STEELWALL, + EL_PLAYER_1, + EL_BD_FIREFLY, + EL_BD_FIREFLY_1, + EL_BD_FIREFLY_2, + EL_BD_FIREFLY_3, + EL_BD_FIREFLY_4, + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_1, + EL_BD_BUTTERFLY_2, + EL_BD_BUTTERFLY_3, + EL_BD_BUTTERFLY_4, + EL_BD_AMOEBA, + EL_CHAR_QUESTION }; - static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int); + static int ep_bd_element_num = SIZEOF_ARRAY_INT(ep_bd_element); static int ep_sb_element[] = { - EL_LEERRAUM, - EL_BETON, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SPIELFIGUR, - EL_INVISIBLE_STEEL + EL_EMPTY, + EL_STEELWALL, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_PLAYER_1, + EL_INVISIBLE_STEELWALL }; - static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); + static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); static int ep_gem[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SP_INFOTRON + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND }; - static int ep_gem_num = sizeof(ep_gem)/sizeof(int); + static int ep_gem_num = SIZEOF_ARRAY_INT(ep_gem); static int ep_inactive[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_MAUERWERK, + EL_EMPTY, + EL_SAND, + EL_WALL, EL_BD_WALL, - EL_FELSBODEN, - EL_SCHLUESSEL, - EL_BETON, - EL_AMOEBE_TOT, - EL_MORAST_LEER, - EL_BADEWANNE, - EL_ABLENK_AUS, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, + EL_WALL_CRUMBLED, + EL_STEELWALL, + EL_AMOEBA_DEAD, + EL_QUICKSAND_EMPTY, + EL_STONEBLOCK, + EL_ROBOT_WHEEL, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, EL_EM_KEY_1, EL_EM_KEY_2, EL_EM_KEY_3, EL_EM_KEY_4, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_DYNAMITE_INACTIVE, - EL_UNSICHTBAR, - EL_BIRNE_AUS, - EL_BIRNE_EIN, - EL_ERZ_EDEL, - EL_ERZ_DIAM, - EL_ERZ_EDEL_BD, - EL_ERZ_EDEL_GELB, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_ERZ_EDEL_ROT, - EL_ERZ_EDEL_LILA, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_MAGIC_WALL_OFF, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_DYNAMITE, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_WALL, + EL_INVISIBLE_SAND, + EL_LAMP, + EL_LAMP_ACTIVE, + EL_WALL_EMERALD, + EL_WALL_DIAMOND, + EL_WALL_BD_DIAMOND, + EL_WALL_EMERALD_YELLOW, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_WALL_EMERALD_RED, + EL_WALL_EMERALD_PURPLE, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_MAGIC_WALL, EL_MAGIC_WALL_DEAD, - EL_MAGIC_WALL_BD_OFF, - EL_MAGIC_WALL_BD_DEAD, - EL_AMOEBA2DIAM, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_DEAD, + EL_AMOEBA_TO_DIAMOND, EL_BLOCKED, EL_SP_EMPTY, EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, EL_SP_DISK_RED, EL_SP_DISK_YELLOW, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1701,11 +1843,11 @@ void InitElementProperties() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -1715,26 +1857,27 @@ void InitElementProperties() EL_EMC_WALL_7, EL_EMC_WALL_8 }; - static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); + static int ep_inactive_num = SIZEOF_ARRAY_INT(ep_inactive); static int ep_explosive[] = { - EL_BOMBE, + EL_BOMB, EL_DYNAMITE_ACTIVE, - EL_DYNAMITE_INACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_KAEFER, + EL_DYNAMITE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, + EL_BUG, EL_MOLE, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, EL_SP_DISK_RED, EL_SP_DISK_ORANGE, EL_SP_DISK_YELLOW, @@ -1742,31 +1885,31 @@ void InitElementProperties() EL_SP_ELECTRON, EL_DX_SUPABOMB }; - static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); + static int ep_explosive_num = SIZEOF_ARRAY_INT(ep_explosive); static int ep_mampf3[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, EL_PEARL, EL_CRYSTAL }; - static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int); + static int ep_mampf3_num = SIZEOF_ARRAY_INT(ep_mampf3); static int ep_pushable[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ZEIT_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SOKOBAN_OBJEKT, - EL_SONDE, + EL_BOMB, + EL_NUT, + EL_TIME_ORB_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_SOKOBAN_OBJECT, + EL_SATELLITE, EL_SP_ZONK, EL_SP_DISK_ORANGE, EL_SP_DISK_YELLOW, @@ -1774,37 +1917,38 @@ void InitElementProperties() EL_SPRING, EL_DX_SUPABOMB }; - static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); + static int ep_pushable_num = SIZEOF_ARRAY_INT(ep_pushable); static int ep_player[] = { - EL_SPIELFIGUR, - EL_SPIELER1, - EL_SPIELER2, - EL_SPIELER3, - EL_SPIELER4 + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4 }; - static int ep_player_num = sizeof(ep_player)/sizeof(int); + static int ep_player_num = SIZEOF_ARRAY_INT(ep_player); static int ep_has_content[] = { - EL_MAMPFER, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_YAMYAM, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA }; - static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int); + static int ep_has_content_num = SIZEOF_ARRAY_INT(ep_has_content); static int ep_eatable[] = { - EL_ERDREICH, + EL_SAND, EL_SP_BASE, - EL_SP_BUG, - EL_TRAP_INACTIVE, - EL_SAND_INVISIBLE + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE }; - static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int); + static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable); static int ep_sp_element[] = { @@ -1814,46 +1958,47 @@ void InitElementProperties() EL_SP_MURPHY, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, - EL_SP_EXIT, + EL_SP_HARDWARE_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, EL_SP_SNIKSNAK, EL_SP_DISK_YELLOW, EL_SP_TERMINAL, EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, EL_SP_ELECTRON, - EL_SP_BUG, + EL_SP_BUGGY_BASE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, /* additional elements that appeared in newer Supaplex levels */ - EL_UNSICHTBAR, + EL_INVISIBLE_WALL, /* more than one murphy in a level results in an inactive clone */ EL_SP_MURPHY_CLONE }; - static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int); + static int ep_sp_element_num = SIZEOF_ARRAY_INT(ep_sp_element); static int ep_quick_gate[] = { @@ -1861,112 +2006,144 @@ void InitElementProperties() EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN }; - static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int); + static int ep_quick_gate_num = SIZEOF_ARRAY_INT(ep_quick_gate); static int ep_over_player[] = { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_TUBE_CROSS, + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN }; - static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int); + static int ep_over_player_num = SIZEOF_ARRAY_INT(ep_over_player); static int ep_active_bomb[] = { EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4 + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_SP_DISK_RED_ACTIVE }; - static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int); + static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); static int ep_belt[] = { - EL_BELT1_LEFT, - EL_BELT1_MIDDLE, - EL_BELT1_RIGHT, - EL_BELT2_LEFT, - EL_BELT2_MIDDLE, - EL_BELT2_RIGHT, - EL_BELT3_LEFT, - EL_BELT3_MIDDLE, - EL_BELT3_RIGHT, - EL_BELT4_LEFT, - EL_BELT4_MIDDLE, - EL_BELT4_RIGHT, + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, }; - static int ep_belt_num = sizeof(ep_belt)/sizeof(int); + static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); + + static int ep_belt_active[] = + { + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + }; + static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active); static int ep_belt_switch[] = { - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, }; - static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int); + static int ep_belt_switch_num = SIZEOF_ARRAY_INT(ep_belt_switch); static int ep_tube[] = { - EL_TUBE_CROSS, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN }; - static int ep_tube_num = sizeof(ep_tube)/sizeof(int); + static int ep_tube_num = SIZEOF_ARRAY_INT(ep_tube); + + static int ep_em_slippery_wall[] = + { + }; + static int ep_em_slippery_wall_num = SIZEOF_ARRAY_INT(ep_em_slippery_wall); + + static int ep_can_be_crumbled[] = + { + EL_SAND, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE + }; + static int ep_can_be_crumbled_num = SIZEOF_ARRAY_INT(ep_can_be_crumbled); static long ep1_bit[] = { @@ -1975,7 +2152,7 @@ void InitElementProperties() EP_BIT_SCHLUESSEL, EP_BIT_PFORTE, EP_BIT_SOLID, - EP_BIT_MASSIVE, + EP_BIT_INDESTRUCTIBLE, EP_BIT_SLIPPERY, EP_BIT_ENEMY, EP_BIT_MAUER, @@ -2005,8 +2182,11 @@ void InitElementProperties() static long ep2_bit[] = { EP_BIT_BELT, + EP_BIT_BELT_ACTIVE, EP_BIT_BELT_SWITCH, - EP_BIT_TUBE + EP_BIT_TUBE, + EP_BIT_EM_SLIPPERY_WALL, + EP_BIT_CAN_BE_CRUMBLED }; static int *ep1_array[] = { @@ -2015,7 +2195,7 @@ void InitElementProperties() ep_schluessel, ep_pforte, ep_solid, - ep_massive, + ep_indestructible, ep_slippery, ep_enemy, ep_mauer, @@ -2045,8 +2225,11 @@ void InitElementProperties() static int *ep2_array[] = { ep_belt, + ep_belt_active, ep_belt_switch, - ep_tube + ep_tube, + ep_em_slippery_wall, + ep_can_be_crumbled }; static int *ep1_num[] = { @@ -2055,7 +2238,7 @@ void InitElementProperties() &ep_schluessel_num, &ep_pforte_num, &ep_solid_num, - &ep_massive_num, + &ep_indestructible_num, &ep_slippery_num, &ep_enemy_num, &ep_mauer_num, @@ -2085,72 +2268,597 @@ void InitElementProperties() static int *ep2_num[] = { &ep_belt_num, + &ep_belt_active_num, &ep_belt_switch_num, - &ep_tube_num + &ep_tube_num, + &ep_em_slippery_wall_num, + &ep_can_be_crumbled_num }; - static int num_properties1 = sizeof(ep1_num)/sizeof(int *); - static int num_properties2 = sizeof(ep2_num)/sizeof(int *); + static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); + static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); - for(i=0; iconnected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_image_tokens[] = + { + "name", + "sort_priority", + "global.num_toons", + "menu.draw_xoffset", + "menu.draw_yoffset", + "menu.draw_xoffset.MAIN", + "menu.draw_yoffset.MAIN", + "door.step_offset", + "door.step_delay", + NULL + }; + static char *ignore_sound_tokens[] = + { + "name", + "sort_priority", + NULL + }; + int i; + + for (i=0; i len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) { - XFreeColors(display,DefaultColormap(display,screen), - xpm_att[i].pixels,xpm_att[i].npixels,0); - XpmFreeAttributes(&xpm_att[i]); + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); } -#endif - XFreePixmap(display,pix[i]); } - if (clipmask[i]) - XFreePixmap(display,clipmask[i]); - if (clip_gc[i]) - XFreeGC(display, clip_gc[i]); } - if (gc) - XFreeGC(display, gc); + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j=0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x=0; xidentifier); + ReinitializeSounds(); +} + +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; +#endif + + if (!options.network) + return; + +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); +#endif +} + +void ReloadCustomArtwork() +{ + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif + + setLevelArtworkDir(artwork.gfx_first); + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitImages(); + + FreeTileClipmasks(); + InitTileClipmasks(); + + artwork.gfx_current_identifier = artwork.gfx_current->identifier; + last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif + + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); + + artwork.snd_current_identifier = artwork.snd_current->identifier; + last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); + + artwork.mus_current_identifier = artwork.mus_current->identifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } - if (display) + if (redraw_screen) { - XAutoRepeatOn(display); - XCloseDisplay(display); + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); } +} + -#ifdef MSDOS - dumpErrorFile(); +/* ========================================================================= */ +/* OpenAll() */ +/* ========================================================================= */ + +void OpenAll() +{ + InitGlobal(); /* initialize some global variables */ + + if (options.execute_command) + Execute_Command(options.execute_command); + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); #endif + exit(0); /* never reached */ + } + + InitSetup(); + + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); + + InitCounter(); + + InitRND(NEW_RANDOMIZE); + InitSimpleRND(NEW_RANDOMIZE); + + InitJoysticks(); + + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); + + InitEventFilter(FilterMouseMotionEvents); + + InitElementProperties(); + + InitGfx(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ + InitMusic(); /* needs to know current level directory */ + + InitGfxBackground(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } + + game_status = MAINMENU; + + DrawMainMenu(); + + InitNetworkServer(); +} + +void CloseAllAndExit(int exit_value) +{ + StopSounds(); + FreeAllSounds(); + FreeAllMusic(); + CloseAudio(); /* called after freeing sounds (needed for SDL) */ + + FreeAllImages(); + FreeTileClipmasks(); + + CloseVideoDisplay(); + ClosePlatformDependantStuff(); exit(exit_value); }