X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=49006fa1f8d547466c514a458bc3f3bc927d7ce0;hb=cb8b58732432cc7f3163446dedd54c63126b23c3;hp=a73dec0e9d0042f8e042e4b551094732abfe2ab6;hpb=35dd23cea816adff3891d62ea47aec6aa0aba990;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index a73dec0e..49006fa1 100644 --- a/src/init.c +++ b/src/init.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2002 Artsoft Entertainment * +* (c) 1995-2006 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -104,6 +104,8 @@ void InitGadgets() CreateToolButtons(); CreateScreenGadgets(); + InitGadgetsSoundCallback(PlaySoundActivating, PlaySoundSelecting); + gadgets_initialized = TRUE; } @@ -165,7 +167,7 @@ static int getFontBitmapID(int font_nr) { int special = -1; - if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + if (game_status >= GAME_MODE_TITLE && game_status <= GAME_MODE_PSEUDO_PREVIEW) special = game_status; else if (game_status == GAME_MODE_PSEUDO_TYPENAME) special = GFX_SPECIAL_ARG_MAIN; @@ -250,7 +252,7 @@ void InitFontGraphicInfo() } } - /* initialize special element/graphic mapping from dynamic configuration */ + /* initialize special font/graphic mapping from dynamic configuration */ for (i = 0; i < num_property_mappings; i++) { int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; @@ -268,6 +270,54 @@ void InitFontGraphicInfo() } } + /* reset non-redefined ".active" font graphics if normal font is redefined */ + /* (this different treatment is needed because normal and active fonts are + independently defined ("active" is not a property of font definitions!) */ + for (i = 0; i < NUM_FONTS; i++) + { + int font_nr_base = i; + int font_nr_active = FONT_ACTIVE(font_nr_base); + + /* check only those fonts with exist as normal and ".active" variant */ + if (font_nr_base != font_nr_active) + { + int base_graphic = font_info[font_nr_base].graphic; + int active_graphic = font_info[font_nr_active].graphic; + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean active_redefined = + getImageListEntryFromImageID(active_graphic)->redefined; + + /* if the base font ("font.menu_1", for example) has been redefined, + but not the active font ("font.menu_1.active", for example), do not + use an existing (in this case considered obsolete) active font + anymore, but use the automatically determined default font */ + if (base_redefined && !active_redefined) + font_info[font_nr_active].graphic = base_graphic; + + /* now also check each "special" font (which may be the same as above) */ + for (j = 0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int base_graphic = font_info[font_nr_base].special_graphic[j]; + int active_graphic = font_info[font_nr_active].special_graphic[j]; + boolean base_redefined = + getImageListEntryFromImageID(base_graphic)->redefined; + boolean active_redefined = + getImageListEntryFromImageID(active_graphic)->redefined; + + /* same as above, but check special graphic definitions, for example: + redefined "font.menu_1.MAIN" invalidates "font.menu_1.active.MAIN" */ + if (base_redefined && !active_redefined) + { + font_info[font_nr_active].special_graphic[j] = + font_info[font_nr_base].special_graphic[j]; + font_info[font_nr_active].special_bitmap_id[j] = + font_info[font_nr_base].special_bitmap_id[j]; + } + } + } + } + /* ---------- initialize font bitmap array ---------- */ if (font_bitmap_info != NULL) @@ -295,7 +345,7 @@ void InitFontGraphicInfo() if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) { graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; - graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + graphic_info[graphic].anim_frames_per_line = DEFAULT_NUM_CHARS_PER_LINE; } /* copy font relevant information from graphics information */ @@ -901,13 +951,13 @@ static void set_graphic_parameters(int graphic) graphic_info[graphic].bitmap = src_bitmap; - /* start with reliable default values */ + /* always start with reliable default values */ graphic_info[graphic].src_image_width = 0; graphic_info[graphic].src_image_height = 0; graphic_info[graphic].src_x = 0; graphic_info[graphic].src_y = 0; - graphic_info[graphic].width = TILEX; - graphic_info[graphic].height = TILEY; + graphic_info[graphic].width = TILEX; /* default for element graphics */ + graphic_info[graphic].height = TILEY; /* default for element graphics */ graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ graphic_info[graphic].offset2_x = 0; /* one or both of these values ... */ @@ -922,6 +972,26 @@ static void set_graphic_parameters(int graphic) graphic_info[graphic].anim_delay_random = 0; graphic_info[graphic].post_delay_fixed = 0; graphic_info[graphic].post_delay_random = 0; + graphic_info[graphic].fade_delay = -1; + graphic_info[graphic].post_delay = -1; + graphic_info[graphic].auto_delay = -1; + +#if 1 + /* optional zoom factor for scaling up the image to a larger size */ + if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; + if (graphic_info[graphic].scale_up_factor < 1) + graphic_info[graphic].scale_up_factor = 1; /* no scaling */ +#endif + +#if 1 + if (graphic_info[graphic].use_image_size) + { + /* set new default bitmap size (with scaling, but without small images) */ + graphic_info[graphic].width = get_scaled_graphic_width(graphic); + graphic_info[graphic].height = get_scaled_graphic_height(graphic); + } +#endif /* optional x and y tile position of animation frame sequence */ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) @@ -941,11 +1011,13 @@ static void set_graphic_parameters(int graphic) if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; +#if 0 /* optional zoom factor for scaling up the image to a larger size */ if (parameter[GFX_ARG_SCALE_UP_FACTOR] != ARG_UNDEFINED_VALUE) graphic_info[graphic].scale_up_factor = parameter[GFX_ARG_SCALE_UP_FACTOR]; if (graphic_info[graphic].scale_up_factor < 1) graphic_info[graphic].scale_up_factor = 1; /* no scaling */ +#endif if (src_bitmap) { @@ -1087,6 +1159,14 @@ static void set_graphic_parameters(int graphic) /* optional graphic for cloning all graphics settings */ if (parameter[GFX_ARG_CLONE_FROM] != ARG_UNDEFINED_VALUE) graphic_info[graphic].clone_from = parameter[GFX_ARG_CLONE_FROM]; + + /* optional settings for drawing title screens */ + if (parameter[GFX_ARG_FADE_DELAY] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].fade_delay = parameter[GFX_ARG_FADE_DELAY]; + if (parameter[GFX_ARG_POST_DELAY] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].post_delay = parameter[GFX_ARG_POST_DELAY]; + if (parameter[GFX_ARG_AUTO_DELAY] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].auto_delay = parameter[GFX_ARG_AUTO_DELAY]; } static void set_cloned_graphic_parameters(int graphic) @@ -1142,10 +1222,61 @@ static void InitGraphicInfo() GC copy_clipmask_gc = None; #endif + /* use image size as default values for width and height for these images */ + static int full_size_graphics[] = + { + IMG_GLOBAL_BORDER, + IMG_GLOBAL_DOOR, + + IMG_BACKGROUND_ENVELOPE_1, + IMG_BACKGROUND_ENVELOPE_2, + IMG_BACKGROUND_ENVELOPE_3, + IMG_BACKGROUND_ENVELOPE_4, + + IMG_BACKGROUND, + IMG_BACKGROUND_TITLE, + IMG_BACKGROUND_MESSAGE, + IMG_BACKGROUND_MAIN, + IMG_BACKGROUND_LEVELS, + IMG_BACKGROUND_SCORES, + IMG_BACKGROUND_EDITOR, + IMG_BACKGROUND_INFO, + IMG_BACKGROUND_INFO_ELEMENTS, + IMG_BACKGROUND_INFO_MUSIC, + IMG_BACKGROUND_INFO_CREDITS, + IMG_BACKGROUND_INFO_PROGRAM, + IMG_BACKGROUND_INFO_LEVELSET, + IMG_BACKGROUND_SETUP, + IMG_BACKGROUND_DOOR, + + IMG_TITLESCREEN_INITIAL_1, + IMG_TITLESCREEN_INITIAL_2, + IMG_TITLESCREEN_INITIAL_3, + IMG_TITLESCREEN_INITIAL_4, + IMG_TITLESCREEN_INITIAL_5, + IMG_TITLESCREEN_1, + IMG_TITLESCREEN_2, + IMG_TITLESCREEN_3, + IMG_TITLESCREEN_4, + IMG_TITLESCREEN_5, + + -1 + }; + checked_free(graphic_info); graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); +#if 1 + /* initialize "use_image_size" flag with default value */ + for (i = 0; i < num_images; i++) + graphic_info[i].use_image_size = FALSE; + + /* initialize "use_image_size" flag from static configuration above */ + for (i = 0; full_size_graphics[i] != -1; i++) + graphic_info[full_size_graphics[i]].use_image_size = TRUE; +#endif + #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) if (clipmasks_initialized) { @@ -1175,6 +1306,7 @@ static void InitGraphicInfo() { Bitmap *src_bitmap; int src_x, src_y; + int width, height; int first_frame, last_frame; int src_bitmap_width, src_bitmap_height; @@ -1183,6 +1315,10 @@ static void InitGraphicInfo() if (graphic_info[i].bitmap == NULL) continue; /* skip check for optional images that are undefined */ + /* get image size (this can differ from the standard element tile size!) */ + width = graphic_info[i].width; + height = graphic_info[i].height; + /* get final bitmap size (with scaling, but without small images) */ src_bitmap_width = graphic_info[i].src_image_width; src_bitmap_height = graphic_info[i].src_image_height; @@ -1192,9 +1328,15 @@ static void InitGraphicInfo() first_frame = 0; getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); +#if 1 + /* this avoids calculating wrong start position for out-of-bounds frame */ + src_x = graphic_info[i].src_x; + src_y = graphic_info[i].src_y; +#endif + if (src_x < 0 || src_y < 0 || - src_x + TILEX > src_bitmap_width || - src_y + TILEY > src_bitmap_height) + src_x + width > src_bitmap_width || + src_y + height > src_bitmap_height) { Error(ERR_RETURN_LINE, "-"); Error(ERR_RETURN, "warning: error found in config file:"); @@ -1221,8 +1363,8 @@ static void InitGraphicInfo() getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); if (src_x < 0 || src_y < 0 || - src_x + TILEX > src_bitmap_width || - src_y + TILEY > src_bitmap_height) + src_x + width > src_bitmap_width || + src_y + height > src_bitmap_height) { Error(ERR_RETURN_LINE, "-"); Error(ERR_RETURN, "warning: error found in config file:"); @@ -1817,7 +1959,6 @@ boolean getBitfieldProperty(int *bitfield, int property_bit_nr, int element) return FALSE; } -#if 1 static void resolve_group_element(int group_element, int recursion_depth) { static int group_nr; @@ -1864,7 +2005,6 @@ static void resolve_group_element(int group_element, int recursion_depth) } } } -#endif void InitElementPropertiesStatic() { @@ -1883,6 +2023,7 @@ void InitElementPropertiesStatic() /* (if amoeba can grow into anything diggable, maybe keep these out) */ #if 0 EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP_ACTIVE, EL_SP_BUGGY_BASE_ACTIVE, EL_EMC_PLANT, @@ -1920,7 +2061,7 @@ void InitElementPropertiesStatic() EL_SP_DISK_RED, EL_PEARL, EL_CRYSTAL, - EL_KEY_WHITE, + EL_DC_KEY_WHITE, EL_SHIELD_NORMAL, EL_SHIELD_DEADLY, EL_EXTRA_TIME, @@ -1932,6 +2073,11 @@ void InitElementPropertiesStatic() EL_EMC_LENSES, EL_EMC_MAGNIFIER, +#if 0 + /* !!! handle separately !!! */ + EL_DC_LANDMINE, /* deadly when running into, but can be snapped */ +#endif + -1 }; @@ -1958,6 +2104,7 @@ void InitElementPropertiesStatic() /* !!! maybe this should better be handled by 'ep_diggable' !!! */ #if 1 EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP_ACTIVE, EL_SP_BUGGY_BASE_ACTIVE, EL_EMC_PLANT, @@ -2036,13 +2183,44 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_STEEL_EXIT_CLOSED, + EL_STEEL_EXIT_OPEN, + EL_EM_STEEL_EXIT_CLOSED, + EL_EM_STEEL_EXIT_OPEN, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -2085,21 +2263,25 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, + EL_DC_GATE_FAKE_GRAY, EL_SWITCHGATE_OPEN, EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, EL_SWITCHGATE_CLOSING, -#if 0 - EL_SWITCHGATE_SWITCH_UP, - EL_SWITCHGATE_SWITCH_DOWN, +#if 1 + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, #endif EL_TIMEGATE_OPEN, EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, -#if 0 - EL_TIMEGATE_SWITCH, - EL_TIMEGATE_SWITCH_ACTIVE, +#if 1 + EL_DC_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH_ACTIVE, #endif EL_TUBE_ANY, EL_TUBE_VERTICAL, @@ -2112,6 +2294,9 @@ void InitElementPropertiesStatic() EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, EL_TUBE_RIGHT_DOWN, + EL_EXPANDABLE_STEELWALL_HORIZONTAL, + EL_EXPANDABLE_STEELWALL_VERTICAL, + EL_EXPANDABLE_STEELWALL_ANY, -1 }; @@ -2204,8 +2389,10 @@ void InitElementPropertiesStatic() EL_NUT, EL_AMOEBA_DROP, EL_QUICKSAND_FULL, + EL_QUICKSAND_FAST_FULL, EL_MAGIC_WALL_FULL, EL_BD_MAGIC_WALL_FULL, + EL_DC_MAGIC_WALL_FULL, EL_TIME_ORB_FULL, EL_TIME_ORB_EMPTY, EL_SP_ZONK, @@ -2333,8 +2520,11 @@ void InitElementPropertiesStatic() EL_SP_EMPTY_SPACE, EL_SOKOBAN_FIELD_EMPTY, EL_EXIT_OPEN, + EL_EM_EXIT_OPEN, EL_SP_EXIT_OPEN, EL_SP_EXIT_OPENING, + EL_STEEL_EXIT_OPEN, + EL_EM_STEEL_EXIT_OPEN, EL_GATE_1, EL_GATE_2, EL_GATE_3, @@ -2402,6 +2592,9 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, @@ -2514,6 +2707,9 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, EL_SWITCHGATE_OPEN, EL_TIMEGATE_OPEN, @@ -2643,6 +2839,22 @@ void InitElementPropertiesStatic() -1 }; + static int ep_can_pass_dc_magic_wall[] = + { + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + + -1 + }; + static int ep_switchable[] = { EL_ROBOT_WHEEL, @@ -2661,9 +2873,12 @@ void InitElementPropertiesStatic() EL_CONVEYOR_BELT_4_SWITCH_RIGHT, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, EL_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH, EL_BALLOON_SWITCH_LEFT, EL_BALLOON_SWITCH_RIGHT, EL_BALLOON_SWITCH_UP, @@ -2999,8 +3214,12 @@ void InitElementPropertiesStatic() EL_INVISIBLE_WALL_ACTIVE, EL_SWITCHGATE_SWITCH_UP, EL_SWITCHGATE_SWITCH_DOWN, + EL_DC_SWITCHGATE_SWITCH_UP, + EL_DC_SWITCHGATE_SWITCH_DOWN, EL_TIMEGATE_SWITCH, EL_TIMEGATE_SWITCH_ACTIVE, + EL_DC_TIMEGATE_SWITCH, + EL_DC_TIMEGATE_SWITCH_ACTIVE, EL_EMC_WALL_1, EL_EMC_WALL_2, EL_EMC_WALL_3, @@ -3055,13 +3274,42 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_STEEL_EXIT_CLOSED, + EL_STEEL_EXIT_OPEN, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -3241,6 +3489,9 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, -1 }; @@ -3333,6 +3584,7 @@ void InitElementPropertiesStatic() EL_STEELWALL, EL_AMOEBA_DEAD, EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FAST_EMPTY, EL_STONEBLOCK, EL_ROBOT_WHEEL, EL_KEY_1, @@ -3383,6 +3635,10 @@ void InitElementPropertiesStatic() EL_EMC_GATE_6_GRAY_ACTIVE, EL_EMC_GATE_7_GRAY_ACTIVE, EL_EMC_GATE_8_GRAY_ACTIVE, + EL_DC_GATE_WHITE, + EL_DC_GATE_WHITE_GRAY, + EL_DC_GATE_WHITE_GRAY_ACTIVE, + EL_DC_GATE_FAKE_GRAY, EL_DYNAMITE, EL_EM_DYNAMITE, EL_INVISIBLE_STEELWALL, @@ -3413,6 +3669,8 @@ void InitElementPropertiesStatic() EL_MAGIC_WALL_DEAD, EL_BD_MAGIC_WALL, EL_BD_MAGIC_WALL_DEAD, + EL_DC_MAGIC_WALL, + EL_DC_MAGIC_WALL_DEAD, EL_AMOEBA_TO_DIAMOND, EL_BLOCKED, EL_SP_EMPTY, @@ -3473,13 +3731,40 @@ void InitElementPropertiesStatic() EL_SIGN_STOP, EL_SIGN_WHEELCHAIR, EL_SIGN_PARKING, - EL_SIGN_ONEWAY, + EL_SIGN_NO_ENTRY, + EL_SIGN_UNUSED_1, + EL_SIGN_GIVE_WAY, + EL_SIGN_ENTRY_FORBIDDEN, + EL_SIGN_EMERGENCY_EXIT, + EL_SIGN_YIN_YANG, + EL_SIGN_UNUSED_2, + EL_SIGN_SPERMS, + EL_SIGN_BULLET, EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, + EL_SIGN_CROSS, + EL_SIGN_FRANKIE, + EL_DC_STEELWALL_1_LEFT, + EL_DC_STEELWALL_1_RIGHT, + EL_DC_STEELWALL_1_TOP, + EL_DC_STEELWALL_1_BOTTOM, + EL_DC_STEELWALL_1_HORIZONTAL, + EL_DC_STEELWALL_1_VERTICAL, + EL_DC_STEELWALL_1_TOPLEFT, + EL_DC_STEELWALL_1_TOPRIGHT, + EL_DC_STEELWALL_1_BOTTOMLEFT, + EL_DC_STEELWALL_1_BOTTOMRIGHT, + EL_DC_STEELWALL_1_TOPLEFT_2, + EL_DC_STEELWALL_1_TOPRIGHT_2, + EL_DC_STEELWALL_1_BOTTOMLEFT_2, + EL_DC_STEELWALL_1_BOTTOMRIGHT_2, + EL_DC_STEELWALL_2_LEFT, + EL_DC_STEELWALL_2_RIGHT, + EL_DC_STEELWALL_2_TOP, + EL_DC_STEELWALL_2_BOTTOM, + EL_DC_STEELWALL_2_HORIZONTAL, + EL_DC_STEELWALL_2_VERTICAL, + EL_DC_STEELWALL_2_MIDDLE, + EL_DC_STEELWALL_2_SINGLE, EL_STEELWALL_SLIPPERY, EL_EMC_STEELWALL_1, EL_EMC_STEELWALL_2, @@ -3518,6 +3803,7 @@ void InitElementPropertiesStatic() { EL_SAND, EL_LANDMINE, + EL_DC_LANDMINE, EL_TRAP, EL_TRAP_ACTIVE, @@ -3535,6 +3821,7 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_DC_ACTIVE, EL_INTERNAL_CASCADE_DX_ACTIVE, EL_INTERNAL_CASCADE_CHARS_ACTIVE, + EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE, EL_INTERNAL_CASCADE_CE_ACTIVE, EL_INTERNAL_CASCADE_GE_ACTIVE, EL_INTERNAL_CASCADE_REF_ACTIVE, @@ -3555,6 +3842,7 @@ void InitElementPropertiesStatic() EL_INTERNAL_CASCADE_DC, EL_INTERNAL_CASCADE_DX, EL_INTERNAL_CASCADE_CHARS, + EL_INTERNAL_CASCADE_STEEL_CHARS, EL_INTERNAL_CASCADE_CE, EL_INTERNAL_CASCADE_GE, EL_INTERNAL_CASCADE_REF, @@ -3616,6 +3904,7 @@ void InitElementPropertiesStatic() { ep_player, EP_PLAYER }, { ep_can_pass_magic_wall, EP_CAN_PASS_MAGIC_WALL }, + { ep_can_pass_dc_magic_wall, EP_CAN_PASS_DC_MAGIC_WALL }, { ep_switchable, EP_SWITCHABLE }, { ep_bd_element, EP_BD_ELEMENT }, { ep_sp_element, EP_SP_ELEMENT }, @@ -3671,6 +3960,10 @@ void InitElementPropertiesStatic() if (HAS_PROPERTY(copy_properties[j][0], i)) for (k = 1; k <= 4; k++) SET_PROPERTY(copy_properties[j][k], i, TRUE); + + /* set static element properties that are not listed in array definitions */ + for (i = EL_STEEL_CHAR_START; i <= EL_STEEL_CHAR_END; i++) + SET_PROPERTY(i, EP_INDESTRUCTIBLE, TRUE); } void InitElementPropertiesEngine(int engine_version) @@ -3712,7 +4005,6 @@ void InitElementPropertiesEngine(int engine_version) property (which means that conditional property changes must be set to a reliable default value before) */ -#if 1 /* ---------- recursively resolve group elements ------------------------- */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) @@ -3721,13 +4013,15 @@ void InitElementPropertiesEngine(int engine_version) for (i = 0; i < NUM_GROUP_ELEMENTS; i++) resolve_group_element(EL_GROUP_START + i, 0); -#endif /* set all special, combined or engine dependent element properties */ for (i = 0; i < MAX_NUM_ELEMENTS; i++) { /* ---------- INACTIVE ------------------------------------------------- */ - SET_PROPERTY(i, EP_INACTIVE, (i >= EL_CHAR_START && i <= EL_CHAR_END)); + SET_PROPERTY(i, EP_INACTIVE, ((i >= EL_CHAR_START && + i <= EL_CHAR_END) || + (i >= EL_STEEL_CHAR_START && + i <= EL_STEEL_CHAR_END))); /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || @@ -3781,7 +4075,6 @@ void InitElementPropertiesEngine(int engine_version) !IS_COLLECTIBLE(i))); /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ - if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); else @@ -3904,12 +4197,16 @@ void InitElementPropertiesEngine(int engine_version) { static int ep_em_slippery_wall[] = { - EL_STEELWALL, EL_WALL, + EL_STEELWALL, EL_EXPANDABLE_WALL, EL_EXPANDABLE_WALL_HORIZONTAL, EL_EXPANDABLE_WALL_VERTICAL, EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_STEELWALL_HORIZONTAL, + EL_EXPANDABLE_STEELWALL_VERTICAL, + EL_EXPANDABLE_STEELWALL_ANY, + EL_EXPANDABLE_STEELWALL_GROWING, -1 }; @@ -3924,58 +4221,6 @@ void InitElementPropertiesEngine(int engine_version) engine_version > VERSION_IDENT(2,0,1,0))); } -#if 0 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (engine_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else - { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; - } -#endif - -#if 0 - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; - } -#endif - -#if 0 - /* set some other uninitialized values of custom elements in older levels */ - if (engine_version < VERSION_IDENT(3,1,0,0)) - { - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - element_info[element].access_direction = MV_ALL_DIRECTIONS; - - element_info[element].explosion_delay = 17; - element_info[element].ignition_delay = 8; - } - } -#endif - -#if 0 - /* set element properties that were handled incorrectly in older levels */ - if (engine_version < VERSION_IDENT(3,1,0,0)) - { - SET_PROPERTY(EL_SP_SNIKSNAK, EP_DONT_COLLIDE_WITH, FALSE); - SET_PROPERTY(EL_SP_ELECTRON, EP_DONT_COLLIDE_WITH, FALSE); - } -#endif - /* this is needed because some graphics depend on element properties */ if (game_status == GAME_MODE_PLAYING) InitElementGraphicInfo(); @@ -3985,34 +4230,6 @@ void InitElementPropertiesAfterLoading(int engine_version) { int i; -#if 0 - /* set default push delay values (corrected since version 3.0.7-1) */ - if (engine_version < VERSION_IDENT(3,0,7,1)) - { - game.default_push_delay_fixed = 2; - game.default_push_delay_random = 8; - } - else - { - game.default_push_delay_fixed = 8; - game.default_push_delay_random = 8; - } -#endif - -#if 0 - /* set uninitialized push delay values of custom elements in older levels */ - for (i = 0; i < NUM_CUSTOM_ELEMENTS; i++) - { - int element = EL_CUSTOM_START + i; - - if (element_info[element].push_delay_fixed == -1) - element_info[element].push_delay_fixed = game.default_push_delay_fixed; - if (element_info[element].push_delay_random == -1) - element_info[element].push_delay_random = game.default_push_delay_random; - } -#endif - -#if 1 /* set some other uninitialized values of custom elements in older levels */ if (engine_version < VERSION_IDENT(3,1,0,0)) { @@ -4026,7 +4243,6 @@ void InitElementPropertiesAfterLoading(int engine_version) element_info[element].ignition_delay = 8; } } -#endif } static void InitGlobal() @@ -4042,6 +4258,10 @@ static void InitGlobal() element_info[i].token_name = element_name_info[i].token_name; element_info[i].class_name = element_name_info[i].class_name; element_info[i].editor_description=element_name_info[i].editor_description; + +#if 0 + printf("%04d: %s\n", i, element_name_info[i].token_name); +#endif } global.autoplay_leveldir = NULL; @@ -4249,8 +4469,8 @@ void Execute_Command(char *command) } else { - /* print valid modes */ printf("Available Modes:\n"); + for(i = 0; modes[i]; i++) printf(" %d x %d\n", modes[i]->w, modes[i]->h); } @@ -4455,6 +4675,7 @@ void InitGfx() { char *filename_font_initial = NULL; Bitmap *bitmap_font_initial = NULL; + int font_height; int i, j; /* determine settings for initial font (for displaying startup messages) */ @@ -4495,8 +4716,9 @@ void InitGfx() Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); /* create additional image buffers for double-buffering and cross-fading */ - bitmap_db_title = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); + bitmap_db_cross = CreateBitmap(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH); bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_panel = CreateBitmap(DXSIZE, DYSIZE, DEFAULT_DEPTH); bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); /* initialize screen properties */ @@ -4514,10 +4736,17 @@ void InitGfx() InitFontGraphicInfo(); + font_height = getFontHeight(FC_RED); + +#if 1 + DrawInitText(getWindowTitleString(), 20, FC_YELLOW); +#else DrawInitText(getProgramInitString(), 20, FC_YELLOW); +#endif DrawInitText(PROGRAM_COPYRIGHT_STRING, 50, FC_RED); + DrawInitText(PROGRAM_WEBSITE_STRING, WIN_YSIZE - 20 - font_height, FC_RED); - DrawInitText("Loading graphics:", 120, FC_GREEN); + DrawInitText("Loading graphics", 120, FC_GREEN); } void RedrawBackground() @@ -4532,7 +4761,6 @@ void InitGfxBackground() { int x, y; - drawto = backbuffer; fieldbuffer = bitmap_db_field; SetDrawtoField(DRAW_BACKBUFFER); @@ -4794,11 +5022,7 @@ void ReloadCustomArtwork(int force_reload) if (redraw_screen) { -#if 1 RedrawBackground(); -#else - InitGfxBackground(); -#endif /* force redraw of (open or closed) door graphics */ SetDoorState(DOOR_OPEN_ALL); @@ -4846,13 +5070,12 @@ void OpenAll() InitCounter(); InitRND(NEW_RANDOMIZE); - InitSimpleRND(NEW_RANDOMIZE); + InitSimpleRandom(NEW_RANDOMIZE); InitJoysticks(); InitVideoDisplay(); - InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, - setup.fullscreen); + InitVideoBuffer(WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, setup.fullscreen); InitEventFilter(FilterMouseMotionEvents); @@ -4861,8 +5084,11 @@ void OpenAll() InitGfx(); + // debug_print_timestamp(0, "INIT"); InitLevelInfo(); + // debug_print_timestamp(0, "TIME InitLevelInfo: "); InitLevelArtworkInfo(); + // debug_print_timestamp(0, "TIME InitLevelArtworkInfo: "); InitImages(); /* needs to know current level directory */ InitSound(NULL); /* needs to know current level directory */ @@ -4870,6 +5096,10 @@ void OpenAll() InitGfxBackground(); +#if 1 + em_open_all(); +#endif + if (global.autoplay_leveldir) { AutoPlayTape(); @@ -4883,10 +5113,6 @@ void OpenAll() game_status = GAME_MODE_MAIN; -#if 1 - em_open_all(); -#endif - DrawMainMenu(); InitNetworkServer();