X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=42e502dcd94996ea0212e08d9c2bd7d77b4d6e7f;hb=c38b8938950533926b72af227c38513fe665a8f6;hp=5a643afb69d8a11befd2b3a5bbfce4b54a218b2e;hpb=1d7b4b0ee6ba41cb6f977d35aca97e4965560cd4;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 5a643afb..42e502dc 100644 --- a/src/init.c +++ b/src/init.c @@ -26,8 +26,20 @@ #include "cartoons.h" #include "config.h" +#include "conf_e2g.c" /* include auto-generated data structure definitions */ + + static char *image_filename[NUM_PICTURES] = { +#if 0 + "RocksScreen.pcx", + "RocksDoor.pcx", + "RocksToons.pcx", + "RocksFontBig.pcx", + "RocksFontSmall.pcx", + "RocksFontMedium.pcx", + "RocksFontEM.pcx" +#else "RocksScreen.pcx", "RocksElements.pcx", "RocksDoor.pcx", @@ -40,8 +52,11 @@ static char *image_filename[NUM_PICTURES] = "RocksFontSmall.pcx", "RocksFontMedium.pcx", "RocksFontEM.pcx" +#endif }; +static Bitmap *bitmap_font_initial = NULL; + static void InitSetup(void); static void InitPlayerInfo(void); static void InitLevelInfo(void); @@ -100,15 +115,17 @@ void OpenAll(void) InitEventFilter(FilterMouseMotionEvents); - InitGfx(); InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ InitElementInfo(); + InitGfx(); + InitLevelInfo(); InitLevelArtworkInfo(); - InitGadgets(); /* needs to know number of level series */ + InitImages(); /* needs to know current level directory */ InitSound(); /* needs to know current level directory */ + InitGadgets(); /* needs images + number of level series */ InitGfxBackground(); InitToons(); @@ -176,14 +193,24 @@ void InitNetworkServer() #endif } +static void ReinitializeGraphics() +{ + ReloadCustomImages(); /* load custom image files */ + + InitGraphicInfo(); /* initialize graphic info from config file */ + + InitFontInfo(bitmap_font_initial, + new_graphic_info[IMG_MENU_FONT_BIG].bitmap, + new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap, + new_graphic_info[IMG_MENU_FONT_SMALL].bitmap, + new_graphic_info[IMG_MENU_FONT_EM].bitmap); +} + static void InitImages() { InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - /* load custom images */ - ReloadCustomImages(); - - InitGraphicInfo(); + ReinitializeGraphics(); } static void InitMixer() @@ -211,6 +238,8 @@ static void InitTileClipmasks() unsigned long clip_gc_valuemask; #if defined(TARGET_X11_NATIVE) + +#if 0 GC copy_clipmask_gc; static struct @@ -264,13 +293,15 @@ static void InitTileClipmasks() { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; +#endif + #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ int i; /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ - for(i=0; idrawable, clip_gc_valuemask, &clip_gc_values); - for(i=0; iclip_mask) { @@ -295,9 +327,11 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); } } +#endif #if defined(TARGET_X11_NATIVE) +#if 0 /* create graphic context structures needed for clipping */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; @@ -305,11 +339,11 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ - for(i=0; tile_needs_clipping[i].start>=0; i++) + for (i=0; tile_needs_clipping[i].start>=0; i++) { int j; - for(j=0; jstored_clip_gc) { @@ -360,12 +396,16 @@ void FreeTileClipmasks() pix[i]->stored_clip_gc = None; } } +#endif + #endif /* TARGET_X11 */ } void InitGfx() { +#if 0 int i; +#endif /* initialize some global variables */ global.frames_per_second = 0; @@ -380,30 +420,42 @@ void InitGfx() InitGfxScrollbufferInfo(FXSIZE, FYSIZE); /* create additional image buffers for double-buffering */ - pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); +#if 0 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); +#else + bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]); + + InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL); +#endif DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); DrawInitText("Loading graphics:", 120, FC_GREEN); - for(i=0; iidentifier; char *snd_new_identifier = artwork.snd_current->identifier; char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif #if 0 printf("graphics --> '%s' ('%s')\n", @@ -489,31 +552,48 @@ void ReloadCustomArtwork() if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || last_override_level_graphics != setup.override_level_graphics) { +#if 0 + printf("CHANGED GFX: '%s' -> '%s'\n", + artwork.gfx_current_identifier, gfx_new_identifier); +#endif + +#if 0 int i; +#endif setLevelArtworkDir(artwork.gfx_first); ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - for(i=0; iidentifier; +#endif last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; } if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || @@ -526,6 +606,8 @@ void ReloadCustomArtwork() artwork.snd_current_identifier = snd_new_identifier; last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; } if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || @@ -538,6 +620,17 @@ void ReloadCustomArtwork() artwork.mus_current_identifier = mus_new_identifier; last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); } #if 0 @@ -556,8 +649,7 @@ void InitGadgets() void InitElementInfo() { - int i, j; - +#if 0 static struct { int element; @@ -570,12 +662,11 @@ void InitElementInfo() { EL_WALL, GFX_MAUERWERK }, { EL_WALL_CRUMBLED, GFX_FELSBODEN }, { EL_ROCK, GFX_FELSBROCKEN }, - { EL_KEY, GFX_SCHLUESSEL }, { EL_EMERALD, GFX_EDELSTEIN }, { EL_EXIT_CLOSED, GFX_AUSGANG_ZU }, - { EL_AUSGANG_ACT, GFX_AUSGANG_ACT }, + { EL_EXIT_OPENING, GFX_AUSGANG_ACT }, { EL_EXIT_OPEN, GFX_AUSGANG_AUF }, - { EL_PLAYER, GFX_SPIELFIGUR }, + { EL_SP_EXIT_OPEN, GFX_SP_EXIT }, { EL_PLAYER1, GFX_SPIELER1 }, { EL_PLAYER2, GFX_SPIELER2 }, { EL_PLAYER3, GFX_SPIELER3 }, @@ -590,16 +681,16 @@ void InitElementInfo() { EL_SPACESHIP_UP, GFX_FLIEGER_UP }, { EL_SPACESHIP_LEFT, GFX_FLIEGER_LEFT }, { EL_SPACESHIP_DOWN, GFX_FLIEGER_DOWN }, - { EL_BUTTERFLY, GFX_BUTTERFLY }, - { EL_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, - { EL_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, - { EL_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, - { EL_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, - { EL_FIREFLY, GFX_FIREFLY }, - { EL_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, - { EL_FIREFLY_UP, GFX_FIREFLY_UP }, - { EL_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, - { EL_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, + { EL_BD_BUTTERFLY, GFX_BUTTERFLY }, + { EL_BD_BUTTERFLY_RIGHT, GFX_BUTTERFLY_RIGHT }, + { EL_BD_BUTTERFLY_UP, GFX_BUTTERFLY_UP }, + { EL_BD_BUTTERFLY_LEFT, GFX_BUTTERFLY_LEFT }, + { EL_BD_BUTTERFLY_DOWN, GFX_BUTTERFLY_DOWN }, + { EL_BD_FIREFLY, GFX_FIREFLY }, + { EL_BD_FIREFLY_RIGHT, GFX_FIREFLY_RIGHT }, + { EL_BD_FIREFLY_UP, GFX_FIREFLY_UP }, + { EL_BD_FIREFLY_LEFT, GFX_FIREFLY_LEFT }, + { EL_BD_FIREFLY_DOWN, GFX_FIREFLY_DOWN }, { EL_YAMYAM, GFX_MAMPFER }, { EL_ROBOT, GFX_ROBOT }, { EL_STEELWALL, GFX_BETON }, @@ -610,7 +701,7 @@ void InitElementInfo() { EL_AMOEBA_DROP, GFX_TROPFEN }, { EL_BOMB, GFX_BOMBE }, { EL_MAGIC_WALL, GFX_MAGIC_WALL_OFF }, - { EL_MAGIC_WALL_EMPTY, GFX_MAGIC_WALL_EMPTY }, + { EL_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_EMPTY }, { EL_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_EMPTY }, { EL_MAGIC_WALL_FULL, GFX_MAGIC_WALL_FULL }, { EL_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_DEAD }, @@ -653,6 +744,7 @@ void InitElementInfo() { EL_PACMAN_LEFT, GFX_PACMAN_LEFT }, { EL_PACMAN_DOWN, GFX_PACMAN_DOWN }, { EL_INVISIBLE_WALL, GFX_UNSICHTBAR }, + { EL_INVISIBLE_WALL_ACTIVE, GFX_UNSICHTBAR_ON }, { EL_WALL_EMERALD, GFX_ERZ_EDEL }, { EL_WALL_DIAMOND, GFX_ERZ_DIAM }, { EL_LAMP, GFX_BIRNE_AUS }, @@ -672,35 +764,36 @@ void InitElementInfo() { EL_WALL_EMERALD_RED, GFX_ERZ_EDEL_ROT }, { EL_WALL_EMERALD_PURPLE, GFX_ERZ_EDEL_LILA }, { EL_DARK_YAMYAM, GFX_MAMPFER2 }, - { EL_MAGIC_WALL_BD_OFF, GFX_MAGIC_WALL_BD_OFF }, - { EL_MAGIC_WALL_BD_EMPTY, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_MAGIC_WALL_BD_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, - { EL_MAGIC_WALL_BD_FULL, GFX_MAGIC_WALL_BD_FULL }, - { EL_MAGIC_WALL_BD_DEAD, GFX_MAGIC_WALL_BD_DEAD }, - { EL_DYNABOMB_ACTIVE_1, GFX_DYNABOMB }, - { EL_DYNABOMB_ACTIVE_2, GFX_DYNABOMB }, - { EL_DYNABOMB_ACTIVE_3, GFX_DYNABOMB }, - { EL_DYNABOMB_ACTIVE_4, GFX_DYNABOMB }, + { EL_BD_MAGIC_WALL, GFX_MAGIC_WALL_BD_OFF }, + { EL_BD_MAGIC_WALL_ACTIVE, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_BD_MAGIC_WALL_EMPTYING, GFX_MAGIC_WALL_BD_EMPTY }, + { EL_BD_MAGIC_WALL_FULL, GFX_MAGIC_WALL_BD_FULL }, + { EL_BD_MAGIC_WALL_DEAD, GFX_MAGIC_WALL_BD_DEAD }, + { EL_DYNABOMB_PLAYER1_ACTIVE, GFX_DYNABOMB }, + { EL_DYNABOMB_PLAYER2_ACTIVE, GFX_DYNABOMB }, + { EL_DYNABOMB_PLAYER3_ACTIVE, GFX_DYNABOMB }, + { EL_DYNABOMB_PLAYER4_ACTIVE, GFX_DYNABOMB }, { EL_DYNABOMB_NR, GFX_DYNABOMB_NR }, { EL_DYNABOMB_SZ, GFX_DYNABOMB_SZ }, { EL_DYNABOMB_XL, GFX_DYNABOMB_XL }, - { EL_SOKOBAN_OBJEKT, GFX_SOKOBAN_OBJEKT }, - { EL_SOKOBAN_FELD_LEER, GFX_SOKOBAN_FELD_LEER }, - { EL_SOKOBAN_FELD_VOLL, GFX_SOKOBAN_FELD_VOLL }, + { EL_SOKOBAN_OBJECT, GFX_SOKOBAN_OBJEKT }, + { EL_SOKOBAN_FIELD_EMPTY, GFX_SOKOBAN_FELD_LEER }, + { EL_SOKOBAN_FIELD_FULL, GFX_SOKOBAN_FELD_VOLL }, { EL_MOLE, GFX_MOLE }, { EL_PENGUIN, GFX_PINGUIN }, { EL_PIG, GFX_SCHWEIN }, { EL_DRAGON, GFX_DRACHE }, { EL_SATELLITE, GFX_SONDE }, - { EL_ARROW_LEFT, GFX_PFEIL_LEFT }, - { EL_ARROW_RIGHT, GFX_PFEIL_RIGHT }, - { EL_ARROW_UP, GFX_PFEIL_UP }, - { EL_ARROW_DOWN, GFX_PFEIL_DOWN }, + { EL_ARROW_BLUE_LEFT, GFX_PFEIL_LEFT }, + { EL_ARROW_BLUE_RIGHT, GFX_PFEIL_RIGHT }, + { EL_ARROW_BLUE_UP, GFX_PFEIL_UP }, + { EL_ARROW_BLUE_DOWN, GFX_PFEIL_DOWN }, { EL_SPEED_PILL, GFX_SPEED_PILL }, { EL_SP_TERMINAL_ACTIVE, GFX_SP_TERMINAL }, - { EL_SP_BUG_ACTIVE, GFX_SP_BUG_ACTIVE }, + { EL_SP_BUGGY_BASE_ACTIVE, GFX_SP_BUG_ACTIVE }, { EL_SP_ZONK, GFX_SP_ZONK }, { EL_INVISIBLE_STEELWALL, GFX_INVISIBLE_STEEL }, + { EL_INVISIBLE_STEELWALL_ACTIVE, GFX_INVISIBLE_STEEL_ON }, { EL_BLACK_ORB, GFX_BLACK_ORB }, { EL_EM_GATE1, GFX_EM_GATE_1 }, { EL_EM_GATE2, GFX_EM_GATE_2 }, @@ -726,7 +819,7 @@ void InitElementInfo() { EL_DOOR_WHITE_GRAY, GFX_DOOR_WHITE_GRAY }, { EL_KEY_WHITE, GFX_KEY_WHITE }, { EL_SHIELD_NORMAL, GFX_SHIELD_PASSIVE }, - { EL_SHIELD_ACTIVE, GFX_SHIELD_ACTIVE }, + { EL_SHIELD_DEADLY, GFX_SHIELD_ACTIVE }, { EL_EXTRA_TIME, GFX_EXTRA_TIME }, { EL_SWITCHGATE_OPEN, GFX_SWITCHGATE_OPEN }, { EL_SWITCHGATE_CLOSED, GFX_SWITCHGATE_CLOSED }, @@ -735,24 +828,36 @@ void InitElementInfo() { EL_CONVEYOR_BELT1_LEFT, GFX_BELT1_LEFT }, { EL_CONVEYOR_BELT1_MIDDLE, GFX_BELT1_MIDDLE }, { EL_CONVEYOR_BELT1_RIGHT, GFX_BELT1_RIGHT }, + { EL_CONVEYOR_BELT1_LEFT_ACTIVE, GFX_BELT1_LEFT }, + { EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, GFX_BELT1_MIDDLE }, + { EL_CONVEYOR_BELT1_RIGHT_ACTIVE, GFX_BELT1_RIGHT }, { EL_CONVEYOR_BELT1_SWITCH_LEFT, GFX_BELT1_SWITCH_LEFT }, { EL_CONVEYOR_BELT1_SWITCH_MIDDLE, GFX_BELT1_SWITCH_MIDDLE }, { EL_CONVEYOR_BELT1_SWITCH_RIGHT, GFX_BELT1_SWITCH_RIGHT }, { EL_CONVEYOR_BELT2_LEFT, GFX_BELT2_LEFT }, { EL_CONVEYOR_BELT2_MIDDLE, GFX_BELT2_MIDDLE }, { EL_CONVEYOR_BELT2_RIGHT, GFX_BELT2_RIGHT }, + { EL_CONVEYOR_BELT2_LEFT_ACTIVE, GFX_BELT2_LEFT }, + { EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, GFX_BELT2_MIDDLE }, + { EL_CONVEYOR_BELT2_RIGHT_ACTIVE, GFX_BELT2_RIGHT }, { EL_CONVEYOR_BELT2_SWITCH_LEFT, GFX_BELT2_SWITCH_LEFT }, { EL_CONVEYOR_BELT2_SWITCH_MIDDLE, GFX_BELT2_SWITCH_MIDDLE }, { EL_CONVEYOR_BELT2_SWITCH_RIGHT, GFX_BELT2_SWITCH_RIGHT }, { EL_CONVEYOR_BELT3_LEFT, GFX_BELT3_LEFT }, { EL_CONVEYOR_BELT3_MIDDLE, GFX_BELT3_MIDDLE }, { EL_CONVEYOR_BELT3_RIGHT, GFX_BELT3_RIGHT }, + { EL_CONVEYOR_BELT3_LEFT_ACTIVE, GFX_BELT3_LEFT }, + { EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, GFX_BELT3_MIDDLE }, + { EL_CONVEYOR_BELT3_RIGHT_ACTIVE, GFX_BELT3_RIGHT }, { EL_CONVEYOR_BELT3_SWITCH_LEFT, GFX_BELT3_SWITCH_LEFT }, { EL_CONVEYOR_BELT3_SWITCH_MIDDLE, GFX_BELT3_SWITCH_MIDDLE }, { EL_CONVEYOR_BELT3_SWITCH_RIGHT, GFX_BELT3_SWITCH_RIGHT }, { EL_CONVEYOR_BELT4_LEFT, GFX_BELT4_LEFT }, { EL_CONVEYOR_BELT4_MIDDLE, GFX_BELT4_MIDDLE }, { EL_CONVEYOR_BELT4_RIGHT, GFX_BELT4_RIGHT }, + { EL_CONVEYOR_BELT4_LEFT_ACTIVE, GFX_BELT4_LEFT }, + { EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, GFX_BELT4_MIDDLE }, + { EL_CONVEYOR_BELT4_RIGHT_ACTIVE, GFX_BELT4_RIGHT }, { EL_CONVEYOR_BELT4_SWITCH_LEFT, GFX_BELT4_SWITCH_LEFT }, { EL_CONVEYOR_BELT4_SWITCH_MIDDLE, GFX_BELT4_SWITCH_MIDDLE }, { EL_CONVEYOR_BELT4_SWITCH_RIGHT, GFX_BELT4_SWITCH_RIGHT }, @@ -777,19 +882,20 @@ void InitElementInfo() { EL_MOLE_UP, GFX_MOLE_UP }, { EL_MOLE_DOWN, GFX_MOLE_DOWN }, { EL_STEELWALL_SLANTED, GFX_STEEL_SLANTED }, - { EL_SAND_INVISIBLE, GFX_SAND_INVISIBLE }, + { EL_INVISIBLE_SAND, GFX_SAND_INVISIBLE }, + { EL_INVISIBLE_SAND_ACTIVE, GFX_SAND_INVISIBLE_ON }, { EL_DX_UNKNOWN_15, GFX_DX_UNKNOWN_15 }, { EL_DX_UNKNOWN_42, GFX_DX_UNKNOWN_42 }, { EL_TIMEGATE_OPEN, GFX_TIMEGATE_OPEN }, { EL_TIMEGATE_CLOSED, GFX_TIMEGATE_CLOSED }, - { EL_TIMEGATE_SWITCH_ON, GFX_TIMEGATE_SWITCH }, - { EL_TIMEGATE_SWITCH_OFF, GFX_TIMEGATE_SWITCH }, + { EL_TIMEGATE_SWITCH_ACTIVE, GFX_TIMEGATE_SWITCH }, + { EL_TIMEGATE_SWITCH, GFX_TIMEGATE_SWITCH }, { EL_BALLOON, GFX_BALLOON }, { EL_BALLOON_SEND_LEFT, GFX_BALLOON_SEND_LEFT }, { EL_BALLOON_SEND_RIGHT, GFX_BALLOON_SEND_RIGHT }, { EL_BALLOON_SEND_UP, GFX_BALLOON_SEND_UP }, { EL_BALLOON_SEND_DOWN, GFX_BALLOON_SEND_DOWN }, - { EL_BALLOON_SEND_ANY, GFX_BALLOON_SEND_ANY }, + { EL_BALLOON_SEND_ANY_DIRECTION, GFX_BALLOON_SEND_ANY }, { EL_EMC_STEELWALL1, GFX_EMC_STEEL_WALL_1 }, { EL_EMC_STEELWALL2, GFX_EMC_STEEL_WALL_2 }, { EL_EMC_STEELWALL3, GFX_EMC_STEEL_WALL_3 }, @@ -802,20 +908,20 @@ void InitElementInfo() { EL_EMC_WALL6, GFX_EMC_WALL_6 }, { EL_EMC_WALL7, GFX_EMC_WALL_7 }, { EL_EMC_WALL8, GFX_EMC_WALL_8 }, - { EL_TUBE_CROSS, GFX_TUBE_CROSS }, + { EL_TUBE_ALL, GFX_TUBE_CROSS }, { EL_TUBE_VERTICAL, GFX_TUBE_VERTICAL }, { EL_TUBE_HORIZONTAL, GFX_TUBE_HORIZONTAL }, - { EL_TUBE_VERT_LEFT, GFX_TUBE_VERT_LEFT }, - { EL_TUBE_VERT_RIGHT, GFX_TUBE_VERT_RIGHT }, - { EL_TUBE_HORIZ_UP, GFX_TUBE_HORIZ_UP }, - { EL_TUBE_HORIZ_DOWN, GFX_TUBE_HORIZ_DOWN }, + { EL_TUBE_VERTICAL_LEFT, GFX_TUBE_VERT_LEFT }, + { EL_TUBE_VERTICAL_RIGHT, GFX_TUBE_VERT_RIGHT }, + { EL_TUBE_HORIZONTAL_UP, GFX_TUBE_HORIZ_UP }, + { EL_TUBE_HORIZONTAL_DOWN, GFX_TUBE_HORIZ_DOWN }, { EL_TUBE_LEFT_UP, GFX_TUBE_LEFT_UP }, { EL_TUBE_LEFT_DOWN, GFX_TUBE_LEFT_DOWN }, { EL_TUBE_RIGHT_UP, GFX_TUBE_RIGHT_UP }, { EL_TUBE_RIGHT_DOWN, GFX_TUBE_RIGHT_DOWN }, { EL_SPRING, GFX_SPRING }, { EL_SPRING_MOVING, GFX_SPRING }, - { EL_TRAP_INACTIVE, GFX_TRAP_INACTIVE }, + { EL_TRAP, GFX_TRAP_INACTIVE }, { EL_TRAP_ACTIVE, GFX_TRAP_ACTIVE }, { EL_BD_WALL, GFX_BD_WALL }, { EL_BD_ROCK, GFX_BD_ROCK }, @@ -834,21 +940,6 @@ void InitElementInfo() } element_to_direction_graphic[] = { - { - EL_SPACESHIP, - IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT, - IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN - }, - { - EL_BUG, - IMG_BUG_LEFT, IMG_BUG_RIGHT, - IMG_BUG_UP, IMG_BUG_DOWN - }, - { - EL_PACMAN, - IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT, - IMG_PACMAN_UP, IMG_PACMAN_DOWN - }, { EL_PLAYER1, IMG_PLAYER1_LEFT, IMG_PLAYER1_RIGHT, @@ -870,14 +961,29 @@ void InitElementInfo() IMG_PLAYER4_UP, IMG_PLAYER4_DOWN }, { - EL_PIG, - IMG_PIG_LEFT, IMG_PIG_RIGHT, - IMG_PIG_UP, IMG_PIG_DOWN + EL_SP_MURPHY, + IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT, + IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN }, { - EL_DRAGON, - IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT, - IMG_DRAGON_UP, IMG_DRAGON_DOWN + EL_SP_SNIKSNAK, + IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT, + IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN + }, + { + EL_BUG, + IMG_BUG_LEFT, IMG_BUG_RIGHT, + IMG_BUG_UP, IMG_BUG_DOWN + }, + { + EL_SPACESHIP, + IMG_SPACESHIP_LEFT, IMG_SPACESHIP_RIGHT, + IMG_SPACESHIP_UP, IMG_SPACESHIP_DOWN + }, + { + EL_PACMAN, + IMG_PACMAN_LEFT, IMG_PACMAN_RIGHT, + IMG_PACMAN_UP, IMG_PACMAN_DOWN }, { EL_MOLE, @@ -890,14 +996,14 @@ void InitElementInfo() IMG_PENGUIN_UP, IMG_PENGUIN_DOWN }, { - EL_SP_MURPHY, - IMG_SP_MURPHY_LEFT, IMG_SP_MURPHY_RIGHT, - IMG_SP_MURPHY_UP, IMG_SP_MURPHY_DOWN + EL_PIG, + IMG_PIG_LEFT, IMG_PIG_RIGHT, + IMG_PIG_UP, IMG_PIG_DOWN }, { - EL_SP_SNIKSNAK, - IMG_SP_SNIKSNAK_LEFT, IMG_SP_SNIKSNAK_RIGHT, - IMG_SP_SNIKSNAK_UP, IMG_SP_SNIKSNAK_DOWN + EL_DRAGON, + IMG_DRAGON_LEFT, IMG_DRAGON_RIGHT, + IMG_DRAGON_UP, IMG_DRAGON_DOWN }, { -1, @@ -905,21 +1011,33 @@ void InitElementInfo() -1, -1 } }; +#endif + + int i, act, dir; - /* always start with reliable default values */ - for(i=0; i -1) @@ -961,15 +1081,87 @@ void InitElementInfo() element_info[element].has_direction_graphic[GFX_ACTION_DEFAULT] = TRUE; i++; } +#else + + i = 0; + while (element_to_graphic[i].element > -1) + { + int element = element_to_graphic[i].element; + int direction = element_to_graphic[i].direction; + int action = element_to_graphic[i].action; + int graphic = element_to_graphic[i].graphic; + + if (action > -1) + action = graphics_action_mapping[action]; + else + action = GFX_ACTION_DEFAULT; + + if (direction > -1) + { + direction = MV_DIR_BIT(direction); + + element_info[element].direction_graphic[action][direction] = graphic; + } + else + element_info[element].graphic[action] = graphic; + + i++; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; i -1) + { + int action = element_to_graphic[i].action; + int graphic = element_to_graphic[i].graphic; + + if (action == -1) + action = GFX_ACTION_DEFAULT; + + gfx_action[graphic] = action; + + i++; + } - for(i=0; i 1) + new_graphic_info[i].anim_mode = ANIM_LOOP; else - new_graphic_info[i].anim_mode = ANIM_NORMAL; - - /* additionally, animation can be either pingpong or pingpong2 layout */ - if (parameter[GFX_ARG_PINGPONG]) - new_graphic_info[i].anim_mode |= ANIM_PINGPONG; - else if (parameter[GFX_ARG_PINGPONG2]) - new_graphic_info[i].anim_mode |= ANIM_PINGPONG2; + new_graphic_info[i].anim_mode = ANIM_NONE; + + /* set additional flag to play animation frames in reverse order */ + if (parameter[GFX_ARG_MODE_REVERSE]) + new_graphic_info[i].anim_mode |= ANIM_REVERSE; + +#if 1 + /* set first frame of animation after determining animation mode */ + new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + if (new_graphic_info[i].anim_start_frame == -1) + new_graphic_info[i].anim_start_frame = 0; + else if (new_graphic_info[i].anim_mode & ANIM_REVERSE) + new_graphic_info[i].anim_start_frame = + new_graphic_info[i].anim_frames + - new_graphic_info[i].anim_start_frame - 1; +#else + /* set first frame of animation after determining animation mode */ + new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + if (parameter[GFX_ARG_START_FRAME] == -1) /* default: start with ... */ + { + if (parameter[GFX_ARG_MODE_REVERSE]) + new_graphic_info[i].anim_start_frame = + new_graphic_info[i].anim_frames - 1; /* ... last frame */ + else + new_graphic_info[i].anim_start_frame = 0; /* ... first frame */ + } +#endif +#if 1 + /* animation synchronized with global frame counter, not move position */ + new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + if (parameter[GFX_ARG_GLOBAL_SYNC] == -1) + new_graphic_info[i].anim_global_sync = + (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE); +#else /* animation synchronized with global frame counter, not move position */ new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; +#endif + + /* now check if the loaded image is large enough for the animation */ + last_frame = new_graphic_info[i].anim_frames - 1; + + getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d (normal size)", src_bitmap->source_filename, i); + + getMiniGraphicSource(i, &src_bitmap, &src_x, &src_y); + if (src_x + MINI_TILEX > src_bitmap->width || + src_y + MINI_TILEY > src_bitmap->height) + Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('mini' size)", src_bitmap->source_filename, i); + + getMicroGraphicSource(i, &src_bitmap, &src_x, &src_y); + if (src_x + MICRO_TILEX > src_bitmap->width || + src_y + MICRO_TILEY > src_bitmap->height) + Error(ERR_EXIT, "InitGraphicInfo: image bitmap '%s' too small for graphic object %d ('micro' size)", src_bitmap->source_filename, i); + + +#if 0 + { + int j; + + if (i == IMG_EMERALD) + { + for (j=0; j %d\n", image_config_suffix[j].token, parameter[j]); + printf("-> %d\n", new_graphic_info[i].anim_frames); + printf("\n"); + } + } +#endif - new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL]; } + #if 0 printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]); printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]); @@ -1103,13 +1393,13 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_CROSS, + EL_TUBE_ALL, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, @@ -1128,7 +1418,7 @@ void InitElementProperties() EL_BD_WALL, EL_WALL_CRUMBLED, EL_EXIT_CLOSED, - EL_AUSGANG_ACT, + EL_EXIT_OPENING, EL_EXIT_OPEN, EL_AMOEBA_DEAD, EL_AMOEBA_WET, @@ -1140,17 +1430,17 @@ void InitElementProperties() EL_QUICKSAND_FILLING, EL_QUICKSAND_EMPTYING, EL_MAGIC_WALL, - EL_MAGIC_WALL_EMPTY, + EL_MAGIC_WALL_ACTIVE, EL_MAGIC_WALL_EMPTYING, EL_MAGIC_WALL_FILLING, EL_MAGIC_WALL_FULL, EL_MAGIC_WALL_DEAD, - EL_MAGIC_WALL_BD_OFF, - EL_MAGIC_WALL_BD_EMPTY, - EL_MAGIC_WALL_BD_EMPTYING, - EL_MAGIC_WALL_BD_FULL, - EL_MAGIC_WALL_BD_FILLING, - EL_MAGIC_WALL_BD_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_ACTIVE, + EL_BD_MAGIC_WALL_EMPTYING, + EL_BD_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FILLING, + EL_BD_MAGIC_WALL_DEAD, EL_GAMEOFLIFE, EL_BIOMAZE, EL_ACIDPOOL_TOPLEFT, @@ -1177,7 +1467,11 @@ void InitElementProperties() EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, EL_CONVEYOR_BELT1_SWITCH_LEFT, EL_CONVEYOR_BELT1_SWITCH_MIDDLE, EL_CONVEYOR_BELT1_SWITCH_RIGHT, @@ -1194,8 +1488,8 @@ void InitElementProperties() EL_SWITCHGATE_SWITCH_DOWN, EL_LIGHT_SWITCH, EL_LIGHT_SWITCH_ACTIVE, - EL_TIMEGATE_SWITCH_OFF, - EL_TIMEGATE_SWITCH_ON, + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1248,13 +1542,13 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_CROSS, + EL_TUBE_ALL, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, @@ -1283,6 +1577,7 @@ void InitElementProperties() EL_SP_HARD_BASE5, EL_SP_HARD_BASE6, EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, EL_CONVEYOR_BELT1_SWITCH_LEFT, EL_CONVEYOR_BELT1_SWITCH_MIDDLE, EL_CONVEYOR_BELT1_SWITCH_RIGHT, @@ -1339,13 +1634,13 @@ void InitElementProperties() EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, EL_TIMEGATE_CLOSING, - EL_TUBE_CROSS, + EL_TUBE_ALL, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, @@ -1394,8 +1689,8 @@ void InitElementProperties() { EL_BUG, EL_SPACESHIP, - EL_BUTTERFLY, - EL_FIREFLY, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, EL_YAMYAM, EL_DARK_YAMYAM, EL_ROBOT, @@ -1425,7 +1720,7 @@ void InitElementProperties() EL_EM_GATE3_GRAY, EL_EM_GATE4_GRAY, EL_EXIT_CLOSED, - EL_AUSGANG_ACT, + EL_EXIT_OPENING, EL_EXIT_OPEN, EL_WALL, EL_WALL_CRUMBLED, @@ -1433,7 +1728,7 @@ void InitElementProperties() EL_WALL_GROWING_X, EL_WALL_GROWING_Y, EL_WALL_GROWING_XY, - EL_MAUERND, + EL_WALL_GROWING_ACTIVE, EL_BD_WALL, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, @@ -1454,7 +1749,11 @@ void InitElementProperties() EL_SP_TERMINAL, EL_SP_TERMINAL_ACTIVE, EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, EL_STEELWALL_SLANTED, EL_EMC_STEELWALL1, EL_EMC_STEELWALL2, @@ -1486,7 +1785,7 @@ void InitElementProperties() EL_AMOEBA_DROP, EL_QUICKSAND_FULL, EL_MAGIC_WALL_FULL, - EL_MAGIC_WALL_BD_FULL, + EL_BD_MAGIC_WALL_FULL, EL_TIME_ORB_FULL, EL_TIME_ORB_EMPTY, EL_SP_ZONK, @@ -1549,8 +1848,8 @@ void InitElementProperties() { EL_BUG, EL_SPACESHIP, - EL_BUTTERFLY, - EL_FIREFLY, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, EL_YAMYAM, EL_DARK_YAMYAM, EL_ROBOT, @@ -1563,7 +1862,7 @@ void InitElementProperties() EL_SP_SNIKSNAK, EL_SP_ELECTRON, EL_BALLOON, - EL_SPRING_MOVING + EL_SPRING }; static int ep_can_move_num = SIZEOF_ARRAY_INT(ep_can_move); @@ -1577,14 +1876,14 @@ void InitElementProperties() EL_SPACESHIP_UP, EL_SPACESHIP_LEFT, EL_SPACESHIP_DOWN, - EL_BUTTERFLY_RIGHT, - EL_BUTTERFLY_UP, - EL_BUTTERFLY_LEFT, - EL_BUTTERFLY_DOWN, - EL_FIREFLY_RIGHT, - EL_FIREFLY_UP, - EL_FIREFLY_LEFT, - EL_FIREFLY_DOWN, + EL_BD_BUTTERFLY_RIGHT, + EL_BD_BUTTERFLY_UP, + EL_BD_BUTTERFLY_LEFT, + EL_BD_BUTTERFLY_DOWN, + EL_BD_FIREFLY_RIGHT, + EL_BD_FIREFLY_UP, + EL_BD_FIREFLY_LEFT, + EL_BD_FIREFLY_DOWN, EL_PACMAN_RIGHT, EL_PACMAN_UP, EL_PACMAN_LEFT, @@ -1596,8 +1895,8 @@ void InitElementProperties() { EL_BUG, EL_SPACESHIP, - EL_BUTTERFLY, - EL_FIREFLY + EL_BD_BUTTERFLY, + EL_BD_FIREFLY }; static int ep_dont_touch_num = SIZEOF_ARRAY_INT(ep_dont_touch); @@ -1605,8 +1904,8 @@ void InitElementProperties() { EL_BUG, EL_SPACESHIP, - EL_BUTTERFLY, - EL_FIREFLY, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, EL_YAMYAM, EL_DARK_YAMYAM, EL_ROBOT, @@ -1615,7 +1914,7 @@ void InitElementProperties() EL_ACID, EL_SP_SNIKSNAK, EL_SP_ELECTRON, - EL_SP_BUG_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, EL_TRAP_ACTIVE, EL_LANDMINE }; @@ -1626,8 +1925,8 @@ void InitElementProperties() EL_SAND, EL_BUG, EL_SPACESHIP, - EL_BUTTERFLY, - EL_FIREFLY, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, EL_YAMYAM, EL_ROBOT, EL_PACMAN, @@ -1657,21 +1956,21 @@ void InitElementProperties() EL_ROCK, EL_BD_ROCK, EL_BD_DIAMOND, - EL_MAGIC_WALL_BD_OFF, + EL_BD_MAGIC_WALL, EL_EXIT_CLOSED, EL_EXIT_OPEN, EL_STEELWALL, - EL_PLAYER, - EL_FIREFLY, - EL_FIREFLY_1, - EL_FIREFLY_2, - EL_FIREFLY_3, - EL_FIREFLY_4, - EL_BUTTERFLY, - EL_BUTTERFLY_1, - EL_BUTTERFLY_2, - EL_BUTTERFLY_3, - EL_BUTTERFLY_4, + EL_PLAYER1, + EL_BD_FIREFLY, + EL_BD_FIREFLY_1, + EL_BD_FIREFLY_2, + EL_BD_FIREFLY_3, + EL_BD_FIREFLY_4, + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_1, + EL_BD_BUTTERFLY_2, + EL_BD_BUTTERFLY_3, + EL_BD_BUTTERFLY_4, EL_BD_AMOEBA, EL_CHAR_QUESTION }; @@ -1681,10 +1980,10 @@ void InitElementProperties() { EL_EMPTY, EL_STEELWALL, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_PLAYER, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_PLAYER1, EL_INVISIBLE_STEELWALL }; static int ep_sb_element_num = SIZEOF_ARRAY_INT(ep_sb_element); @@ -1707,7 +2006,6 @@ void InitElementProperties() EL_WALL, EL_BD_WALL, EL_WALL_CRUMBLED, - EL_KEY, EL_STEELWALL, EL_AMOEBA_DEAD, EL_QUICKSAND_EMPTY, @@ -1738,7 +2036,9 @@ void InitElementProperties() EL_EM_GATE3_GRAY, EL_EM_GATE4_GRAY, EL_DYNAMITE, + EL_INVISIBLE_STEELWALL, EL_INVISIBLE_WALL, + EL_INVISIBLE_SAND, EL_LAMP, EL_LAMP_ACTIVE, EL_WALL_EMERALD, @@ -1748,9 +2048,9 @@ void InitElementProperties() EL_DYNABOMB_NR, EL_DYNABOMB_SZ, EL_DYNABOMB_XL, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, EL_WALL_EMERALD_RED, EL_WALL_EMERALD_PURPLE, EL_ACIDPOOL_TOPLEFT, @@ -1760,8 +2060,8 @@ void InitElementProperties() EL_ACIDPOOL_BOTTOMRIGHT, EL_MAGIC_WALL, EL_MAGIC_WALL_DEAD, - EL_MAGIC_WALL_BD_OFF, - EL_MAGIC_WALL_BD_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_DEAD, EL_AMOEBA_TO_DIAMOND, EL_BLOCKED, EL_SP_EMPTY, @@ -1795,8 +2095,6 @@ void InitElementProperties() EL_SP_HARD_BASE4, EL_SP_HARD_BASE5, EL_SP_HARD_BASE6, - EL_SP_EXIT_CLOSED, - EL_INVISIBLE_STEELWALL, EL_CONVEYOR_BELT1_SWITCH_LEFT, EL_CONVEYOR_BELT1_SWITCH_MIDDLE, EL_CONVEYOR_BELT1_SWITCH_RIGHT, @@ -1842,10 +2140,10 @@ void InitElementProperties() EL_BOMB, EL_DYNAMITE_ACTIVE, EL_DYNAMITE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4, + EL_DYNABOMB_PLAYER1_ACTIVE, + EL_DYNABOMB_PLAYER2_ACTIVE, + EL_DYNABOMB_PLAYER3_ACTIVE, + EL_DYNABOMB_PLAYER4_ACTIVE, EL_DYNABOMB_NR, EL_DYNABOMB_SZ, EL_DYNABOMB_XL, @@ -1884,8 +2182,8 @@ void InitElementProperties() EL_BOMB, EL_NUT, EL_TIME_ORB_EMPTY, - EL_SOKOBAN_FELD_VOLL, - EL_SOKOBAN_OBJEKT, + EL_SOKOBAN_FIELD_FULL, + EL_SOKOBAN_OBJECT, EL_SATELLITE, EL_SP_ZONK, EL_SP_DISK_ORANGE, @@ -1898,7 +2196,6 @@ void InitElementProperties() static int ep_player[] = { - EL_PLAYER, EL_PLAYER1, EL_PLAYER2, EL_PLAYER3, @@ -1920,9 +2217,10 @@ void InitElementProperties() { EL_SAND, EL_SP_BASE, - EL_SP_BUG, - EL_TRAP_INACTIVE, - EL_SAND_INVISIBLE + EL_SP_BUGGY_BASE, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE }; static int ep_eatable_num = SIZEOF_ARRAY_INT(ep_eatable); @@ -1936,6 +2234,7 @@ void InitElementProperties() EL_SP_CHIP_SINGLE, EL_SP_HARD_GRAY, EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, EL_SP_DISK_ORANGE, EL_SP_PORT1_RIGHT, EL_SP_PORT1_DOWN, @@ -1953,7 +2252,7 @@ void InitElementProperties() EL_SP_PORT_X, EL_SP_PORT_XY, EL_SP_ELECTRON, - EL_SP_BUG, + EL_SP_BUGGY_BASE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, EL_SP_HARD_BASE1, @@ -2014,13 +2313,13 @@ void InitElementProperties() EL_SP_PORT_X, EL_SP_PORT_Y, EL_SP_PORT_XY, - EL_TUBE_CROSS, + EL_TUBE_ALL, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, @@ -2031,10 +2330,10 @@ void InitElementProperties() static int ep_active_bomb[] = { EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4 + EL_DYNABOMB_PLAYER1_ACTIVE, + EL_DYNABOMB_PLAYER2_ACTIVE, + EL_DYNABOMB_PLAYER3_ACTIVE, + EL_DYNABOMB_PLAYER4_ACTIVE }; static int ep_active_bomb_num = SIZEOF_ARRAY_INT(ep_active_bomb); @@ -2055,6 +2354,23 @@ void InitElementProperties() }; static int ep_belt_num = SIZEOF_ARRAY_INT(ep_belt); + static int ep_belt_active[] = + { + EL_CONVEYOR_BELT1_LEFT_ACTIVE, + EL_CONVEYOR_BELT1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT2_LEFT_ACTIVE, + EL_CONVEYOR_BELT2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT3_LEFT_ACTIVE, + EL_CONVEYOR_BELT3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT4_LEFT_ACTIVE, + EL_CONVEYOR_BELT4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT4_RIGHT_ACTIVE, + }; + static int ep_belt_active_num = SIZEOF_ARRAY_INT(ep_belt_active); + static int ep_belt_switch[] = { EL_CONVEYOR_BELT1_SWITCH_LEFT, @@ -2074,13 +2390,13 @@ void InitElementProperties() static int ep_tube[] = { - EL_TUBE_CROSS, + EL_TUBE_ALL, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, @@ -2125,6 +2441,7 @@ void InitElementProperties() static long ep2_bit[] = { EP_BIT_BELT, + EP_BIT_BELT_ACTIVE, EP_BIT_BELT_SWITCH, EP_BIT_TUBE }; @@ -2165,6 +2482,7 @@ void InitElementProperties() static int *ep2_array[] = { ep_belt, + ep_belt_active, ep_belt_switch, ep_tube }; @@ -2205,26 +2523,27 @@ void InitElementProperties() static int *ep2_num[] = { &ep_belt_num, + &ep_belt_active_num, &ep_belt_switch_num, &ep_tube_num }; static int num_properties1 = SIZEOF_ARRAY(ep1_num, int *); static int num_properties2 = SIZEOF_ARRAY(ep2_num, int *); - for(i=0; i