X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=38aec9ae656aab1e178dc3bd8fb376a431eb44ca;hb=87f531efe267aa3d6a27cc3a68c68c1a4df7b18b;hp=dbe878cd7063942f299061ba83186f00eb3b10d5;hpb=c4e1a476135ce36417cdd797481feeaaff4301af;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index dbe878cd..38aec9ae 100644 --- a/src/init.c +++ b/src/init.c @@ -1,7 +1,7 @@ /*********************************************************** * Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-2000 Artsoft Entertainment * +* (c) 1995-2002 Artsoft Entertainment * * Holger Schemel * * Detmolder Strasse 189 * * 33604 Bielefeld * @@ -11,8 +11,6 @@ * init.c * ***********************************************************/ -#include - #include "libgame/libgame.h" #include "init.h" @@ -23,22 +21,48 @@ #include "tape.h" #include "tools.h" #include "files.h" -#include "joystick.h" #include "network.h" #include "netserv.h" +#include "cartoons.h" +#include "config.h" +static char *image_filename[NUM_PICTURES] = +{ + "RocksScreen.pcx", + "RocksDoor.pcx", + "RocksHeroes.pcx", + "RocksToons.pcx", + "RocksSP.pcx", + "RocksDC.pcx", + "RocksMore.pcx", + "RocksFont.pcx", + "RocksFont2.pcx", + "RocksFont3.pcx" +}; + +static void InitSetup(void); static void InitPlayerInfo(void); static void InitLevelInfo(void); +static void InitArtworkInfo(void); +static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); +static void InitMixer(void); static void InitSound(void); -static void InitSoundServer(void); static void InitGfx(void); static void InitGfxBackground(void); static void InitGadgets(void); static void InitElementProperties(void); +static void Execute_Debug_Command(char *); void OpenAll(void) { + if (options.debug_command) + { + Execute_Debug_Command(options.debug_command); + + exit(0); + } + if (options.serveronly) { #if defined(PLATFORM_UNIX) @@ -50,15 +74,17 @@ void OpenAll(void) } InitProgramInfo(UNIX_USERDATA_DIRECTORY, - PROGRAM_TITLE_STRING, WINDOW_TITLE_STRING, + PROGRAM_TITLE_STRING, getWindowTitleString(), ICON_TITLE_STRING, X11_ICON_FILENAME, X11_ICONMASK_FILENAME, - MSDOS_POINTER_FILENAME); + MSDOS_POINTER_FILENAME, + COOKIE_PREFIX, FILENAME_PREFIX, GAME_VERSION_ACTUAL); + InitSetup(); InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitCounter(); - InitSound(); - InitSoundServer(); + InitMixer(); InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -72,14 +98,23 @@ void OpenAll(void) InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ InitLevelInfo(); + InitLevelArtworkInfo(); InitGadgets(); /* needs to know number of level series */ + InitSound(); /* needs to know current level directory */ InitGfxBackground(); + InitToons(); + DrawMainMenu(); InitNetworkServer(); } +void InitSetup() +{ + LoadSetup(); /* global setup info */ +} + void InitPlayerInfo() { int i; @@ -88,14 +123,9 @@ void InitPlayerInfo() local_player = &stored_player[0]; for (i=0; iconnected = TRUE; - - LoadSetup(); /* global setup info */ } void InitLevelInfo() @@ -105,6 +135,16 @@ void InitLevelInfo() LoadLevelSetup_SeriesInfo(); /* last played level info */ } +void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +void InitLevelArtworkInfo() +{ + LoadLevelArtworkInfo(); +} + void InitNetworkServer() { #if defined(PLATFORM_UNIX) @@ -128,220 +168,33 @@ void InitNetworkServer() #endif } -void InitSound() +static void InitMixer() { - int i; - OpenAudio(); + InitSoundList(sound_effects, NUM_SOUND_EFFECTS); - for(i=0; iidentifier); + InitReloadMusic(artwork.mus_current->identifier); - if (pipe(audio.soundserver_pipe) < 0) - { - Error(ERR_WARN, "cannot create pipe - no sounds"); - audio.sound_available = FALSE; - return; - } - - if ((audio.soundserver_pid = fork()) < 0) - { - Error(ERR_WARN, "cannot create sound server process - no sounds"); - audio.sound_available = FALSE; - return; - } - - if (audio.soundserver_pid == 0) /* we are child */ - { - SoundServer(); - - /* never reached */ - exit(0); - } - else /* we are parent */ - close(audio.soundserver_pipe[0]); /* no reading from pipe needed */ - -#else /* !PLATFORM_UNIX */ - - SoundServer(); - -#endif /* !PLATFORM_UNIX */ -#endif /* !TARGET_SDL */ + /* initialize sound effect lookup table for element actions */ + InitGameSound(); } -void InitJoysticks() +static void InitTileClipmasks() { -#if defined(TARGET_SDL) - static boolean sdl_joystick_subsystem_initialized = FALSE; -#endif - - int i; - - if (global_joystick_status == JOYSTICK_OFF) - return; - - joystick_status = JOYSTICK_OFF; - -#if defined(TARGET_SDL) - - if (!sdl_joystick_subsystem_initialized) - { - sdl_joystick_subsystem_initialized = TRUE; - - if (SDL_Init(SDL_INIT_JOYSTICK) < 0) - { - Error(ERR_EXIT, "SDL_Init() failed: %s", SDL_GetError()); - return; - } - } - - for (i=0; i= SDL_NumJoysticks()) - joystick_nr = -1; - - /* misuse joystick file descriptor variable to store joystick number */ - stored_player[i].joystick_fd = joystick_nr; - - /* this allows subsequent calls to 'InitJoysticks' for re-initialization */ - if (Check_SDL_JoystickOpened(joystick_nr)) - Close_SDL_Joystick(joystick_nr); - - if (!setup.input[i].use_joystick) - continue; - - if (!Open_SDL_Joystick(joystick_nr)) - { - Error(ERR_WARN, "cannot open joystick %d", joystick_nr); - continue; - } - - joystick_status = JOYSTICK_AVAILABLE; - } - -#else /* !TARGET_SDL */ - -#if defined(PLATFORM_UNIX) - for (i=0; i= num_joysticks) - joystick_nr = -1; - - /* misuse joystick file descriptor variable to store joystick number */ - stored_player[i].joystick_fd = joystick_nr; - } -#endif - -#endif /* !TARGET_SDL */ -} - -void InitGfx() -{ - int i; - #if defined(TARGET_X11) - GC copy_clipmask_gc; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; -#endif -#if !defined(PLATFORM_MSDOS) - static char *image_filename[NUM_PICTURES] = - { - "RocksScreen.pcx", - "RocksDoor.pcx", - "RocksHeroes.pcx", - "RocksToons.pcx", - "RocksSP.pcx", - "RocksDC.pcx", - "RocksMore.pcx", - "RocksFont.pcx", - "RocksFont2.pcx", - "RocksFont3.pcx" - }; -#else - static char *image_filename[NUM_PICTURES] = - { - "Screen.pcx", - "Door.pcx", - "Heroes.pcx", - "Toons.pcx", - "SP.pcx", - "DC.pcx", - "More.pcx", - "Font.pcx", - "Font2.pcx", - "Font3.pcx" - }; -#endif +#if defined(TARGET_X11_NATIVE) + GC copy_clipmask_gc; -#ifdef TARGET_X11 static struct { int start; @@ -393,53 +246,20 @@ void InitGfx() { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; -#endif - - /* initialize some global variables */ - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; - - /* initialize screen properties */ - InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, - REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); - InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); - InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); - InitGfxScrollbufferInfo(FXSIZE, FYSIZE); - - /* create additional image buffers for double-buffering */ - pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); - - pix[PIX_SMALLFONT] = LoadImage(image_filename[PIX_SMALLFONT]); - InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]); - - DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); - DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); -#if defined(PLATFORM_MSDOS) - DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE); - rest(200); -#endif - DrawInitText("Loading graphics:",120,FC_GREEN); +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ - for(i=0; iclip_mask, - clip_gc_valuemask, &clip_gc_values); + /* This stuff is needed because X11 (XSetClipOrigin(), to be precise) is + often very slow when preparing a masked XCopyArea() for big Pixmaps. + To prevent this, create small (tile-sized) mask Pixmaps which will then + be set much faster with XSetClipOrigin() and speed things up a lot. */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; @@ -454,13 +274,18 @@ void InitGfx() clip_gc_values.clip_mask = pix[i]->clip_mask; clip_gc_valuemask = GCGraphicsExposures | GCClipMask; pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, - clip_gc_valuemask,&clip_gc_values); + clip_gc_valuemask, &clip_gc_values); } } - /* initialize pixmap array to Pixmap 'None' */ - for(i=0; iclip_mask, + clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ for(i=0; tile_needs_clipping[i].start>=0; i++) @@ -485,9 +310,86 @@ void InitGfx() src_x, src_y, TILEX, TILEY, 0, 0); } } + + XFreeGC(display, copy_clipmask_gc); + +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ +} + +void FreeTileClipmasks() +{ +#if defined(TARGET_X11) + int i; + + for(i=0; istored_clip_gc) + { + XFreeGC(display, pix[i]->stored_clip_gc); + pix[i]->stored_clip_gc = None; + } + } #endif /* TARGET_X11 */ } +void InitGfx() +{ + int i; + + /* initialize some global variables */ + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + /* create additional image buffers for double-buffering */ + pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + + pix[PIX_SMALLFONT] = LoadCustomImage(image_filename[PIX_SMALLFONT]); + + InitFontInfo(NULL, NULL, pix[PIX_SMALLFONT]); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + for(i=0; iidentifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + +#if 0 + printf("--> '%s'\n", artwork.gfx_current_identifier); +#endif + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + artwork.mus_current_identifier = NULL; + + leveldir_current_identifier = leveldir_current->identifier; + } + + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue + (the path entry is needed to send it to the sound child process) */ + if (leveldir_current->graphics_set != NULL) + { + if (leveldir_current->graphics_path) + free(leveldir_current->graphics_path); + leveldir_current->graphics_path = NULL; + leveldir_current->graphics_path = + getStringCopy(getLevelArtworkDir(artwork.gfx_first)); + gfx_new_identifier = leveldir_current->graphics_set; + } + if (leveldir_current->sounds_set != NULL) + { + if (leveldir_current->sounds_path) + free(leveldir_current->sounds_path); + leveldir_current->sounds_path = NULL; + leveldir_current->sounds_path = + getStringCopy(getLevelArtworkDir(artwork.snd_first)); + snd_new_identifier = leveldir_current->sounds_set; + } + if (leveldir_current->music_set != NULL) + { + if (leveldir_current->music_path) + free(leveldir_current->music_path); + leveldir_current->music_path = NULL; + leveldir_current->music_path = + getStringCopy(getLevelArtworkDir(artwork.mus_first)); + mus_new_identifier = leveldir_current->music_set; + } + + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) + { + int i; + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + for(i=0; i