X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=376aa8c822c088880b0fa46a5a4a8c56e17250d1;hb=0ef9c7d4b387b42f40d2f226920e306d588544f7;hp=6b6ed64e88fd46f06ea5e5f64aafb95b0fc3a223;hpb=fbe0eaa3234fb6a69a65136f764922e24943501d;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 6b6ed64e..376aa8c8 100644 --- a/src/init.c +++ b/src/init.c @@ -260,21 +260,11 @@ static int getFontBitmapID(int font_nr) { int special = -1; - if (game_status == MAINMENU || game_status == TYPENAME) + if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + special = game_status; + else if (game_status == GAME_MODE_PSEUDO_TYPENAME) special = GFX_SPECIAL_ARG_MAIN; - else if (game_status == CHOOSELEVEL) - special = GFX_SPECIAL_ARG_LEVELS; - else if (game_status == HALLOFFAME) - special = GFX_SPECIAL_ARG_SCORES; - else if (game_status == LEVELED) - special = GFX_SPECIAL_ARG_EDITOR; - else if (game_status == HELPSCREEN) - special = GFX_SPECIAL_ARG_INFO; - else if (game_status == SETUP) - special = GFX_SPECIAL_ARG_SETUP; - else if (game_status == PSEUDO_PREVIEW) - special = GFX_SPECIAL_ARG_PREVIEW; - else if (game_status == PLAYING || game_status == PSEUDO_DOOR) + else if (game_status == GAME_MODE_PLAYING) special = GFX_SPECIAL_ARG_DOOR; if (special != -1) @@ -421,30 +411,59 @@ void InitElementGraphicInfo() for (act=0; act -1; i++) { - int element = element_to_graphic[i].element; - int action = element_to_graphic[i].action; - int direction = element_to_graphic[i].direction; - int graphic = element_to_graphic[i].graphic; + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + boolean crumbled = element_to_graphic[i].crumbled; + int graphic = element_to_graphic[i].graphic; if (graphic_info[graphic].bitmap == NULL) continue; + if ((action > -1 || direction > -1 || crumbled == TRUE) && + el2img(element) != -1) + { + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean act_dir_redefined = getImageListEntry(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the action graphic ("emerald.falling", for example), do not + use an existing (in this case considered obsolete) action graphic + anymore, but use the automatically determined default graphic */ + if (base_redefined && !act_dir_redefined) + continue; + } + if (action < 0) action = ACTION_DEFAULT; - if (direction > -1) - element_info[element].direction_graphic[action][direction] = graphic; + if (crumbled) + { + if (direction > -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } else - element_info[element].graphic[action] = graphic; + { + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } } /* initialize normal element/graphic mapping from dynamic configuration */ @@ -455,6 +474,13 @@ void InitElementGraphicInfo() int direction = property_mapping[i].ext2_index; int special = property_mapping[i].ext3_index; int graphic = property_mapping[i].artwork_index; + boolean crumbled = FALSE; + + if (special == GFX_SPECIAL_ARG_CRUMBLED) + { + special = -1; + crumbled = TRUE; + } if (graphic_info[graphic].bitmap == NULL) continue; @@ -465,54 +491,147 @@ void InitElementGraphicInfo() if (action < 0) action = ACTION_DEFAULT; - if (direction > -1) - element_info[element].direction_graphic[action][direction] = graphic; + if (crumbled) + { + if (direction < 0) + for (dir=0; dir -1) + element_info[element].direction_crumbled[action][direction] = graphic; + else + element_info[element].crumbled[action] = graphic; + } else - element_info[element].graphic[action] = graphic; + { + if (direction < 0) + for (dir=0; dir -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + } + + /* now copy all graphics that are defined to be cloned from other graphics */ + for (i=0; iredefined; boolean special_redefined = getImageListEntry(graphic)->redefined; + /* if the base graphic ("emerald", for example) has been redefined, + but not the special graphic ("emerald.EDITOR", for example), do not + use an existing (in this case considered obsolete) special graphic + anymore, but use the automatically created (down-scaled) graphic */ if (base_redefined && !special_redefined) continue; @@ -572,6 +695,17 @@ void InitElementSpecialGraphicInfo() } } +static int get_element_from_token(char *token) +{ + int i; + + for (i=0; i < MAX_NUM_ELEMENTS; i++) + if (strcmp(element_info[i].token_name, token) == 0) + return i; + + return -1; +} + static void set_graphic_parameters(int graphic, char **parameter_raw) { Bitmap *src_bitmap = getBitmapFromImageID(graphic); @@ -582,10 +716,15 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) /* get integer values from string parameters */ for (i=0; i < NUM_GFX_ARGS; i++) + { parameter[i] = get_parameter_value(image_config_suffix[i].token, parameter_raw[i], image_config_suffix[i].type); + if (image_config_suffix[i].type == TYPE_TOKEN) + parameter[i] = get_element_from_token(parameter_raw[i]); + } + graphic_info[graphic].bitmap = src_bitmap; /* start with reliable default values */ @@ -595,6 +734,8 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) graphic_info[graphic].height = TILEY; graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + graphic_info[graphic].crumbled_like = -1; /* do not use clone element */ + graphic_info[graphic].diggable_like = -1; /* do not use clone element */ /* optional x and y tile position of animation frame sequence */ if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) @@ -620,7 +761,7 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; } - /* correct x or y offset dependant of vertical or horizontal frame order */ + /* correct x or y offset dependent of vertical or horizontal frame order */ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ { graphic_info[graphic].offset_y = @@ -676,6 +817,14 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) /* animation synchronized with global frame counter, not move position */ graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + /* optional element for cloning crumble graphics */ + if (parameter[GFX_ARG_CRUMBLED_LIKE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].crumbled_like = parameter[GFX_ARG_CRUMBLED_LIKE]; + + /* optional element for cloning digging graphics */ + if (parameter[GFX_ARG_DIGGABLE_LIKE] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].diggable_like = parameter[GFX_ARG_DIGGABLE_LIKE]; + /* this is only used for toon animations */ graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; @@ -729,6 +878,16 @@ static void InitGraphicInfo() int src_x, src_y; int first_frame, last_frame; +#if 0 + printf("::: image: '%s'\n", image->token); +#endif + +#if 0 + printf("::: image # %d: '%s' ['%s']\n", + i, image->token, + getTokenFromImageID(i)); +#endif + set_graphic_parameters(i, image->parameter); /* now check if no animation frames are outside of the loaded image */ @@ -861,48 +1020,61 @@ static void InitElementSoundInfo() element_info[j].sound[action] = sound; } - /* initialize element/sound mapping from dynamic configuration */ + /* initialize element class/sound mapping from dynamic configuration */ for (i=0; i < num_property_mappings; i++) { - int element = property_mapping[i].base_index; - int action = property_mapping[i].ext1_index; - int sound = property_mapping[i].artwork_index; + int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; - if (element >= MAX_NUM_ELEMENTS) + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) continue; if (action < 0) action = ACTION_DEFAULT; - element_info[element].sound[action] = sound; + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; } - /* initialize element class/sound mapping from dynamic configuration */ + /* initialize element/sound mapping from dynamic configuration */ for (i=0; i < num_property_mappings; i++) { - int element_class = property_mapping[i].base_index - MAX_NUM_ELEMENTS; - int action = property_mapping[i].ext1_index; - int sound = property_mapping[i].artwork_index; + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; - if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + if (element >= MAX_NUM_ELEMENTS) continue; if (action < 0) action = ACTION_DEFAULT; - for (j=0; j < MAX_NUM_ELEMENTS; j++) - if (strcmp(element_info[j].class_name, - element_info[element_class].class_name) == 0) - element_info[j].sound[action] = sound; + element_info[element].sound[action] = sound; } /* now set all '-1' values to element specific default values */ for (i=0; itoken); +#endif + /* determine all loop sounds and identify certain sound classes */ for (j=0; element_action_info[j].suffix; j++) @@ -964,12 +1142,17 @@ static void InitSoundInfo() element_action_info[j].suffix) == 0) { sound_effect_properties[i] = element_action_info[j].value; + sound_info[i].loop = element_action_info[j].is_loop_sound; - if (element_action_info[j].is_loop_sound) - sound_info[i].loop = TRUE; + break; } } +#if 0 + if (strcmp(sound->token, "custom_42") == 0) + printf("::: '%s' -> %d\n", sound->token, sound_info[i].loop); +#endif + /* associate elements and some selected sound actions */ for (j=0; j= EL_CHAR_START && i <= EL_CHAR_END) SET_PROPERTY(i, EP_INACTIVE, TRUE); /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ - if (IS_WALKABLE_OVER(i) || IS_WALKABLE_INSIDE(i) || IS_WALKABLE_UNDER(i)) - SET_PROPERTY(i, EP_WALKABLE, TRUE); + SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || + IS_WALKABLE_INSIDE(i) || + IS_WALKABLE_UNDER(i))); + + SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) || + IS_PASSABLE_INSIDE(i) || + IS_PASSABLE_UNDER(i))); - if (IS_PASSABLE_OVER(i) || IS_PASSABLE_INSIDE(i) || IS_PASSABLE_UNDER(i)) - SET_PROPERTY(i, EP_PASSABLE, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) || + IS_PASSABLE_OVER(i))); - if (IS_WALKABLE_OVER(i) || IS_PASSABLE_OVER(i)) - SET_PROPERTY(i, EP_ACCESSIBLE_OVER, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) || + IS_PASSABLE_INSIDE(i))); - if (IS_WALKABLE_INSIDE(i) || IS_PASSABLE_INSIDE(i)) - SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) || + IS_PASSABLE_UNDER(i))); - if (IS_WALKABLE_UNDER(i) || IS_PASSABLE_UNDER(i)) - SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, TRUE); + SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) || + IS_PASSABLE(i))); - if (IS_WALKABLE(i) || IS_PASSABLE(i)) - SET_PROPERTY(i, EP_ACCESSIBLE, TRUE); + /* ---------- SNAPPABLE ------------------------------------------------ */ + SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) || + IS_COLLECTIBLE(i) || + IS_SWITCHABLE(i) || + i == EL_BD_ROCK)); /* ---------- WALL ----------------------------------------------------- */ SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */ @@ -2353,17 +2722,21 @@ void InitElementPropertiesEngine(int engine_version) if (IS_HISTORIC_WALL(i)) SET_PROPERTY(i, EP_WALL, TRUE); - /* ---------- SOLID ---------------------------------------------------- */ + /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */ if (engine_version < VERSION_IDENT(2,2,0)) - SET_PROPERTY(i, EP_SOLID, IS_HISTORIC_SOLID(i)); + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i)); else - SET_PROPERTY(i, EP_SOLID, (!IS_WALKABLE(i) && - !IS_DIGGABLE(i) && - !IS_COLLECTIBLE(i))); + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) && + !IS_DIGGABLE(i) && + !IS_COLLECTIBLE(i))); /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ + if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); + else + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) && + IS_INDESTRUCTIBLE(i))); /* ---------- EXPLOSION_PROOF ------------------------------------------ */ if (i == EL_FLAMES) @@ -2374,6 +2747,42 @@ void InitElementPropertiesEngine(int engine_version) SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && !IS_WALKABLE_OVER(i) && !IS_WALKABLE_UNDER(i))); + + if (IS_CUSTOM_ELEMENT(i)) + { + /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */ + if (DONT_TOUCH(i)) + SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE); + if (DONT_COLLIDE_WITH(i)) + SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE); + + /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */ + if (CAN_SMASH_EVERYTHING(i)) + SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE); + if (CAN_SMASH_ENEMIES(i)) + SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE); + } + + /* ---------- CAN_SMASH ------------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) || + CAN_SMASH_ENEMIES(i) || + CAN_SMASH_EVERYTHING(i))); + + /* ---------- CAN_EXPLODE ---------------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) || + CAN_EXPLODE_SMASHED(i) || + CAN_EXPLODE_IMPACT(i))); + + /* ---------- CAN_BE_CRUMBLED ------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_BE_CRUMBLED, + element_info[i].crumbled[ACTION_DEFAULT] != IMG_EMPTY); + +#if 0 + if (CAN_BE_CRUMBLED(i)) + printf("::: '%s' can be crumbled [%d]\n", + element_info[i].token_name, + element_info[i].crumbled[ACTION_DEFAULT]); +#endif } #if 0 @@ -2418,6 +2827,22 @@ void InitElementPropertiesEngine(int engine_version) (level.em_slippery_gems && engine_version > VERSION_IDENT(2,0,1))); } + +#if 0 + /* dynamically adjust element properties according to game engine version */ +#if 0 + if (engine_version < RELEASE_IDENT(2,2,0,7)) +#endif + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].push_delay_fixed = 2; + element_info[element].push_delay_random = 8; + } + } +#endif } static void InitGlobal() @@ -2486,7 +2911,7 @@ void Execute_Command(char *command) if (access(filename, F_OK) != 0) Error(ERR_EXIT, "cannot open file '%s'", filename); - LoadLevelFromFilename(filename); + LoadLevelFromFilename(&level, filename); DumpLevel(&level); exit(0); @@ -2551,6 +2976,16 @@ static void InitArtworkInfo() LoadArtworkInfo(); } +static char *get_string_in_brackets(char *string) +{ + char *string_in_brackets = checked_malloc(strlen(string) + 3); + + sprintf(string_in_brackets, "[%s]", string); + + return string_in_brackets; +} + +#if 0 static char *get_element_class_token(int element) { char *element_class_name = element_info[element].class_name; @@ -2561,35 +2996,62 @@ static char *get_element_class_token(int element) return element_class_token; } +static char *get_action_class_token(int action) +{ + char *action_class_name = &element_action_info[action].suffix[1]; + char *action_class_token = checked_malloc(strlen(action_class_name) + 3); + + sprintf(action_class_token, "[%s]", action_class_name); + + return action_class_token; +} +#endif + static void InitArtworkConfig() { static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; - static char *sound_id_prefix[MAX_NUM_ELEMENTS + MAX_NUM_ELEMENTS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; static char *action_id_suffix[NUM_ACTIONS + 1]; static char *direction_id_suffix[NUM_DIRECTIONS + 1]; static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; static char *dummy[1] = { NULL }; - static char *ignore_image_tokens[] = - { - "name", - "sort_priority", - "global.num_toons", - "menu.draw_xoffset", - "menu.draw_yoffset", - "menu.draw_xoffset.MAIN", - "menu.draw_yoffset.MAIN", - "door.step_offset", - "door.step_delay", - NULL - }; - static char *ignore_sound_tokens[] = + static char *ignore_generic_tokens[] = { "name", "sort_priority", NULL }; + static char **ignore_image_tokens, **ignore_sound_tokens; + int num_ignore_generic_tokens; + int num_ignore_image_tokens, num_ignore_sound_tokens; int i; + /* dynamically determine list of generic tokens to be ignored */ + num_ignore_generic_tokens = 0; + for (i=0; ignore_generic_tokens[i] != NULL; i++) + num_ignore_generic_tokens++; + + /* dynamically determine list of image tokens to be ignored */ + num_ignore_image_tokens = num_ignore_generic_tokens; + for (i=0; image_config_vars[i].token != NULL; i++) + num_ignore_image_tokens++; + ignore_image_tokens = + checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_image_tokens[i] = ignore_generic_tokens[i]; + for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++) + ignore_image_tokens[num_ignore_generic_tokens + i] = + image_config_vars[i].token; + ignore_image_tokens[num_ignore_image_tokens] = NULL; + + /* dynamically determine list of sound tokens to be ignored */ + num_ignore_sound_tokens = num_ignore_generic_tokens; + ignore_sound_tokens = + checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_sound_tokens[i] = ignore_generic_tokens[i]; + ignore_sound_tokens[num_ignore_sound_tokens] = NULL; + for (i=0; iidentifier, + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + leveldir_current->graphics_set, + leveldir_current->graphics_path); +#endif + ReloadCustomImages(); LoadCustomElementDescriptions(); @@ -2742,12 +3218,16 @@ static void InitImages() static void InitSound() { + setLevelArtworkDir(artwork.snd_first); + InitReloadCustomSounds(artwork.snd_current->identifier); ReinitializeSounds(); } static void InitMusic() { + setLevelArtworkDir(artwork.mus_first); + InitReloadCustomMusic(artwork.mus_current->identifier); ReinitializeMusic(); } @@ -2781,14 +3261,28 @@ void ReloadCustomArtwork() static boolean last_override_level_graphics = FALSE; static boolean last_override_level_sounds = FALSE; static boolean last_override_level_music = FALSE; + static boolean last_own_level_graphics_set = FALSE; + static boolean last_own_level_sounds_set = FALSE; + static boolean last_own_level_music_set = FALSE; + boolean level_graphics_set_changed = FALSE; + boolean level_sounds_set_changed = FALSE; + boolean level_music_set_changed = FALSE; /* identifier for new artwork; default: artwork configured in setup */ +#if 0 char *gfx_new_identifier = artwork.gfx_current->identifier; char *snd_new_identifier = artwork.snd_current->identifier; char *mus_new_identifier = artwork.mus_current->identifier; +#else + char *gfx_new_identifier = artwork.gfx_current_identifier; + char *snd_new_identifier = artwork.snd_current_identifier; + char *mus_new_identifier = artwork.mus_current_identifier; +#endif boolean redraw_screen = FALSE; +#if 0 if (leveldir_current_identifier == NULL) leveldir_current_identifier = leveldir_current->identifier; +#endif #if 0 printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, @@ -2812,27 +3306,72 @@ void ReloadCustomArtwork() /* when a new level series was selected, check if there was a change in custom artwork stored in level series directory */ - if (leveldir_current_identifier != leveldir_current->identifier) + if (1 || leveldir_current_identifier != leveldir_current->identifier) { +#if 0 char *identifier_old = leveldir_current_identifier; +#endif char *identifier_new = leveldir_current->identifier; - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) +#if 0 + printf("::: 1: ['%s'] '%s', '%s' [%lx, %lx]\n", + gfx_new_identifier, identifier_old, identifier_new, + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old), + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)); +#endif + +#if 0 + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new) == NULL) + gfx_new_identifier = GRAPHICS_SUBDIR; + else if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; +#else + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + else + gfx_new_identifier = setup.graphics_set; +#endif + +#if 0 + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new) == NULL) + snd_new_identifier = SOUNDS_SUBDIR; + else if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) +#else + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + else + snd_new_identifier = setup.sounds_set; +#endif + +#if 0 + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) == NULL) + mus_new_identifier = MUSIC_SUBDIR; + else if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; +#else + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) mus_new_identifier = identifier_new; + else + mus_new_identifier = setup.music_set; +#endif + +#if 0 + printf("::: 2: ['%s'] '%s', '%s'\n", + gfx_new_identifier, identifier_old, identifier_new); +#endif +#if 0 leveldir_current_identifier = leveldir_current->identifier; +#endif } /* custom level artwork configured in level series configuration file always overrides custom level artwork stored in level series directory - and (level independant) custom artwork configured in setup menue */ + and (level independent) custom artwork configured in setup menu */ if (leveldir_current->graphics_set != NULL) gfx_new_identifier = leveldir_current->graphics_set; if (leveldir_current->sounds_set != NULL) @@ -2840,33 +3379,99 @@ void ReloadCustomArtwork() if (leveldir_current->music_set != NULL) mus_new_identifier = leveldir_current->music_set; + if (leveldir_current_identifier != leveldir_current->identifier) + { + if (last_own_level_graphics_set || leveldir_current->graphics_set != NULL) + level_graphics_set_changed = TRUE; + + if (last_own_level_sounds_set || leveldir_current->sounds_set != NULL) + level_sounds_set_changed = TRUE; + + if (last_own_level_music_set || leveldir_current->music_set != NULL) + level_music_set_changed = TRUE; + + last_own_level_graphics_set = (leveldir_current->graphics_set != NULL); + last_own_level_sounds_set = (leveldir_current->sounds_set != NULL); + last_own_level_music_set = (leveldir_current->music_set != NULL); + } + +#if 1 + leveldir_current_identifier = leveldir_current->identifier; +#endif + + if (setup.override_level_graphics) + gfx_new_identifier = artwork.gfx_current->identifier; + if (setup.override_level_sounds) + snd_new_identifier = artwork.snd_current->identifier; + if (setup.override_level_music) + mus_new_identifier = artwork.mus_current->identifier; + + +#if 0 + printf("CHECKING OLD/NEW GFX:\n OLD: '%s'\n NEW: '%s' ['%s', '%s'] [%d]\n", + artwork.gfx_current_identifier, gfx_new_identifier, + artwork.gfx_current->identifier, leveldir_current->graphics_set, + level_graphics_set_changed); +#endif + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || - last_override_level_graphics != setup.override_level_graphics) + last_override_level_graphics != setup.override_level_graphics || + level_graphics_set_changed) { #if 0 - printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + printf("RELOADING GRAPHICS '%s' -> '%s' ['%s']\n", artwork.gfx_current_identifier, - artwork.gfx_current->identifier, - gfx_new_identifier); + gfx_new_identifier, + artwork.gfx_current->identifier); +#endif + +#if 0 + artwork.gfx_current = + getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier); +#endif +#if 0 + artwork.gfx_current_identifier = gfx_new_identifier; #endif +#if 0 setLevelArtworkDir(artwork.gfx_first); +#endif ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); InitImages(); +#if 0 + printf("::: %d\n", menu.list_size[GAME_MODE_LEVELS]); +#endif + FreeTileClipmasks(); InitTileClipmasks(); +#if 0 + artwork.gfx_current = + getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier); +#endif +#if 0 + printf("::: '%s', %lx\n", gfx_new_identifier, artwork.gfx_current); +#endif +#if 0 artwork.gfx_current_identifier = artwork.gfx_current->identifier; +#endif + artwork.gfx_current_identifier = gfx_new_identifier; last_override_level_graphics = setup.override_level_graphics; +#if 0 + printf("DONE RELOADING GFX: '%s' ['%s']\n", + artwork.gfx_current_identifier, artwork.gfx_current->identifier); +#endif + redraw_screen = TRUE; } if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || - last_override_level_sounds != setup.override_level_sounds) + last_override_level_sounds != setup.override_level_sounds || + level_sounds_set_changed) { #if 0 printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", @@ -2878,25 +3483,40 @@ void ReloadCustomArtwork() /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.snd_first); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + InitReloadCustomSounds(snd_new_identifier); ReinitializeSounds(); +#if 0 + artwork.snd_current = + getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); artwork.snd_current_identifier = artwork.snd_current->identifier; +#endif + artwork.snd_current_identifier = snd_new_identifier; last_override_level_sounds = setup.override_level_sounds; redraw_screen = TRUE; } if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || - last_override_level_music != setup.override_level_music) + last_override_level_music != setup.override_level_music || + level_music_set_changed) { /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.mus_first); + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + InitReloadCustomMusic(mus_new_identifier); ReinitializeMusic(); +#if 0 + artwork.mus_current = + getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); artwork.mus_current_identifier = artwork.mus_current->identifier; +#endif + artwork.mus_current_identifier = mus_new_identifier; last_override_level_music = setup.override_level_music; redraw_screen = TRUE; @@ -2912,6 +3532,12 @@ void ReloadCustomArtwork() } } +void KeyboardAutoRepeatOffUnlessAutoplay() +{ + if (global.autoplay_leveldir == NULL) + KeyboardAutoRepeatOff(); +} + /* ========================================================================= */ /* OpenAll() */ @@ -2973,7 +3599,7 @@ void OpenAll() return; } - game_status = MAINMENU; + game_status = GAME_MODE_MAIN; DrawMainMenu(); @@ -2991,7 +3617,7 @@ void CloseAllAndExit(int exit_value) FreeTileClipmasks(); CloseVideoDisplay(); - ClosePlatformDependantStuff(); + ClosePlatformDependentStuff(); exit(exit_value); }