X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=2b7836e2c2a8633f9e7925c15d554bc9b4e6fb64;hb=7b47ce7ba0f673f0de5130daf5726104d0b38902;hp=5a643afb69d8a11befd2b3a5bbfce4b54a218b2e;hpb=1d7b4b0ee6ba41cb6f977d35aca97e4965560cd4;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 5a643afb..2b7836e2 100644 --- a/src/init.c +++ b/src/init.c @@ -26,8 +26,20 @@ #include "cartoons.h" #include "config.h" +#include "conf_e2g.c" /* include auto-generated data structure definitions */ + + static char *image_filename[NUM_PICTURES] = { +#if 0 + "RocksScreen.pcx", + "RocksDoor.pcx", + "RocksToons.pcx", + "RocksFontBig.pcx", + "RocksFontSmall.pcx", + "RocksFontMedium.pcx", + "RocksFontEM.pcx" +#else "RocksScreen.pcx", "RocksElements.pcx", "RocksDoor.pcx", @@ -40,17 +52,23 @@ static char *image_filename[NUM_PICTURES] = "RocksFontSmall.pcx", "RocksFontMedium.pcx", "RocksFontEM.pcx" +#endif }; +static Bitmap *bitmap_font_initial = NULL; + +static void InitGlobal(void); static void InitSetup(void); static void InitPlayerInfo(void); static void InitLevelInfo(void); static void InitArtworkInfo(void); static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); +static void InitArtworkConfig(void); static void InitImages(void); static void InitMixer(void); static void InitSound(void); +static void InitMusic(void); static void InitGfx(void); static void InitGfxBackground(void); static void InitGadgets(void); @@ -58,16 +76,14 @@ static void InitElementProperties(void); static void InitElementInfo(void); static void InitGraphicInfo(void); static void InitSoundInfo(); -static void Execute_Debug_Command(char *); +static void Execute_Command(char *); void OpenAll(void) { - if (options.debug_command) - { - Execute_Debug_Command(options.debug_command); + InitGlobal(); /* initialize some global variables */ - exit(0); - } + if (options.execute_command) + Execute_Command(options.execute_command); if (options.serveronly) { @@ -88,9 +104,11 @@ void OpenAll(void) InitSetup(); InitPlayerInfo(); InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); InitCounter(); - InitMixer(); + InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -100,30 +118,46 @@ void OpenAll(void) InitEventFilter(FilterMouseMotionEvents); - InitGfx(); - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + InitElementProperties(); InitElementInfo(); + InitGfx(); + InitLevelInfo(); InitLevelArtworkInfo(); - InitGadgets(); /* needs to know number of level series */ + InitImages(); /* needs to know current level directory */ InitSound(); /* needs to know current level directory */ + InitMusic(); /* needs to know current level directory */ InitGfxBackground(); - InitToons(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } DrawMainMenu(); InitNetworkServer(); } -void InitSetup() +static void InitGlobal() +{ + global.autoplay_leveldir = NULL; + + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; +} + +static void InitSetup() { LoadSetup(); /* global setup info */ } -void InitPlayerInfo() +static void InitPlayerInfo() { int i; @@ -136,18 +170,37 @@ void InitPlayerInfo() local_player->connected = TRUE; } -void InitLevelInfo() +static void InitLevelInfo() { LoadLevelInfo(); /* global level info */ LoadLevelSetup_LastSeries(); /* last played series info */ LoadLevelSetup_SeriesInfo(); /* last played level info */ } -void InitArtworkInfo() +static void InitArtworkInfo() { LoadArtworkInfo(); } +static void InitArtworkConfig() +{ + static struct ConfigInfo action_suffix[NUM_ACTIONS + 1]; + static struct ConfigInfo direction_suffix[NUM_DIRECTIONS + 1]; + static struct ConfigInfo empty[1]; + int i; + + for (i=0; iidentifier); - InitReloadMusic(artwork.mus_current->identifier); + InitReloadCustomSounds(artwork.snd_current->identifier); + ReinitializeSounds(); +} - InitSoundInfo(); +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); } static void InitTileClipmasks() { +#if 0 #if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; #if defined(TARGET_X11_NATIVE) + +#if 0 GC copy_clipmask_gc; static struct @@ -264,13 +343,15 @@ static void InitTileClipmasks() { GFX2_SHIELD_ACTIVE, 3 }, { -1, 0 } }; +#endif + #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ int i; /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ - for(i=0; idrawable, clip_gc_valuemask, &clip_gc_values); - for(i=0; iclip_mask) { @@ -295,9 +377,11 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); } } +#endif #if defined(TARGET_X11_NATIVE) +#if 0 /* create graphic context structures needed for clipping */ clip_gc_values.graphics_exposures = False; clip_gc_valuemask = GCGraphicsExposures; @@ -305,11 +389,11 @@ static void InitTileClipmasks() clip_gc_valuemask, &clip_gc_values); /* create only those clipping Pixmaps we really need */ - for(i=0; tile_needs_clipping[i].start>=0; i++) + for (i=0; tile_needs_clipping[i].start>=0; i++) { int j; - for(j=0; jstored_clip_gc) { @@ -360,17 +448,17 @@ void FreeTileClipmasks() pix[i]->stored_clip_gc = None; } } +#endif + #endif /* TARGET_X11 */ +#endif } void InitGfx() { +#if 0 int i; - - /* initialize some global variables */ - global.frames_per_second = 0; - global.fps_slowdown = FALSE; - global.fps_slowdown_factor = 1; +#endif /* initialize screen properties */ InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, @@ -380,30 +468,42 @@ void InitGfx() InitGfxScrollbufferInfo(FXSIZE, FYSIZE); /* create additional image buffers for double-buffering */ - pix[PIX_DB_DOOR] = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); - pix[PIX_DB_FIELD] = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); +#if 0 pix[PIX_FONT_SMALL] = LoadCustomImage(image_filename[PIX_FONT_SMALL]); InitFontInfo(NULL, NULL, pix[PIX_FONT_SMALL], NULL); +#else + bitmap_font_initial = LoadCustomImage(image_filename[PIX_FONT_SMALL]); + + InitFontInfo(bitmap_font_initial, NULL, NULL, NULL, NULL); +#endif DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); DrawInitText("Loading graphics:", 120, FC_GREEN); - for(i=0; iidentifier; char *snd_new_identifier = artwork.snd_current->identifier; char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); +#endif #if 0 printf("graphics --> '%s' ('%s')\n", @@ -452,10 +563,6 @@ void ReloadCustomArtwork() if (!validLevelSeries(leveldir_current)) return; -#if 0 - printf("--> '%s'\n", artwork.gfx_current_identifier); -#endif - /* when a new level series was selected, check if there was a change in custom artwork stored in level series directory */ if (leveldir_current_identifier != leveldir_current->identifier) @@ -489,43 +596,49 @@ void ReloadCustomArtwork() if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || last_override_level_graphics != setup.override_level_graphics) { - int i; +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif setLevelArtworkDir(artwork.gfx_first); ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); - for(i=0; iidentifier; last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; } if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || last_override_level_sounds != setup.override_level_sounds) { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); +#endif + /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.snd_first); - InitReloadSounds(snd_new_identifier); + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); - artwork.snd_current_identifier = snd_new_identifier; + artwork.snd_current_identifier = artwork.snd_current->identifier; last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; } if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || @@ -534,511 +647,416 @@ void ReloadCustomArtwork() /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.mus_first); - InitReloadMusic(mus_new_identifier); + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); - artwork.mus_current_identifier = mus_new_identifier; + artwork.mus_current_identifier = artwork.mus_current->identifier; last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; } -#if 0 - printf("<-- '%s'\n", artwork.gfx_current_identifier); -#endif + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + +void FreeGadgets() +{ + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); } void InitGadgets() { + static boolean gadgets_initialized = FALSE; + + if (gadgets_initialized) + FreeGadgets(); + CreateLevelEditorGadgets(); CreateGameButtons(); CreateTapeButtons(); CreateToolButtons(); CreateScreenGadgets(); + + gadgets_initialized = TRUE; } void InitElementInfo() { - int i, j; + int i, act, dir; - static struct + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i -1) { - int element = element_to_graphic[i].element; - int graphic = element_to_graphic[i].graphic; + int element = element_to_graphic[i].element; + int direction = element_to_graphic[i].direction; + int action = element_to_graphic[i].action; + int graphic = element_to_graphic[i].graphic; + + if (action < 0) + action = ACTION_DEFAULT; + + if (direction > -1) + { + direction = MV_DIR_BIT(direction); + + element_info[element].direction_graphic[action][direction] = graphic; + } + else + element_info[element].graphic[action] = graphic; - element_info[element].graphic[GFX_ACTION_DEFAULT] = graphic; i++; } - /* this initializes special graphics for left/right/up/down directions */ - i = 0; - while (element_to_direction_graphic[i].element > -1) + /* now set all '-1' values to element specific default values */ + for (i=0; iwidth : TILEX) / TILEX; + int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY; + + graphic_info[graphic].bitmap = src_bitmap; + + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET]; + graphic_info[graphic].offset_y = 0; + + /* animation frames are ordered vertically instead of horizontally */ + if (parameter[GFX_ARG_VERTICAL]) + { + graphic_info[graphic].offset_x = 0; + graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET]; + } + + /* optionally, the x and y offset of frames can be specified directly */ + if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + + /* automatically determine correct number of frames, if not defined */ + if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = num_xtiles; + else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = num_ytiles; + else + graphic_info[graphic].anim_frames = 1; + + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; + if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ + graphic_info[graphic].anim_delay = 1; + + /* set mode for animation frame order */ + if (parameter[GFX_ARG_MODE_LOOP]) + graphic_info[graphic].anim_mode = ANIM_LOOP; + else if (parameter[GFX_ARG_MODE_LINEAR]) + graphic_info[graphic].anim_mode = ANIM_LINEAR; + else if (parameter[GFX_ARG_MODE_PINGPONG]) + graphic_info[graphic].anim_mode = ANIM_PINGPONG; + else if (parameter[GFX_ARG_MODE_PINGPONG2]) + graphic_info[graphic].anim_mode = ANIM_PINGPONG2; + else if (parameter[GFX_ARG_MODE_RANDOM]) + graphic_info[graphic].anim_mode = ANIM_RANDOM; + else if (graphic_info[graphic].anim_frames > 1) + graphic_info[graphic].anim_mode = ANIM_LOOP; + else + graphic_info[graphic].anim_mode = ANIM_NONE; + + /* set additional flag to play animation frames in reverse order */ + if (parameter[GFX_ARG_MODE_REVERSE]) + graphic_info[graphic].anim_mode |= ANIM_REVERSE; + + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + else + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; +} + static void InitGraphicInfo() { + static boolean clipmasks_initialized = FALSE; int i; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Pixmap src_pixmap; + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; + GC copy_clipmask_gc = None; +#endif image_files = getCurrentImageList(); - for(i=0; i src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, image_files[i].default_parameter); + } - /* additionally, animation can be either pingpong or pingpong2 layout */ - if (parameter[GFX_ARG_PINGPONG]) - new_graphic_info[i].anim_mode |= ANIM_PINGPONG; - else if (parameter[GFX_ARG_PINGPONG2]) - new_graphic_info[i].anim_mode |= ANIM_PINGPONG2; + last_frame = graphic_info[i].anim_frames - 1; + getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, image_files[i].default_parameter); + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + + if (copy_clipmask_gc == None) + { + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); + } - /* animation synchronized with global frame counter, not move position */ - new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); - new_graphic_info[i].anim_vertical = parameter[GFX_ARG_VERTICAL]; + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); + + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); +#endif } -#if 0 - printf("D> %d\n", image_files[GFX_BD_DIAMOND].parameter[GFX_ARG_NUM_FRAMES]); - printf("W> %d\n", image_files[GFX_ROBOT_WHEEL].parameter[GFX_ARG_NUM_FRAMES]); - - graphic_info[GFX_ABLENK].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK].src_x = 0; - graphic_info[GFX_ABLENK].src_y = 0; - - graphic_info[GFX_ABLENK + 1].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 2].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 3].bitmap = getBitmapFromImageID(GFX_ROBOT_WHEEL); - graphic_info[GFX_ABLENK + 1].src_x = 1 * TILEX; - graphic_info[GFX_ABLENK + 2].src_x = 2 * TILEX; - graphic_info[GFX_ABLENK + 3].src_x = 3 * TILEX; - graphic_info[GFX_ABLENK + 1].src_y = 0; - graphic_info[GFX_ABLENK + 2].src_y = 0; - graphic_info[GFX_ABLENK + 3].src_y = 0; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); #endif + + clipmasks_initialized = TRUE; +} + +static void set_sound_parameters(int sound, int *parameter) +{ + /* explicit loop mode setting in configuration overrides default value */ + if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) + sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP]; } static void InitSoundInfo() { + int sound_effect_properties[NUM_SOUND_FILES]; + int i, j; + sound_files = getCurrentSoundList(); - /* initialize sound effect lookup table for element actions */ - InitGameSound(); + /* initialize sound effect for all elements to "no sound" */ + for (i=0; i