X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=2b1b7931420cc5d8f66cd702400d2b4db57bf917;hb=ee0895b12e544444db37febb1242bcc8a72d6ad8;hp=064de4a9efc3ed6f881cae4a50cff5c4fa82d96d;hpb=3fd727f8ab7628eaab0be7de31658d7d468d6c8d;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 064de4a9..2b1b7931 100644 --- a/src/init.c +++ b/src/init.c @@ -64,9 +64,11 @@ static void InitLevelInfo(void); static void InitArtworkInfo(void); static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); +static void InitArtworkConfig(void); static void InitImages(void); static void InitMixer(void); static void InitSound(void); +static void InitMusic(void); static void InitGfx(void); static void InitGfxBackground(void); static void InitGadgets(void); @@ -102,9 +104,11 @@ void OpenAll(void) InitSetup(); InitPlayerInfo(); InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); InitCounter(); - InitMixer(); + InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -114,7 +118,7 @@ void OpenAll(void) InitEventFilter(FilterMouseMotionEvents); - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ + InitElementProperties(); InitElementInfo(); InitGfx(); @@ -124,9 +128,7 @@ void OpenAll(void) InitImages(); /* needs to know current level directory */ InitSound(); /* needs to know current level directory */ -#if 0 - InitGadgets(); /* needs images + number of level series */ -#endif + InitMusic(); /* needs to know current level directory */ InitGfxBackground(); @@ -141,7 +143,7 @@ void OpenAll(void) InitNetworkServer(); } -void InitGlobal() +static void InitGlobal() { global.autoplay_leveldir = NULL; @@ -150,12 +152,12 @@ void InitGlobal() global.fps_slowdown_factor = 1; } -void InitSetup() +static void InitSetup() { LoadSetup(); /* global setup info */ } -void InitPlayerInfo() +static void InitPlayerInfo() { int i; @@ -168,18 +170,24 @@ void InitPlayerInfo() local_player->connected = TRUE; } -void InitLevelInfo() +static void InitLevelInfo() { LoadLevelInfo(); /* global level info */ LoadLevelSetup_LastSeries(); /* last played series info */ LoadLevelSetup_SeriesInfo(); /* last played level info */ } -void InitArtworkInfo() +static void InitArtworkInfo() { LoadArtworkInfo(); } +static void InitArtworkConfig() +{ + InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); + InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES); +} + void InitLevelArtworkInfo() { LoadLevelArtworkInfo(); @@ -208,49 +216,60 @@ void InitNetworkServer() #endif } -static void ReinitializeGraphics() +static void InitMixer() { - ReloadCustomImages(); /* load custom image files */ + OpenAudio(); + StartMixer(); +} - InitGraphicInfo(); /* initialize graphic info from config file */ +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* initialize graphic info from config file */ InitFontInfo(bitmap_font_initial, - new_graphic_info[IMG_MENU_FONT_BIG].bitmap, - new_graphic_info[IMG_MENU_FONT_MEDIUM].bitmap, - new_graphic_info[IMG_MENU_FONT_SMALL].bitmap, - new_graphic_info[IMG_MENU_FONT_EM].bitmap); + graphic_info[IMG_FONT_BIG].bitmap, + graphic_info[IMG_FONT_MEDIUM].bitmap, + graphic_info[IMG_FONT_SMALL].bitmap, + graphic_info[IMG_FONT_EM].bitmap); + + SetMainBackgroundImage(IMG_BACKGROUND_DEFAULT); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); InitGadgets(); InitToons(); } -static void InitImages() +static void ReinitializeSounds() { - InitImageList(image_config, image_config_suffix, NUM_IMAGE_FILES); - - ReinitializeGraphics(); + InitSoundInfo(); /* initialize sounds info from config file */ } -static void InitMixer() +static void ReinitializeMusic() { - OpenAudio(); - - InitSoundList(sound_config, sound_config_suffix, NUM_SOUND_FILES); + /* currently nothing to do */ +} - StartMixer(); +static void InitImages() +{ + ReloadCustomImages(); + ReinitializeGraphics(); } static void InitSound() { - /* load custom sounds and music */ - InitReloadSounds(artwork.snd_current->identifier); - InitReloadMusic(artwork.mus_current->identifier); + InitReloadCustomSounds(artwork.snd_current->identifier); + ReinitializeSounds(); +} - InitSoundInfo(); +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); } static void InitTileClipmasks() { +#if 0 #if defined(TARGET_X11) XGCValues clip_gc_values; unsigned long clip_gc_valuemask; @@ -385,10 +404,12 @@ static void InitTileClipmasks() #endif /* TARGET_X11_NATIVE */ #endif /* TARGET_X11 */ +#endif } void FreeTileClipmasks() { +#if 0 #if defined(TARGET_X11) int i; @@ -417,6 +438,7 @@ void FreeTileClipmasks() #endif #endif /* TARGET_X11 */ +#endif } void InitGfx() @@ -481,7 +503,7 @@ void InitGfxBackground() fieldbuffer = bitmap_db_field; SetDrawtoField(DRAW_BACKBUFFER); - BlitBitmap(new_graphic_info[IMG_MENU_BACK].bitmap, backbuffer, + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); @@ -565,44 +587,23 @@ void ReloadCustomArtwork() if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || last_override_level_graphics != setup.override_level_graphics) { -#if 0 - printf("CHANGED GFX: '%s' -> '%s'\n", - artwork.gfx_current_identifier, gfx_new_identifier); -#endif - -#if 0 - int i; +#if 1 + printf("RELOADING GRAPHICS '%s' -> '%s' (-> '%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); #endif setLevelArtworkDir(artwork.gfx_first); ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); -#if 0 - for (i=0; i '%s' (-> '%s')\n", + artwork.snd_current_identifier, + snd_new_identifier, + artwork.snd_current->identifier); +#endif + /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.snd_first); - InitReloadSounds(snd_new_identifier); + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); +#if 0 artwork.snd_current_identifier = snd_new_identifier; +#else + artwork.snd_current_identifier = artwork.snd_current->identifier; +#endif + last_override_level_sounds = setup.override_level_sounds; redraw_screen = TRUE; @@ -633,9 +647,14 @@ void ReloadCustomArtwork() /* set artwork path to send it to the sound server process */ setLevelArtworkDir(artwork.mus_first); - InitReloadMusic(mus_new_identifier); + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); +#if 0 artwork.mus_current_identifier = mus_new_identifier; +#else + artwork.mus_current_identifier = artwork.mus_current->identifier; +#endif last_override_level_music = setup.override_level_music; redraw_screen = TRUE; @@ -686,24 +705,24 @@ void InitElementInfo() int i, act, dir; /* set values to -1 to identify later as "uninitialized" values */ - for (i=0; i -1) @@ -713,10 +732,8 @@ void InitElementInfo() int action = element_to_graphic[i].action; int graphic = element_to_graphic[i].graphic; - if (action > -1) - action = graphics_action_mapping[action]; - else - action = GFX_ACTION_DEFAULT; + if (action < 0) + action = ACTION_DEFAULT; if (direction > -1) { @@ -731,26 +748,26 @@ void InitElementInfo() } /* now set all '-1' values to element specific default values */ - for (i=0; iwidth : TILEX) / TILEX; + int num_ytiles = (src_bitmap ? src_bitmap->height * 2 / 3 : TILEY) / TILEY; + + graphic_info[graphic].bitmap = src_bitmap; + + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + graphic_info[graphic].offset_x = parameter[GFX_ARG_OFFSET]; + graphic_info[graphic].offset_y = 0; + + /* animation frames are ordered vertically instead of horizontally */ + if (parameter[GFX_ARG_VERTICAL]) + { + graphic_info[graphic].offset_x = 0; + graphic_info[graphic].offset_y = parameter[GFX_ARG_OFFSET]; + } + + /* optionally, the x and y offset of frames can be specified directly */ + if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + + /* automatically determine correct number of frames, if not defined */ + if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = num_xtiles; + else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = num_ytiles; + else + graphic_info[graphic].anim_frames = 1; + + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; + if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ + graphic_info[graphic].anim_delay = 1; + + /* set mode for animation frame order */ + if (parameter[GFX_ARG_MODE_LOOP]) + graphic_info[graphic].anim_mode = ANIM_LOOP; + else if (parameter[GFX_ARG_MODE_LINEAR]) + graphic_info[graphic].anim_mode = ANIM_LINEAR; + else if (parameter[GFX_ARG_MODE_PINGPONG]) + graphic_info[graphic].anim_mode = ANIM_PINGPONG; + else if (parameter[GFX_ARG_MODE_PINGPONG2]) + graphic_info[graphic].anim_mode = ANIM_PINGPONG2; + else if (parameter[GFX_ARG_MODE_RANDOM]) + graphic_info[graphic].anim_mode = ANIM_RANDOM; + else if (graphic_info[graphic].anim_frames > 1) + graphic_info[graphic].anim_mode = ANIM_LOOP; + else + graphic_info[graphic].anim_mode = ANIM_NONE; + + /* set additional flag to play animation frames in reverse order */ + if (parameter[GFX_ARG_MODE_REVERSE]) + graphic_info[graphic].anim_mode |= ANIM_REVERSE; + + /* set first frame of animation after determining animation mode */ + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + + /* set global_sync for all animations with undefined "animation action" */ + if (parameter[GFX_ARG_GLOBAL_SYNC] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_global_sync = + (action == ACTION_DEFAULT ? TRUE : FALSE); + + /* "linear" animations are never globally synchronized */ + if (parameter[GFX_ARG_MODE_LINEAR]) + graphic_info[graphic].anim_global_sync = FALSE; +} + static void InitGraphicInfo() { + static boolean clipmasks_initialized = FALSE; static int gfx_action[NUM_IMAGE_FILES]; - Bitmap *src_bitmap; - int src_x, src_y; - int first_frame, last_frame; int i; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + Pixmap src_pixmap; + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; + GC copy_clipmask_gc = None; +#endif image_files = getCurrentImageList(); /* set temporary graphics action field to default value */ for (i=0; i 1) - new_graphic_info[i].anim_mode = ANIM_LOOP; - else - new_graphic_info[i].anim_mode = ANIM_NONE; - - /* set additional flag to play animation frames in reverse order */ - if (parameter[GFX_ARG_MODE_REVERSE]) - new_graphic_info[i].anim_mode |= ANIM_REVERSE; - - /* set first frame of animation after determining animation mode */ - new_graphic_info[i].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + if (graphic_info[i].clip_mask) + XFreePixmap(display, graphic_info[i].clip_mask); + if (graphic_info[i].clip_gc) + XFreeGC(display, graphic_info[i].clip_gc); - /* automatically determine correct start frame, if not defined */ - if (parameter[GFX_ARG_START_FRAME] == GFX_ARG_UNDEFINED_VALUE) - new_graphic_info[i].anim_start_frame = 0; - else if (new_graphic_info[i].anim_mode & ANIM_REVERSE) - new_graphic_info[i].anim_start_frame = - new_graphic_info[i].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; - - /* animation synchronized with global frame counter, not move position */ - new_graphic_info[i].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + graphic_info[i].clip_mask = None; + graphic_info[i].clip_gc = None; + } + } +#endif - /* set global_sync for all animations with undefined "animation action" */ - if (parameter[GFX_ARG_GLOBAL_SYNC] == GFX_ARG_UNDEFINED_VALUE) - new_graphic_info[i].anim_global_sync = - (gfx_action[i] == GFX_ACTION_DEFAULT ? TRUE : FALSE); + for (i=0; i src_bitmap->width || src_y + TILEY > src_bitmap->height) - Error(ERR_EXIT, "InitGraphicInfo: first frame of graphic animation object %d outside of image bitmap file '%s'", i, src_bitmap->source_filename); + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, gfx_action[i], + image_files[i].default_parameter); + } - last_frame = new_graphic_info[i].anim_frames - 1; + last_frame = graphic_info[i].anim_frames - 1; getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); if (src_x < 0 || src_y < 0 || src_x + TILEX > src_bitmap->width || src_y + TILEY > src_bitmap->height) - Error(ERR_EXIT, "InitGraphicInfo: last frame of graphic animation object %d outside of image bitmap file '%s'", i, src_bitmap->source_filename); + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, gfx_action[i], + image_files[i].default_parameter); + } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + + if (copy_clipmask_gc == None) + { + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); + } + + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); + + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); + + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); +#endif } + +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); +#endif + + clipmasks_initialized = TRUE; +} + +static void set_sound_parameters(int sound, int *parameter) +{ + /* explicit loop mode setting in configuration overrides default value */ + if (parameter[SND_ARG_MODE_LOOP] != ARG_UNDEFINED_VALUE) + sound_info[sound].loop = parameter[SND_ARG_MODE_LOOP]; } static void InitSoundInfo() { + int sound_effect_properties[NUM_SOUND_FILES]; + int i, j; + sound_files = getCurrentSoundList(); - /* initialize sound effect lookup table for element actions */ - InitGameSound(); + /* initialize sound effect for all elements to "no sound" */ + for (i=0; i