X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=2af73af732b1992e38fac21a3cc2b9b38436dfec;hb=aacdd16335c68a011fab047272b828792a2a884e;hp=ab51dd9fef4ce8c6ffc1ddacf9df2da289f99fc4;hpb=36357e8399d0a42ac45a1cd096aee24a9008b5f5;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index ab51dd9f..6d32cd3b 100644 --- a/src/init.c +++ b/src/init.c @@ -1,1106 +1,1263 @@ /*********************************************************** -* Rocks'n'Diamonds -- McDuffin Strikes Back! * +* Rocks'n'Diamonds -- McDuffin Strikes Back! * *----------------------------------------------------------* -* (c) 1995-98 Artsoft Entertainment * -* Holger Schemel * -* Oststrasse 11a * -* 33604 Bielefeld * -* phone: ++49 +521 290471 * -* email: aeglos@valinor.owl.de * +* (c) 1995-2002 Artsoft Entertainment * +* Holger Schemel * +* Detmolder Strasse 189 * +* 33604 Bielefeld * +* Germany * +* e-mail: info@artsoft.org * *----------------------------------------------------------* -* init.c * +* init.c * ***********************************************************/ -#include +#include "libgame/libgame.h" #include "init.h" -#include "misc.h" -#include "sound.h" +#include "events.h" #include "screens.h" #include "editor.h" #include "game.h" #include "tape.h" #include "tools.h" #include "files.h" -#include "joystick.h" -#include "image.h" -#include "pcx.h" #include "network.h" #include "netserv.h" +#include "cartoons.h" -struct PictureFileInfo -{ - char *picture_filename; - boolean picture_with_mask; -}; +#include "conf_e2g.c" /* include auto-generated data structure definitions */ +#include "conf_esg.c" /* include auto-generated data structure definitions */ +#include "conf_e2s.c" /* include auto-generated data structure definitions */ +#include "conf_fnt.c" /* include auto-generated data structure definitions */ -struct IconFileInfo -{ - char *picture_filename; - char *picturemask_filename; -}; - -static int sound_process_id = 0; - -static void InitLevelAndPlayerInfo(void); -static void InitNetworkServer(void); -static void InitDisplay(void); -static void InitSound(void); -static void InitSoundServer(void); -static void InitWindow(int, char **); -static void InitGfx(void); -static void LoadGfx(int, struct PictureFileInfo *); -static void InitGadgets(void); -static void InitElementProperties(void); - -void OpenAll(int argc, char *argv[]) + +#define CONFIG_TOKEN_FONT_INITIAL "font.initial" + + +struct FontBitmapInfo font_initial[NUM_INITIAL_FONTS]; + + +static void InitTileClipmasks() { -#ifdef MSDOS - initErrorFile(); -#endif +#if 0 +#if defined(TARGET_X11) + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; - if (options.serveronly) - { - NetworkServer(options.server_port, options.serveronly); +#if defined(TARGET_X11_NATIVE) - /* never reached */ - exit(0); +#if 0 + GC copy_clipmask_gc; + + static struct + { + int start; + int count; } + tile_needs_clipping[] = + { + { GFX_SPIELER1_UP, 4 }, + { GFX_SPIELER1_DOWN, 4 }, + { GFX_SPIELER1_LEFT, 4 }, + { GFX_SPIELER1_RIGHT, 4 }, + { GFX_SPIELER1_PUSH_LEFT, 4 }, + { GFX_SPIELER1_PUSH_RIGHT, 4 }, + { GFX_SPIELER2_UP, 4 }, + { GFX_SPIELER2_DOWN, 4 }, + { GFX_SPIELER2_LEFT, 4 }, + { GFX_SPIELER2_RIGHT, 4 }, + { GFX_SPIELER2_PUSH_LEFT, 4 }, + { GFX_SPIELER2_PUSH_RIGHT, 4 }, + { GFX_SPIELER3_UP, 4 }, + { GFX_SPIELER3_DOWN, 4 }, + { GFX_SPIELER3_LEFT, 4 }, + { GFX_SPIELER3_RIGHT, 4 }, + { GFX_SPIELER3_PUSH_LEFT, 4 }, + { GFX_SPIELER3_PUSH_RIGHT, 4 }, + { GFX_SPIELER4_UP, 4 }, + { GFX_SPIELER4_DOWN, 4 }, + { GFX_SPIELER4_LEFT, 4 }, + { GFX_SPIELER4_RIGHT, 4 }, + { GFX_SPIELER4_PUSH_LEFT, 4 }, + { GFX_SPIELER4_PUSH_RIGHT, 4 }, + { GFX_SP_MURPHY, 1 }, + { GFX_MURPHY_GO_LEFT, 3 }, + { GFX_MURPHY_GO_RIGHT, 3 }, + { GFX_MURPHY_SNAP_UP, 1 }, + { GFX_MURPHY_SNAP_DOWN, 1 }, + { GFX_MURPHY_SNAP_RIGHT, 1 }, + { GFX_MURPHY_SNAP_LEFT, 1 }, + { GFX_MURPHY_PUSH_RIGHT, 1 }, + { GFX_MURPHY_PUSH_LEFT, 1 }, + { GFX_GEBLUBBER, 4 }, + { GFX_DYNAMIT, 7 }, + { GFX_DYNABOMB, 4 }, + { GFX_EXPLOSION, 8 }, + { GFX_SOKOBAN_OBJEKT, 1 }, + { GFX_FUNKELN_BLAU, 3 }, + { GFX_FUNKELN_WEISS, 3 }, + { GFX2_SHIELD_PASSIVE, 3 }, + { GFX2_SHIELD_ACTIVE, 3 }, + { -1, 0 } + }; +#endif - InitCounter(); - InitSound(); - InitSoundServer(); - InitJoysticks(); - InitRND(NEW_RANDOMIZE); +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ - signal(SIGINT, CloseAllAndExit); - signal(SIGTERM, CloseAllAndExit); + int i; + + /* initialize pixmap array for special X11 tile clipping to Pixmap 'None' */ + for (i=0; idrawable, + clip_gc_valuemask, &clip_gc_values); -#ifndef USE_SDL_LIBRARY - XMapWindow(display, window); - FlushDisplay(); +#if 0 + for (i=0; iclip_mask) + { + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = pix[i]->clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; + pix[i]->stored_clip_gc = XCreateGC(display, window->drawable, + clip_gc_valuemask, &clip_gc_values); + } + } #endif - InitGfx(); - InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ +#if defined(TARGET_X11_NATIVE) - InitLevelAndPlayerInfo(); - InitGadgets(); /* needs to know number of level series */ +#if 0 + /* create graphic context structures needed for clipping */ + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, pix[PIX_BACK]->clip_mask, + clip_gc_valuemask, &clip_gc_values); - DrawMainMenu(); + /* create only those clipping Pixmaps we really need */ + for (i=0; tile_needs_clipping[i].start>=0; i++) + { + int j; - InitNetworkServer(); + for (j=0; jclip_mask; + + tile_clipmask[tile] = XCreatePixmap(display, window->drawable, + TILEX, TILEY, 1); + + XCopyArea(display, src_pixmap, tile_clipmask[tile], copy_clipmask_gc, + src_x, src_y, TILEX, TILEY, 0, 0); + } + } + + XFreeGC(display, copy_clipmask_gc); +#endif + +#endif /* TARGET_X11_NATIVE */ +#endif /* TARGET_X11 */ +#endif } -void InitLevelAndPlayerInfo() +void FreeTileClipmasks() { +#if 0 +#if defined(TARGET_X11) int i; - /* choose default local player */ - local_player = &stored_player[0]; + for (i=0; istored_clip_gc) + { + XFreeGC(display, pix[i]->stored_clip_gc); + pix[i]->stored_clip_gc = None; + } } +#endif - local_player->connected = TRUE; +#endif /* TARGET_X11 */ +#endif +} - LoadLevelInfo(); /* global level info */ - LoadSetup(); /* global setup info */ - LoadLevelSetup_LastSeries(); /* last played series info */ - LoadLevelSetup_SeriesInfo(); /* last played level info */ +void FreeGadgets() +{ + FreeLevelEditorGadgets(); + FreeGameButtons(); + FreeTapeButtons(); + FreeToolButtons(); + FreeScreenGadgets(); } -void InitNetworkServer() +void InitGadgets() { -#ifndef MSDOS - int nr_wanted; -#endif + static boolean gadgets_initialized = FALSE; - if (!options.network) - return; + if (gadgets_initialized) + FreeGadgets(); -#ifndef MSDOS - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + CreateLevelEditorGadgets(); + CreateGameButtons(); + CreateTapeButtons(); + CreateToolButtons(); + CreateScreenGadgets(); - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); + gadgets_initialized = TRUE; +} - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); +void InitElementSmallImages() +{ + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i; - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif + /* initialize normal images from static configuration */ + for (i=0; element_to_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_graphic[i].graphic); + + /* initialize special images from static configuration */ + for (i=0; element_to_special_graphic[i].element > -1; i++) + CreateImageWithSmallImages(element_to_special_graphic[i].graphic); + + /* initialize images from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + if (property_mapping[i].artwork_index < MAX_NUM_ELEMENTS) + CreateImageWithSmallImages(property_mapping[i].artwork_index); } -void InitSound() +static int getFontBitmapID(int font_nr) { - int i; + int special = -1; + + if (game_status >= GAME_MODE_MAIN && game_status <= GAME_MODE_PSEUDO_PREVIEW) + special = game_status; + else if (game_status == GAME_MODE_PSEUDO_TYPENAME) + special = GFX_SPECIAL_ARG_MAIN; + else if (game_status == GAME_MODE_PLAYING) + special = GFX_SPECIAL_ARG_DOOR; + + if (special != -1) + return font_info[font_nr].special_bitmap_id[special]; + else + return font_nr; +} - if (sound_status == SOUND_OFF) - return; +void InitFontGraphicInfo() +{ + static struct FontBitmapInfo *font_bitmap_info = NULL; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int num_font_bitmaps = NUM_FONTS; + int i, j; -#ifndef MSDOS - if (access(sound_device_name, W_OK) != 0) + if (graphic_info == NULL) /* still at startup phase */ { - Error(ERR_WARN, "cannot access sound device - no sounds"); - sound_status = SOUND_OFF; - return; - } + InitFontInfo(font_initial, NUM_INITIAL_FONTS, getFontBitmapID); - if ((sound_device = open(sound_device_name,O_WRONLY))<0) - { - Error(ERR_WARN, "cannot open sound device - no sounds"); - sound_status = SOUND_OFF; return; } - close(sound_device); - sound_status = SOUND_AVAILABLE; + /* ---------- initialize font graphic definitions ---------- */ -#ifdef VOXWARE - sound_loops_allowed = TRUE; + /* always start with reliable default values (normal font graphics) */ + for (i=0; i < NUM_FONTS; i++) + font_info[i].graphic = FONT_INITIAL_1; - /* - setup.sound_loops_on = TRUE; - */ + /* initialize normal font/graphic mapping from static configuration */ + for (i=0; font_to_graphic[i].font_nr > -1; i++) + { + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; -#endif -#else /* MSDOS */ - sound_loops_allowed = TRUE; + if (special != -1) + continue; - /* - setup.sound_loops_on = TRUE; - */ + font_info[font_nr].graphic = graphic; + } -#endif /* MSDOS */ + /* always start with reliable default values (special font graphics) */ + for (i=0; i < NUM_FONTS; i++) + { + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + font_info[i].special_graphic[j] = font_info[i].graphic; + font_info[i].special_bitmap_id[j] = i; + } + } - for(i=0; i -1; i++) { -#ifdef MSDOS - sprintf(sound_name[i], "%d", i + 1); -#endif + int font_nr = font_to_graphic[i].font_nr; + int special = font_to_graphic[i].special; + int graphic = font_to_graphic[i].graphic; - Sound[i].name = sound_name[i]; - if (!LoadSound(&Sound[i])) + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) { - sound_status = SOUND_OFF; - return; + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; } } -} -void InitSoundServer() -{ - if (sound_status == SOUND_OFF) - return; + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int font_nr = property_mapping[i].base_index - MAX_NUM_ELEMENTS; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; -#ifndef MSDOS + if (font_nr < 0) + continue; - if (pipe(sound_pipe)<0) - { - Error(ERR_WARN, "cannot create pipe - no sounds"); - sound_status = SOUND_OFF; - return; + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + { + font_info[font_nr].special_graphic[special] = graphic; + font_info[font_nr].special_bitmap_id[special] = num_font_bitmaps; + num_font_bitmaps++; + } } - if ((sound_process_id = fork()) < 0) - { - Error(ERR_WARN, "cannot create sound server process - no sounds"); - sound_status = SOUND_OFF; - return; - } + /* ---------- initialize font bitmap array ---------- */ - if (!sound_process_id) /* we are child */ + if (font_bitmap_info != NULL) + FreeFontInfo(font_bitmap_info); + + font_bitmap_info = + checked_calloc(num_font_bitmaps * sizeof(struct FontBitmapInfo)); + + /* ---------- initialize font bitmap definitions ---------- */ + + for (i=0; i < NUM_FONTS; i++) { - SoundServer(); + if (i < NUM_INITIAL_FONTS) + { + font_bitmap_info[i] = font_initial[i]; + continue; + } - /* never reached */ - exit(0); - } - else /* we are parent */ - close(sound_pipe[0]); /* no reading from pipe needed */ + for (j=0; j < NUM_SPECIAL_GFX_ARGS; j++) + { + int font_bitmap_id = font_info[i].special_bitmap_id[j]; + int graphic = font_info[i].special_graphic[j]; -#else /* MSDOS */ + /* set 'graphic_info' for font entries, if uninitialized (guessed) */ + if (graphic_info[graphic].anim_frames < MIN_NUM_CHARS_PER_FONT) + { + graphic_info[graphic].anim_frames = DEFAULT_NUM_CHARS_PER_FONT; + graphic_info[graphic].anim_frames_per_line= DEFAULT_NUM_CHARS_PER_LINE; + } - SoundServer(); + /* copy font relevant information from graphics information */ + font_bitmap_info[font_bitmap_id].bitmap = graphic_info[graphic].bitmap; + font_bitmap_info[font_bitmap_id].src_x = graphic_info[graphic].src_x; + font_bitmap_info[font_bitmap_id].src_y = graphic_info[graphic].src_y; + font_bitmap_info[font_bitmap_id].width = graphic_info[graphic].width; + font_bitmap_info[font_bitmap_id].height = graphic_info[graphic].height; + font_bitmap_info[font_bitmap_id].draw_x = graphic_info[graphic].draw_x; + font_bitmap_info[font_bitmap_id].draw_y = graphic_info[graphic].draw_y; + + font_bitmap_info[font_bitmap_id].num_chars = + graphic_info[graphic].anim_frames; + font_bitmap_info[font_bitmap_id].num_chars_per_line = + graphic_info[graphic].anim_frames_per_line; + } + } -#endif /* MSDOS */ + InitFontInfo(font_bitmap_info, num_font_bitmaps, getFontBitmapID); } -void InitJoysticks() +void InitElementGraphicInfo() { - int i; + struct PropertyMapping *property_mapping = getImageListPropertyMapping(); + int num_property_mappings = getImageListPropertyMappingSize(); + int i, act, dir; - if (global_joystick_status == JOYSTICK_OFF) - return; + /* set values to -1 to identify later as "uninitialized" values */ + for (i=0; i -1; i++) { - char *device_name = setup.input[i].joy.device_name; + int element = element_to_graphic[i].element; + int action = element_to_graphic[i].action; + int direction = element_to_graphic[i].direction; + int graphic = element_to_graphic[i].graphic; - /* this allows subsequent calls to 'InitJoysticks' for re-initialization */ - if (stored_player[i].joystick_fd != -1) + if (graphic_info[graphic].bitmap == NULL) + continue; + + if ((action > -1 || direction > -1) && el2img(element) != -1) { - close(stored_player[i].joystick_fd); - stored_player[i].joystick_fd = -1; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean act_dir_redefined = getImageListEntry(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the action graphic ("emerald.falling", for example), do not + use an existing (in this case considered obsolete) action graphic + anymore, but use the automatically determined default graphic */ + if (base_redefined && !act_dir_redefined) + continue; } - if (!setup.input[i].use_joystick) + if (action < 0) + action = ACTION_DEFAULT; + + if (direction > -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + + /* initialize normal element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int direction = property_mapping[i].ext2_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; + + if (graphic_info[graphic].bitmap == NULL) continue; - if (access(device_name, R_OK) != 0) - { - Error(ERR_WARN, "cannot access joystick device '%s'", device_name); + if (element >= MAX_NUM_ELEMENTS || special != -1) continue; - } - if ((stored_player[i].joystick_fd = open(device_name, O_RDONLY)) < 0) + if (action < 0) + action = ACTION_DEFAULT; + + if (direction < 0) + for (dir=0; dir -1) + element_info[element].direction_graphic[action][direction] = graphic; + else + element_info[element].graphic[action] = graphic; + } + + /* now set all '-1' values to element specific default values */ + for (i=0; i= num_joysticks) - joystick_nr = -1; + if (element_info[i].direction_graphic[act][dir] == -1) + element_info[i].direction_graphic[act][dir] = + default_action_direction_graphic; + } + + /* no graphic for this specific action -- use default action graphic */ + if (element_info[i].graphic[act] == -1) + element_info[i].graphic[act] = + (act_remove ? IMG_EMPTY : default_action_graphic); + } + } - /* misuse joystick file descriptor variable to store joystick number */ - stored_player[i].joystick_fd = joystick_nr; +#if 0 +#if DEBUG + if (options.verbose) + { + for (i=0; i -1; i++) + { + int element = element_to_special_graphic[i].element; + int special = element_to_special_graphic[i].special; + int graphic = element_to_special_graphic[i].graphic; + boolean base_redefined = getImageListEntry(el2img(element))->redefined; + boolean special_redefined = getImageListEntry(graphic)->redefined; + + /* if the base graphic ("emerald", for example) has been redefined, + but not the special graphic ("emerald.EDITOR", for example), do not + use an existing (in this case considered obsolete) special graphic + anymore, but use the automatically created (down-scaled) graphic */ + if (base_redefined && !special_redefined) + continue; + + element_info[element].special_graphic[special] = graphic; + } - /* automatically cleanup SDL stuff after exit() */ - atexit(SDL_Quit); + /* initialize special element/graphic mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int special = property_mapping[i].ext3_index; + int graphic = property_mapping[i].artwork_index; -#else /* !USE_SDL_LIBRARY */ + if (element >= MAX_NUM_ELEMENTS) + continue; -#ifndef MSDOS - XVisualInfo vinfo_template, *vinfo; - int num_visuals; -#endif - unsigned int depth; - - /* connect to X server */ - if (!(display = XOpenDisplay(options.display_name))) - Error(ERR_EXIT, "cannot connect to X server %s", - XDisplayName(options.display_name)); - - screen = DefaultScreen(display); - visual = DefaultVisual(display, screen); - depth = DefaultDepth(display, screen); - cmap = DefaultColormap(display, screen); - -#ifndef MSDOS - /* look for good enough visual */ - vinfo_template.screen = screen; - vinfo_template.class = (depth == 8 ? PseudoColor : TrueColor); - vinfo_template.depth = depth; - if ((vinfo = XGetVisualInfo(display, VisualScreenMask | VisualClassMask | - VisualDepthMask, &vinfo_template, &num_visuals))) - { - visual = vinfo->visual; - XFree((void *)vinfo); + if (special >= 0 && special < NUM_SPECIAL_GFX_ARGS) + element_info[element].special_graphic[special] = graphic; + } +} + +static void set_graphic_parameters(int graphic, char **parameter_raw) +{ + Bitmap *src_bitmap = getBitmapFromImageID(graphic); + int parameter[NUM_GFX_ARGS]; + int anim_frames_per_row = 1, anim_frames_per_col = 1; + int anim_frames_per_line = 1; + int i; + + /* get integer values from string parameters */ + for (i=0; i < NUM_GFX_ARGS; i++) + parameter[i] = + get_parameter_value(image_config_suffix[i].token, parameter_raw[i], + image_config_suffix[i].type); + + graphic_info[graphic].bitmap = src_bitmap; + + /* start with reliable default values */ + graphic_info[graphic].src_x = 0; + graphic_info[graphic].src_y = 0; + graphic_info[graphic].width = TILEX; + graphic_info[graphic].height = TILEY; + graphic_info[graphic].offset_x = 0; /* one or both of these values ... */ + graphic_info[graphic].offset_y = 0; /* ... will be corrected later */ + + /* optional x and y tile position of animation frame sequence */ + if (parameter[GFX_ARG_XPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_XPOS] * TILEX; + if (parameter[GFX_ARG_YPOS] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_YPOS] * TILEY; + + /* optional x and y pixel position of animation frame sequence */ + if (parameter[GFX_ARG_X] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_x = parameter[GFX_ARG_X]; + if (parameter[GFX_ARG_Y] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].src_y = parameter[GFX_ARG_Y]; + + /* optional width and height of each animation frame */ + if (parameter[GFX_ARG_WIDTH] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].width = parameter[GFX_ARG_WIDTH]; + if (parameter[GFX_ARG_HEIGHT] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].height = parameter[GFX_ARG_HEIGHT]; + + if (src_bitmap) + { + anim_frames_per_row = src_bitmap->width / graphic_info[graphic].width; + anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; } - /* got appropriate visual? */ - if (depth < 8) + /* correct x or y offset dependant of vertical or horizontal frame order */ + if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ { - printf("Sorry, displays with less than 8 bits per pixel not supported.\n"); - exit(-1); + graphic_info[graphic].offset_y = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].height); + anim_frames_per_line = anim_frames_per_col; } - else if ((depth ==8 && visual->class != PseudoColor) || - (depth > 8 && visual->class != TrueColor && - visual->class != DirectColor)) + else /* frames are ordered horizontally */ { - printf("Sorry, cannot get appropriate visual.\n"); - exit(-1); + graphic_info[graphic].offset_x = + (parameter[GFX_ARG_OFFSET] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_OFFSET] : graphic_info[graphic].width); + anim_frames_per_line = anim_frames_per_row; } -#endif /* !MSDOS */ -#endif /* !USE_SDL_LIBRARY */ + + /* optionally, the x and y offset of frames can be specified directly */ + if (parameter[GFX_ARG_XOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_x = parameter[GFX_ARG_XOFFSET]; + if (parameter[GFX_ARG_YOFFSET] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].offset_y = parameter[GFX_ARG_YOFFSET]; + + /* automatically determine correct number of frames, if not defined */ + if (parameter[GFX_ARG_FRAMES] != ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_frames = parameter[GFX_ARG_FRAMES]; + else if (parameter[GFX_ARG_XPOS] == 0 && !parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = anim_frames_per_row; + else if (parameter[GFX_ARG_YPOS] == 0 && parameter[GFX_ARG_VERTICAL]) + graphic_info[graphic].anim_frames = anim_frames_per_col; + else + graphic_info[graphic].anim_frames = 1; + + graphic_info[graphic].anim_frames_per_line = + (parameter[GFX_ARG_FRAMES_PER_LINE] != ARG_UNDEFINED_VALUE ? + parameter[GFX_ARG_FRAMES_PER_LINE] : anim_frames_per_line); + + graphic_info[graphic].anim_delay = parameter[GFX_ARG_DELAY]; + if (graphic_info[graphic].anim_delay == 0) /* delay must be at least 1 */ + graphic_info[graphic].anim_delay = 1; + + graphic_info[graphic].anim_mode = parameter[GFX_ARG_ANIM_MODE]; + if (graphic_info[graphic].anim_frames == 1) + graphic_info[graphic].anim_mode = ANIM_NONE; + + /* automatically determine correct start frame, if not defined */ + if (parameter[GFX_ARG_START_FRAME] == ARG_UNDEFINED_VALUE) + graphic_info[graphic].anim_start_frame = 0; + else if (graphic_info[graphic].anim_mode & ANIM_REVERSE) + graphic_info[graphic].anim_start_frame = + graphic_info[graphic].anim_frames - parameter[GFX_ARG_START_FRAME] - 1; + else + graphic_info[graphic].anim_start_frame = parameter[GFX_ARG_START_FRAME]; + + /* animation synchronized with global frame counter, not move position */ + graphic_info[graphic].anim_global_sync = parameter[GFX_ARG_GLOBAL_SYNC]; + + /* this is only used for toon animations */ + graphic_info[graphic].step_offset = parameter[GFX_ARG_STEP_OFFSET]; + graphic_info[graphic].step_delay = parameter[GFX_ARG_STEP_DELAY]; + + /* this is only used for drawing font characters */ + graphic_info[graphic].draw_x = parameter[GFX_ARG_DRAW_XOFFSET]; + graphic_info[graphic].draw_y = parameter[GFX_ARG_DRAW_YOFFSET]; } -void InitWindow(int argc, char *argv[]) +static void InitGraphicInfo() { -#ifdef USE_SDL_LIBRARY - /* open SDL video output device (window or fullscreen mode) */ - if ((window = SDL_SetVideoMode(WIN_XSIZE, WIN_YSIZE, WIN_SDL_DEPTH, - SDL_HWSURFACE)) - == NULL) - Error(ERR_EXIT, "SDL_SetVideoMode() failed: %s\n", SDL_GetError()); - - /* set window and icon title */ - SDL_WM_SetCaption(WINDOW_TITLE_STRING, WINDOW_TITLE_STRING); - -#else /* !USE_SDL_LIBRARY */ - - unsigned int border_width = 4; - XGCValues gc_values; - unsigned long gc_valuemask; -#ifndef MSDOS - XTextProperty windowName, iconName; - Pixmap icon_pixmap, iconmask_pixmap; - unsigned int icon_width, icon_height; - int icon_hot_x, icon_hot_y; - char icon_filename[256]; - XSizeHints size_hints; - XWMHints wm_hints; - XClassHint class_hints; - char *window_name = WINDOW_TITLE_STRING; - char *icon_name = WINDOW_TITLE_STRING; - long window_event_mask; - Atom proto_atom = None, delete_atom = None; -#endif - int screen_width, screen_height; - int win_xpos = WIN_XPOS, win_ypos = WIN_YPOS; - unsigned long pen_fg = WhitePixel(display,screen); - unsigned long pen_bg = BlackPixel(display,screen); - const int width = WIN_XSIZE, height = WIN_YSIZE; + int fallback_graphic = IMG_CHAR_EXCLAM; + struct FileInfo *fallback_image = getImageListEntry(fallback_graphic); + Bitmap *fallback_bitmap = getBitmapFromImageID(fallback_graphic); + int num_images = getImageListSize(); + int i; -#ifndef MSDOS - static struct IconFileInfo icon_pic = - { - "rocks_icon.xbm", - "rocks_iconmask.xbm" - }; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + static boolean clipmasks_initialized = FALSE; + Pixmap src_pixmap; + XGCValues clip_gc_values; + unsigned long clip_gc_valuemask; + GC copy_clipmask_gc = None; #endif - screen_width = XDisplayWidth(display, screen); - screen_height = XDisplayHeight(display, screen); - - win_xpos = (screen_width - width) / 2; - win_ypos = (screen_height - height) / 2; - - window = XCreateSimpleWindow(display, RootWindow(display, screen), - win_xpos, win_ypos, width, height, border_width, - pen_fg, pen_bg); - -#ifndef MSDOS - proto_atom = XInternAtom(display, "WM_PROTOCOLS", FALSE); - delete_atom = XInternAtom(display, "WM_DELETE_WINDOW", FALSE); - if ((proto_atom != None) && (delete_atom != None)) - XChangeProperty(display, window, proto_atom, XA_ATOM, 32, - PropModePrepend, (unsigned char *) &delete_atom, 1); - - sprintf(icon_filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, - icon_pic.picture_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &icon_pixmap,&icon_hot_x,&icon_hot_y); - if (!icon_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - sprintf(icon_filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, - icon_pic.picturemask_filename); - XReadBitmapFile(display,window,icon_filename, - &icon_width,&icon_height, - &iconmask_pixmap,&icon_hot_x,&icon_hot_y); - if (!iconmask_pixmap) - Error(ERR_EXIT, "cannot read icon bitmap file '%s'", icon_filename); - - size_hints.width = size_hints.min_width = size_hints.max_width = width; - size_hints.height = size_hints.min_height = size_hints.max_height = height; - size_hints.flags = PSize | PMinSize | PMaxSize; - - if (win_xpos || win_ypos) - { - size_hints.x = win_xpos; - size_hints.y = win_ypos; - size_hints.flags |= PPosition; - } + if (graphic_info != NULL) + free(graphic_info); - if (!XStringListToTextProperty(&window_name, 1, &windowName)) - Error(ERR_EXIT, "structure allocation for windowName failed"); + graphic_info = checked_calloc(num_images * sizeof(struct GraphicInfo)); - if (!XStringListToTextProperty(&icon_name, 1, &iconName)) - Error(ERR_EXIT, "structure allocation for iconName failed"); +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (clipmasks_initialized) + { + for (i=0; iparameter); - XFree(windowName.value); - XFree(iconName.value); + /* now check if no animation frames are outside of the loaded image */ - /* Select event types wanted */ - window_event_mask = - ExposureMask | StructureNotifyMask | FocusChangeMask | - ButtonPressMask | ButtonReleaseMask | PointerMotionMask | - PointerMotionHintMask | KeyPressMask | KeyReleaseMask; + if (graphic_info[i].bitmap == NULL) + continue; /* skip check for optional images that are undefined */ - XSelectInput(display, window, window_event_mask); -#endif + first_frame = 0; + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: first animation frame out of bounds (%d, %d)", + src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } - /* create GC for drawing with window depth and background color (black) */ - gc_values.graphics_exposures = False; - gc_values.foreground = pen_bg; - gc_values.background = pen_bg; - gc_valuemask = GCGraphicsExposures | GCForeground | GCBackground; - gc = XCreateGC(display, window, gc_valuemask, &gc_values); -#endif /* !USE_SDL_LIBRARY */ -} + last_frame = graphic_info[i].anim_frames - 1; + getGraphicSource(i, last_frame, &src_bitmap, &src_x, &src_y); + if (src_x < 0 || src_y < 0 || + src_x + TILEX > src_bitmap->width || + src_y + TILEY > src_bitmap->height) + { + Error(ERR_RETURN_LINE, "-"); + Error(ERR_RETURN, "warning: error found in config file:"); + Error(ERR_RETURN, "- config file: '%s'", + getImageConfigFilename()); + Error(ERR_RETURN, "- config token: '%s'", + getTokenFromImageID(i)); + Error(ERR_RETURN, "- image file: '%s'", + src_bitmap->source_filename); + Error(ERR_RETURN, + "error: last animation frame (%d) out of bounds (%d, %d)", + last_frame, src_x, src_y); + Error(ERR_RETURN, "custom graphic rejected for this element/action"); + + if (i == fallback_graphic) + Error(ERR_EXIT, "fatal error: no fallback graphic available"); + + Error(ERR_RETURN, "fallback done to 'char_exclam' for this graphic"); + Error(ERR_RETURN_LINE, "-"); + + set_graphic_parameters(i, fallback_image->default_parameter); + graphic_info[i].bitmap = fallback_bitmap; + } -void InitGfx() -{ - int i,j; +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + /* currently we need only a tile clip mask from the first frame */ + getGraphicSource(i, first_frame, &src_bitmap, &src_x, &src_y); -#ifdef USE_SDL_LIBRARY - SDL_Surface *sdl_image_tmp; -#else - GC copy_clipmask_gc; - XGCValues clip_gc_values; - unsigned long clip_gc_valuemask; -#endif + if (copy_clipmask_gc == None) + { + clip_gc_values.graphics_exposures = False; + clip_gc_valuemask = GCGraphicsExposures; + copy_clipmask_gc = XCreateGC(display, src_bitmap->clip_mask, + clip_gc_valuemask, &clip_gc_values); + } -#ifdef MSDOS - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "Screen", TRUE }, - { "Door", TRUE }, - { "Heroes", TRUE }, - { "Toons", TRUE }, - { "SP", TRUE }, - { "DC", TRUE }, - { "More", TRUE }, - { "Font", FALSE }, - { "Font2", FALSE }, - { "Font3", FALSE } - }; -#else - static struct PictureFileInfo pic[NUM_PICTURES] = - { - { "RocksScreen", TRUE }, - { "RocksDoor", TRUE }, - { "RocksHeroes", TRUE }, - { "RocksToons", TRUE }, - { "RocksSP", TRUE }, - { "RocksDC", TRUE }, - { "RocksMore", TRUE }, - { "RocksFont", FALSE }, - { "RocksFont2", FALSE }, - { "RocksFont3", FALSE } - }; -#endif + graphic_info[i].clip_mask = + XCreatePixmap(display, window->drawable, TILEX, TILEY, 1); -#ifdef DEBUG -#if 0 - static struct PictureFileInfo test_pic1 = - { - "RocksFont2", - FALSE - }; - static struct PictureFileInfo test_pic2 = - { - "mouse", - FALSE - }; -#endif -#endif + src_pixmap = src_bitmap->clip_mask; + XCopyArea(display, src_pixmap, graphic_info[i].clip_mask, + copy_clipmask_gc, src_x, src_y, TILEX, TILEY, 0, 0); - static struct - { - int start; - int count; - } - tile_needs_clipping[] = - { - { GFX_SPIELER1_UP, 4 }, - { GFX_SPIELER1_DOWN, 4 }, - { GFX_SPIELER1_LEFT, 4 }, - { GFX_SPIELER1_RIGHT, 4 }, - { GFX_SPIELER1_PUSH_LEFT, 4 }, - { GFX_SPIELER1_PUSH_RIGHT, 4 }, - { GFX_SPIELER2_UP, 4 }, - { GFX_SPIELER2_DOWN, 4 }, - { GFX_SPIELER2_LEFT, 4 }, - { GFX_SPIELER2_RIGHT, 4 }, - { GFX_SPIELER2_PUSH_LEFT, 4 }, - { GFX_SPIELER2_PUSH_RIGHT, 4 }, - { GFX_SPIELER3_UP, 4 }, - { GFX_SPIELER3_DOWN, 4 }, - { GFX_SPIELER3_LEFT, 4 }, - { GFX_SPIELER3_RIGHT, 4 }, - { GFX_SPIELER3_PUSH_LEFT, 4 }, - { GFX_SPIELER3_PUSH_RIGHT, 4 }, - { GFX_SPIELER4_UP, 4 }, - { GFX_SPIELER4_DOWN, 4 }, - { GFX_SPIELER4_LEFT, 4 }, - { GFX_SPIELER4_RIGHT, 4 }, - { GFX_SPIELER4_PUSH_LEFT, 4 }, - { GFX_SPIELER4_PUSH_RIGHT, 4 }, - { GFX_SP_MURPHY, 1 }, - { GFX_MURPHY_GO_LEFT, 3 }, - { GFX_MURPHY_GO_RIGHT, 3 }, - { GFX_MURPHY_SNAP_UP, 1 }, - { GFX_MURPHY_SNAP_DOWN, 1 }, - { GFX_MURPHY_SNAP_RIGHT, 1 }, - { GFX_MURPHY_SNAP_LEFT, 1 }, - { GFX_MURPHY_PUSH_RIGHT, 1 }, - { GFX_MURPHY_PUSH_LEFT, 1 }, - { GFX_GEBLUBBER, 4 }, - { GFX_DYNAMIT, 7 }, - { GFX_DYNABOMB, 4 }, - { GFX_EXPLOSION, 8 }, - { GFX_SOKOBAN_OBJEKT, 1 }, - { GFX_FUNKELN_BLAU, 3 }, - { GFX_FUNKELN_WEISS, 3 }, - { GFX2_SHIELD_PASSIVE, 3 }, - { GFX2_SHIELD_ACTIVE, 3 }, - { -1, 0 } - }; + clip_gc_values.graphics_exposures = False; + clip_gc_values.clip_mask = graphic_info[i].clip_mask; + clip_gc_valuemask = GCGraphicsExposures | GCClipMask; -#if DEBUG_TIMING - debug_print_timestamp(0, NULL); /* initialize timestamp function */ + graphic_info[i].clip_gc = + XCreateGC(display, window->drawable, clip_gc_valuemask, &clip_gc_values); #endif + } -#ifdef DEBUG -#if 0 - printf("Test: Loading RocksFont2.pcx ...\n"); - LoadGfx(PIX_SMALLFONT,&test_pic1); - printf("Test: Done.\n"); - printf("Test: Loading mouse.pcx ...\n"); - LoadGfx(PIX_SMALLFONT,&test_pic2); - printf("Test: Done.\n"); -#endif -#endif +#if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) + if (copy_clipmask_gc) + XFreeGC(display, copy_clipmask_gc); - LoadGfx(PIX_SMALLFONT,&pic[PIX_SMALLFONT]); - DrawInitText(WINDOW_TITLE_STRING,20,FC_YELLOW); - DrawInitText(COPYRIGHT_STRING,50,FC_RED); -#ifdef MSDOS - DrawInitText("MSDOS version done by Guido Schulz",210,FC_BLUE); - rest(200); -#endif /* MSDOS */ - DrawInitText("Loading graphics:",120,FC_GREEN); - - for(i=0; i -1; i++) + { + int element = element_to_sound[i].element; + int action = element_to_sound[i].action; + int sound = element_to_sound[i].sound; + boolean is_class = element_to_sound[i].is_class; + + if (action < 0) + action = ACTION_DEFAULT; + + if (!is_class) + element_info[element].sound[action] = sound; + else + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element].class_name) == 0) + element_info[j].sound[action] = sound; + } - /* create only those masked surfaces we really need */ - for(i=0; tile_needs_clipping[i].start>=0; i++) + /* initialize element class/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - for(j=0; jformat, 0x00, 0x00, 0x00)); - if ((tile_masked[tile] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError()); + if (element_class < 0 || element_class >= MAX_NUM_ELEMENTS) + continue; - SDL_FreeSurface(sdl_image_tmp); + if (action < 0) + action = ACTION_DEFAULT; - BlitBitmap(src_bitmap, tile_masked[tile], src_x,src_y, TILEX,TILEY, 0,0); - } + for (j=0; j < MAX_NUM_ELEMENTS; j++) + if (strcmp(element_info[j].class_name, + element_info[element_class].class_name) == 0) + element_info[j].sound[action] = sound; } -#else /* !USE_SDL_LIBRARY */ - - pix[PIX_DB_BACK] = XCreatePixmap(display, window, - WIN_XSIZE,WIN_YSIZE, - XDefaultDepth(display,screen)); - pix[PIX_DB_DOOR] = XCreatePixmap(display, window, - 3*DXSIZE,DYSIZE+VYSIZE, - XDefaultDepth(display,screen)); - pix[PIX_DB_FIELD] = XCreatePixmap(display, window, - FXSIZE,FYSIZE, - XDefaultDepth(display,screen)); - - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - copy_clipmask_gc = - XCreateGC(display,clipmask[PIX_BACK],clip_gc_valuemask,&clip_gc_values); - - clip_gc_values.graphics_exposures = False; - clip_gc_valuemask = GCGraphicsExposures; - tile_clip_gc = - XCreateGC(display,window,clip_gc_valuemask,&clip_gc_values); - - /* initialize pixmap array to Pixmap 'None' */ - for(i=0; i=0; i++) + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) { - for(j=0; j= MAX_NUM_ELEMENTS) + continue; - tile_clipmask[tile] = XCreatePixmap(display, window, TILEX,TILEY, 1); + if (action < 0) + action = ACTION_DEFAULT; - XCopyArea(display,src_pixmap,tile_clipmask[tile],copy_clipmask_gc, - src_x,src_y, TILEX,TILEY, 0,0); - } + element_info[element].sound[action] = sound; } - if (!pix[PIX_DB_BACK] || !pix[PIX_DB_DOOR]) - Error(ERR_EXIT, "cannot create additional pixmaps"); - - for(i=0; ipicture_filename) - { - sprintf(basefilename, "%s%s", pic->picture_filename, picture_ext); - DrawInitText(basefilename, 150, FC_YELLOW); - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); + sound_effect_properties = checked_calloc(num_sounds * sizeof(int)); + sound_info = checked_calloc(num_sounds * sizeof(struct SoundInfo)); -#ifdef MSDOS - rest(100); -#endif /* MSDOS */ + /* initialize sound effect for all elements to "no sound" */ + for (i=0; itoken); -#ifdef USE_SDL_LIBRARY - /* load image to temporary surface */ - if ((sdl_image_tmp = IMG_Load(filename)) == NULL) - Error(ERR_EXIT, "IMG_Load() failed: %s\n", SDL_GetError()); + sound_effect_properties[i] = ACTION_OTHER; + sound_info[i].loop = FALSE; - /* create native non-transparent surface for current image */ - if ((pix[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError()); + /* determine all loop sounds and identify certain sound classes */ - /* create native transparent surface for current image */ - SDL_SetColorKey(sdl_image_tmp, SDL_SRCCOLORKEY, - SDL_MapRGB(sdl_image_tmp->format, 0x00, 0x00, 0x00)); - if ((pix_masked[pos] = SDL_DisplayFormat(sdl_image_tmp)) == NULL) - Error(ERR_EXIT, "SDL_DisplayFormat() failed: %s\n", SDL_GetError()); + for (j=0; element_action_info[j].suffix; j++) + { + int len_action_text = strlen(element_action_info[j].suffix); - /* free temporary surface */ - SDL_FreeSurface(sdl_image_tmp); + if (len_action_text < len_effect_text && + strcmp(&sound->token[len_effect_text - len_action_text], + element_action_info[j].suffix) == 0) + { + sound_effect_properties[i] = element_action_info[j].value; -#else /* !USE_SDL_LIBRARY */ + if (element_action_info[j].is_loop_sound) + sound_info[i].loop = TRUE; + } + } -#ifdef USE_XPM_LIBRARY + /* associate elements and some selected sound actions */ - xpm_att[pos].valuemask = XpmCloseness; - xpm_att[pos].closeness = 20000; - xpm_err = XpmReadFileToPixmap(display,window,filename, - &pix[pos],&shapemask,&xpm_att[pos]); - switch(xpm_err) + for (j=0; jtoken, + element_info[j].class_name, len_class_text) == 0 && + sound->token[len_class_text] == '.') + { + int sound_action_value = sound_effect_properties[i]; - pcx_err = Read_PCX_to_Pixmap(display, window, gc, filename, - &pix[pos], &clipmask[pos]); - switch(pcx_err) - { - case PCX_Success: - break; - case PCX_OpenFailed: - Error(ERR_EXIT, "cannot open PCX file '%s'", filename); - case PCX_ReadFailed: - Error(ERR_EXIT, "cannot read PCX file '%s'", filename); - case PCX_FileInvalid: - Error(ERR_EXIT, "invalid PCX file '%s'", filename); - case PCX_NoMemory: - Error(ERR_EXIT, "not enough memory for PCX file '%s'", filename); - case PCX_ColorFailed: - Error(ERR_EXIT, "cannot get colors for PCX file '%s'", filename); - default: - break; + element_info[j].sound[sound_action_value] = i; + } + } } -#if DEBUG_TIMING - printf("SUMMARY LOADING PCX FILE %s:", filename); - debug_print_timestamp(1, ""); -#endif + set_sound_parameters(i, sound->parameter); + } -#endif /* !USE_XPM_LIBRARY */ + free(sound_effect_properties); - if (!pix[pos]) - Error(ERR_EXIT, "cannot get graphics for '%s'", pic->picture_filename); + /* initialize element/sound mapping from dynamic configuration */ + for (i=0; i < num_property_mappings; i++) + { + int element = property_mapping[i].base_index; + int action = property_mapping[i].ext1_index; + int sound = property_mapping[i].artwork_index; - /* setting pix_masked[] to pix[] allows BlitBitmapMasked() to always - use pix_masked[], although they are the same when not using SDL */ - pix_masked[pos] = pix[pos]; + if (action < 0) + action = ACTION_DEFAULT; -#endif /* !USE_SDL_LIBRARY */ + element_info[element].sound[action] = sound; } -#ifndef USE_SDL_LIBRARY - /* zugehörige Maske laden (wenn vorhanden) */ - if (pic->picture_with_mask) +#if 0 + /* TEST ONLY */ { -#ifdef USE_XPM_LIBRARY + int element = EL_CUSTOM_11; + int j = 0; - sprintf(basefilename, "%s%s", pic->picture_filename, picturemask_ext); - DrawInitText(basefilename, 150, FC_YELLOW); - sprintf(filename, "%s/%s/%s", - options.ro_base_directory, GRAPHICS_DIRECTORY, basefilename); + while (element_action_info[j].suffix) + { + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[j]); + j++; + } + } -#if DEBUG_TIMING - debug_print_timestamp(1, NULL); /* initialize timestamp function */ + PlaySoundLevelElementAction(0,0, EL_CUSTOM_11, ACTION_PUSHING); #endif - xbm_err = XReadBitmapFile(display,window,filename, - &width,&height,&clipmask[pos],&hot_x,&hot_y); - switch(xbm_err) +#if 0 + /* TEST ONLY */ + { + int element = EL_SAND; + int sound_action = ACTION_DIGGING; + int j = 0; + + while (element_action_info[j].suffix) { - case BitmapSuccess: - break; - case BitmapOpenFailed: - Error(ERR_EXIT, "cannot open XBM file '%s'", filename); - case BitmapFileInvalid: - Error(ERR_EXIT, "invalid XBM file '%s'", filename); - case BitmapNoMemory: - Error(ERR_EXIT, "not enough memory for XBM file '%s'", filename); - break; - default: - break; + if (element_action_info[j].value == sound_action) + printf("element %d, sound action '%s' == %d\n", + element, element_action_info[j].suffix, + element_info[element].sound[sound_action]); + j++; } - -#if DEBUG_TIMING - printf("LOADING XBM FILE %s:", filename); - debug_print_timestamp(1, ""); + } #endif +} + +static void ReinitializeGraphics() +{ + InitGraphicInfo(); /* graphic properties mapping */ + InitElementGraphicInfo(); /* element game graphic mapping */ + InitElementSpecialGraphicInfo(); /* element special graphic mapping */ -#endif /* USE_XPM_LIBRARY */ + InitElementSmallImages(); /* create editor and preview images */ + InitFontGraphicInfo(); /* initialize text drawing functions */ - if (!clipmask[pos]) - Error(ERR_EXIT, "cannot get clipmask for '%s'", pic->picture_filename); - } -#endif /* !USE_SDL_LIBRARY */ + SetMainBackgroundImage(IMG_BACKGROUND); + SetDoorBackgroundImage(IMG_BACKGROUND_DOOR); + + InitGadgets(); + InitToons(); } -void InitGadgets() +static void ReinitializeSounds() { - CreateLevelEditorGadgets(); - CreateGameButtons(); - CreateTapeButtons(); - CreateToolButtons(); - CreateScreenGadgets(); + InitSoundInfo(); /* sound properties mapping */ + InitElementSoundInfo(); /* element game sound mapping */ + + InitPlaySoundLevel(); /* internal game sound settings */ } -void InitElementProperties() +static void ReinitializeMusic() { - int i,j; + /* currently nothing to do */ +} - static int ep_amoebalive[] = +void InitElementPropertiesStatic() +{ + static int ep_diggable[] = { - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD - }; - static int ep_amoebalive_num = sizeof(ep_amoebalive)/sizeof(int); + EL_SAND, + EL_SP_BASE, + EL_SP_BUGGY_BASE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_TRAP, + EL_INVISIBLE_SAND, + EL_INVISIBLE_SAND_ACTIVE, - static int ep_amoeboid[] = - { - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + /* !!! currently not diggable, but handled by 'ep_dont_run_into' !!! */ +#if 0 + EL_LANDMINE, + EL_TRAP_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVE, +#endif + -1 }; - static int ep_amoeboid_num = sizeof(ep_amoeboid)/sizeof(int); - static int ep_schluessel[] = - { - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, + static int ep_collectible[] = + { + EL_BD_DIAMOND, + EL_EMERALD, + EL_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_KEY_1, + EL_KEY_2, + EL_KEY_3, + EL_KEY_4, EL_EM_KEY_1, EL_EM_KEY_2, EL_EM_KEY_3, - EL_EM_KEY_4 + EL_EM_KEY_4, + EL_DYNAMITE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_INFOTRON, + EL_SP_DISK_RED, + EL_PEARL, + EL_CRYSTAL, + EL_KEY_WHITE, + EL_SHIELD_NORMAL, + EL_SHIELD_DEADLY, + EL_EXTRA_TIME, + EL_ENVELOPE, + EL_SPEED_PILL, + -1 }; - static int ep_schluessel_num = sizeof(ep_schluessel)/sizeof(int); - - static int ep_pforte[] = - { - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_EM_GATE_1, - EL_EM_GATE_2, - EL_EM_GATE_3, - EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SWITCHGATE_OPEN, - EL_SWITCHGATE_CLOSED, - EL_TIMEGATE_OPEN, - EL_TIMEGATE_CLOSED, - EL_TUBE_CROSS, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + + static int ep_dont_run_into[] = + { + /* same elements as in 'ep_dont_touch' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + /* same elements as in 'ep_dont_collide_with' */ + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + + /* new elements */ + EL_AMOEBA_DROP, + EL_ACID, + + /* !!! maybe this should better be handled by 'ep_diggable' !!! */ +#if 1 + EL_SP_BUGGY_BASE_ACTIVE, + EL_TRAP_ACTIVE, + EL_LANDMINE, +#endif + -1 }; - static int ep_pforte_num = sizeof(ep_pforte)/sizeof(int); - static int ep_solid[] = + static int ep_dont_collide_with[] = { - EL_BETON, - EL_MAUERWERK, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY, - EL_BD_WALL, - EL_FELSBODEN, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_MORAST_VOLL, - EL_MORAST_LEER, - EL_MAGIC_WALL_OFF, - EL_MAGIC_WALL_EMPTY, - EL_MAGIC_WALL_FULL, - EL_MAGIC_WALL_DEAD, - EL_MAGIC_WALL_BD_OFF, - EL_MAGIC_WALL_BD_EMPTY, - EL_MAGIC_WALL_BD_FULL, - EL_MAGIC_WALL_BD_DEAD, - EL_LIFE, - EL_LIFE_ASYNC, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_TERMINAL, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_SWITCHGATE_SWITCH_1, - EL_SWITCHGATE_SWITCH_2, - EL_LIGHT_SWITCH_OFF, - EL_LIGHT_SWITCH_ON, - EL_TIMEGATE_SWITCH_OFF, - EL_TIMEGATE_SWITCH_ON, + /* same elements as in 'ep_dont_touch' */ + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + /* new elements */ + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + -1 + }; + + static int ep_dont_touch[] = + { + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + -1 + }; + + static int ep_indestructible[] = + { + EL_STEELWALL, + EL_ACID, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, EL_SIGN_EXCLAMATION, EL_SIGN_RADIOACTIVITY, EL_SIGN_STOP, @@ -1113,695 +1270,431 @@ void InitElementProperties() EL_SIGN_EXIT, EL_SIGN_YINYANG, EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, - EL_EMC_WALL_1, - EL_EMC_WALL_2, - EL_EMC_WALL_3, - EL_EMC_WALL_4, - EL_EMC_WALL_5, - EL_EMC_WALL_6, - EL_EMC_WALL_7, - EL_EMC_WALL_8, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, EL_CRYSTAL, - EL_WALL_PEARL, - EL_WALL_CRYSTAL, - EL_TUBE_CROSS, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, - EL_TUBE_LEFT_UP, - EL_TUBE_LEFT_DOWN, - EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN - }; - static int ep_solid_num = sizeof(ep_solid)/sizeof(int); - - static int ep_massive[] = - { - EL_BETON, - EL_SALZSAEURE, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, +#if 0 + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, +#endif EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, EL_TIMEGATE_CLOSED, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_LIGHT_SWITCH_OFF, - EL_LIGHT_SWITCH_ON, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, - EL_CRYSTAL, - EL_TUBE_CROSS, + EL_TIMEGATE_CLOSING, +#if 0 + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, +#endif + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_massive_num = sizeof(ep_massive)/sizeof(int); static int ep_slippery[] = { - EL_FELSBODEN, + EL_WALL_CRUMBLED, EL_BD_WALL, - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ABLENK_EIN, - EL_ABLENK_AUS, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, - EL_BIRNE_EIN, - EL_BIRNE_AUS, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_SONDE, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_ROBOT_WHEEL_ACTIVE, + EL_ROBOT_WHEEL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, + EL_LAMP_ACTIVE, + EL_LAMP, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_SATELLITE, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, EL_SPEED_PILL, - EL_STEEL_SLANTED, + EL_STEELWALL_SLANTED, EL_PEARL, - EL_CRYSTAL + EL_CRYSTAL, + -1 + }; + + static int ep_can_change[] = + { + -1 }; - static int ep_slippery_num = sizeof(ep_slippery)/sizeof(int); - static int ep_enemy[] = + static int ep_can_move[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_DARK_YAMYAM, EL_ROBOT, EL_PACMAN, + EL_MOLE, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, + EL_SATELLITE, EL_SP_SNIKSNAK, - EL_SP_ELECTRON - }; - static int ep_enemy_num = sizeof(ep_enemy)/sizeof(int); - - static int ep_mauer[] = - { - EL_BETON, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, - EL_EM_GATE_1, - EL_EM_GATE_2, - EL_EM_GATE_3, - EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_AUSGANG_ZU, - EL_AUSGANG_ACT, - EL_AUSGANG_AUF, - EL_MAUERWERK, - EL_FELSBODEN, - EL_MAUER_LEBT, - EL_MAUER_X, - EL_MAUER_Y, - EL_MAUER_XY, - EL_MAUERND, - EL_BD_WALL, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_TERMINAL, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, - EL_EMC_WALL_1, - EL_EMC_WALL_2, - EL_EMC_WALL_3, - EL_EMC_WALL_4, - EL_EMC_WALL_5, - EL_EMC_WALL_6, - EL_EMC_WALL_7, - EL_EMC_WALL_8 + EL_SP_ELECTRON, + EL_BALLOON, + EL_SPRING, + -1 }; - static int ep_mauer_num = sizeof(ep_mauer)/sizeof(int); static int ep_can_fall[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_MORAST_VOLL, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_QUICKSAND_FULL, EL_MAGIC_WALL_FULL, - EL_MAGIC_WALL_BD_FULL, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, + EL_BD_MAGIC_WALL_FULL, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_DISK_ORANGE, EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_fall_num = sizeof(ep_can_fall)/sizeof(int); - static int ep_can_smash[] = + static int ep_can_smash_player[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_EM_KEY_1, - EL_EM_KEY_2, - EL_EM_KEY_3, - EL_EM_KEY_4, - EL_BOMBE, - EL_KOKOSNUSS, - EL_TROPFEN, - EL_ZEIT_VOLL, - EL_ZEIT_LEER, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_BOMB, + EL_NUT, + EL_AMOEBA_DROP, + EL_TIME_ORB_FULL, + EL_TIME_ORB_EMPTY, EL_SP_ZONK, EL_SP_INFOTRON, EL_SP_DISK_ORANGE, EL_PEARL, EL_CRYSTAL, EL_SPRING, - EL_DX_SUPABOMB + EL_DX_SUPABOMB, + -1 }; - static int ep_can_smash_num = sizeof(ep_can_smash)/sizeof(int); - static int ep_can_change[] = + static int ep_can_smash_enemies[] = { - EL_FELSBROCKEN, + EL_ROCK, EL_BD_ROCK, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT + EL_SP_ZONK, + -1 }; - static int ep_can_change_num = sizeof(ep_can_change)/sizeof(int); - static int ep_can_move[] = + static int ep_can_smash_everything[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, - EL_ROBOT, - EL_PACMAN, - EL_MOLE, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_BALLOON, - EL_SPRING_MOVING - }; - static int ep_can_move_num = sizeof(ep_can_move)/sizeof(int); - - static int ep_could_move[] = - { - EL_KAEFER_RIGHT, - EL_KAEFER_UP, - EL_KAEFER_LEFT, - EL_KAEFER_DOWN, - EL_FLIEGER_RIGHT, - EL_FLIEGER_UP, - EL_FLIEGER_LEFT, - EL_FLIEGER_DOWN, - EL_BUTTERFLY_RIGHT, - EL_BUTTERFLY_UP, - EL_BUTTERFLY_LEFT, - EL_BUTTERFLY_DOWN, - EL_FIREFLY_RIGHT, - EL_FIREFLY_UP, - EL_FIREFLY_LEFT, - EL_FIREFLY_DOWN, - EL_PACMAN_RIGHT, - EL_PACMAN_UP, - EL_PACMAN_LEFT, - EL_PACMAN_DOWN + EL_ROCK, + EL_BD_ROCK, + EL_SP_ZONK, + -1 }; - static int ep_could_move_num = sizeof(ep_could_move)/sizeof(int); - static int ep_dont_touch[] = + static int ep_can_explode_by_fire[] = { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY - }; - static int ep_dont_touch_num = sizeof(ep_dont_touch)/sizeof(int); + /* same elements as in 'ep_can_explode_impact' */ + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, - static int ep_dont_go_to[] = - { - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_MAMPFER2, - EL_ROBOT, - EL_PACMAN, - EL_TROPFEN, - EL_SALZSAEURE, + /* same elements as in 'ep_can_explode_smashed' */ + EL_SATELLITE, + EL_PIG, + EL_DRAGON, + EL_MOLE, + + /* new elements */ + EL_DYNAMITE_ACTIVE, + EL_DYNAMITE, + EL_DYNABOMB_PLAYER_1_ACTIVE, + EL_DYNABOMB_PLAYER_2_ACTIVE, + EL_DYNABOMB_PLAYER_3_ACTIVE, + EL_DYNABOMB_PLAYER_4_ACTIVE, + EL_DYNABOMB_INCREASE_NUMBER, + EL_DYNABOMB_INCREASE_SIZE, + EL_DYNABOMB_INCREASE_POWER, + EL_SP_DISK_RED_ACTIVE, + EL_BUG, + EL_PENGUIN, + EL_SP_DISK_RED, + EL_SP_DISK_YELLOW, EL_SP_SNIKSNAK, EL_SP_ELECTRON, - EL_SP_BUG_ACTIVE, - EL_TRAP_ACTIVE, - EL_LANDMINE + -1 }; - static int ep_dont_go_to_num = sizeof(ep_dont_go_to)/sizeof(int); - static int ep_mampf2[] = + static int ep_can_explode_smashed[] = { - EL_ERDREICH, - EL_KAEFER, - EL_FLIEGER, - EL_BUTTERFLY, - EL_FIREFLY, - EL_MAMPFER, - EL_ROBOT, - EL_PACMAN, - EL_TROPFEN, - EL_AMOEBE_TOT, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD, - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_PEARL, - EL_CRYSTAL + /* same elements as in 'ep_can_explode_impact' */ + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + + /* new elements */ + EL_SATELLITE, + EL_PIG, + EL_DRAGON, + EL_MOLE, + -1 }; - static int ep_mampf2_num = sizeof(ep_mampf2)/sizeof(int); - static int ep_bd_element[] = + static int ep_can_explode_impact[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_FELSBODEN, - EL_BD_WALL, - EL_FELSBROCKEN, - EL_BD_ROCK, - EL_EDELSTEIN_BD, - EL_MAGIC_WALL_BD_OFF, - EL_AUSGANG_ZU, - EL_AUSGANG_AUF, - EL_BETON, - EL_SPIELFIGUR, - EL_FIREFLY, - EL_FIREFLY_1, - EL_FIREFLY_2, - EL_FIREFLY_3, - EL_FIREFLY_4, - EL_BUTTERFLY, - EL_BUTTERFLY_1, - EL_BUTTERFLY_2, - EL_BUTTERFLY_3, - EL_BUTTERFLY_4, - EL_AMOEBE_BD, - EL_CHAR_FRAGE + EL_BOMB, + EL_SP_DISK_ORANGE, + EL_DX_SUPABOMB, + -1 }; - static int ep_bd_element_num = sizeof(ep_bd_element)/sizeof(int); - static int ep_sb_element[] = + static int ep_walkable_over[] = + { + EL_EMPTY_SPACE, + EL_SP_EMPTY_SPACE, + EL_SOKOBAN_FIELD_EMPTY, + EL_EXIT_OPEN, + EL_SP_EXIT_OPEN, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + -1 + }; + + static int ep_walkable_inside[] = { - EL_LEERRAUM, - EL_BETON, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SPIELFIGUR, - EL_INVISIBLE_STEEL + EL_TUBE_ANY, + EL_TUBE_VERTICAL, + EL_TUBE_HORIZONTAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_LEFT_UP, + EL_TUBE_LEFT_DOWN, + EL_TUBE_RIGHT_UP, + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_sb_element_num = sizeof(ep_sb_element)/sizeof(int); - static int ep_gem[] = + static int ep_walkable_under[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_SP_INFOTRON + -1 }; - static int ep_gem_num = sizeof(ep_gem)/sizeof(int); - static int ep_inactive[] = + static int ep_passable_over[] = { - EL_LEERRAUM, - EL_ERDREICH, - EL_MAUERWERK, - EL_BD_WALL, - EL_FELSBODEN, - EL_SCHLUESSEL, - EL_BETON, - EL_AMOEBE_TOT, - EL_MORAST_LEER, - EL_BADEWANNE, - EL_ABLENK_AUS, - EL_SCHLUESSEL1, - EL_SCHLUESSEL2, - EL_SCHLUESSEL3, - EL_SCHLUESSEL4, - EL_EM_KEY_1, - EL_EM_KEY_2, - EL_EM_KEY_3, - EL_EM_KEY_4, - EL_PFORTE1, - EL_PFORTE2, - EL_PFORTE3, - EL_PFORTE4, - EL_PFORTE1X, - EL_PFORTE2X, - EL_PFORTE3X, - EL_PFORTE4X, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_DYNAMITE_INACTIVE, - EL_UNSICHTBAR, - EL_BIRNE_AUS, - EL_BIRNE_EIN, - EL_ERZ_EDEL, - EL_ERZ_DIAM, - EL_ERZ_EDEL_BD, - EL_ERZ_EDEL_GELB, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_SOKOBAN_OBJEKT, - EL_SOKOBAN_FELD_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_ERZ_EDEL_ROT, - EL_ERZ_EDEL_LILA, - EL_BADEWANNE1, - EL_BADEWANNE2, - EL_BADEWANNE3, - EL_BADEWANNE4, - EL_BADEWANNE5, - EL_MAGIC_WALL_OFF, - EL_MAGIC_WALL_DEAD, - EL_MAGIC_WALL_BD_OFF, - EL_MAGIC_WALL_BD_DEAD, - EL_AMOEBA2DIAM, - EL_BLOCKED, - EL_SP_EMPTY, - EL_SP_BASE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_SP_DISK_RED, - EL_SP_DISK_YELLOW, - EL_SP_CHIP_SINGLE, - EL_SP_CHIP_LEFT, - EL_SP_CHIP_RIGHT, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, - EL_SP_HARD_GRAY, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE1, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_EXIT, - EL_INVISIBLE_STEEL, - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, - EL_SIGN_EXCLAMATION, - EL_SIGN_RADIOACTIVITY, - EL_SIGN_STOP, - EL_SIGN_WHEELCHAIR, - EL_SIGN_PARKING, - EL_SIGN_ONEWAY, - EL_SIGN_HEART, - EL_SIGN_TRIANGLE, - EL_SIGN_ROUND, - EL_SIGN_EXIT, - EL_SIGN_YINYANG, - EL_SIGN_OTHER, - EL_STEEL_SLANTED, - EL_EMC_STEEL_WALL_1, - EL_EMC_STEEL_WALL_2, - EL_EMC_STEEL_WALL_3, - EL_EMC_STEEL_WALL_4, - EL_EMC_WALL_1, - EL_EMC_WALL_2, - EL_EMC_WALL_3, - EL_EMC_WALL_4, - EL_EMC_WALL_5, - EL_EMC_WALL_6, - EL_EMC_WALL_7, - EL_EMC_WALL_8 + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_TIMEGATE_OPEN, + -1 }; - static int ep_inactive_num = sizeof(ep_inactive)/sizeof(int); - static int ep_explosive[] = - { - EL_BOMBE, - EL_DYNAMITE_ACTIVE, - EL_DYNAMITE_INACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4, - EL_DYNABOMB_NR, - EL_DYNABOMB_SZ, - EL_DYNABOMB_XL, - EL_KAEFER, - EL_MOLE, - EL_PINGUIN, - EL_SCHWEIN, - EL_DRACHE, - EL_SONDE, - EL_SP_DISK_RED, - EL_SP_DISK_ORANGE, - EL_SP_DISK_YELLOW, - EL_SP_SNIKSNAK, - EL_SP_ELECTRON, - EL_DX_SUPABOMB + static int ep_passable_inside[] = + { + EL_SP_PORT_LEFT, + EL_SP_PORT_RIGHT, + EL_SP_PORT_UP, + EL_SP_PORT_DOWN, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_ANY, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_UP, + EL_SP_GRAVITY_PORT_DOWN, + -1 }; - static int ep_explosive_num = sizeof(ep_explosive)/sizeof(int); - static int ep_mampf3[] = + static int ep_passable_under[] = { - EL_EDELSTEIN, - EL_EDELSTEIN_BD, - EL_EDELSTEIN_GELB, - EL_EDELSTEIN_ROT, - EL_EDELSTEIN_LILA, - EL_DIAMANT, - EL_PEARL, - EL_CRYSTAL + -1 }; - static int ep_mampf3_num = sizeof(ep_mampf3)/sizeof(int); static int ep_pushable[] = { - EL_FELSBROCKEN, - EL_BD_ROCK, - EL_BOMBE, - EL_KOKOSNUSS, - EL_ZEIT_LEER, - EL_SOKOBAN_FELD_VOLL, - EL_SOKOBAN_OBJEKT, - EL_SONDE, + EL_ROCK, + EL_BOMB, + EL_DX_SUPABOMB, + EL_NUT, + EL_TIME_ORB_EMPTY, EL_SP_ZONK, EL_SP_DISK_ORANGE, + EL_SPRING, + EL_BD_ROCK, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_FULL, + EL_SATELLITE, EL_SP_DISK_YELLOW, EL_BALLOON, - EL_SPRING, - EL_DX_SUPABOMB + -1 + }; + + static int ep_can_be_crumbled[] = + { + EL_SAND, + EL_LANDMINE, + EL_TRAP, + EL_TRAP_ACTIVE, + -1 }; - static int ep_pushable_num = sizeof(ep_pushable)/sizeof(int); static int ep_player[] = { - EL_SPIELFIGUR, - EL_SPIELER1, - EL_SPIELER2, - EL_SPIELER3, - EL_SPIELER4 + EL_PLAYER_1, + EL_PLAYER_2, + EL_PLAYER_3, + EL_PLAYER_4, + -1 }; - static int ep_player_num = sizeof(ep_player)/sizeof(int); - static int ep_has_content[] = + static int ep_can_pass_magic_wall[] = { - EL_MAMPFER, - EL_AMOEBE_NASS, - EL_AMOEBE_NORM, - EL_AMOEBE_VOLL, - EL_AMOEBE_BD + EL_ROCK, + EL_BD_ROCK, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 }; - static int ep_has_content_num = sizeof(ep_has_content)/sizeof(int); - static int ep_eatable[] = + static int ep_switchable[] = { - EL_ERDREICH, - EL_SP_BASE, - EL_SP_BUG, - EL_TRAP_INACTIVE, - EL_SAND_INVISIBLE + EL_ROBOT_WHEEL, + EL_SP_TERMINAL, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_TIMEGATE_SWITCH, + EL_BALLOON_SWITCH_LEFT, + EL_BALLOON_SWITCH_RIGHT, + EL_BALLOON_SWITCH_UP, + EL_BALLOON_SWITCH_DOWN, + EL_BALLOON_SWITCH_ANY, + EL_LAMP, + EL_TIME_ORB_FULL, + -1 + }; + + static int ep_bd_element[] = + { + EL_EMPTY, + EL_SAND, + EL_WALL_CRUMBLED, + EL_BD_WALL, + EL_ROCK, + EL_BD_ROCK, + EL_BD_DIAMOND, + EL_BD_MAGIC_WALL, + EL_EXIT_CLOSED, + EL_EXIT_OPEN, + EL_STEELWALL, + EL_PLAYER_1, + EL_BD_FIREFLY, + EL_BD_FIREFLY_1, + EL_BD_FIREFLY_2, + EL_BD_FIREFLY_3, + EL_BD_FIREFLY_4, + EL_BD_BUTTERFLY, + EL_BD_BUTTERFLY_1, + EL_BD_BUTTERFLY_2, + EL_BD_BUTTERFLY_3, + EL_BD_BUTTERFLY_4, + EL_BD_AMOEBA, + EL_CHAR_QUESTION, + -1 }; - static int ep_eatable_num = sizeof(ep_eatable)/sizeof(int); static int ep_sp_element[] = { @@ -1811,357 +1704,1594 @@ void InitElementProperties() EL_SP_MURPHY, EL_SP_INFOTRON, EL_SP_CHIP_SINGLE, - EL_SP_HARD_GRAY, - EL_SP_EXIT, + EL_SP_HARDWARE_GRAY, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, EL_SP_DISK_ORANGE, - EL_SP_PORT1_RIGHT, - EL_SP_PORT1_DOWN, - EL_SP_PORT1_LEFT, - EL_SP_PORT1_UP, - EL_SP_PORT2_RIGHT, - EL_SP_PORT2_DOWN, - EL_SP_PORT2_LEFT, - EL_SP_PORT2_UP, + EL_SP_PORT_RIGHT, + EL_SP_PORT_DOWN, + EL_SP_PORT_LEFT, + EL_SP_PORT_UP, + EL_SP_GRAVITY_PORT_RIGHT, + EL_SP_GRAVITY_PORT_DOWN, + EL_SP_GRAVITY_PORT_LEFT, + EL_SP_GRAVITY_PORT_UP, EL_SP_SNIKSNAK, EL_SP_DISK_YELLOW, EL_SP_TERMINAL, EL_SP_DISK_RED, - EL_SP_PORT_Y, - EL_SP_PORT_X, - EL_SP_PORT_XY, + EL_SP_PORT_VERTICAL, + EL_SP_PORT_HORIZONTAL, + EL_SP_PORT_ANY, EL_SP_ELECTRON, - EL_SP_BUG, + EL_SP_BUGGY_BASE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, - EL_SP_HARD_BASE1, - EL_SP_HARD_GREEN, - EL_SP_HARD_BLUE, - EL_SP_HARD_RED, - EL_SP_HARD_YELLOW, - EL_SP_HARD_BASE2, - EL_SP_HARD_BASE3, - EL_SP_HARD_BASE4, - EL_SP_HARD_BASE5, - EL_SP_HARD_BASE6, - EL_SP_CHIP_UPPER, - EL_SP_CHIP_LOWER, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, /* additional elements that appeared in newer Supaplex levels */ - EL_UNSICHTBAR, + EL_INVISIBLE_WALL, /* more than one murphy in a level results in an inactive clone */ - EL_SP_MURPHY_CLONE + EL_SP_MURPHY_CLONE, + /* runtime elements*/ + EL_SP_DISK_RED_ACTIVE, + EL_SP_TERMINAL_ACTIVE, + EL_SP_BUGGY_BASE_ACTIVATING, + EL_SP_BUGGY_BASE_ACTIVE, + -1 + }; + + static int ep_sb_element[] = + { + EL_EMPTY, + EL_STEELWALL, + EL_SOKOBAN_OBJECT, + EL_SOKOBAN_FIELD_EMPTY, + EL_SOKOBAN_FIELD_FULL, + EL_PLAYER_1, + EL_INVISIBLE_STEELWALL, + -1 + }; + + static int ep_gem[] = + { + EL_BD_DIAMOND, + EL_EMERALD, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 + }; + + static int ep_food_dark_yamyam[] = + { + EL_SAND, + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + EL_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_AMOEBA_DROP, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + -1 + }; + + static int ep_food_penguin[] = + { + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + EL_PEARL, + EL_CRYSTAL, + -1 }; - static int ep_sp_element_num = sizeof(ep_sp_element)/sizeof(int); - static int ep_quick_gate[] = + static int ep_food_pig[] = { + EL_EMERALD, + EL_BD_DIAMOND, + EL_EMERALD_YELLOW, + EL_EMERALD_RED, + EL_EMERALD_PURPLE, + EL_DIAMOND, + -1 + }; + + static int ep_historic_wall[] = + { + EL_STEELWALL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, EL_EM_GATE_1, EL_EM_GATE_2, EL_EM_GATE_3, EL_EM_GATE_4, - EL_EM_GATE_1X, - EL_EM_GATE_2X, - EL_EM_GATE_3X, - EL_EM_GATE_4X, - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_SWITCHGATE_OPEN, - EL_TIMEGATE_OPEN + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_WALL, + EL_WALL_CRUMBLED, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_EXPANDABLE_WALL_GROWING, + EL_BD_WALL, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + -1 }; - static int ep_quick_gate_num = sizeof(ep_quick_gate)/sizeof(int); - - static int ep_over_player[] = - { - EL_SP_PORT1_LEFT, - EL_SP_PORT2_LEFT, - EL_SP_PORT1_RIGHT, - EL_SP_PORT2_RIGHT, - EL_SP_PORT1_UP, - EL_SP_PORT2_UP, - EL_SP_PORT1_DOWN, - EL_SP_PORT2_DOWN, - EL_SP_PORT_X, - EL_SP_PORT_Y, - EL_SP_PORT_XY, - EL_TUBE_CROSS, + + static int ep_historic_solid[] = + { + EL_WALL, + EL_EXPANDABLE_WALL, + EL_EXPANDABLE_WALL_HORIZONTAL, + EL_EXPANDABLE_WALL_VERTICAL, + EL_EXPANDABLE_WALL_ANY, + EL_BD_WALL, + EL_WALL_CRUMBLED, + EL_EXIT_CLOSED, + EL_EXIT_OPENING, + EL_EXIT_OPEN, + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + EL_QUICKSAND_EMPTY, + EL_QUICKSAND_FULL, + EL_QUICKSAND_FILLING, + EL_QUICKSAND_EMPTYING, + EL_MAGIC_WALL, + EL_MAGIC_WALL_ACTIVE, + EL_MAGIC_WALL_EMPTYING, + EL_MAGIC_WALL_FILLING, + EL_MAGIC_WALL_FULL, + EL_MAGIC_WALL_DEAD, + EL_BD_MAGIC_WALL, + EL_BD_MAGIC_WALL_ACTIVE, + EL_BD_MAGIC_WALL_EMPTYING, + EL_BD_MAGIC_WALL_FULL, + EL_BD_MAGIC_WALL_FILLING, + EL_BD_MAGIC_WALL_DEAD, + EL_GAME_OF_LIFE, + EL_BIOMAZE, + EL_SP_CHIP_SINGLE, + EL_SP_CHIP_LEFT, + EL_SP_CHIP_RIGHT, + EL_SP_CHIP_TOP, + EL_SP_CHIP_BOTTOM, + EL_SP_TERMINAL, + EL_SP_TERMINAL_ACTIVE, + EL_SP_EXIT_CLOSED, + EL_SP_EXIT_OPEN, + EL_INVISIBLE_WALL, + EL_INVISIBLE_WALL_ACTIVE, + EL_SWITCHGATE_SWITCH_UP, + EL_SWITCHGATE_SWITCH_DOWN, + EL_TIMEGATE_SWITCH, + EL_TIMEGATE_SWITCH_ACTIVE, + EL_EMC_WALL_1, + EL_EMC_WALL_2, + EL_EMC_WALL_3, + EL_EMC_WALL_4, + EL_EMC_WALL_5, + EL_EMC_WALL_6, + EL_EMC_WALL_7, + EL_EMC_WALL_8, + EL_WALL_PEARL, + EL_WALL_CRYSTAL, + + /* the following elements are a direct copy of "indestructible" elements, + except "EL_ACID", which is "indestructible", but not "solid"! */ +#if 0 + EL_ACID, +#endif + EL_STEELWALL, + EL_ACID_POOL_TOPLEFT, + EL_ACID_POOL_TOPRIGHT, + EL_ACID_POOL_BOTTOMLEFT, + EL_ACID_POOL_BOTTOM, + EL_ACID_POOL_BOTTOMRIGHT, + EL_SP_HARDWARE_GRAY, + EL_SP_HARDWARE_GREEN, + EL_SP_HARDWARE_BLUE, + EL_SP_HARDWARE_RED, + EL_SP_HARDWARE_YELLOW, + EL_SP_HARDWARE_BASE_1, + EL_SP_HARDWARE_BASE_2, + EL_SP_HARDWARE_BASE_3, + EL_SP_HARDWARE_BASE_4, + EL_SP_HARDWARE_BASE_5, + EL_SP_HARDWARE_BASE_6, + EL_INVISIBLE_STEELWALL, + EL_INVISIBLE_STEELWALL_ACTIVE, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + EL_LIGHT_SWITCH, + EL_LIGHT_SWITCH_ACTIVE, + EL_SIGN_EXCLAMATION, + EL_SIGN_RADIOACTIVITY, + EL_SIGN_STOP, + EL_SIGN_WHEELCHAIR, + EL_SIGN_PARKING, + EL_SIGN_ONEWAY, + EL_SIGN_HEART, + EL_SIGN_TRIANGLE, + EL_SIGN_ROUND, + EL_SIGN_EXIT, + EL_SIGN_YINYANG, + EL_SIGN_OTHER, + EL_STEELWALL_SLANTED, + EL_EMC_STEELWALL_1, + EL_EMC_STEELWALL_2, + EL_EMC_STEELWALL_3, + EL_EMC_STEELWALL_4, + EL_CRYSTAL, + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + EL_SWITCHGATE_OPEN, + EL_SWITCHGATE_OPENING, + EL_SWITCHGATE_CLOSED, + EL_SWITCHGATE_CLOSING, + EL_TIMEGATE_OPEN, + EL_TIMEGATE_OPENING, + EL_TIMEGATE_CLOSED, + EL_TIMEGATE_CLOSING, + EL_TUBE_ANY, EL_TUBE_VERTICAL, EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN + EL_TUBE_RIGHT_DOWN, + -1 }; - static int ep_over_player_num = sizeof(ep_over_player)/sizeof(int); - static int ep_active_bomb[] = + static int ep_classic_enemy[] = { - EL_DYNAMITE_ACTIVE, - EL_DYNABOMB_ACTIVE_1, - EL_DYNABOMB_ACTIVE_2, - EL_DYNABOMB_ACTIVE_3, - EL_DYNABOMB_ACTIVE_4 + EL_BUG, + EL_SPACESHIP, + EL_BD_BUTTERFLY, + EL_BD_FIREFLY, + + EL_YAMYAM, + EL_DARK_YAMYAM, + EL_ROBOT, + EL_PACMAN, + EL_SP_SNIKSNAK, + EL_SP_ELECTRON, + -1 }; - static int ep_active_bomb_num = sizeof(ep_active_bomb)/sizeof(int); static int ep_belt[] = { - EL_BELT1_LEFT, - EL_BELT1_MIDDLE, - EL_BELT1_RIGHT, - EL_BELT2_LEFT, - EL_BELT2_MIDDLE, - EL_BELT2_RIGHT, - EL_BELT3_LEFT, - EL_BELT3_MIDDLE, - EL_BELT3_RIGHT, - EL_BELT4_LEFT, - EL_BELT4_MIDDLE, - EL_BELT4_RIGHT, + EL_CONVEYOR_BELT_1_LEFT, + EL_CONVEYOR_BELT_1_MIDDLE, + EL_CONVEYOR_BELT_1_RIGHT, + EL_CONVEYOR_BELT_2_LEFT, + EL_CONVEYOR_BELT_2_MIDDLE, + EL_CONVEYOR_BELT_2_RIGHT, + EL_CONVEYOR_BELT_3_LEFT, + EL_CONVEYOR_BELT_3_MIDDLE, + EL_CONVEYOR_BELT_3_RIGHT, + EL_CONVEYOR_BELT_4_LEFT, + EL_CONVEYOR_BELT_4_MIDDLE, + EL_CONVEYOR_BELT_4_RIGHT, + -1 + }; + + static int ep_belt_active[] = + { + EL_CONVEYOR_BELT_1_LEFT_ACTIVE, + EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_1_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_2_LEFT_ACTIVE, + EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_2_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_3_LEFT_ACTIVE, + EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_3_RIGHT_ACTIVE, + EL_CONVEYOR_BELT_4_LEFT_ACTIVE, + EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE, + EL_CONVEYOR_BELT_4_RIGHT_ACTIVE, + -1 }; - static int ep_belt_num = sizeof(ep_belt)/sizeof(int); static int ep_belt_switch[] = { - EL_BELT1_SWITCH_LEFT, - EL_BELT1_SWITCH_MIDDLE, - EL_BELT1_SWITCH_RIGHT, - EL_BELT2_SWITCH_LEFT, - EL_BELT2_SWITCH_MIDDLE, - EL_BELT2_SWITCH_RIGHT, - EL_BELT3_SWITCH_LEFT, - EL_BELT3_SWITCH_MIDDLE, - EL_BELT3_SWITCH_RIGHT, - EL_BELT4_SWITCH_LEFT, - EL_BELT4_SWITCH_MIDDLE, - EL_BELT4_SWITCH_RIGHT, + EL_CONVEYOR_BELT_1_SWITCH_LEFT, + EL_CONVEYOR_BELT_1_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_1_SWITCH_RIGHT, + EL_CONVEYOR_BELT_2_SWITCH_LEFT, + EL_CONVEYOR_BELT_2_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_2_SWITCH_RIGHT, + EL_CONVEYOR_BELT_3_SWITCH_LEFT, + EL_CONVEYOR_BELT_3_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_3_SWITCH_RIGHT, + EL_CONVEYOR_BELT_4_SWITCH_LEFT, + EL_CONVEYOR_BELT_4_SWITCH_MIDDLE, + EL_CONVEYOR_BELT_4_SWITCH_RIGHT, + -1 }; - static int ep_belt_switch_num = sizeof(ep_belt_switch)/sizeof(int); static int ep_tube[] = { - EL_TUBE_CROSS, - EL_TUBE_VERTICAL, - EL_TUBE_HORIZONTAL, - EL_TUBE_VERT_LEFT, - EL_TUBE_VERT_RIGHT, - EL_TUBE_HORIZ_UP, - EL_TUBE_HORIZ_DOWN, EL_TUBE_LEFT_UP, EL_TUBE_LEFT_DOWN, EL_TUBE_RIGHT_UP, - EL_TUBE_RIGHT_DOWN - }; - static int ep_tube_num = sizeof(ep_tube)/sizeof(int); - - static long ep1_bit[] = - { - EP_BIT_AMOEBALIVE, - EP_BIT_AMOEBOID, - EP_BIT_SCHLUESSEL, - EP_BIT_PFORTE, - EP_BIT_SOLID, - EP_BIT_MASSIVE, - EP_BIT_SLIPPERY, - EP_BIT_ENEMY, - EP_BIT_MAUER, - EP_BIT_CAN_FALL, - EP_BIT_CAN_SMASH, - EP_BIT_CAN_CHANGE, - EP_BIT_CAN_MOVE, - EP_BIT_COULD_MOVE, - EP_BIT_DONT_TOUCH, - EP_BIT_DONT_GO_TO, - EP_BIT_MAMPF2, - EP_BIT_BD_ELEMENT, - EP_BIT_SB_ELEMENT, - EP_BIT_GEM, - EP_BIT_INACTIVE, - EP_BIT_EXPLOSIVE, - EP_BIT_MAMPF3, - EP_BIT_PUSHABLE, - EP_BIT_PLAYER, - EP_BIT_HAS_CONTENT, - EP_BIT_EATABLE, - EP_BIT_SP_ELEMENT, - EP_BIT_QUICK_GATE, - EP_BIT_OVER_PLAYER, - EP_BIT_ACTIVE_BOMB + EL_TUBE_RIGHT_DOWN, + EL_TUBE_HORIZONTAL, + EL_TUBE_HORIZONTAL_UP, + EL_TUBE_HORIZONTAL_DOWN, + EL_TUBE_VERTICAL, + EL_TUBE_VERTICAL_LEFT, + EL_TUBE_VERTICAL_RIGHT, + EL_TUBE_ANY, + -1 }; - static long ep2_bit[] = + + static int ep_keygate[] = { - EP_BIT_BELT, - EP_BIT_BELT_SWITCH, - EP_BIT_TUBE - }; - static int *ep1_array[] = - { - ep_amoebalive, - ep_amoeboid, - ep_schluessel, - ep_pforte, - ep_solid, - ep_massive, - ep_slippery, - ep_enemy, - ep_mauer, - ep_can_fall, - ep_can_smash, - ep_can_change, - ep_can_move, - ep_could_move, - ep_dont_touch, - ep_dont_go_to, - ep_mampf2, - ep_bd_element, - ep_sb_element, - ep_gem, - ep_inactive, - ep_explosive, - ep_mampf3, - ep_pushable, - ep_player, - ep_has_content, - ep_eatable, - ep_sp_element, - ep_quick_gate, - ep_over_player, - ep_active_bomb + EL_GATE_1, + EL_GATE_2, + EL_GATE_3, + EL_GATE_4, + EL_GATE_1_GRAY, + EL_GATE_2_GRAY, + EL_GATE_3_GRAY, + EL_GATE_4_GRAY, + EL_EM_GATE_1, + EL_EM_GATE_2, + EL_EM_GATE_3, + EL_EM_GATE_4, + EL_EM_GATE_1_GRAY, + EL_EM_GATE_2_GRAY, + EL_EM_GATE_3_GRAY, + EL_EM_GATE_4_GRAY, + -1 }; - static int *ep2_array[] = + + static int ep_amoeboid[] = { - ep_belt, - ep_belt_switch, - ep_tube + EL_AMOEBA_DEAD, + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 }; - static int *ep1_num[] = - { - &ep_amoebalive_num, - &ep_amoeboid_num, - &ep_schluessel_num, - &ep_pforte_num, - &ep_solid_num, - &ep_massive_num, - &ep_slippery_num, - &ep_enemy_num, - &ep_mauer_num, - &ep_can_fall_num, - &ep_can_smash_num, - &ep_can_change_num, - &ep_can_move_num, - &ep_could_move_num, - &ep_dont_touch_num, - &ep_dont_go_to_num, - &ep_mampf2_num, - &ep_bd_element_num, - &ep_sb_element_num, - &ep_gem_num, - &ep_inactive_num, - &ep_explosive_num, - &ep_mampf3_num, - &ep_pushable_num, - &ep_player_num, - &ep_has_content_num, - &ep_eatable_num, - &ep_sp_element_num, - &ep_quick_gate_num, - &ep_over_player_num, - &ep_active_bomb_num - }; - static int *ep2_num[] = + + static int ep_amoebalive[] = { - &ep_belt_num, - &ep_belt_switch_num, - &ep_tube_num + EL_AMOEBA_WET, + EL_AMOEBA_DRY, + EL_AMOEBA_FULL, + EL_BD_AMOEBA, + -1 }; - static int num_properties1 = sizeof(ep1_num)/sizeof(int *); - static int num_properties2 = sizeof(ep2_num)/sizeof(int *); - for(i=0; i= EL_CHAR_START && i <= EL_CHAR_END) + SET_PROPERTY(i, EP_INACTIVE, TRUE); + + /* ---------- WALKABLE, PASSABLE, ACCESSIBLE --------------------------- */ + SET_PROPERTY(i, EP_WALKABLE, (IS_WALKABLE_OVER(i) || + IS_WALKABLE_INSIDE(i) || + IS_WALKABLE_UNDER(i))); + + SET_PROPERTY(i, EP_PASSABLE, (IS_PASSABLE_OVER(i) || + IS_PASSABLE_INSIDE(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_OVER, (IS_WALKABLE_OVER(i) || + IS_PASSABLE_OVER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_INSIDE, (IS_WALKABLE_INSIDE(i) || + IS_PASSABLE_INSIDE(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE_UNDER, (IS_WALKABLE_UNDER(i) || + IS_PASSABLE_UNDER(i))); + + SET_PROPERTY(i, EP_ACCESSIBLE, (IS_WALKABLE(i) || + IS_PASSABLE(i))); + + /* ---------- SNAPPABLE ------------------------------------------------ */ + SET_PROPERTY(i, EP_SNAPPABLE, (IS_DIGGABLE(i) || + IS_COLLECTIBLE(i) || + IS_SWITCHABLE(i) || + i == EL_BD_ROCK)); + + /* ---------- WALL ----------------------------------------------------- */ + SET_PROPERTY(i, EP_WALL, TRUE); /* default: element is wall */ + + for (j=0; no_wall_properties[j] != -1; j++) + if (HAS_PROPERTY(i, no_wall_properties[j]) || + i >= EL_FIRST_RUNTIME_UNREAL) + SET_PROPERTY(i, EP_WALL, FALSE); + + if (IS_HISTORIC_WALL(i)) + SET_PROPERTY(i, EP_WALL, TRUE); + + /* ---------- SOLID_FOR_PUSHING ---------------------------------------- */ + if (engine_version < VERSION_IDENT(2,2,0)) + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, IS_HISTORIC_SOLID(i)); + else + SET_PROPERTY(i, EP_SOLID_FOR_PUSHING, (!IS_WALKABLE(i) && + !IS_DIGGABLE(i) && + !IS_COLLECTIBLE(i))); + + /* ---------- DRAGONFIRE_PROOF ----------------------------------------- */ + + if (IS_HISTORIC_SOLID(i) || i == EL_EXPLOSION) + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, TRUE); + else + SET_PROPERTY(i, EP_DRAGONFIRE_PROOF, (IS_CUSTOM_ELEMENT(i) && + IS_INDESTRUCTIBLE(i))); + + /* ---------- EXPLOSION_PROOF ------------------------------------------ */ + if (i == EL_FLAMES) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, TRUE); + else if (engine_version < VERSION_IDENT(2,2,0)) + SET_PROPERTY(i, EP_EXPLOSION_PROOF, IS_INDESTRUCTIBLE(i)); + else + SET_PROPERTY(i, EP_EXPLOSION_PROOF, (IS_INDESTRUCTIBLE(i) && + !IS_WALKABLE_OVER(i) && + !IS_WALKABLE_UNDER(i))); + + if (IS_CUSTOM_ELEMENT(i)) + { + /* ---------- DONT_COLLIDE_WITH / DONT_RUN_INTO ---------------------- */ + if (DONT_TOUCH(i)) + SET_PROPERTY(i, EP_DONT_COLLIDE_WITH, TRUE); + if (DONT_COLLIDE_WITH(i)) + SET_PROPERTY(i, EP_DONT_RUN_INTO, TRUE); + + /* ---------- CAN_SMASH_ENEMIES / CAN_SMASH_PLAYER ------------------- */ + if (CAN_SMASH_EVERYTHING(i)) + SET_PROPERTY(i, EP_CAN_SMASH_ENEMIES, TRUE); + if (CAN_SMASH_ENEMIES(i)) + SET_PROPERTY(i, EP_CAN_SMASH_PLAYER, TRUE); + } + + /* ---------- CAN_SMASH ------------------------------------------------ */ + SET_PROPERTY(i, EP_CAN_SMASH, (CAN_SMASH_PLAYER(i) || + CAN_SMASH_ENEMIES(i) || + CAN_SMASH_EVERYTHING(i))); + + /* ---------- CAN_EXPLODE ---------------------------------------------- */ + SET_PROPERTY(i, EP_CAN_EXPLODE, (CAN_EXPLODE_BY_FIRE(i) || + CAN_EXPLODE_SMASHED(i) || + CAN_EXPLODE_BY_FIRE(i))); } - for(i=0; i VERSION_IDENT(2,0,1))); + } + +#if 0 + /* dynamically adjust element properties according to game engine version */ +#if 0 + if (engine_version < RELEASE_IDENT(2,2,0,7)) +#endif + { + for (i=0; i < NUM_CUSTOM_ELEMENTS; i++) + { + int element = EL_CUSTOM_START + i; + + element_info[element].push_delay_fixed = 2; + element_info[element].push_delay_random = 8; + } + } +#endif +} + +static void InitGlobal() +{ + global.autoplay_leveldir = NULL; + + global.frames_per_second = 0; + global.fps_slowdown = FALSE; + global.fps_slowdown_factor = 1; +} + +void Execute_Command(char *command) +{ + if (strcmp(command, "print graphicsinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative image files here.\n"); + printf("# (The images below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Graphics")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i=0; image_config[i].token != NULL; i++) + printf("# %s\n", + getFormattedSetupEntry(image_config[i].token, + image_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print soundsinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative sound files here.\n"); + printf("# (The sounds below are default and therefore commented out.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Sounds")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + printf("\n"); + + for (i=0; sound_config[i].token != NULL; i++) + printf("# %s\n", + getFormattedSetupEntry(sound_config[i].token, + sound_config[i].value)); + + exit(0); + } + else if (strcmp(command, "print musicinfo.conf") == 0) + { + printf("# (Currently only \"name\" and \"sort_priority\" recognized.)\n"); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("name", "Classic Music")); + printf("\n"); + printf("%s\n", getFormattedSetupEntry("sort_priority", "100")); + + exit(0); + } + else if (strncmp(command, "dump level ", 11) == 0) + { + char *filename = &command[11]; + + if (access(filename, F_OK) != 0) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadLevelFromFilename(filename); + DumpLevel(&level); + + exit(0); + } + else if (strncmp(command, "dump tape ", 10) == 0) + { + char *filename = &command[10]; + + if (access(filename, F_OK) != 0) + Error(ERR_EXIT, "cannot open file '%s'", filename); + + LoadTapeFromFilename(filename); + DumpTape(&tape); + + exit(0); + } + else if (strncmp(command, "autoplay ", 9) == 0) + { + char *str_copy = getStringCopy(&command[9]); + char *str_ptr = strchr(str_copy, ' '); + + global.autoplay_leveldir = str_copy; + global.autoplay_level_nr = -1; + + if (str_ptr != NULL) + { + *str_ptr++ = '\0'; /* terminate leveldir string */ + global.autoplay_level_nr = atoi(str_ptr); /* get level_nr value */ + } + } + else + { + Error(ERR_EXIT_HELP, "unrecognized command '%s'", command); + } +} + +static void InitSetup() +{ + LoadSetup(); /* global setup info */ + + /* set some options from setup file */ + + if (setup.options.verbose) + options.verbose = TRUE; +} + +static void InitPlayerInfo() +{ + int i; + + /* choose default local player */ + local_player = &stored_player[0]; + + for (i=0; iconnected = TRUE; +} + +static void InitArtworkInfo() +{ + LoadArtworkInfo(); +} + +static char *get_string_in_brackets(char *string) +{ + char *string_in_brackets = checked_malloc(strlen(string) + 3); + + sprintf(string_in_brackets, "[%s]", string); + + return string_in_brackets; +} + +#if 0 +static char *get_element_class_token(int element) +{ + char *element_class_name = element_info[element].class_name; + char *element_class_token = checked_malloc(strlen(element_class_name) + 3); + + sprintf(element_class_token, "[%s]", element_class_name); + + return element_class_token; +} + +static char *get_action_class_token(int action) +{ + char *action_class_name = &element_action_info[action].suffix[1]; + char *action_class_token = checked_malloc(strlen(action_class_name) + 3); + + sprintf(action_class_token, "[%s]", action_class_name); + + return action_class_token; +} +#endif + +static void InitArtworkConfig() +{ + static char *image_id_prefix[MAX_NUM_ELEMENTS + NUM_FONTS + 1]; + static char *sound_id_prefix[2 * MAX_NUM_ELEMENTS + 1]; + static char *action_id_suffix[NUM_ACTIONS + 1]; + static char *direction_id_suffix[NUM_DIRECTIONS + 1]; + static char *special_id_suffix[NUM_SPECIAL_GFX_ARGS + 1]; + static char *dummy[1] = { NULL }; + static char *ignore_generic_tokens[] = + { + "name", + "sort_priority", + NULL + }; + static char **ignore_image_tokens, **ignore_sound_tokens; + int num_ignore_generic_tokens; + int num_ignore_image_tokens, num_ignore_sound_tokens; + int i; + + /* dynamically determine list of generic tokens to be ignored */ + num_ignore_generic_tokens = 0; + for (i=0; ignore_generic_tokens[i] != NULL; i++) + num_ignore_generic_tokens++; + + /* dynamically determine list of image tokens to be ignored */ + num_ignore_image_tokens = num_ignore_generic_tokens; + for (i=0; image_config_vars[i].token != NULL; i++) + num_ignore_image_tokens++; + ignore_image_tokens = + checked_malloc((num_ignore_image_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_image_tokens[i] = ignore_generic_tokens[i]; + for (i=0; i < num_ignore_image_tokens - num_ignore_generic_tokens; i++) + ignore_image_tokens[num_ignore_generic_tokens + i] = + image_config_vars[i].token; + ignore_image_tokens[num_ignore_image_tokens] = NULL; + + /* dynamically determine list of sound tokens to be ignored */ + num_ignore_sound_tokens = num_ignore_generic_tokens; + ignore_sound_tokens = + checked_malloc((num_ignore_sound_tokens + 1) * sizeof(char *)); + for (i=0; i < num_ignore_generic_tokens; i++) + ignore_sound_tokens[i] = ignore_generic_tokens[i]; + ignore_sound_tokens[num_ignore_sound_tokens] = NULL; + + for (i=0; i len_font_token && + strncmp(image_config[i].token, font_token, len_font_token) == 0) { - XFreeColors(display,DefaultColormap(display,screen), - xpm_att[i].pixels,xpm_att[i].npixels,0); - XpmFreeAttributes(&xpm_att[i]); + if (strcmp(&image_config[i].token[len_font_token], ".x") == 0) + font_initial[j].src_x = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".y") == 0) + font_initial[j].src_y = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token], ".width") == 0) + font_initial[j].width = atoi(image_config[i].value); + else if (strcmp(&image_config[i].token[len_font_token],".height") == 0) + font_initial[j].height = atoi(image_config[i].value); } + } + } + + for (j=0; j < NUM_INITIAL_FONTS; j++) + { + font_initial[j].num_chars = DEFAULT_NUM_CHARS_PER_FONT; + font_initial[j].num_chars_per_line = DEFAULT_NUM_CHARS_PER_LINE; + } + + if (filename_font_initial == NULL) /* should not happen */ + Error(ERR_EXIT, "cannot get filename for '%s'", CONFIG_TOKEN_FONT_INITIAL); + + /* create additional image buffers for double-buffering */ + bitmap_db_field = CreateBitmap(FXSIZE, FYSIZE, DEFAULT_DEPTH); + bitmap_db_door = CreateBitmap(3 * DXSIZE, DYSIZE + VYSIZE, DEFAULT_DEPTH); + + /* initialize screen properties */ + InitGfxFieldInfo(SX, SY, SXSIZE, SYSIZE, + REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE, + bitmap_db_field); + InitGfxDoor1Info(DX, DY, DXSIZE, DYSIZE); + InitGfxDoor2Info(VX, VY, VXSIZE, VYSIZE); + InitGfxScrollbufferInfo(FXSIZE, FYSIZE); + + bitmap_font_initial = LoadCustomImage(filename_font_initial); + + for (j=0; j < NUM_INITIAL_FONTS; j++) + font_initial[j].bitmap = bitmap_font_initial; + + InitFontGraphicInfo(); + + DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); + DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); + + DrawInitText("Loading graphics:", 120, FC_GREEN); + + InitTileClipmasks(); +} + +void InitGfxBackground() +{ + int x, y; + + drawto = backbuffer; + fieldbuffer = bitmap_db_field; + SetDrawtoField(DRAW_BACKBUFFER); + + BlitBitmap(graphic_info[IMG_GLOBAL_BORDER].bitmap, backbuffer, + 0, 0, WIN_XSIZE, WIN_YSIZE, 0, 0); + ClearRectangle(backbuffer, REAL_SX, REAL_SY, FULL_SXSIZE, FULL_SYSIZE); + ClearRectangle(bitmap_db_door, 0, 0, 3 * DXSIZE, DYSIZE + VYSIZE); + + for (x=0; xidentifier); + ReinitializeSounds(); +} + +static void InitMusic() +{ + InitReloadCustomMusic(artwork.mus_current->identifier); + ReinitializeMusic(); +} + +void InitNetworkServer() +{ +#if defined(PLATFORM_UNIX) + int nr_wanted; #endif -#ifdef USE_SDL_LIBRARY - SDL_FreeSurface(pix[i]); -#else - XFreePixmap(display,pix[i]); + if (!options.network) + return; + +#if defined(PLATFORM_UNIX) + nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + + if (!ConnectToServer(options.server_host, options.server_port)) + Error(ERR_EXIT, "cannot connect to network game server"); + + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + + if (nr_wanted) + SendToServer_NrWanted(nr_wanted); #endif - } +} -#ifdef USE_SDL_LIBRARY - SDL_FreeSurface(pix_masked[i]); -#else - if (clipmask[i]) - XFreePixmap(display,clipmask[i]); - if (clip_gc[i]) - XFreeGC(display, clip_gc[i]); +void ReloadCustomArtwork() +{ + static char *leveldir_current_identifier = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + /* identifier for new artwork; default: artwork configured in setup */ + char *gfx_new_identifier = artwork.gfx_current->identifier; + char *snd_new_identifier = artwork.snd_current->identifier; + char *mus_new_identifier = artwork.mus_current->identifier; + boolean redraw_screen = FALSE; + + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; + +#if 0 + printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, + leveldir_current->graphics_set); + printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, + leveldir_current->identifier); #endif + +#if 0 + printf("graphics --> '%s' ('%s')\n", + artwork.gfx_current_identifier, artwork.gfx_current->filename); + printf("sounds --> '%s' ('%s')\n", + artwork.snd_current_identifier, artwork.snd_current->filename); + printf("music --> '%s' ('%s')\n", + artwork.mus_current_identifier, artwork.mus_current->filename); +#endif + + /* leveldir_current may be invalid (level group, parent link) */ + if (!validLevelSeries(leveldir_current)) + return; + + /* when a new level series was selected, check if there was a change + in custom artwork stored in level series directory */ + if (leveldir_current_identifier != leveldir_current->identifier) + { + char *identifier_old = leveldir_current_identifier; + char *identifier_new = leveldir_current->identifier; + + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) + gfx_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) + snd_new_identifier = identifier_new; + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + mus_new_identifier = identifier_new; + + leveldir_current_identifier = leveldir_current->identifier; } -#ifdef USE_SDL_LIBRARY - KeyboardAutoRepeatOn(); -#else - if (gc) - XFreeGC(display, gc); + /* custom level artwork configured in level series configuration file + always overrides custom level artwork stored in level series directory + and (level independant) custom artwork configured in setup menue */ + if (leveldir_current->graphics_set != NULL) + gfx_new_identifier = leveldir_current->graphics_set; + if (leveldir_current->sounds_set != NULL) + snd_new_identifier = leveldir_current->sounds_set; + if (leveldir_current->music_set != NULL) + mus_new_identifier = leveldir_current->music_set; - if (display) + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || + last_override_level_graphics != setup.override_level_graphics) { - KeyboardAutoRepeatOn(); - XCloseDisplay(display); +#if 0 + printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", + artwork.gfx_current_identifier, + artwork.gfx_current->identifier, + gfx_new_identifier); +#endif + + setLevelArtworkDir(artwork.gfx_first); + + ClearRectangle(window, 0, 0, WIN_XSIZE, WIN_YSIZE); + + InitImages(); + + FreeTileClipmasks(); + InitTileClipmasks(); + + artwork.gfx_current_identifier = artwork.gfx_current->identifier; + last_override_level_graphics = setup.override_level_graphics; + + redraw_screen = TRUE; } + + if (strcmp(artwork.snd_current_identifier, snd_new_identifier) != 0 || + last_override_level_sounds != setup.override_level_sounds) + { +#if 0 + printf("RELOADING SOUNDS '%s' -> '%s' ('%s')\n", + artwork.snd_current_identifier, + artwork.snd_current->identifier, + snd_new_identifier); #endif -#ifdef MSDOS - dumpErrorFile(); + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.snd_first); + + InitReloadCustomSounds(snd_new_identifier); + ReinitializeSounds(); + + artwork.snd_current_identifier = artwork.snd_current->identifier; + last_override_level_sounds = setup.override_level_sounds; + + redraw_screen = TRUE; + } + + if (strcmp(artwork.mus_current_identifier, mus_new_identifier) != 0 || + last_override_level_music != setup.override_level_music) + { + /* set artwork path to send it to the sound server process */ + setLevelArtworkDir(artwork.mus_first); + + InitReloadCustomMusic(mus_new_identifier); + ReinitializeMusic(); + + artwork.mus_current_identifier = artwork.mus_current->identifier; + last_override_level_music = setup.override_level_music; + + redraw_screen = TRUE; + } + + if (redraw_screen) + { + InitGfxBackground(); + + /* force redraw of (open or closed) door graphics */ + SetDoorState(DOOR_OPEN_ALL); + CloseDoor(DOOR_CLOSE_ALL | DOOR_NO_DELAY); + } +} + +void KeyboardAutoRepeatOffUnlessAutoplay() +{ + if (global.autoplay_leveldir == NULL) + KeyboardAutoRepeatOff(); +} + + +/* ========================================================================= */ +/* OpenAll() */ +/* ========================================================================= */ + +void OpenAll() +{ + InitGlobal(); /* initialize some global variables */ + + if (options.execute_command) + Execute_Command(options.execute_command); + + if (options.serveronly) + { +#if defined(PLATFORM_UNIX) + NetworkServer(options.server_port, options.serveronly); +#else + Error(ERR_WARN, "networking only supported in Unix version"); #endif + exit(0); /* never reached */ + } + + InitSetup(); + + InitPlayerInfo(); + InitArtworkInfo(); /* needed before loading gfx, sound & music */ + InitArtworkConfig(); /* needed before forking sound child process */ + InitMixer(); + + InitCounter(); + + InitRND(NEW_RANDOMIZE); + InitSimpleRND(NEW_RANDOMIZE); + + InitJoysticks(); + + InitVideoDisplay(); + InitVideoBuffer(&backbuffer, &window, WIN_XSIZE, WIN_YSIZE, DEFAULT_DEPTH, + setup.fullscreen); + + InitEventFilter(FilterMouseMotionEvents); + + InitElementPropertiesStatic(); + + InitGfx(); + + InitLevelInfo(); + InitLevelArtworkInfo(); + + InitImages(); /* needs to know current level directory */ + InitSound(); /* needs to know current level directory */ + InitMusic(); /* needs to know current level directory */ + + InitGfxBackground(); + + if (global.autoplay_leveldir) + { + AutoPlayTape(); + return; + } + + game_status = GAME_MODE_MAIN; + + DrawMainMenu(); + + InitNetworkServer(); +} + +void CloseAllAndExit(int exit_value) +{ + StopSounds(); + FreeAllSounds(); + FreeAllMusic(); + CloseAudio(); /* called after freeing sounds (needed for SDL) */ + + FreeAllImages(); + FreeTileClipmasks(); + + CloseVideoDisplay(); + ClosePlatformDependantStuff(); exit(exit_value); }