X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=211e66e36260200fe2630aacad99a78de6dbf913;hb=d7d97176a88ee47f893055480c76b9c05a253d05;hp=0a0c7580c460bd184622b944a91fb6e14d09b052;hpb=2fe0fbc2a34fd4b50081f1829931dea3ca2c4c1c;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 0a0c7580..211e66e3 100644 --- a/src/init.c +++ b/src/init.c @@ -23,6 +23,7 @@ #include "gfxload.h" #include "gifload.h" #include "network.h" +#include "netserv.h" #ifdef DEBUG /* @@ -33,7 +34,7 @@ struct PictureFileInfo { char *picture_filename; - BOOL picture_with_mask; + boolean picture_with_mask; }; struct IconFileInfo @@ -56,6 +57,14 @@ static void InitElementProperties(void); void OpenAll(int argc, char *argv[]) { + if (options.serveronly) + { + NetworkServer(options.server_port, options.serveronly); + + /* never reached */ + exit(0); + } + InitLevelAndPlayerInfo(); InitCounter(); @@ -83,27 +92,76 @@ void OpenAll(int argc, char *argv[]) void InitLevelAndPlayerInfo() { + int i; + + +#if 0 + + /* initialize local setup */ + setup.sound_on = TRUE; + setup.sound_loops_on = FALSE; + setup.sound_music_on = FALSE; + setup.sound_simple_on = FALSE; + setup.toons_on = TRUE; + setup.direct_draw_on = FALSE; + setup.scroll_delay_on = FALSE; + setup.soft_scrolling_on = TRUE; + setup.fading_on = FALSE; + setup.autorecord_on = FALSE; + setup.quick_doors = FALSE; + for (i=0; iconnected = TRUE; + local_player->local = TRUE; } void InitNetworkServer() { int nr_wanted; - standalone = FALSE; - - if (standalone) + if (!options.network) return; nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); - if (!ConnectToServer(server_host, server_port)) + if (!ConnectToServer(options.server_host, options.server_port)) Error(ERR_EXIT, "cannot connect to multiplayer server"); SendToServer_Nickname(local_player->alias_name); @@ -117,7 +175,7 @@ void InitSound() { int i; - if (sound_status==SOUND_OFF) + if (sound_status == SOUND_OFF) return; #ifndef MSDOS @@ -128,7 +186,7 @@ void InitSound() return; } - if ((sound_device=open(sound_device_name,O_WRONLY))<0) + if ((sound_device = open(sound_device_name,O_WRONLY))<0) { Error(ERR_RETURN, "cannot open sound device - no sounds"); sound_status = SOUND_OFF; @@ -136,18 +194,18 @@ void InitSound() } close(sound_device); - sound_status=SOUND_AVAILABLE; + sound_status = SOUND_AVAILABLE; #ifdef VOXWARE sound_loops_allowed = TRUE; - sound_loops_on = TRUE; + setup.sound_loops_on = TRUE; #endif #else sound_loops_allowed = TRUE; - sound_loops_on = TRUE; + setup.sound_loops_on = TRUE; #endif - for(i=0;i