X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=1f724a11a8088294c6c0781013a7202c5e60d909;hb=b81f28710057e7d84528b65b92e9b4d1aaadab6c;hp=0a52cc63033eaf3e247f49abfdc2f7ee60e7d4b8;hpb=ae0910c3223faf69f7638780ff8e49cf08bbb554;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 0a52cc63..1f724a11 100644 --- a/src/init.c +++ b/src/init.c @@ -44,15 +44,25 @@ static void InitSetup(void); static void InitPlayerInfo(void); static void InitLevelInfo(void); static void InitArtworkInfo(void); +static void InitLevelArtworkInfo(void); static void InitNetworkServer(void); +static void InitMixer(void); static void InitSound(void); static void InitGfx(void); static void InitGfxBackground(void); static void InitGadgets(void); static void InitElementProperties(void); +static void Execute_Debug_Command(char *); void OpenAll(void) { + if (options.debug_command) + { + Execute_Debug_Command(options.debug_command); + + exit(0); + } + if (options.serveronly) { #if defined(PLATFORM_UNIX) @@ -74,7 +84,7 @@ void OpenAll(void) InitArtworkInfo(); /* needed before loading gfx, sound & music */ InitCounter(); - InitSound(); + InitMixer(); InitJoysticks(); InitRND(NEW_RANDOMIZE); @@ -88,11 +98,15 @@ void OpenAll(void) InitElementProperties(); /* initializes IS_CHAR() for el2gfx() */ InitLevelInfo(); + InitLevelArtworkInfo(); InitGadgets(); /* needs to know number of level series */ + InitSound(); /* needs to know current level directory */ InitGfxBackground(); InitToons(); + InitGameEngine(); + DrawMainMenu(); InitNetworkServer(); @@ -128,6 +142,11 @@ void InitArtworkInfo() LoadArtworkInfo(); } +void InitLevelArtworkInfo() +{ + LoadLevelArtworkInfo(); +} + void InitNetworkServer() { #if defined(PLATFORM_UNIX) @@ -151,66 +170,29 @@ void InitNetworkServer() #endif } -static void ReloadCustomSounds() +static void InitMixer() { - int i; - - printf("DEBUG: reloading sounds '%s' [%d] ...\n", - artwork.sounds_set_current, audio.soundserver_pid); - -#if 1 - FreeAllSounds(); - - InitSoundList(NUM_SOUNDS); - for(i=0; iname); InitReloadMusic(artwork.mus_current->name); -#endif } -void InitTileClipmasks() +static void InitTileClipmasks() { #if defined(TARGET_X11) - GC copy_clipmask_gc; XGCValues clip_gc_values; unsigned long clip_gc_valuemask; #if defined(TARGET_X11_NATIVE) + GC copy_clipmask_gc; + static struct { int start; @@ -353,7 +335,7 @@ void FreeTileClipmasks() for(i=0; istored_clip_gc) + if (pix[i] != NULL && pix[i]->stored_clip_gc) { XFreeGC(display, pix[i]->stored_clip_gc); pix[i]->stored_clip_gc = None; @@ -388,11 +370,8 @@ void InitGfx() DrawInitText(WINDOW_TITLE_STRING, 20, FC_YELLOW); DrawInitText(WINDOW_SUBTITLE_STRING, 50, FC_RED); -#if defined(PLATFORM_MSDOS) - DrawInitText(PROGRAM_DOS_PORT_STRING, 210, FC_BLUE); - rest(200); -#endif - DrawInitText("Loading graphics:",120,FC_GREEN); + + DrawInitText("Loading graphics:", 120, FC_GREEN); for(i=0; iname) + static char *leveldir_current_name = NULL; + static boolean last_override_level_graphics = FALSE; + static boolean last_override_level_sounds = FALSE; + static boolean last_override_level_music = FALSE; + + if (leveldir_current_name != leveldir_current->name) + { + /* force reload of custom artwork after new level series was selected */ + artwork.graphics_set_current_name = NULL; + artwork.sounds_set_current_name = NULL; + artwork.music_set_current_name = NULL; + + leveldir_current_name = leveldir_current->name; + } + + if (artwork.graphics_set_current_name != artwork.gfx_current->name || + last_override_level_graphics != setup.override_level_graphics) { int i; @@ -448,21 +443,26 @@ void ReloadCustomArtwork() SetDoorState(DOOR_OPEN_1 | DOOR_CLOSE_2); - artwork.graphics_set_current = artwork.gfx_current->name; + artwork.graphics_set_current_name = artwork.gfx_current->name; + last_override_level_graphics = setup.override_level_graphics; } - if (artwork.sounds_set_current != artwork.snd_current->name) + if (artwork.sounds_set_current_name != artwork.snd_current->name || + last_override_level_sounds != setup.override_level_sounds) { InitReloadSounds(artwork.snd_current->name); - artwork.sounds_set_current = artwork.snd_current->name; + artwork.sounds_set_current_name = artwork.snd_current->name; + last_override_level_sounds = setup.override_level_sounds; } - if (artwork.music_set_current != artwork.mus_current->name) + if (artwork.music_set_current_name != artwork.mus_current->name || + last_override_level_music != setup.override_level_music) { InitReloadMusic(artwork.mus_current->name); - artwork.music_set_current = artwork.mus_current->name; + artwork.music_set_current_name = artwork.mus_current->name; + last_override_level_music = setup.override_level_music; } } @@ -1624,14 +1624,31 @@ void InitElementProperties() Elementeigenschaften1[i] |= (EP_BIT_CHAR | EP_BIT_INACTIVE); } +void Execute_Debug_Command(char *command) +{ + if (strcmp(command, "create soundinfo.conf") == 0) + { + int i; + + printf("# You can configure additional/alternative sound effects here\n"); + printf("# (The sounds below are default and therefore commented out.)\n"); + printf("\n"); + + for (i=0; i