X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=1d3085c5c4b9bb47c0fe5f191ea3664b29fd8f7c;hb=6687b5314f1e08eb7364c0c5d753b96db18f6089;hp=863704ef87709702d125e4d05d2752c9257e2782;hpb=87627cd206d108069804a37f7c7694f672f67479;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 863704ef..1d3085c5 100644 --- a/src/init.c +++ b/src/init.c @@ -1289,6 +1289,8 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->post_delay_random = 0; g->init_event = ANIM_EVENT_DEFAULT; g->anim_event = ANIM_EVENT_DEFAULT; + g->init_event_action = -1; + g->anim_event_action = -1; g->draw_masked = FALSE; g->draw_order = 0; g->fade_mode = FADE_MODE_DEFAULT; @@ -1511,6 +1513,10 @@ static void set_graphic_parameters_ext(int graphic, int *parameter, g->init_event = parameter[GFX_ARG_INIT_EVENT]; if (parameter[GFX_ARG_ANIM_EVENT] != ARG_UNDEFINED_VALUE) g->anim_event = parameter[GFX_ARG_ANIM_EVENT]; + if (parameter[GFX_ARG_INIT_EVENT_ACTION] != ARG_UNDEFINED_VALUE) + g->init_event_action = parameter[GFX_ARG_INIT_EVENT_ACTION]; + if (parameter[GFX_ARG_ANIM_EVENT_ACTION] != ARG_UNDEFINED_VALUE) + g->anim_event_action = parameter[GFX_ARG_ANIM_EVENT_ACTION]; /* used for toon animations and global animations */ g->step_offset = parameter[GFX_ARG_STEP_OFFSET]; @@ -5081,7 +5087,6 @@ static void InitPlayerInfo() } local_player->connected_locally = TRUE; - local_player->connected_network = TRUE; } static void InitArtworkInfo() @@ -5599,27 +5604,39 @@ static void InitArtworkDone() InitGlobalAnimations(); } -void InitNetworkServer() +void InitNetworkSettings() { -#if defined(NETWORK_AVALIABLE) - int nr_wanted; -#endif + InitNetworkInfo(options.network || setup.network_mode, + FALSE, + options.serveronly, + options.server_host, + options.server_port); +} - if (!options.network) +void InitNetworkServer() +{ + if (!network.enabled || network.connected) return; -#if defined(NETWORK_AVALIABLE) - nr_wanted = Request("Choose player", REQ_PLAYER | REQ_STAY_CLOSED); + LimitScreenUpdates(FALSE); + + if (!ConnectToServer(network.server_host, network.server_port)) + { + network.enabled = FALSE; - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); + setup.network_mode = FALSE; + } + else + { + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + SendToServer_NrWanted(setup.network_player_nr + 1); - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); + network.connected = TRUE; + } - if (nr_wanted) - SendToServer_NrWanted(nr_wanted); -#endif + /* short time to recognize result of network initialization */ + Delay_WithScreenUpdates(1000); } static boolean CheckArtworkConfigForCustomElements(char *filename) @@ -5992,10 +6009,12 @@ void OpenAll() if (options.execute_command) Execute_Command(options.execute_command); - if (options.serveronly) + InitNetworkSettings(); + + if (network.serveronly) { #if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); + NetworkServer(network.server_port, TRUE); #else Error(ERR_WARN, "networking only supported in Unix version"); #endif @@ -6080,6 +6099,8 @@ void OpenAll() return; } + InitNetworkServer(); + SetGameStatus(GAME_MODE_MAIN); FadeSetEnterScreen(); @@ -6092,8 +6113,6 @@ void OpenAll() DrawMainMenu(); - InitNetworkServer(); - #if 0 Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'", SDL_GetBasePath());