X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=1d3085c5c4b9bb47c0fe5f191ea3664b29fd8f7c;hb=5ef9148d1f605af02e872264519eda261a3e88ca;hp=88ffc38bfca24941a3a051b2381723b2567f1078;hpb=c5f483ea6c651aba3f9834ee47ba94e2c1bf9055;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index 88ffc38b..1d3085c5 100644 --- a/src/init.c +++ b/src/init.c @@ -5087,7 +5087,6 @@ static void InitPlayerInfo() } local_player->connected_locally = TRUE; - local_player->connected_network = TRUE; } static void InitArtworkInfo() @@ -5605,22 +5604,39 @@ static void InitArtworkDone() InitGlobalAnimations(); } -void InitNetworkServer() +void InitNetworkSettings() { - if (setup.network_mode) - options.network = TRUE; + InitNetworkInfo(options.network || setup.network_mode, + FALSE, + options.serveronly, + options.server_host, + options.server_port); +} - if (!options.network) +void InitNetworkServer() +{ + if (!network.enabled || network.connected) return; -#if defined(NETWORK_AVALIABLE) - if (!ConnectToServer(options.server_host, options.server_port)) - Error(ERR_EXIT, "cannot connect to network game server"); + LimitScreenUpdates(FALSE); + + if (!ConnectToServer(network.server_host, network.server_port)) + { + network.enabled = FALSE; - SendToServer_PlayerName(setup.player_name); - SendToServer_ProtocolVersion(); - SendToServer_NrWanted(setup.network_player_nr + 1); -#endif + setup.network_mode = FALSE; + } + else + { + SendToServer_PlayerName(setup.player_name); + SendToServer_ProtocolVersion(); + SendToServer_NrWanted(setup.network_player_nr + 1); + + network.connected = TRUE; + } + + /* short time to recognize result of network initialization */ + Delay_WithScreenUpdates(1000); } static boolean CheckArtworkConfigForCustomElements(char *filename) @@ -5993,10 +6009,12 @@ void OpenAll() if (options.execute_command) Execute_Command(options.execute_command); - if (options.serveronly) + InitNetworkSettings(); + + if (network.serveronly) { #if defined(PLATFORM_UNIX) - NetworkServer(options.server_port, options.serveronly); + NetworkServer(network.server_port, TRUE); #else Error(ERR_WARN, "networking only supported in Unix version"); #endif @@ -6081,6 +6099,8 @@ void OpenAll() return; } + InitNetworkServer(); + SetGameStatus(GAME_MODE_MAIN); FadeSetEnterScreen(); @@ -6093,8 +6113,6 @@ void OpenAll() DrawMainMenu(); - InitNetworkServer(); - #if 0 Error(ERR_DEBUG, "::: SDL_GetBasePath() == '%s'", SDL_GetBasePath());