X-Git-Url: https://git.artsoft.org/?a=blobdiff_plain;f=src%2Finit.c;h=19e3230bc0eafec2ad75d6756dfd1d6d6d441b33;hb=68ce14c8ea8794fbf2c8af7c7119a514b024f7c4;hp=c614643e8d2bd8adf1e10c6bdd181f61d423f076;hpb=c9bb6e0a6eecbf84320be79b121bd957a938a08c;p=rocksndiamonds.git diff --git a/src/init.c b/src/init.c index c614643e..19e3230b 100644 --- a/src/init.c +++ b/src/init.c @@ -645,7 +645,7 @@ static void set_graphic_parameters(int graphic, char **parameter_raw) anim_frames_per_col = src_bitmap->height / graphic_info[graphic].height; } - /* correct x or y offset dependant of vertical or horizontal frame order */ + /* correct x or y offset dependent of vertical or horizontal frame order */ if (parameter[GFX_ARG_VERTICAL]) /* frames are ordered vertically */ { graphic_info[graphic].offset_y = @@ -966,8 +966,10 @@ static void set_sound_parameters(int sound, char **parameter_raw) static void InitSoundInfo() { +#if 0 struct PropertyMapping *property_mapping = getSoundListPropertyMapping(); int num_property_mappings = getSoundListPropertyMappingSize(); +#endif int *sound_effect_properties; int num_sounds = getSoundListSize(); int i, j; @@ -1033,6 +1035,8 @@ static void InitSoundInfo() free(sound_effect_properties); +#if 0 + /* !!! now handled in InitElementSoundInfo() !!! */ /* initialize element/sound mapping from dynamic configuration */ for (i=0; i < num_property_mappings; i++) { @@ -1043,8 +1047,12 @@ static void InitSoundInfo() if (action < 0) action = ACTION_DEFAULT; + printf("::: %d: %d, %d, %d ['%s']\n", + i, element, action, sound, element_info[element].token_name); + element_info[element].sound[action] = sound; } +#endif #if 0 /* TEST ONLY */ @@ -1526,6 +1534,9 @@ void InitElementPropertiesStatic() EL_GATE_2_GRAY, EL_GATE_3_GRAY, EL_GATE_4_GRAY, + EL_PENGUIN, + EL_PIG, + EL_DRAGON, -1 }; @@ -2243,7 +2254,9 @@ void InitElementPropertiesStatic() EL_DYNABOMB_INCREASE_NUMBER, EL_DYNABOMB_INCREASE_SIZE, EL_DYNABOMB_INCREASE_POWER, +#if 0 EL_SOKOBAN_OBJECT, +#endif EL_SOKOBAN_FIELD_EMPTY, EL_SOKOBAN_FIELD_FULL, EL_WALL_EMERALD_RED, @@ -2273,7 +2286,9 @@ void InitElementPropertiesStatic() EL_SP_PORT_VERTICAL, EL_SP_PORT_ANY, EL_SP_DISK_RED, +#if 0 EL_SP_DISK_YELLOW, +#endif EL_SP_CHIP_SINGLE, EL_SP_CHIP_LEFT, EL_SP_CHIP_RIGHT, @@ -2514,7 +2529,7 @@ void InitElementPropertiesEngine(int engine_version) InitElementPropertiesStatic(); #endif - /* set all special, combined or engine dependant element properties */ + /* set all special, combined or engine dependent element properties */ for (i=0; i < MAX_NUM_ELEMENTS; i++) { #if 0 @@ -2659,6 +2674,7 @@ void InitElementPropertiesEngine(int engine_version) engine_version > VERSION_IDENT(2,0,1))); } +#if 0 /* dynamically adjust element properties according to game engine version */ #if 0 if (engine_version < RELEASE_IDENT(2,2,0,7)) @@ -2672,6 +2688,7 @@ void InitElementPropertiesEngine(int engine_version) element_info[element].push_delay_random = 8; } } +#endif } static void InitGlobal() @@ -2740,7 +2757,7 @@ void Execute_Command(char *command) if (access(filename, F_OK) != 0) Error(ERR_EXIT, "cannot open file '%s'", filename); - LoadLevelFromFilename(filename); + LoadLevelFromFilename(&level, filename); DumpLevel(&level); exit(0); @@ -3079,19 +3096,23 @@ void ReloadCustomArtwork() char *mus_new_identifier = artwork.mus_current->identifier; boolean redraw_screen = FALSE; +#if 0 if (leveldir_current_identifier == NULL) leveldir_current_identifier = leveldir_current->identifier; +#endif -#if 0 +#if 1 printf("CURRENT GFX: '%s' ['%s']\n", artwork.gfx_current->identifier, leveldir_current->graphics_set); printf("CURRENT LEV: '%s' / '%s'\n", leveldir_current_identifier, leveldir_current->identifier); #endif -#if 0 +#if 1 printf("graphics --> '%s' ('%s')\n", artwork.gfx_current_identifier, artwork.gfx_current->filename); +#endif +#if 0 printf("sounds --> '%s' ('%s')\n", artwork.snd_current_identifier, artwork.snd_current->filename); printf("music --> '%s' ('%s')\n", @@ -3109,22 +3130,54 @@ void ReloadCustomArtwork() char *identifier_old = leveldir_current_identifier; char *identifier_new = leveldir_current->identifier; - if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) +#if 1 + printf("::: 1: ['%s'] '%s', '%s' [%lx, %lx]\n", + gfx_new_identifier, identifier_old, identifier_new, + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old), + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)); +#endif + +#if 0 + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new) == NULL) + gfx_new_identifier = GRAPHICS_SUBDIR; + else if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new)) gfx_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != - getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) +#else + if (getTreeInfoFromIdentifier(artwork.gfx_first, identifier_new) == NULL) + gfx_new_identifier = setup.graphics_set; + else + gfx_new_identifier = identifier_new; +#endif + +#if 1 + if (leveldir_current_identifier == NULL) + leveldir_current_identifier = leveldir_current->identifier; +#endif + + if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_new) == NULL) + snd_new_identifier = SOUNDS_SUBDIR; + else if (getTreeInfoFromIdentifier(artwork.snd_first, identifier_old) != + getTreeInfoFromIdentifier(artwork.snd_first, identifier_new)) snd_new_identifier = identifier_new; - if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != - getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) + + if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) == NULL) + mus_new_identifier = MUSIC_SUBDIR; + else if (getTreeInfoFromIdentifier(artwork.mus_first, identifier_new) != + getTreeInfoFromIdentifier(artwork.mus_first, identifier_new)) mus_new_identifier = identifier_new; +#if 1 + printf("::: 2: ['%s'] '%s', '%s'\n", + gfx_new_identifier, identifier_old, identifier_new); +#endif + leveldir_current_identifier = leveldir_current->identifier; } /* custom level artwork configured in level series configuration file always overrides custom level artwork stored in level series directory - and (level independant) custom artwork configured in setup menue */ + and (level independent) custom artwork configured in setup menue */ if (leveldir_current->graphics_set != NULL) gfx_new_identifier = leveldir_current->graphics_set; if (leveldir_current->sounds_set != NULL) @@ -3132,10 +3185,24 @@ void ReloadCustomArtwork() if (leveldir_current->music_set != NULL) mus_new_identifier = leveldir_current->music_set; +#if 1 + printf("CHECKING OLD/NEW GFX:\n OLD: '%s'\n NEW: '%s' ['%s', '%s']\n", + artwork.gfx_current_identifier, gfx_new_identifier, + artwork.gfx_current->identifier, leveldir_current->graphics_set); +#endif + if (strcmp(artwork.gfx_current_identifier, gfx_new_identifier) != 0 || last_override_level_graphics != setup.override_level_graphics) { #if 0 + artwork.gfx_current = + getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier); +#endif +#if 1 + artwork.gfx_current_identifier = gfx_new_identifier; +#endif + +#if 1 printf("RELOADING GRAPHICS '%s' -> '%s' ('%s')\n", artwork.gfx_current_identifier, artwork.gfx_current->identifier, @@ -3150,10 +3217,22 @@ void ReloadCustomArtwork() FreeTileClipmasks(); InitTileClipmasks(); +#if 0 + artwork.gfx_current = + getTreeInfoFromIdentifier(artwork.gfx_first, gfx_new_identifier); +#endif + printf("::: '%s', %lx\n", gfx_new_identifier, artwork.gfx_current); +#if 0 artwork.gfx_current_identifier = artwork.gfx_current->identifier; +#endif last_override_level_graphics = setup.override_level_graphics; +#if 0 + printf("DONE RELOADING GFX: '%s' ['%s']\n", + artwork.gfx_current_identifier, artwork.gfx_current->identifier); +#endif + redraw_screen = TRUE; } @@ -3173,6 +3252,8 @@ void ReloadCustomArtwork() InitReloadCustomSounds(snd_new_identifier); ReinitializeSounds(); + artwork.snd_current = + getTreeInfoFromIdentifier(artwork.snd_first, setup.sounds_set); artwork.snd_current_identifier = artwork.snd_current->identifier; last_override_level_sounds = setup.override_level_sounds; @@ -3188,6 +3269,8 @@ void ReloadCustomArtwork() InitReloadCustomMusic(mus_new_identifier); ReinitializeMusic(); + artwork.mus_current = + getTreeInfoFromIdentifier(artwork.mus_first, setup.music_set); artwork.mus_current_identifier = artwork.mus_current->identifier; last_override_level_music = setup.override_level_music; @@ -3289,7 +3372,7 @@ void CloseAllAndExit(int exit_value) FreeTileClipmasks(); CloseVideoDisplay(); - ClosePlatformDependantStuff(); + ClosePlatformDependentStuff(); exit(exit_value); }